Role-playing game creator dinkledaberry puts the 'crawl' back into 'dungeon crawl' with D is for Dungeon. When a champion of the Light is needed a few decades earlier than anticipated we find our protagonist is still in his infancy, but duty calls! Explore dungeons, solve puzzles, level up and best the critters even as a pint-size tyke in this free indie puzzle-centric role-playing game. Letting an innocent little bundle of joy like this roam free through a dungeon filled with bad guys isn't something we'd advise as a safe idea... for the NPCs! Whatever else this kid grows up to do, he's not going to have any problems at all after having put down the most amped beasties this dungeon can offer before naptime.
A sad story, turned into a relatively simple point and click game, or a choose your own emotion adventure, I'm still not entirely sure. Home Story: 1971 by Justwo Games doesn't sit easily in simple pigeonholes.
A great use of colour and excellent background music give this short game a relaxed, almost melancholy air. There are no bullets flying or monsters chasing you, allowing you to stroll through it, enjoying the view. While there is nothing ground breaking, and the puzzles won't tax any regular point n clicker, it is a solid, reliable game that deserves recognition for a job well done.
Theme warning from Bindie: Heavily focused on death and dealing with grief.
Play Home Story: 1971
Today, we are going for a stroll back in time. Cast your mind back 12 years (yes, it's been 12 years) to 2005. What do you remember from this momentous year? Perhaps you recall the opening of Hong Kong Disneyland, or maybe you are still thankful for the launch of video giant Youtube. Star Wars: Episode III and Batman Begins were both released, as was the sixth instalment of the Harry Potter book series. In amongst all of these worldwide hits, Robin Allen quietly dropped a ton of stick-figure dismemberment on us in his hit Flash game, Hapland. We can still hear the faint sounds of frustrated players hitting their foreheads on their keyboards as their 137th attempt to successfully finish the game crashes and burns before their eyes.
Folks, it's Wednesday, and you know what that means - time to escape! The folks at Ichima have been clearing out their closet and have found lots of old-school goodies to include in one of their latest escapes. A random stranger challenges you to unlock a secret in MouseCity's arcade, and Esklavos send you into a robot-led future and leave you with the task of saving the world. No problem-o, right?
Choices, choices, and more choices. Meet Alex, a middle class/lower middle class guy who works as a janitor, and YOU get to help make HIS life choices. Seems easy, right? Until some of those life choices yield consequences that you can't always predict, and may leave you in stickier situations than you anticipated...Some choices seem to have little to no effect in the story, while others WILL affect the ending and what happens to Alex. Are you ready to Face the Dilemma?
The monkeys are back! In the latest instalment of PencilKids'' popular primate series, your little furry friends have gone walkabouts in the dungeon of a castle. This particular dungeon is infested with more goblins, ghouls and gargoyles than you can poke a stick at, and you must dispatch each one in order to save your ten tiny companions. As usual, this Monkey GO Happy episode is fairly simple point-and-click puzzle fare and won't keep you busy for longer than ten minutes. But can you resist a handful of cute little monkeys during your coffee break? I know I can't. Choose your monkey, give them a hat and get rescuing!
You thought it would be a simple errand. Just run along and get some milk for the King of the Village's Friday pancakes, right? The trouble for protagonist Zbylut (pronunciation unknown) begins when guards block the entrance to the town. Apparently, the town is to remain closed until a scary monster is disposed of. A wizard by the name of Bdzigost (pronunciation also unknown) is meant to be dealing with it, but...let's just say he is running into a problem with frogs. After enlisting you as his apprentice and resolving that problem, he ensnares you in an interesting catch-22: you now have the experience to dispatch the monster in the forest yourself!
Tell me--do you believe? Believe in what, I hear you asking. Santa? The Easter Bunny? The Tooth Fairy? All good guesses indeed, but the answer Carmel Games' Escape from Potato Island was looking for was actually potatoes! Eye couldn't believe it either at first when Anthony told me his father sent him to Potato Island while his house was being renovated. Reminiscing a story from his grandfather about a magical statue near the dock of the island, he goes off in search of a sacrifice for it
Hi! It´s time for a break, three escape games are coming on Weekday Escape! You can escape from reality to a virtual world for a while! And then find your way out from three places and come back relaxed, and hopefuly happier a bit.
Amajeto is a classical room escape game with clean graphic and logical puzzles..
In surreal Sarameya´s game, you have to escape a forest and also make a magic potion!
And atmospheric Esklavos´ escape is a start of a long journey in post- apocalyptic world
Have a good time and enjoy!
The Big Old Tree that Dreams came into our lives a few years ago, unfolding the fantastic universe of the Forest Bed, and telling the story of one character, Myosotis, The Trader of Stories. With Bell's Heart it got our curiosity, giving us a great and unique adventure. With A Grain Of Truth it got our attention, giving us some crumbs about that universe, and creating questions that should be answered. And now the Rudowski brothers brought up a new game that might answer some questions, this time unraveling the story of The Trader of Stories herself from its very beginning.
You begin in a bunker, presented with only a series of doors locked by an impossibly simple line puzzle. Finally freeing yourself of the darkness, you spill out into the glorious sunshine, awash in the Island's vibrantly chromatic landscape, only to find that still more of these mysterious line puzzles and locked doors surround you. You have no inventory, no guide, and you are completely alone. Where do you go from here?
Sadly, you opened your eyes today and once again, you are still alive, but barely. At least, that is how sadistically minded, eternal pessimist detective Dregg Morriss might put it. For once, he only wanted to have a decent birthday. The game opens with a flash-forward of him and the Crown Prince of Scion, one of the kingdoms in the game, laying on the floor soaked in blood and left to die.
Three games coming on Weekday Escape this week, and all are from well-known developers, each one is brilliant in his own way. You choose whether you want to play one at time or all three games at once and which room you wish to enter first.
You simply want to relax a bit, and just solve some puzzles? Yominokagura it is.
Something cheerful and positive, energizing effect? Then start with Funkyland.
Or do you prefer to dive into a game with atmospheric feel first? How do you want, No1game is waiting for you.
Have a good time and enjoy!
Back in 2015, LucidShadowDreamer's text-based game Playing with Letters had us chasing a shrewd criminal through a series of boxes that could only be unlocked through riddle-solving ingenuity. Well, if you enjoyed struggling through the original, you'll be happy to hear that the puzzling antagonist is back for a sequel in A Sweet Typing Thrill. If you haven't played the first game, you'll enjoy this one far more if you play them in order.
Heed us, readers! Our words are backed with CUTE VOXEL GRAPHICS and SOOTHING BLIPPY CHIPTUNES! [We've found that's much easier on the floors around here than nuclear weapons.] Midjiwan reinvigorates Sid Meier's Civilization-like turn-based strategy and resource management gameplay for Android and iOS and gives it a sleek mobile interface, voxelized graphics, a refreshing chiptune soundtrack and chibikkoi cast of adorably tiny characters. Games usually last thirty turns in Perfection mode, but the option for Domination mode will let you keep playing long enough to become the undisputed ruler of the realm — or to research all the techs and build all the turf improvements until you're satisfied with your infrastructure or score. Polytopia even comes with a 'Pass & Play' mode that lets you play multiplayer with your friends locally until you don't have any left!
Omnichronic is a clever point and click game from Jonas Nilsson that gives you everything you'd expect from a Pirate's tale. Buried treasure. Swashbuckling. Backstabbing. Time travel. Yes you heard me correctly, time travelling pirates. Throw in some Dwarves and essentially that makes it 'Time Bandits - The Game' and who wouldn't want to play that!
Sphere, a French/English first person platformer coded in Unity by Team Sphere, is an oldie from the middle of 2012. While the name may make you think of Michael Crichton, it has absolutely nothing to do with his book with the same name. If you want to compare it, you should rather use Portal as a measuring stick, although (sadly) the total number of portals in-game is zero. The game did however win Hits Playtime (2012), and was a finalist for the Best Student Project in the Unity Awards (2012).
It's short, it's sweet, and it loops! It's puzzlehz! Remember all that information you learned in high school about waves and frequencies and you wondered when you'd need to use it outside the classroom?
Yeah, you still won't need it. The concept is simple: watch the thick green line move across the screen and try to make the thin green line match it. You're probably thinking "I got this." You do, but you'll need to think differently with each new wave. The game consists of horizontal and vertical sliders that you'll need to move in order to make the lines match. Some levels that makes for a pixel hunt, but don't worry, that's only once or twice.
puzzlehz is short and will take 5-10 minutes to complete. You'll only know it's done when you think "Haven't I seen this before?" You have. There is something cathartic and at the same time aggravating about puzzlehz, but if you're looking for a short time waster, look no further.
Note: the game is a unity game. You need to use a compatible browser in order to play the game. Mozilla for instance.
Locked in the Kitchen? PRIMERA has the solution but you need to find it!
If you are a lover of symmetries, YONASHI's title is for you.
Do you stress when you need to catch a plane? My grandmother does. And VITAMIN HANA does not help her.
Have a good time and enjoy!
Who doesn't like a relaxing game of Minesweeper? Between us, it's one of the best games to relax
with, and not only because you get it on almost every computer ever, and is what I mainly play when the internet is down... Back to our subject, Minesweeper is a very popular game, and it got a couple of variations (my favorite among them is Mamono Sweeper). In the last week I found another interesting variant of Minesweeper, called Mine of Sight, by ZBlip.
Android developer Yiotro shows us that the best things in life are not only free, they're also buttery-smooth and more than a little offbeat with Achikaps, a minimalist economics simulation with defense elements that fans of rymdkapsel will find eerily familiar. Achikaps has you building production nodes, managing workers and occasionally fending off timed waves of aerial invaders, but has less to do with placing tetrominoes and much more of managing supply and production processes [getting enough raw materials acquired and processed in various player-built facilities to become things you actually need] and defense [amassing enough workers to man the defense stations and successfully fend off the waves of invaders that show up on some levels]. Each of the fifty levels have completion requirements necessary to advance, and the paid version has three times that, along with a level editor and unlimited slots for savegames. Achikaps' slimmed-down look reminds us that content is king, and makes for smooth play even on older Android models — even the nifty two-finger rescaling feature.
This time I want to talk with you about a more personal matter, something that is in the interest of all of us, which is JayIsGames. It has been a while since the farewell of JIG was published. I was a regular visitor at JIG for a couple of years by then, first for the hints, and then as a regular source of awesome games. Needless to say, I felt very sad when I saw that no more reviews will be posted. I still went around, looking if it is a joke, if this site will just spring back to life, but it didn't. But I did see a couple of months later that people are invited to send reviews. After a couple of months of social anxiety, I decided that I want to do it.
Tesshi-e´s games are not so frequent as they used to be, so for Mild Escape fans every new game is a small feast. You may feel some déjà vu in their last games, but also the satisfying feeling of a well known place associated with good memories.
This time you have to escape from another Santa´s room with brick walls and wooden floor, and find 10 Happy Coins. And make a cup of tea for Santa, not coffee! (I spent about 15 minutes looking for a pack of coffee in vain effort). There is a familiar rocking chair, a familiar fireplace, a familiar relaxing tune, Mr. Birdy, Mr. Hippo and of course, there are puzzles. Satisfying puzzles.
