We humans are unfortunately not equipped for flight, though it doesn't necessarily mean this experience is beyond us thanks to a delightful, lovingly designed bird simulator called Fruits of a Feather. Developed by the brilliant team behind Screencheat known as Samurai Punk, players take control of a bird, similar to a hawk or eagle, and can freely fly around a self-contained, low-poly rendered island. The island is devoid of other animal or human life but densely lush; great trees rise along the banks of a river that cuts through the island, lily pads floating lazily in its gentle current. Grasses line the shores and coastlines, magnificent mountains stand proudly capped white with snow. Dotted around the map are fruits of varying shapes, growing on the ground, in caves, and on trees. There are 192 in all, and they stand as your only objective. Fruits can be collected by simply flying into them. Sounds pretty easy, right?
This Weekday Escape at first takes you to the art museum with no1game, not to admire modern art, but to find ten little green men there. After the museum you can play for a while with Amajeto, and finally, with miyabure, you visit a truly magic place!
Have a good time and enjoy!
When you receive a note from an old friend Joey from decades past asking you to help investigate something, you naturally agree to come stop by. Even if that something is in a house possessed with a feeling of melancholy. And spooky objects scattered throughout the compound, along with a creepy picture of some sort of doll, haunt you. Not to mention, the aforementioned friend is nowhere to be seen at the moment. No, none of those are red flags, because you are a good longtime friend, and you are here to investigate this wonder.
It´s a good day for all escapers today, we´ve got a new charming game from Tesshi-e!
With Tesshi-e, we visit a small café in the suburbs and suddenly find out that we are locked inside. It is time to escape! Pleasant vivid jazzy music sounds around, lights are on, everything is cleaned and prepared for visitors, but nobody´s around. Before we can open the door, we are supposed to make a cup of coffee....and find or arrange everything for coffee preparation. From finding a cup, through lightening a fireplace to grinding roasted coffee beans.
This week, Vitamin Hana has locked us up with some little piggies, whose only crime was cuteness. Primera has a tasty 'deconstructed' burger on the menu. And Amajeto thinks that you need some alone time - so much so that they are going to force it upon you by locking you away at Hotel Solitude.
Hello, dear reader! Do you need a bright orange diversion from another drowsy weekday afternoon? If you answered yes then fear not - PencilKids has you covered with his latest adventure! After choosing the monkey and hat of your choice, you'll discover that your monkey is alone in a very strange world. An alien sells t-shirts in exchange for credits, a strange device is missing its laser, and underground puzzles are just some of the puzzles you will encounter.
Where are you, and where are you running to? There's no time for questions like these as Run 3 throws you straight in with The Runner, your first adorable character. You traverse a world of oddly shaped pipes and crumbling tiles, jumping and moving around to try and stay out of the abyss beneath it and complete each level. Gravity shifts if you climb either side and the world tilts, a feature you will find necessary to negotiate the many levels. As you progress and gather batteries (or as the game affectionately refers to them, power cells), you will be able to unlock more characters including The Gentleman, The Lizard, The Skater, and more!
Life can be tough sometimes. Life can be great sometimes. Everyone's experience of life is different, but you could argue that we are all searching and pursuing the same thing in the end - happiness and contentment.
The pursuit of happiness through life's obstacles is explored in Me, a short platformer from Jack the Creative. You play as yourself, using the arrows to control your 'Me' character as you jump and duck through hindrances that represent the various stages and experiences of life. The game has just one level and won't take longer than five minutes or so to complete, but the simple idea behind the game is very well executed. The experience is reflective and you may find yourself contemplating Me long after the game is finished. The soundtrack is beautiful and provides a gorgeous moody atmosphere to this introspective platformer.
Hello! The second Weekday Escape Retro is here, bringing fun and relaxation! For some players, memories too...
And if you don´t get enough, there is always the JIG archive, where you can find much more!
The first game is from Hottategoya and you are escaping from one of their brutal concrete constructions, followed by escape from Nekonote (suprisingly without any dwarfs or chickens). The last game is by Leonard 2:50, and it´s a long one, and definitely not easy!
Have a good time and enjoy!
What's orange, irresistibly cute, and has a face filled with tears and large puppy-dog eyes? If your guess was another installment of Pencilkids' Monkey GO Happy games, you were correct! This Easter-themed stage will have you wondering how many places you can hide a choco-button in your whimsical search to...find a princess? And what does that treasure chest beside her hold? Power? Wealth? The key to her heart? Or something sweeter?
This week, Vitamin Hana has us stuck in the middle of nowhere at an abandoned gas station. Funkyland's excellent travel agency have taken us on a journey to the far north of the world, and MayMay is slightly overexcited about light bulbs (for reasons that escape me).
Sometimes there's nothing more relaxing or refreshing than a rainy day. There's a zen-like sort of peace found in listening to the droplets pattering against the ground and taking in the clear and wonderful fresh air. Unfortunately, we can't always take the time to enjoy the rain when it rolls through which is what makes a game like Rain in the Month of January such a delight.
What do you do when you find out courtesy of a note that your girlfriend has been accepted into the Hero Institute and broken up with you? Move heaven and Earth to try and impress her? Try to get into the Hero Institute yourself to win her heart back? It turns out the answer is far less chivalrous - the answer involves V not for Vendetta but Villain! Becoming a regular villain isn't enough though - your ambition is to be a Super Villain. Turns out, though, there is a little more to the process than meets the eye. Even the bad guys are no match for the bureaucratic red tape, and well, things are off to a bad start when you are robbed of your money before you can even submit your villain application. But never fear, the bad guys are here, and you soon make your way through and team up to serve as backup for a robbery. But beware, the job may not be as easy as it sounds.
This week are games holidays themed. Ichima invites you to an airy weekend house in deep pine woods, Aries escape to a lovely hotel by the sea and with a bit of imagination, the faucet you are dealing with in Bianco-Bianco´s game, may be placed in some historical city centre you are wandering around.
Have a good time and enjoy!
It's the year 2274, and facing the depletion of natural resources back on Planet Earth, the human population badly needs a new world to colonize. As part of the preparation, you and a number of crew members have been placed in cryogenic sleep for your long journey. Now though, it seems you are awake, and you must find the rest of the S.E.S. Valkyrie's crew, figure out your surroundings, and deal with the sometimes unstable reality of human emotions. If you are expecting a fully trained, professional working crew in this point-and-click, interactive fiction game by RunningZombie, prepare to be disappointed! Things will go wrong, and people will completely flip out when a few plants die. You will be saddled with life-and-death decisions in the later part of the game that affect