A language button to switch between English and Japanese is in the bottom right corner, so don´t forget to switch for English if you can´t read Japanese. Cursor is not changing but there is no pixel hunting, and to navigate, use the side bars. The game has only one end, with a small present from Santa.
Have a good time with another great escape game!
Graphics are beautiful, as always, in Skutnik's special, atmospheric style. For navigation and action, use the keyboard controls. No words are needed here.
Be brave, go and kick 2016 out! And enjoy.Play Where is 2017?
Well, it seems that some nice sequels are coming out at the end of this year. So if you remember finding yourself waking up in a bedroom, after a long fall; If you remember answering a strange phone call in that strange bedroom, from some unknown, but already pretty annoying person/thingy; If you remember making your way through lots of crates, doors and strange contraptions. And most importantly, if you remember what a "BackDoor" is, then your almost 3 years long wait is over!
(If not, please go here first, as no sequel should be played before its prequel)
It has been said that everything in life is a matter of perspective; that everything is a matter of
viewpoint. Well, in the new game by Bryce Summer, Viewpoint - A Game of Perspective, viewpoint is the main thing that matters. What does that mean, and how changing my viewpoint can help me beat levels in a platform game? That's a good question. Stay tuned.
It's been over a year since we left Daniel and llehctiM in their quest, but now it finally continues, in The Splitting: Chapter 2, by Fireberry Studio. llehctiM advises Daniel to go to an asylum, where a small group of people who got split are living. This group might have seen Daniel's reflection, and might help him to find his mirrored twin. Will he manage to find his reflection? Stay tuned.
Sometimes you just need to get some time away from it all, and this soothing crafting role-playing game by Chibig is just the thing. One part Harvest Moon, one part The Little Prince, Deiland features a young prince who is the sole inhabitant of Deiland the Tiny, smallest of the outlying minor planets. Fortunately the land is great for mining, farming and lumber, enabling you to craft tools and buildings and upgrade them with improvements, cook, catch fish, learn recipes and craft them either for yourself or for the traders who occasionally stop by from time to time. Mun is a brave hunter of bugs who will often have just the right items you need, Lock is a kindly old man with plenty of potions and mixtures and an interest in any herbs or produce you happen to have, and Brram is an interstellar chef who buys and sells culinary masterpieces. While slightly briefer than most games in the genre, with its tranquil music and positive attitude Deiland is uncomplicated and interesting enough for young people while involved enough to keep adults interested. There's always something to do, and it's also just the thing for keeping the hands and eyes busy if you're the type to listen to lectures, radio plays or audiobooks in the background. When you do finish Deiland in about a week, be sure to check out its free sequel Ankora for Android and iOS, which is more advanced and features Mun the huntress crash landed on a much larger farmable planet.
Quick! If someone walks up to you and yells: Glitchhhhh Gamessssss what's the first thing that springs to mind, apart from thinking that that's a mighty odd way to start a conversation? If you're like many of us point-and-clickers, perhaps it's Forever Lost, that modern classic of a dark adventure trilogy.
But perhaps the second thing is, "But wait, odd person! After Forever Lost and its mini-spinoff Cabin Escape, they made A Short Tale, with its bright colors and almost alarmingly (if deceptively) cheerful tone. They were all great, but suddenly I can't stop thinking of puppies, rainbows, and talking toys, and I blame YOU."
Well, fine, Debbie Downer. Without further ado, I give you The Forgotten Room, which takes us right back to the vivid but gloomy first-person atmosphere of the FL series. This time you play as "paranormal investigator" John Murr, who's been called in to investigate the disappearance of 10-year-old Evelyn Bright, last seen playing a game of hide-and-seek with her beloved father.
While it's a bit shorter than the Forever Lost games, everything you like about Glitch remains intact there: the gorgeously rendered graphics, the clever puzzles, the occasional burst of cheeky humor, even the helpful camera interface that relieves you of the need to take lots of pesky notes.
What happened to Evelyn Bright, and on the assumption that it probably doesn't involve either puppies or rainbows, do you dare take the risk that it might happen to you as well? If so, dim the lights, put on some headphones, and go in search of The Forgotten Room.
Those of us old enough to remember the early 1990's (sadly, I do) may also remember playing the original Monkey Island series. At the time a heavily-pixelated Guybrush and Le Chuck were at the forefront of design and a list of controls on screen were praised as a flawless innovation in Adventure gaming. 25 years later thankfully the world of graphics has moved on and those images are a fond memory of what life used to be like, however Monkey Island's low-res animation appears to be coming back into fashion. Amongst many other games we've had The Last Door series and three installments of CGDC winner Deep Sleep, and now we have The Darkside Detective to get our teeth into.
I don't have many game developers' sites bookmarked, but Eyezmaze is one of them. So when I go through and check these sites at midnight when really I should be sleeping, not really expecting anything because, hey, developing a game takes time, I'm going to play Grow Cinderella when I find it. Don't regret doing so either.
Short and cute, the game is played in typical Grow fashion: click panels to apply the chosen object to the scene. Each time an item is added, the objects already in the scene have a chance to level up and "grow." Some objects build off each other, and the game requires a specific order to achieve to the ultimate ending of the game. With only six options, most players, especially those familiar with the Grow formula, should have no trouble tweaking their first attempt to max out each panels level. The simple mechanics (and story!) also make it great to let children play.
Speaking of the story, it unsurprisingly follows the classic story of Cinderella. You must help the (strange, wizardly) fairy godmother get Cinderella presentable to go to the ball. You have the aforementioned and pictured six items to do so, and it'd probably be best to get her there before midnight, so start, um, growing? these objects!
Here at Jay Is Games we like our games a little strange and wacky, and Jake Hollands delivers that in spades with his offbeat sci-fi incremental game Spaceplan. You find yourself adrift in space with most of your systems out of commission, not sure what's going on or even where you are. It's up to you to get those systems repaired, find out what the heck is going on and try to sort it out. By clicking, of course! Spaceplan is a title that's tough to feature in a review without giving too much away, because so much of it's about learning about your situation and developing innovative — alright, utterly outlandish — ways to resolve it all. Spaceplan is fairly brief, something you can finish in a day or so — rather than something that stays around in a browser tab somewhere until you're ready to start charging rent — and it has plenty of ingenuity and creativity (along with a couple of naughty words, which we should probably alert you to). Unlike the vast majority of incrementals in which you click to buy things which give you bonuses and which only exist conceptually, here Jake has actually implemented them in the game as the other genres do and the results are palpable and a major improvement to the gaming experience. Even your craft's console is whimsically implemented, with vital functions designated things like, 'Word Outputter', 'Planet Looker', and 'Fact Holder'.
Today is the great day! Today is YOUR great day! Do you know why? Of course you do! Because today is the day you start your epic adventure, as every epic hero should have an epic adventure. At least that's true if your name is Pound, and you're a puss. But don't worry, because even if you are not, you can still help Pound in his epic adventure!
Pound the Puss, by Orange Pylon, tells the story of Pound. Pound is a 9-years-old puss that lives with his sister and mother in a nice house at a nice place. Today Pound got to do his chores. But even the simplest task as doing chores can turn into a quest. In this game you'll point and click your way through various places, talking to many people and using many items to fulfill your goal, which is: *spoilers* (don't expect much from me here).
Escape from the Planet of the Dravids is a charming and well thought out point-and click-adventure brought to you by the talented developers at Kitfox studios. It has an awfully long name to keep typing out though so I'll just refer to it as Dravids from now on, I'm sure you'll understand. The action begins with a familiar premise when our reptilian protagonist crash lands his (or maybe her) space ship on an alien planet, leaving them with the sole task of finding their way home. To do that they'll need to send word back to, erm, wherever they flew in from - how difficult can that be?
To figure out what is inside Bart Bonte's boxes, you'll have to solve puzzles. I say boxes because there are two versions of the game: a 30 level online version and a 100 level mobile version. (The reason the mobile version has more levels is because those levels use mechanics such as tilting.) Both are free, the levels between the two versions are not all identical, and whatever is inside the browser box is different than whatever is inside the mobile box.
Although this game has been released at the end of May (and maybe you already played it) it's the fun typical of Bonte's games, so no matter what is inside, there still is plenty of levels and fun.
Acclaimed bitwrangler zillix (exposure, denudation, endeavor) emerges from the pixel mines once again for Ludum Dare's Ancient Technology game jam, and are we ever glad he did! Someone needs to get the lights on around here, and in his new anachroma that means doing it one color at a time. In the classic style of metroidvania games you'll be toodling around an increasingly sophisticated map, but your accessible range will be limited at first and increase as you discover new abilities and game mechanisms that bring on new game mechanics and freedom. Right from the start, a new mechanic helps you survive long falls — and encourages exploration — with what we like to think of as Retroactive Fall Avoidance: fall beyond a certain distance and you'll crash hard, but the game will then courteously rewind you to the last ledge you were on minus anything you may have acquired during the fall. This neatly enables you to repeat the process several more times a la Groundhog Day until you find a better approach, but we like the encouragement to explore that anachroma provides along with that charitable approach.
There's all the ingredients for a good robot heist. You have switches, lasers, guard robots, valuable loot, two endings, and robots.
Val (alias: Vertibot), a robot who can only push things vertically, has plans for the ultimate heist. A heist so big that not even the master of vertical pushing can do it alone. Val needs Harry (alias: Horibot), a robot who can only push things horizontally, in order to pull it off.
Arrow keys move, pressing x or space will switch bots (the activated bot will have a red light in the middle), r resets the level, and z rewinds time. You're close to the end of a level only to push a block too far? Pressing z undoes your mistake, so you don't have to redo the whole level!
Some of the larger levels really shrink the graphics on screen, but never to the extent that I couldn't tell what was going on.
I remember at school when we learnt physics. I really like optics because it was nice, and because our teachers gave us lasers, mirrors and lenses, and we did cool experiments, and blew up balloons, and burned a table, and got all school evacuated because of fire hazard... School was a great time. Indeed.
You have only a few in-game days to create your life and a foundation for your future family. Your career choice now will affect your descendant's aptitude for athletics, academics, and creativity later. After your character dies, the "value" of their life will be analysed and you will start the game over, with improved stats and wealth. This concept, which sets A Goody Life apart from other simulation games, is similar to the game Viktor the Nth. Interestingly, A Goody Life incorporates investing in antiques, and Intelligence and Creativity can be raised by using The Internet.
I woke up today with a strange feeling. I looked in the phone and saw it is Wednesday. I made my coffee, looked at the calendar and saw it is Tuesday, opened the radio and listened to Friday's evening news. But I started suspecting when I got the Sunday's newspaper. Nobody gives Sunday's newspaper at Thursday, or was it Monday?
So what are you escaping from this week? It's summer time, nobody wants to be at work (or cleaning out the fridge.) Lots of people are getting kids ready to go back to school, there are plenty of good excus umm I mean reasons to take a brief escape. Whatever yours is, here are a few tasty escape games served up for you. Check out the menu, we have Strawberry Café, Primera, and Ichima Game. Why choose? Indulge.
If Kairosoft ever made a version of Gilligan's Island it would look a lot like Tinker Island, the free survival crafting role-playing game from Tricky Totem with in-app purchases. When you and your intrepid crew are stranded on a tropical island you'll have to use all your skills to survive, try to get back home, and solve the mystery of just what's going on here in the process. Gather resources, build and upgrade buildings, stave off hunger, craft tools and buffing items, fend off the local wildlife, improve your party's skills and solve puzzles and logic problems, all while advancing the plot with choose-your-own-adventure format multiple-guess choices that meaningfully affect how the each game will take shape.
After ten years and seven instalments the artist formerly known as Jonbro wraps up the point-and-click 'Riddle' saga with the immensely enjoyable Riddle Transfer 2. Be warned that there are plot spoilers ahead but come on, seriously the series is ten years old. That's like me telling you Brad Pitt and Ed Norton were the same person. You should already know this stuff.
"Hey Hey they're the MONKEYS!!" OK maybe it's just me but I love these little guys. There's something inherently playful and mischievous about them that makes me smile. Seeing that PencilKids had made yet another installment had me immediately...um postponing some work I need to be doing and diving into the hijinks.
So often a journey begins with a story. A few simple words can carry you on an adventure as great as any begun with a single step. This fact is the starting point of Esklavos' new game The Soul Stone Escape. In his characteristic style, the artwork flows with the somewhat dreamlike quality of the story. There may be ogres and snakes and pits but there is never a sense of danger, only of wonder. This game, and the story it contains embraces the idea of magic as we knew it in childhood.
None of that should imply that there are not puzzles to solve or clues to be found. There are several scenes and to advance from one to another requires completing certain puzzles and collecting particular items. In the past, many Esklavos games have featured a sort of map which opened various areas to the player. There is no map in Soul Stone. In fact there are fewer scenes (four) than you may be accustomed to seeing but each one is rich in content. Also by taking away the ability to jump from one location to another the space has a more linear quality, everything feels more connected.
This game falls squarely in the point and click genre. Simple to navigate and control with everything right there on the screen. There's really nothing to get in the way of just enjoying playing.
We're in the second half of July, and it's just the first one this year. But it's easy to forgive, because Escape 26 is almost as huge as Robamimi's monumental Gargoyles, and I think the most difficult one in 2016. We have to gather all of our mental strength to get through the puzzles. To tell the truth, I haven't managed to solve all the riddles by myself, but I'm a stupidly unpatient person, and You probably will be able to get out the room(s).
Created for the International Love Ultimatum, Caught by a Lure is an unconventional examination of a condition most of us have experienced. With only a month to work, MakioKuta and Racheal created a short visual novel centered on the theme of romance. The approach they took is somewhat non-traditional. It isn't of the 'fairy-tale' variety many of us think of when imagining that subject. In fact rather than focusing on the joy of romance, the story asks an essential question:
Do you love me or the idea of loving me?
They told us that in the future we'd be managing entire factories at home, and they were right! Sort of. Factory Idle is an in-browser resource management simulation incremental game from Inditel Meedia that's reminiscent of the 'Where did my whole evening go?' smash hit Factorio. Buy and place manufacturing equipment, lay conveyor strips to establish resource flows, research new technologies, upgrade your units, and try to come out from it all with a profit! Unlike most games of the genre space is at a premium here, so while you can buy new empty factory lots nearby and even completely separate zones there's a lot more emphasis on getting the most efficient use of the workspace you have available. Factory Idle splits each second into in-game 'ticks' where resources are processed, and microtransactions — or more frequently, research upgrades — get you more 'ticks' per second. Factory Idle provides three different slots for local savegames and will keep track of when it's been offline, rewarding you with 'bonus ticks' to fast forward with when you come back, up to a certain limit. Click away from the game window and it will continue to run cheerfully just as well in the background, not bothering to update the graphical view and thus making things easier on your computer's processor.
The new Tesshi-e game is a remake of The Escape Hotel 3 released in summer 2011.
This remake is very close to the original version. Most of the puzzles are the same. But this version is more polished and complicated. So if you did not play the original one or if you do not remember well the puzzles, this version is for you!
Tesshi-e is back in a locked room again! In The Happy Escape 11, you are locked up in a music room, with nothing but music instruments and clever puzzles inside. Can you open the mouth of Mr. Hippo? Can you solve the mystery of Mr. Birdie? Can you escape from the room with a happy coin in your hand? It's all up to you to find out.
This game is available in English and Japanese, and you can change the language mid-game by clicking the button right below the save button. The cursor will not change when you are hovering over things you can interact with, but Tesshi-e is not fond of pixel-hunting anyways, so that should not be a great issue.
And there is enough talk for me. Time for a great escape!
Ever since their terrific Forever Lost trilogy of point-and-click adventures, I've been trying to keep an eye on Glitch Games. Still, their latest adventure A Short Tale, released in February, somehow slipped under my radar. Based on the title, I assumed at first that this was because it was merely a bite-sized snack to tide us over. But no! It's a full length-adventure -- not as long as the Forever Lost games, perhaps, but you definitely won't be finishing it on your lunch break, either.
Events rarely unfold as you'd hope when you're stuck in a swamp, and that isn't about to change in Carmel Games' Vortex Point 7 - Waddington Swamp. If you live in the UK it probably won't have escaped your attention that Waddington's is a British game institution which has published, amongst other things, Cluedo, Risk and Monopoly. Perhaps the makers were hoping some of that gaming-magic would rub off by association.
Hey folks. This is a hard post to write, but unfortunately, after thirteen years, JayisGames will no longer be updating. The site will remain, as will all the games and your ability to comment on them, but there will be no new games or reviews posted going forward. Obviously nobody is happy about this, myself included. JayisGames has been a huge part of my life for nearly ten years, and since he bought the site several years ago, Jeff has invested a tremendous amount into it. Unfortunately, we can no longer continue operating due to a variety of factors, though perhaps one day we would like to come back. Who knows?
Subject 26 is a quiet and strange man who lives in his own little world. This doesn't stop him, however, from trying to leave ours. Trapped in what appears to be a dilapidated abandoned insane asylum, Subject 16 has found a way to get past the locked doors and secret alarms and that is by turning into a butterfly. ...I did say asylum, didn't I? MSiddeek's platform game, made for a Lumdumdare, is a shorter game with a hidden story that you can find pieces off as you search the building for freedom. As a man you can only move left and right, with the arrow keys or [A] and [D]. Interact with objects by using the [E] whenever it prompts you too. Looking into mirrors lets you become a beautiful butterfly that can then travel the entire screen with the [WASD] or arrow keys. While small you can slip through vents and even find other butterflies to help. Hitting the red alarms will turn you back into a man, but the friendly butterflies will still follow you. Just be careful of the bug zappers.
The two neighboring kingdoms are on the brink of war and one little frog has found himself stuck in the middle of all of it. However, Kerohiro isn't alone in this battle and with the help of his friends he might be able to save both kingdoms from starting a pointless fight. Kerhiro is ready with his sword held high, but his banner higher. Kerohiro the Flag Bearer by LekChan is a RPG mobile game with a very different fighting style. Your heroes are lined up in a row being led by your direction, which is one by swiping up, down, left, or right. This "snake" of heroes will attack the enemies lines which are also going around the board. Be careful though as enemies will fight back and can be a little unpredictable as they charge around. Every kill you have a chance to get gold or health as well as building up your morale. Higher morale means more damage and when your morale bar is full the leader of your troops will do a special attack. Finish off all enemy units and advance to your next quest. With plenty of upgrades, magic items, enemies, all with different fighting styles, and new heroes to find and unlock Kerohiro the Flag Bearer is one grand adventure.
From the maker of Two Pipes 3 comes a new puzzle game to rack your brain. MazeEye by ReFall is a mouse only game that has you sending a lone eye around the board in hopes of gaining the key and making it to the exit. Your little eye creature can only go in straight lines as it shoots out an eyelash to connect on the first thing in its way and pulls itself to it at a blinding speed. There is always a key to devour first that unlocks the exit and then you must find a way to have your key hungry beast fall into the newly open hole. With blocks that vanish and reappear every movement and color balls to eat to remove more blocks in your way this sliding puzzle game is on another level than others in the genre. There are even levels where you much touch the blocks with a number on them to add three of them up to the right sum to unlock the gates. But don't worry math haters, even those with the most basic understanding of addition won't struggle with the problems. No, the only thing here that will have your eyes spinning in their socket is the puzzle of how to get around the levels themselves.
Gooooooooooooood morning, you bright, beautiful, bushy-tailed person, you! A new day has dawned on the internets. The kilobytes are chirping. The servers are singing. And the online comments are... well, the less said about those the better. Except here, of course! This week! no1game's little green men are off on vacation, but what we get is still pretty strange. Primera gives you a widdle bed to rest your widdle head. And Esklavos wants you to save the world from a global flooding, but you'll need to do some finagling to pull it off.
Your editors thought it would be a simple fluff piece when they assigned you to cover the purportedly "natural" death of a reclusive genius, enough that they sent you to his remote, lonely Kansas home even though you're sporting a broken arm. They're just looking for the gossip, convinced they can spin some sort of sordid affair with the deceased and his pretty young assistant, but you're convinced there's something more going on. Problem is, you're right. And not everyone appreciates your detective work. In Robot Invader's indie hybrid action/point-and-click adventure Dead Secret, you'll explore the scene of the crime, searching through the sprawling, isolated house for clues and learning more about the research that went on there. But... you're not alone. There's a killer after you, a relentless figure in a robe and mask, and you'll have to evade them even as you search the house for its secrets. With an eerie, surreal atmosphere, tense gameplay packed with cryptic puzzles and chases, and a mystery to solve, Dead Secret is a supremely creepy and enjoyable experience, despite some rigidly scripted sequences and predictability.
Celebrating a job well-done is usually a good thing to do. Drinking enough to keep you from hearing the company taking off and leaving you on a lone planet, not so good of a thing. Thankfully one of the partiers was able to write up plans for your own rocket, and another one can build it, but they need the special ore you were there to mine in the first place. So back into the dark mines with you to collect enough to make it back home. Underground Hangovers, a free indie Metroidvania-style platform game by Deconstructeam made in just a few days for Ludum Dare, is all about getting that sweet ore. Moving with the [WASD] and the [arrow] keys, you can explore the cave and find more of the special minerals, mined by tapping your down key. But you can only get so far with just your human abilities. Thankfully, you have the dual hook which you place with the [spacebar] and then throw with the same key to where you want to go to make a bridge. Your miner can walk a tightrope like no other and with this ability you'll be sure to find more pockets of Driliv ore to complete your spaceship, or spend on more goodies to help you along your way.
The once beautiful forest has lost its light. Darkness has gathered and soon all will be lost. But one little glowing light has the power to push back the darkness and rekindle the once warm glow the forest had. Light the Dark by Kyu is a free indie platform game where you must light all the beacons and make it to the ending before your light goes out. The woods are filled with obstacles and dark red creators wanting to stop you from saving your world. Using the [arrow] keys to run and jump is your only power to make it through this dark world. If you get hit by an enemy you lose more of your precious light that is always draining away. To help you, spread across the map are glowing squares that will add a few more seconds before you go out. Lighting the diamond beacons by touching it will grant you much more time, but there is never enough to stop and catch your breath. Some levels will require planning to hit all the beacons, but you have to think quick if you want to save your home world.
The Prince of the land is looking for a bride. But not just any bride. A bride who will be wearing the legendary wedding dress last seen in the deepest darkest dungeon. Clearly he's giving such a quest to find one kick-butt wife, and Umbrella is ready to leave her wicked stepmoth... er, I mean, Aunty, and prove that she is that crazy of a woman in room6's free puzzle platformer for iOS and Android, Tottoko Dungeon. The only problem is Umbrella is so gungho there isn't any stopping her! Charging forward our heroine will bounce off walls, snatch up treasures, and try to cut through any baddie that has the misfortune of standing in the way of her rampage. The problem is the dungeons are a big place and not very linear, and while Umbrella can always make it to the exit on her own, there are things she needs that are not on her path, or things she should avoid that are in her way, and that's where you come in. You are only given only two options for actions to use with Umbrella, and though you'll gain lots of abilities you'll need to decide what two will lead you to more gold and more treasure in your pockets. Collect all the treasures to unlock a hidden level, find weapons and outfits for her to use and keep her alive so she can keep going on her crazy wild adventure.
In Peter Achberger's physics puzzler Icesters Trouble these ice cubes jut want a normal life, sitting on the cold frozen ground and preferably not melting. While they are not the only inhabitants in their chilly world, to us they are the only ones that should matter. Similar to great games like Red Remover, you need to remove the right blocks by clicking on them to have the ice land safely on the ground and not flying, rolling, or shaking off into the endless abyss that is the rest of the screen. While all removable blocks start out purple, new colors with different attributes start taking their place in later levels. Explosion blocks, orange blocks that shoot off like a rocket, and green blocks that shake like a toddler after an espresso shot, are going to do their best to take the ice with them when they go. But it's not as simple as that as pretty soon anthropomorphic boxes join the fight. When one is removed the remaining swap colors and bring chaos into your careful plan to reunite ice with ice.
It might be a little hypocritical of me to tell you to "rise and shine" today, since I'm writing this while half awake and it took me six tries to spell "hypocritical", but, well, do as I say and not as I do. RISE AND SHINE! You're alive, and it's another beautiful day on this spinning rock, alive with the potential... to play escape games! This week! Esklavos might be able to pull a bunny out of a hat, but a magician probably can't cure the common cold. And a double dose of Vitamin Hana sends you both to the world's smallest butterfly garden, and then to a tiny deserted island for complaining about it.
Everyone knows that the very best get-togethers are always decorated liberally with iconography made up to look like a royal version of your host, so Funkyland's escape game Alice House 2 No.09: Alice's Dinner Party shouldn't come as much surprise. To leave this royal banquet, you'll need to find five items bearing the image of Queen Alice, and as usual, some of these are hidden behind puzzles in a crafty manner. Just click around to explore and interact, and keep an eye out for the items and clues you'll need to crack the puzzles in your way. Though not as chaotic as the "real" Wonderland, Funkyland's Alice House games are all still pleasantly weird while rarely veering into illogical territory, making Alice's Dinner Party an appealing appetizer of a game that'll whet your appetite without filling you up. Now if you'll excuse me, I have to go order a bunch of decorations and flatware with my face on them for Thanksgiving.
[Note: Please be aware that this game deals with subject matter some may find upsetting.]
A Normal Lost Phone might possibly be the most immediately suspicious thing to call a phone, but here it's the title of this intriguing interactive narrative, created by the team calling themselves Accidental Queens for Global Game Jam 2016 in France, where you must try to figure out what happened to the phone's owner, a young man named Sam. You interact with the phone as you would any smart device, by clicking on icons and dragging the screen to scroll, and you'll need to search through old messages, calendar events, and more to find out the truth, as well as how to unlock certain functions. A Normal Lost Phone is largely a simple, personal narrative that will connect more with some than others, but one told in a creative way.
In GrandMA Studios' hidden-object adventure Whispered Secrets: Everburning Candle, asylums continue to prove that they are a lightning rod for supernatural activity and shady dealings in pop culture. The one in your town has just gone up in flames that can't be quenched by water, which is a pretty good indication that you're dealing with something weird even before the giant fist of flames starts smacking the firemen around. It's up to you to figure out the source of this supernatural, fiery fury before the blaze reaches the town, and what do you want to bet there's some sort of shadowy secret behind the asylum? With an interactive quick-travel map, Dark and Distressing Secrets(tm), optional match-3 minigames if you prefer instead of hidden-object scenes, and a serious amount of eye candy, Whispered Secrets: Burning Candle is a creepy but lovely casual adventure that might be a bit predictable, but still makes for an engrossing game.
Some escape games feature elaborate stories, or at least a clearly identified reason as to why you're trapped. And then there's Lu-taru's Tsure Game 6.3, which plops you down in front of some sort of freestanding vanity without so much as a "hi, how are ya," folds its arms, and stares at you expectantly. Though it does seem like the faucet is leaking, so maybe you should do something about that? There's no changing cursor, so click on everything to find out what's interactive and what isn't, especially since you never know where an additional hotspot might be hidden to help you advance. The Japanese-only text isn't necessary to solve the game, though combined with the lack of a changing cursor to find what you may be missing to click on, some players may find the lack of helpful feedback frustrating. If you take your time and think things through, however, Tsure Game 6.3 has some clever puzzles up its sleeve, though... you probably still won't be qualified for any real home repair when you're done.
The end to the mysteries of Zombie Society is finally here. With the last adventure being filled with a crazy theory from a mad man- er zombie, a list of suspicious names, and Detective Margh struggling to decide who to trust, we are all excited for this grand finale. Franceso Del'anna Muja's interactive comic Zombie Society - Death After Death 3/3 comes to a close, but there are still choices to be made that will change the ending and write a slightly different story just for you. It is really recommended you play the first two parts (found here and here respectively) for even if you don't have an ID account to save your actions from one game to the next, you can have the clues and the people fresh in your mind. While it does have a few moments of some pretty heavy stuff it still has its cheesy humor and lighthearted approach to the zombie world that will have you quietly chuckling to yourself. The episodes aren't very long so anyone can still try out this humorous yet peculiar story.
Able Black hates his Mother, but this puzzle-based, narrative-driven experience for iOS by Scott Leach isn't your average tale of teenage rebellion. Able's an android, but currently he's languishing away in the dark loneliness of Ark 19, an underground habitat created to save humanity from destruction. To avoid being shut down like so many that came before him, Able must take and pass the Citizenship Exam... but what is humanity, anyway? Why is one thing considered alive, and another isn't? Told through a series of chapters interspersed with puzzles, Able Black is a short but thoughtful story with an elegant presentation and an engrossing mood.
[Note: Please be aware that this game contains reference to subject matter some players may find upsetting.]
If you live in the West, you might only know February 14th as the traditional consumerist expression of affection. But in some Asian countries like Japan and South Korea, White Day, a month later, is just as big a deal, and in a lot of cases, it's about boys giving gifts to the girls they like. Lee Hui-min just wants to sneak into the school after hours to leave some candy for the girl he's crushing on, So-yeong, but finds himself trapped inside instead. After witnessing something horrible, it quickly becomes apparent that he can't be found by the janitor patrolling the halls, and he'll have to find a way out himself... but the school isn't as empty as he thinks. Originally released in 2001, this horror adventure has now been remade and re-released by ROIGAMES for Android and iOS, featuring revamped visuals, more spooks, improved content and more. Though some issues still need to be patched out, it's a remarkably well done remake whose demo you'll want to check out... though maybe not in the dark.
The Tantalus Theater Troupe aren't your ordinary actors... on the eve of a great celebration, they plan to use their performance at the castle to kidnap Princess Garnet. It just turns out, the Princess wants to be kidnapped, and that sounds just fine to brassy, self-confident Zidane, who's smitten at first sight. But this isn't an ordinary fairytale about a princess who's bored with royalty and wants to see the world... Princess Garnet is out to save it, even if it means defying the woman her mother, Queen Brahe, has become. Classic RPG adventuring from Square-Enix makes a return in Final Fantasy IX, available both for iOS and Android, and Windows through Steam to boot. With a very "old school" design compared to its grittier predecessors, Final Fantasy IX weaves storybook visuals and powerful themes of identity and self-worth for a captivating experience that makes the leap to modern devices with surprising grace.
Keybol's Another Pretentious Game is a minimalistic puzzle game that, depending on how you choose to interpret it, might either be about the way people hurt each other and themselves when they dance around what they really want to say and how they really feel... or a gentle jab at similarly artsy games. Much like Pretentious Game, play and objectives are simple. In this case, you're clicking and dragging to draw a short, wavy line on screen that, when released, will undulate along in a path that touches both large coloured circles onscreen. Once you release the line, it can't be altered, so it's about figuring how to draw it so that its wrigglings get it where you want it to be, without touching any of the grey circles in the way. It can be a little hard to get the hang of at first, if only because figuring out how long or short of a line you need in order for it to keep its shape or move the way you want it to takes practice. But despite that, the way the gameplay illustrates a couple dancing around obstacles and each other is nicely evocative... though how you react to the ending and whether you feel it fitting is entirely up to you.
Pine Studio's Firefighter Escape, also free for iOS and Android, is sadly not a game in which one must escape some sort of murderous, fire-axe-wielding fireman, but rather about helping a fireman find a way out of a fire department building that is currently on fire. Having your place of work go up in flames is probably not a good look for firemen as far as public perception goes... just sayin'. To play, just click to interact and move around the area. The fist in your inventory at the bottom of the screen represents trying force on things, while many items can actually be combined with one another, so experiment! The cursor will change if it passes over something you can click on, and the white text at the top of the screen as you mouse over things will tell you what you're looking at or about to do. As with a lot of Pine Studio titles, Firefighter Escape looks and plays pretty darn good, though is hampered by a tendency to make items you need teeny-tiny or otherwise hard to see, or having some unintuitive logic surrounding their uses. Still, it's a fun few minutes while they last, even if it looks like firefolk could probably do their jobs better without complex puzzle locks on all their equipment.
Doing what I do here, I periodically get invitations from friends to try out those real-life escape game scenarios, but sadly, it's not something I'll ever go for... both because my tendency to get shrill and demanding under pressure would mean ending a friendship as soon as someone fumbled solving a puzzle, and because "Hey, come and play this totally legitimate game where I lock you in a room full of elaborate puzzles," sounds exactly like something a friend would say to enact some sort of bloody Jigsaw-style revenge, and I can't pretend I probably don't have it coming. So let's enjoy these games instead! This week! Amajeto wants you to celebrate the changing seasons without the hayfever. Detarame Factory has one weird but cute wedding for you to attend. And MayMay thinks a little menial labour is in order.
If all the world's a stage, then Rusty Lake is putting on some seriously weird play, or at least playing with your brain. Good thing that's the way we like it! In creepy surreal escape game Cube Escape: Theater, also free for iOS and Android, the lake draws you deeper into the past of its tormented protagonist... this time to a small theater in 1971. As you might expect from a Rusty Lake game, however, things are definitely off, and the more you start to poke around, the weirder things get. There's no changing cursor, so you'll have to click around and explore on your own to figure out what's interactive and what isn't. Unlike some escape games, the Cube Escape series has always operated on its own logic, so don't be afraid to experiment with item combinations or using things in unlikely places if you get stuck.
Learning can be fun in so many different ways. You can talk to cool foreigners to improve your language skills. You can do all sorts of physics experiments that go boom. But quantum mechanics? Gimme a break. We're talking about subatomic particles! You can't even see them! And that's where the amazing power of computer games comes in. TestTubeGames gave us Bond Breaker 2.0, an educational puzzle game (also available for iOS and Android) which will teach you about all sorts of things you likely never thought you could care about. You will get to experience life as a proton, a teeny-weeny particle which just wants to make some friends. You'll learn how to hang out with electrons and form neat little hydrogen atoms, how intermolecular forces can affect your relationship, and how you help geckos stick to walls. Even if you're not interested in chemistry, this game is worth your time, because it's a cleverly made, sleek puzzler with some interesting mechanics.
Far back in the primordial mists of 2015, Danil Zhuravlev gave us the physics-based puzzle platformer Absorbed. Now, in the far-flung future of 2016, we've got Absorbed 2, which sadly isn't called something like Absorbed 2: Absorb Harder or Son of Absorbed. Our portal-hopping hero once again needs to use his very unique gun to get past enemies and obstacles, Kirby-style... which is to say, by using it to suck up crates and enemies and spitting them back out, whether to use as stepping stones or weapons. [WASD] or the [arrow] keys are to move and jump, while [X] or [K] sucks up whatever block or enemy is in front of you, or spits out whatever you're carrying. Want to just drop it gently? Tap the [spacebar]. Some things, like crates, are fragile and will break from the momentum when shot at something like a wall, while others are sturdier... and of course making an enemy explode by firing his own terrified comrade at him is always enjoyable, and also the reason why the President has stopped responding to my proposed battle strategies.
Alright, I know they're cute, but this ninja infestation is getting out of hand. I keep finding mini monkeys everywhere! It's time to track down even more of them in PencilKids' point-and-click puzzle game Monkey GO Happy Ninja Hunt 2, where, once again, you've got to track down the 30 mini monkey ninjas hidden in each of the game's three stages, all while keeping your eyes out for clues as to unlocking that *~mysterious~* puzzle box on the main screen. Even if you haven't played a Monkey GO Happy game before, the controls are simple. Just click to interact with things, and drag items from your inventory at the top of the screen to wherever you'd like to try using them. As usual, Monkey GO Happy Ninja Hunt 2 is cute, fun, and designed for players of any age or skill level to enjoy, though it does occasionally expect you to know when to use items in places it isn't immediately obvious you would need to. Round up those monkeys, crack open that box, and then help me figure out where they're getting in from so we can seal up the cracks and I can stop finding these tiny ninjas in my socks and cereal boxes!
A call from your mysterious buddy Mr. Y telling you that he's done some more remodeling can only mean one thing... there's somewhere new to try your escaping skills! Tesshi-e's The Storage Shed Escape, as the title may imply, takes place in a storage shed that's a bit less "random junk you should really donate to charity" than "puzzles are the new 'shabby chic' for decorating". After clicking the language button in the bottom right corner to change the text to English if you can't read Japanese, playing the game is as simple as clicking around to explore the room and using the arrows at the edges of the screen to navigate, though the lack of a changing cursor means you'll have to figure out what is interactive and what isn't on your own. With a jazzy soundtrack and a tidy interior that holds a satisfying chunk of puzzles, The Storage Shed Escape blends cryptic clues with rustic style that's worth rolling up your sleeves to solve.
*BEEP* Hello, you've reached Dora. I'm not available right now. I'd like to pretend it's because I'm off doing something glamorous or daring, but, let's be honest, I'm probably either sleeping, busy crying because I remembered Donna Noble's goodbye (again), or got distracted on the way home petting a cat that was just... so soft. Luckily for you, Weekday Escape is scheduled ahead of time. This week! Vitamin Hana calls for "ALL ABOARD", but it ain't gonna be easy. Esklavos proves that witches (some evil wit-ches) just can't be trusted around children. And Sanpoman, well... I think they're feeling a little prickly today.
Wix Games' Jumphobia, also available on your handy-dandy iOS or Android device for a fee, is a puzzle platformer where the only time you can leave the ground is when you step off the edge... but instead of falling, you leap! This means figuring out how to make your way throughout levels that might otherwise be straightforward, or even require some timing and dexterity, without going splat onto some spikes... though, luckily, you can activate the checkpoint flags to respawn there if you do. Use [WASD] or the [arrow] keys to move, and try to reach the exit in in stage... though with enemies, falling platforms, springs, and more, you may wish you could do things the old fashioned Mario way before long.
Carmel Games' Crazy Dad has gotten a lot of flak for being... well... crazy, but now that it's time to meet Crazy Mom, we can at least say he's in good company. In this short and silly point-and-click adventure, Crazy Mom is trying to throw a party to celebrate her 15th anniversary with dear old dotty dad, and all she needs are a few final things to make this shindig complete. Of course, since this is a Carmel Games title, things are going to be a little weirder than your average trip to the party supply store. To play, just click to interact with people or items when your cursor changes as it passes over things, and remember to try combining any items you're carrying if you get stuck. Crazy Mom actually seems a lot more reasonable than Crazy Dad, or at least just a lot less prone to fits of uncontrollable roller-derby like rage, but hey... if they're happy, we're happy, so get out there and make that bizarro party happen!
We tend to make fun of people who get scared easily for being "frightened of their own shadows", but what if your shadow came to life and wouldn't stop chasing you so it could destroy you with a touch? What then, smart guy?! It'd certainly make gathering food more difficult, as the bear in Ticklebot's frantic arcade game The Case of Scary Shadows finds out, but that doesn't mean they're about to give up! Move with [WASD] or the [arrow] keys and nab the food that appears onscreen for as long as possible. Keep in mind that the edges of the game "wrap", so passing through the right side will make you pop out the left, and vice-versa. When your shadow appears shortly after you begin, it quickly follows behind you, mimicking your every move, and slowing down may mean it catches you... an instant game over! It may be easy to stay one step ahead of yourself, but when other dangers are added as well, this is going to need to be one fleet-footed bear! It's a simple game, but a fast-paced one, and its bouncy soundtrack and lovely visuals make it a fun high-score based experience.
With two endings and a map so big you need to find and activate teleportation crystals to find your way around it more easily, Robamimi isn't messing around with their escape game Gargoyles. In fact, they warn at the start of the game (the default language is already set to English!), you'll even want to keep a pen and paper nearby to keep track of clues! It's time to put on your Big Kid Pants, in other words, but your reward, if you can successfully explore this calm maze, is a great treasure. Your cursor will change when it passes over something you can click on to interact with, and the arrows that appear at the edges of the screen represent your ability to move around the area, though you should still explore on your own to find everything to click on. If you get stuck, clicking "hint" might give you a nudge in the right direction! Provided it, uh, doesn't wind up making you clutch your pearls. (Hey, I'm not going to judge. Do you know how little Japanese I speak? The pained, polite face the waitress at my favourite sushi place makes when I try to pronounce things may give you a clue. Respect, Robamimi.)
How many games have you played today? In the past week? The past month? You could name a handful, I'm sure, but ultimately there would be at least one or two you had forgotten. After all, "unforgettable" is a pretty bold claim, and there's a reason few games are proud enough to make it. They may be pleasant enough diversions while you're experiencing them, but are ultimately as transitory as the scent of orange blossoms on the breeze. Quest for the Crown, by contrast, is not a breeze but a gale — racing down from the frigid peak of a mountain to blast you wide awake from your gaming funk and make you realise the brilliancy of the world you've been missing all along. And maybe — just maybe — change the way you look at the RPG genre forever.
Throughout the years, Papa Louie has sold everything from chicken wings to sundaes. Well, now it's Papa's 10th anniversary, and Flipline Studios are treating us to the best food in town in their newest simulation game, Papa's Bakeria. None of your lowly burgers and simple pizzas this time. We're baking pies. Beautiful, delicious, somewhat insane pies. Gingersnap crust filled with dragonfruit and purple yam, topped with white chocolate and kumquats? Coming right up! But in order to reach such dizzying levels of colourful wackiness, you have to start as a simple pie maker with just a few ingredients. Each day, you'll take orders from customers: they'll tell you what crust, filling and toppings they want. Then, you'll assemble the pie, bake it and decorate it, before presenting it to the customer for inspection. The better the final product, the bigger your tip, and you can use the money to buy some very helpful upgrades. In between levels, you can play an assortment of mini-games which award decorations for the restaurant. Dressing up the place will result in increased customer patience and, you guessed it, bigger tips.
In Funkyland's very royal escape game Alice House 2 No.08: Queen Alice, to leave your perplexing but pretty prison, you'll need to find five items bearing the image of the White Queen... which, as you should know by now after your other outings down the rabbit hole with Funkyland, is going to require solving a puzzle or three. To play, just click to interact with your environment, and keep an eye out for clues to crack the puzzles in your way. You might need an item to proceed, or you might need to figure out how to open a lock that's encoded. Funkyland has always been great at making games that are juuuust complex enough to make you come away from their coffee-break-sized play time feeling satisfied, and Queen Alice is just clever enough to make you appreciate the way Funkyland blends whimsy and logic in equal measure.
Things feeling a bit... samey lately? Matt Dabrowski's new action roguelike — free while in Alpha release — will put that right! Rather than your standard dungeon crawl, Streets of Rogue is set in a bustling urban area teeming with folks going about their business, much of it nefarious! Besides the usual assortment of shopkeepers and item merchants you'll find scientists performing experiments on gorillas, rival teams of gangs, security personnel on patrol guarding private complexes with some very useful items, and public venues that include armed-to-the-teeth guards and some alluring safes in the back room if you can get to them and find a way to open them.
If you're there, and I'm here, then that means... congratulations! The ritual was a success. It sleeps once more, dreamless yet restless, even turning, beneath the earth's skin, and we yet live another turn of that infernal star. Nevermind "Dora, what are you talking about?" That's my burden to bear, you sweet, blessedly ignorant human. We've got games to play! This week! Primera's idea of a picnic involves a little more math and a lot less potato salad than you might expect. Vitamin Hana gives you doors, doors everywhere, and not a drop to drink... or... something. And Tototo Room gives you some fresh air and a little wiggle for your time.
Pony Island, by Daniel Mullins Games, is an indie puzzle game that's hiding a dark and terrible secret... or, well. Not hiding, really, since the game's official description gives it away, but DARK AND TERRIBLE NONETHELESS. What seems like an innocent and cheerful yet broken game about ponies takes a turn for the macabre... though you'll need to figure out how to fix the game first. Of course, once you've started, you can't stop, because the Capital-D Devil is literally in the machine and wants to keep you trapped in it forever. To escape, you'll need to literally break the game by discovering ways to crack the options and otherwise bend the code to your will. Originally conceived as a Ludum Dare game, whose original version is still available in your browser to try, Pony Island is strange, but we like it that way.
The Story of Brewster Chipptooth, by Carmel Games, is a short point-and-click adventure about a scrawny scallywag who decides he's done with the yo-ho-ho-ery and wants to find a legendary treasure to give to the poor. Of course, he's on his own, since the pirates he's just abandoned aren't that keen to help him out, but luckily he's got you on his side! To play, just click to interact with people and objects when the icon changes as you pass over them, and remember to try combining items in your inventory when you get stuck. Most Carmel Games titles are a blend between puzzles that are straightforward, and those that are, well, kinda silly. Though The Story of Brewster Chipptooth reuses several puzzles and characters from previous games, it's still an appealingly weird little game that'll give you a taste of the pirate's life without ever needing to leave your chair.
As Concerned Ape's indie RPG adventure sim Stardew Valley opens, you've reached your breaking point at your mindless job, and that's when you remember the letter left to you by your grandfather long ago. He told you to open it when you felt hopeless and lost, and, well, this fits, I suppose. Turns out he's left you a farm... it's more than a little run down, but the locals are willing to lend you a hand. Packed with secrets, surprises, crafting, the potential for marriage (regardless of gender!), dungeons, and much, much more, Stardew Valley is an ambitious and addictive Harvest Moon-alike game from a one-man team that delivers a startling amount of content despite some shallow portions. (Please note that as of this writing, Stardew Valley is only available for PC, though the developer says ports for Mac and Linux are a top priority.)
Any hero should know better than to hang out with his/her love in open spaces. It's just bait for any ill-tempered bad guy. Our kid hero tests fate by bringing his princess girlfriend out into the jungle for some lovey-dovey eye staring only to have her quickly nabbed by an alien in a spaceship. Thankfully though, he has plenty of dino friends to give him a lift and shoot the alien bugs out of his way in order to save his dearly beloved. But these bugs didn't go to the stormtrooper school of shooting and so he'll have to dodge all the madness they throw at him, in BulletHell Adventure. Frozennnn's action shooter is played with either the mouse or keyboard, whichever one you're more suited with as you'll need high skill to swoop in between all the bullets flying towards you, while at the same time shooting even more right back at them.
Campy, wonderfully silly, and packed to the gills with supernatural mayhem, Robin Johnson's text-based adventure Draculaland puts the Bram Stoker classic in your hands with a very liberal comedic twist or ten. You are Johnathon Harker, newly arrived in Transylvania following an optimistic telegram from Van Helsing, who, surprise surprise, has discovered this "Dracula" fellow happens to be a vampire. Van Helsing seemed pretty sure he could dust Dracula easy, but he's nowhere to be found in the tiny village you start out in. Maybe you'd better look for him? To play, just click the buttons on the right side of the screen to select actions. They're all pretty self explanatory, such as directions, talking to someone, picking up or dropping items, and so forth. It is possible to fail fatally, so use the button to save your game... or the one to undo your last action if you wind up losing a pint too many.
Mmmmm, I'm getting hungry just thinking about writing this review. Because this cute Kairosoft simulation game is all about cake. Strawberry shortcake, chocolate cake, cake rolls, even waffles and cream puffs are just some of the delicious items you can concoct while running your very own bakery. You start with a handful of recipes and a small but determined staff. Assign staff to either the kitchen if they have a high prep score, or the front end of the store if they have a high stock score. These abilities along with speed can be upgraded as you go until your shop runs like a well oiled machine. But the sweets menu is where the magic happens. Tap it and then creation to develop your very own recipes, which are then graded on taste, volume, and aroma. Athough your ingredient list begins small, you will slowly accumulate an impressive collection of toppings and syrups.
Life is hard in a post-apocalyptic wasteland, but as long as your rustbucket of a dog is by your side you know you'll make it through anything. In Raiders Took My Dog, life is good until the unthinkable happens or, well, really it's pretty thinkable as it's the title of the game. In Aleksey Severinov and Aniseed's action packed shooter for browser and Android, you're fighting wave after wave of raiders to find out who they sold your dog to. This first game of the series has plenty of gun types and specialties to spend all your cash on as well as achievements to help fill your wallet. While you can only move up and down with your mouse, you have to dodge ranged and melee attack as you clear the screen of all baddies. Every fifth level ends with a boss battle and while you can squeak by with only a bit of health left you'll want to come out unscathed to get those precious stars that award you with even more cash you can then spend on bigger guns to get Scrappy back in no time.
It's another bee-yootiful Wednesday here at JayisGames. The sun is shining and the birds are singing... I mean, presumably. By the time this article goes live, I will be snug asleep in bed, dreaming the confused hodge-podge of dinosaurs, Borderlands references, and food that make up my subconscious. But you? It's game time! This week! Vitamin Hana needs you help freeing a new batch of animals, but should we break the locks? Nagamochi Games gives you somewhere cute to chill, but you'll need to find some puzzle pieces if you want to leave. And Esklavos sends you after a queen who has set out (unwisely?) to give a dragon what-for.
Alma Games' fabulous feline has been globe-trotting and physics puzzle solving for some time now, from Asia to Europe and beyond, and now in Cat Around the World - Alpine Lakes, also free for Android devices, he's off in search of a place that allegedly has the best salami in the world. To solve each level, figure out how to get that delicious cured meat to the cat by clicking on the environment... ice can be broken, for example, to allow the salami to tumble through it, but you'll want to avoid hazards like electricity and spikes... because salami can be popped for some reason. Later, you'll be given optional food to drop the salami on on its way to the cat to get the best ranking. If you've played the other games in the series, Cat Around the World - Alpine Lakes holds few surprises, but it's familiar fun that's cute as a button, and that's just fine by us.
In Entertainment Forge's post-apocalyptic defense game Wasteland Siege, your tower is under attack by a band of raiders who want you out... just 'cause, apparently, which is as good a reason as any after the end of the world. To hold them off, you're building your tower even higher using the funds from slain foes, and plopping down all manner of heavy weaponry on each level. The turrets will fire wherever you point your mouse, and your job is to survive each level by holding off enemy forces, building, and upgrading your defenses as you go. You can click on the tower base to summon guards to help fight, each of which has their own unique attacks and abilities. You can pause the game with the [spacebar], which is handy since you can still build and upgrade when pause is active! Perform well on a level and you'll earn stars to spend on upgrades to make your troops and weapons even more powerful. Wasteland Siege is pure defensive fun, with a goofy tone and plenty of action to go around thanks to tons of enemies, upgrades, and explosions galore.
no1game and those little green men are back, but... what's this? You seem to have fallen underground! You know, as one does. In Find the Escape-Men 171: Ancient Pit Dwelling, if you want to escape this place, you'll have to solve some puzzles, but also find the ten "escape men" sneakily hiding throughout the area. To play, just click to interact and explore, but the cursor won't change to show you where anything you might click on is, so be sure to be diligent and sift through everything. Click on the question mark below an item you're carrying to view it up close, which may let you fiddle with it more, or even combine two items. Ancient Pit Dwelling is a little pixel-hunty, but like all no1games, it's fun and weird and whimsical in all the right ways for a break-sized escape game.
If you've heard about Factorio, it's finally available over at Steam Early Access! And if you haven't, this very stable and well-developed sandbox crafting game from Prague-based Wube Software has been years in development and boy does it show! Fans of Minecraft will feel right at home with this one, complete with extremely active ongoing game development, a well-used forum with a community of thousands of avid players, and even a plethora of supported third-party mods for added functionality to customize your game just as you like it. Stranded on a hostile alien world, it's up to you to go from harvesting basic resources to crafting a sophisticated production chain of manufacturing machinery that will process those resources into ever-more-advanced components to build what you need to succeed on the planet — and even make it home successfully. Once you research them transport belts, construction bots and automated trains carrying cargo cross-country become yours to build and use to advance from basic stone and metal mining all the way to manufacturing things like circuit boards, laser turrets and sci-fi personal defense arsenals! You'll even manage energy requirements to keep your sprawling production facilities operating smoothly, but they also emit byproducts which the native life instinctively scent as a threat to its entire way of life and it will respond. When that happens, will you be ready?
Daring, dazzling, and adventurous... who wouldn't want to be jo99's Miss Libellule? She's dealt with The Queen of Snakes and The Earl Octopusor, and now in this latest surreal point-and-click adventure, she's tackling The Mother of the Bird Men. "But Dora," I hear you whiffle, "birds are cute! How dangerous could this possibly be?" Well, maybe the budgie you make cute Vines with is harmless, but when you're journeying to the Valley of Despair, chances are these ain't your average parakeets. To play, just click around to interact with things and explore, but beware... only "easy" mode, which you can choose when you first start the game, will give you a cursor that changes to show what's interactive and what isn't. Many items can blend into the stylistically busy environments, so try clicking on everything, and keep your eyes peeled for symbols and clues. Place your cursor over the symbols on the right side of the screen to open the menu where you can save or load you game, or change the audio. Objects in your inventory that have already been used will still appear there, but their icons will be darkened and unselectable. Don't forget to try combining items you're carrying!
For some people, the middle of the week is the worst. It's like the last hour of school or your shift at work... it's so close to being "almost the weekend" that it seems to take approximately ten times as long as any other day. Luckily for those of us on the interwebs, we've got a secret to make our Wednesdays just a liiiiiittle more palatable... Weekday Escape! This week! Vitamin Hana may not know proper safety procedures, but they do know all about puzzles. Ichima's given you a bed, but also a lot of tricks and contraptions, so there's no time for snoozing! And MayMay knows the importance of a good breakfast... but who's to say you can't give your brain a meal too?
When things start feeling a little too normal we can always rely on Mister No Wind's Studio to give us our dose of reality breaking goodness. We enjoyed Kodachrome and The Ruins of Machi Itcza and now the dark and creepy Lampshade has graced our computer screens. A nameless woman must travel through six different chapters to get to an unknown goal. But with the world full of glitches, strange creatures and old men who have few words this surreal retro platformer isn't just one you hop your way through. With every chapter turning the rules on its head when you finally think you're starting to understand, you won't. Make sure you keep something to write on nearby because some of these puzzles are going to require a memory of an elephant. And seeing as how elephants don't have thumbs I can safely assume you're going to need a pen and some note paper.
Did you know that the word "monkey" of a "monkey wrench" comes from sailing? If you needed a quick solution to a problem, you would put together a monkey jib or a monkey bridge, perhaps assembled using a monkey wrench. You might find "monkey" in a category of nautical terms in Monkey Wrench, a new word search puzzle by Blue Ox Technologies, the makers of other puzzling apps like 7 Little Words and Red Herring. A bunch of words are hidden in the grid, but the monkey wrench in the works is that before you can find the words, you need to figure out what they are first!
In Carmel Games' point-and-click adventure Sinbad's Journey, the legendary hero's travels have been temporarily put on hold thanks to a large hole in his ship. He's managed to land at an island where he hopes to get repairs, but when has a game ever been that straight-forward? To play, just click on things to interact, keeping in mind that your cursor will change whenever it passes over something you should click on. Like most Carmel Games titles, Sinbad's Journey is pleasantly short and silly, designed for a break with its share of odd puzzles and odder characters rather than setting out to take up your afternoon, so set sail with Sinbad for a few minutes out of your day!
If you're someone who wears makeup, how do you keep it? Neatly packed away according to function in a trendy little makeup bag? Or strewn across the house without any conceivable rhyme or reason so that the only time you find that glittery purple eyeliner you can't actually apply in a straight line is when you're looking for something completely different... in the kitchen? In Funkyland's escape game Girl's Room No.18: Cosmetic Bag, they're not only betting you're in the former camp, but that your cosmetic collection is so gargantuan you need five bags to hold it all... which is problematic, since now you need to find all of those, too! There's no changing cursor to help you as you toss this frilly pink room, so make sure you click on everything to see what you can interact with. It's very much a scone sized game, with a handful of colourful puzzles, so you can play it and find a way out, and not be late for your fabulously made up time on the town.
Cats are sort of inherently swanky, so Lo.Nyan's Room Escape 16, which is, go figure, an escape game by Lo.Nyan, being set in a cushy apartment with a skyline view seems pretty fitting. But apparently, lounging around on the couch watching TV just isn't good enough for you, so to find a way out, you'll need to scour the place for clues, useful items, and solve puzzles. The game is in Japanese, but don't let that stop you. Just click to explore and interact, but bear in mind that the cursor won't change to show what you can click on, so you'll need to be diligent. If you see something that looks like a clue, use the camera you'll soon pick up to take a photo so you can refer back to it whenever you like. It's important to note that many of the puzzles in this escape game make use of colours, so if you have difficulty telling certain colours apart, this one might give you some trouble. Lo.Nyan delivers an otherwise smart and pleasantly challenging escape, though you'll pardon me if I take a while to do so myself... this place is cushier than my bedroom!
Twenty years after the blast the common population is dwindling. Struggling to get food, water, and other necessities of life the people continue to push on. If things weren't hard enough already a plague called Green Lung has a tight grip over the population. There is no cure, but a vaccine that can hold back the illness from becoming terminal. But the governing body, called The Aristocrats, are careful to whom they give out such a precious supply to. Citizens can take jobs from the government to gain a lottery ticket to try to win a vaccine for themselves or another in need. Amy Wellard starts off on one of these difficult missions risking her life for a chance of such a wonderful prize, but the events that are ahead of her are far more dangerous and heart pounding than she could have ever imagined. Shardlight is an indie point-and-click adventure by Wadjet Eye Games, the same team who also brought us Technobabylon, Gemini Rue, and Primordia. This dark and gritty post-apocalyptic tale is filled with astute puzzles, astounding artwork, and an amazing story that is easy to get lost in.
From Supercell comes a new strategy game, free for iOS and Android based off of their hit game Clash of Clans. Clash Royale is a fast paced one-on-one real-time strategy game where you build your deck, place your army, and crush your opponent's towers. Win treasure chests to unlock new cards and power up your old ones, form a clan with friends and family and rule the arena by fighting against people from all around the world. It uses all your favorite characters from the Clash of Clans game, but with a completely different gameplay. Your goal is to take out your opponent's king tower or at least have the most towers destroyed before the timer runs out. Winner gets the crowns, the trophies, and the chest to help continue making their army the best there is. You can also have friendly fights within the clan and watch some of the top matches to see how the best of the best is being just that. Learn some tips and tricks and soon you can be leading your clan into glory.
Berzerk Studios is a developer that respects you. They want you for your braaaaaaaains, and in idle incremental clicker game Zombidle, also free for iOS and Android, they're going to immolate every farmhouse, village, and do-gooder to get to them. You control a nercomancer with a slowly growing horde of zombies, razing one structure to the ground after another to collect the skulls that drop to increase your power. Just click to deal damage, and when the structure burns down, you'll advance to the next, but don't forget to click on any flaming villagers to destroy them for additional skulls. Skulls are spent on upgrading your skills and those of the units you purchase, while rarer diamonds can be used to unlock temporary but powerful boosts. You can choose to watch a video whenever the demoness offers to get a free boost, too! For a game with the word "idle" in the title, Zombidle still requires a lot of clicking and attention on the player's part, especially for timed boss battles, and its slow progression won't be for everyone. Berzerk Studios has been around for years, however, crafting quality cheeky games, and Zombidle is a fine example of why they deserve your support. It's simple, fun, silly, and well put together with a lot of shambling charm. If you like your zombies just a click away and able to set things on fire, Zombidle is the clicker for you.
Hans has big dreams... he's ready to be grown-up now and take off on wild adventures, but with his father gone to war and his mother struggling to make ends meet, that seems farther away than ever. When his tenth birthday arrives, Hans is fed up and ashamed of being poor, and decides to strike off on his own to find riches and glory. While the night is dark and frightening, Hans still thinks he's struck it lucky when he stumbles across the Castle Tenebre, and learns of a mysterious count who's looking to find a worthy heir to bestow his fortune upon. All Hans has to do is prove himself and survive the trial... Baroque Decay's The Count Lucanor is a striking indie horror action adventure that's both beautiful and eerie in equal measure. As of this writing, Mac and Linux builds are on the way!
Goooooooooood morning, starshine! The world was neither devoured by flame nor overrun by a race of flesh-eating man-like hippos while we slept, so it's another glorious Wednesday! Let us give thanks to the Escape Game Gods by partaking in the customary rituals. This week! Vitamin Hana's put you to work, though it's more than a little bit creepy, so the benefits better be worth it. Esklavos' dog is on the road again, but may want to stop taking things with engines. And Primera's got one messy puppy, though taking care of it would probably be simplified (though less fun) without a lot of those locks.
Elio Landa is the name to look out for if you like your puzzle games simple, sleek, and smart, and Sum Links continues that tradition in a very math-y way. All you have to do to win each level is match the values on the left side of the screen by plotting paths between the numbers on the playing grid. Click and drag to make a line from one number to another, whether it's addition or subtraction, but be careful... numbers can only be used once, and you can't cross over an existing pathway with a new one... the old path will be rewritten. You may need to link up multiple numbers to get the value you want, making Sum Links a game of planning in addition to math, though diehard challenge enthusiasts might find the game a little too mellow to really sink their teeth into. If your like your puzzle games elegant and zen-like, Sum Links will suit the bill nicely.
At any moment, there are ninjas around you. Studies have shown there's probably at least three hidden on your person right now. They're that good. And in PencilKids' point-and-click puzzle game Monkey GO Happy Ninja Hunt, you'll have to find a whole lot of them across three distinct stages to gather the clues to open a mysterious box. (I know you think I'm going to do the "what's in the box" bit, so I won't. BAM. Expectations? Ninja'd.) To play, just click to interact with each place, using the yellow arrows to move from area to area, and drag items from your inventory at the top of the screen to use them. Remember to leave literally no stone unturned in your search, but the cursor will change when it passes over something you can click on, so you shouldn't need much direction. The downside? What feels like a little bit of unfortunate cultural insensitivity in the first stage that's out of place in an otherwise quirky-as-expected game. As for the rest, well, there's a whole lot of little ninjas that need to be found if you want to satisfy your box-related curiosity!
In a world where there are so many different kinds of humanoids, dragons are still the most mysterious. In fact, little Efina has no idea about herself and only knows that a man named Leo was there when she was born and that she has the power to make lies take a form, which then she happily devours. Being a dragon of such capabilities would be odd enough if it wasn't for the fact that the man she calls 'Papa', much to his annoyance, is a con-artist and tells lies as often as he breathes. And while she can't seem to make his lies manifest he uses her as a sort of lie detector, as they snoop around gathering up information to sell. Alice mare creator Miwashiba's LiEat is a three part RPG adventure with touches of detective work here and there. With a unique cast for every story you'll find the people here are as colorful as the amazing artwork. Filled with original music, some challenging fights, and short, but brilliantly animated cut-scenes, LiEat is everything you could want from a story-heavy RPG and much more.
Finding yourself drawn to an odd crater in the top of a mountain you feel as if a grand adventure awaits you filled with treasure and other worldly goodies. Instead, you find yourself very far away from anything that could be considered from this world and are trapped. While there are hidden items and puzzles to be solved this point-and-click game is also filled with horrors that will make your skin crawl. That's because the master of horror escapes, Psionic, is back with their new tale, The Abrerration Inside, that has more of a Lovecraftian feel to it as there are little jump scares and much more unnerving atmospheres. You start off with some very important items for your adventure and they can be accessed by the double arrows in the top right of the screen. These items will help you get around, discover hidden secrets, and will save your life, but only if you're fast enough. Clicking on the left or right side of the screen will allow you to explore the 3d environment and you can always move forward when your cursors changes. But be careful, because when you move as there are plenty of traps and beasts wanting to rend your flesh.
Forget beans... pork'n'brains is where it's at, and in Qiabo's physics puzzle game Piggy Wiggy 4: Zombie Edition, the barnyard is full of zombified pigs who need your help to chow down on gray matter. (Despite its ghoulish premise, this game is blood-free, though we've given it a Y rating just to be safe for very young or sensitive players!) The goal is to get each shambling undead piggy a brain to snack on without missing one, or falling offscreen. Click on a zompig and drag it to connect it to the yellow gears (or... other things...) with rope, or click and drag through rope to slice it. Most of the game is about figuring how to manipulate your environment, with planks, wheels, and other obstacles in your way, though like the previous games, it never really gets too difficult. If you like your physics puzzles with a bit of grave dirt, well, this one's coming to get you, Baaaaaaaaaaarbra!
After fighting back against the undead warriors and reclaiming their land, everyone thought that it was finally time for peace. They were soon proven wrong on all accounts as for rumors spread across the kingdom as new portals were appearing and leaking out the evil warriors once again. But the Royal Army isn't retreating like they did before. They're heading right into it to shut it down before things go from bad to worse. Idengames is back with Royal Warfare 2. With the Grand Wizard Corvinus being able to teleport in allies it's up to you to strategize the battlefield, build your army, and make sure all your men come out alive in this real-time defense game. Every level you pick and choose which man you want to use to battle and when the waves are arriving you can order your troops forward or back depending on where you need them. Make groups by using the control key and what number you want to label them as and set up defense lines to utilize each unit to the best of its ability. Unlock new powers, win stars and gold to upgrade your army, and clear the land from this blight before it claims you.
The second chapter to this thrilling mystery has finally risen from its grave. Zombie Society - Death After Death 2/3, Franceso Del'anna Muja's interactive comic, has come with a few answers and a lot more mystery. In the last adventure Detective Margh and his sidekick Ghvnn are investigating a massive breakout and missing Brains at his friends, Acka. Being a zombie society losing your supply of humans and their fresh head organs is a pretty big deal, but the deeper Margh looks into it the deeper the mysteries go and it may soon be that our detective is going to be in way over his head. Follow along the story at your own pace by clicking on the panels and choosing Margh's response to alter how the story goes. Click on the magnifying glasses when they appear so you don't miss out on any necessary clues. You'll need all the help you can get to figure out just what is going on in your once peaceful undead community.
Do you wanna play escape gaaaaaaaaaaaames? Two or three will doooooooooo. We'll throw away the key and lock the door, solve puzzles forevermore, search your heart you know it's truuuuuuuuuuuue. Do you wanna play escape gaaaaaaaames? I really love those freakin' escape gaaaaaaaaaames. And... I... uh... have never actually seen this movie or heard this song, so let's get down to business, shall we? This week! Vitamin Hana walks a lonely road, the only one that you will ever know. Nagamochi Games may be about to make one of your childhood fantasies come true. And Yonashi finds it quite easy being green, thank you very much.
[Note: Please be aware that this game contains graphic scenes and material that may be upsetting to some players.]
They say the people who graduate from prestigious Hope's Peak Academy are guaranteed success in life, but since they only accept the best of the best, most will never find out. Makoto Naegi thinks he's lucked out when he wins a lottery to become one of the students, but neither he nor the other fourteen exceptional (and eclectic) teens who step inside the doors are prepared for what happens next. They've been trapped inside by the school's... unusual administration, and told they're to live out the rest of their days behind its walls. The only way out? To kill one of the other students and not get caught. Originally released for handhelds and now available on Steam, Danganronpa: Trigger Happy Havoc is a surreal murder mystery visual novel adventure from Spike Chunsoft and Abstraction Games with its own distinct style, a wild cast, and one seriously strange plot, though a lot of tiresome and potentially upsetting tropes and stereotypes may taint the experience for some.
There's something about the slightly old fashioned yet cozy aesthetic of most TomaTea escape games that feels a little like receiving some sort of hand crafted artisanal gift from a relative, and Vintage Card is no different. It's a bite-sized game compared to some of TomaTea's grander efforts, and this time you're trapped inside a tiny but well decorated sitting room with a lovely view. To play, just click to interact with things and explore your limited environment. As usual, the tip of your cursor will glow when it passes over something you can click on, and, also as usual, if you come up against a puzzle with a hint you haven't yet locked eyes on, the game will tell you that you have no idea how to solve it, so keep peeping! There's a solidly satisfying chunk of puzzles here despite the smaller scale, though the musical/note puzzles might give some players pause.
When you're lost in a trackless desert waste, everywhere looks pretty much like everywhere else — and may as well be, for all that it matters. You'll need to not only get through a fierce Sandstorm, but also get yourself, your beast of burden and your creaky cart to a distant mountain you can't even see in order to complete your pilgrimmage. And this adventure by Daniel Linssen does a phenomenal job of recreating a wild sandstorm: gritty siroccos and mirages obscure the outer bounds of your view, and the whole landscape veers and wends arbitrarily as you move, providing an uncannily accurate depiction of just how disorienting a landscape can be when you can't find a single point of reference with which to get your bearings. Fortunately you've got a compass by which to orient, and a disc that shows you how much of the day has passed. Provided you can keep them. As the day progresses everything will eventually grow dim and narcolepsy hits you suddenly, with daybreak snapping on just as abruptly, and it's then that you'll find that your camel has invariably wandered off and any number of your tools have become scattered in the wind. They're out there somewhere and you'll need to find them, but if you stray too far you'll never find your way back to the wagon! Retracing your footsteps is an option, but they will become sandblown before too long. You have a meager supply of guide markers you can place and retrieve in order to find your way back, and you'll need to retrieve your camel and any strewn tools if you're to continue your quest effectively. Finding notes will also allow you to understand more about the area, and unlock a plethora of new game options as well.
In Night School Studios' story-driven indie horror adventure Oxenfree, on the night she and her friends are planning to spend some quality time together out on a remote island, teenage Alex finds herself bringing along her new step-brother, Jonas... who she's only just met. It's a little awkward, sure, made even moreso by Alex's best friend Ren inviting Nona, the girl he's been pining after, and Nona's friend Clarissa... who happens to be Alex's late brother's prickly ex-girlfriend, and definitely not Alex's biggest fan. If it sounds like a bit of a mess waiting to happen, well, nobody ever said dealing with life and the people in it was easy. But they've got worse problems than uncomfortable silences and catty remarks when they accidentally stumble across something better left undisturbed.
A mysterious air? A luxurious elegance in design? Cunning escape game puzzles? It must be Tesshi-e! In The Happy Escape 10, after chancing across a mysterious door and knocking on it, you find yourself trapped inside a richly appointed dining room, but since there's no food or drink to go with this sumptuous setting, you'll want to find your way out eventually. There's no changing cursor to tell you what you can interact with, so make sure you click everywhere to search the room, and of course click the language button in the lower right corner to change it to English if you can't read Japanese! While you'll want to keep an eye out for puzzle clues, some of which are more obvious than others, no Happy Escape is complete without sweet, sweet moolah... by which I mean Happy Coins, of course! There are quite a lot of hidden secrets in this one, and a new perspective may shed some light on a puzzle or two. Will you escape? Or will you wait it out a little and see if dinner is served?
Inspired by Undertale, Chibixi's Can You Escape Love?, also free for Android, is a bizarre escape game that blends action sequences with point-and-click gameplay. In it, the previous year's Zodiac isn't ready to give up the ghost... in fact, they've become more than a little obsessed with you, and are determined to keep you to themselves, forever, even if it kills you. The gameplay is split into two parts... exploring the locked room by clicking on things to interact and discover secrets and solve puzzles, and taking part in boss "fights". These sequences take a page from Undertale's book by tasking you to move a heart icon around the screen to avoid enemy projectiles and attacks... take too much damage and it's game over, but outlast the boss and you'll win. Can You Escape Love? isn't what you'd call subtle, and its action sequences aren't that hard if you can find the "sweet spots" to hang out in to avoid the lion's share of damage, but its weirdness is part of its charm. With multiple endings and a plan to add even more content down the line, Can You Escape Love? is strange and twisted, but that's not necessarily a bad thing.
Created by The Molasses Flood, indie action adventure The Flame in the Flood is a rogue-lite post-apocalyptic tale without zombies, mutants, or nuclear weapons. An enormous flood has washed away most of the land, and with raging rivers, hostile wildlife, and dwindling supplies a real issue, survivors are few and far between. One such survivor is Scout, whose campfire is visited one evening by a dog bringing with it a backpack and a radio, whose signal seems to lead far downriver. With only a makeshift raft and the things they can find along the way to keep them going, can Scout and this intrepid pooch survive a wild and untamed landscape long enough to find out where the signal is coming from? With both a story-based and endless modes, The Flame in the Flood is a challenging, gorgeous survival adventure with a few rough edges but a singular charm and style.
Rise and shine, my little escaperinos! Wednesday has finally shone its smiling face upon us, banishing the drudgery of Monday and the resignation of Tuesday, and what better way to make your week a little faster than to find yourself trapped in implausible locations and scenarios? This week! Vitamin Hana was you to get pumped, but no weights are required. Esklavos's puppy has a broken airplane and a bone to pick with a mythological beast. And Tototo Room may have you trapped, but that doesn't mean it has to be within four walls.
In Carmel Games' short and silly point-and-click adventure Piece of Princess Cake, our ginger viking hero has a hankering for a slice of a traditional Swedish cake called prinsesstårta, or Princess Cake, but due to a family feud, the shopkeeper is only willing to sell if our hero buys him an expensive rock from Vikea. To play, just click to interact with things when the cursor changes as it passes over people or objects, and remember that you can both combine some items you're carrying, and occasionally view them up close. As you might expect, simply walking into the store and buying the much coveted giant rock isn't going to be an option, so you'll need to do favours for people and solve a few puzzles along the way. Some of this is more intuitive than the rest, though a scrambled picture jigsaw might give the most pause since it's a little awkwardly put together. Still, to stand between someone and cake is the cruelest thing imaginable, and reuniting our viking with some sugary goodness is an admirable quest indeed.
In a far far future where humans have left earth so long ago that the idea of it has become a myth, the human genome is deteriorating. Some believe that if the original human genes are found a cure can be made, but such a gene would reside on the long forgotten little blue planet. Dr. Lisa Adams and her crew are on the search for Earth and to aid their search Lisa creates a small robot named Emeth. His sole goal is to search the galaxy to find Earth, but one day in the darkness of space Emeth reboots and finds a very dark and very lonely ship. Still looking for the elusive earth Emeth must continue to use the computer system OPUS and slowly discover where his beloved Doctor has gone off to. OPUS: The Day We Found Earth, by Team Signal, is an adventure puzzle game for iOS and Android, but is much more than about scanning the universe as it's also a tale about Emeth. You'll be surprised how much emotion this little orange robot can stir up. There is a free demo to the game, where unlike most demos, this one lets you play almost two thirds of the game before asking you to purchase it. But you won't even need to complete the demo to realize a game with this much beauty in its art, music, and storytelling is one you won't want to pass up on.
What's a little breaking and entering when priceless gems are on the line? In Carmel Games' point-and-click adventure Dakota Winchester's Adventures Part 3, our titular hero is close to the last legendary ruby he's been hunting for years, locked up in an abandoned fort, but his former teacher (and total jerk) is hunting the ruby too. To play, just click to interact, and watch the cursor to see how it changes when it passes over things you can click on. You might still encounter a little pixel hunting due to how small some hot spots can be, and some item uses are definitely... creative, but since when has that stopped a totally-not-Indiana-Jones-please-don't-sue hero before? Like all of Carmel Games' titles, Dakota Winchester's Adventures Part 3 is short and silly, just the right size for a coffee break, so don your fedora, invest in some tight pants, and find that gem!
The title of Pine Studio's escape game Cleopatra's Escape, also free for iOS and Android, would seem to imply that you play as Cleopatra, but when you're only represented as an ambiguous white fist in your inventory, who knows? Regardless of who you may be, you're trapped in this tomb, and if the bones by the door are any indication, you probably want to try to find a way out sooner or later. The cursor will change when it passes over something you can click on to interact with, and text at the top of the screen will give you an idea of what that action is. Remember that you can combine some items you're carrying by clicking on them in succession, and the fist actually represents using force on things, so try it out if you're stuck. Which, chances are, you may wind up being, since Cleopatra's Escape doesn't always give you the hints or nudges it could to subtly steer the player in the right direction. Still, it's easy on the eyes and at times fairly clever, but if you don't want your bones to wind up inside it as well, you'll need to be more clever still!
Looks like Funkyland wants you to prove yourself, because before you can play the rest of the escape game Alice House 2 No.07: The White Knight, you'll have to puzzle your way through a locked gate right off the bat. As usual, you're looking for five items bearing the image of a specific character, the white knight this time, and there's no changing cursor to provide any extra guidance, so you'll have to click around to make sure you find everything on your own. If you aren't in the habit of clicking everywhere and trying to use items in ways that might not be immediately instinctive, The White Knight might stymie you from time to time, though its trickiness can be admirable as well. Funkyland's usual whimsy is on display here and weaves with the puzzles nicely, making for a pleasantly off-the-wall challenge that fits perfectly into a break from your day.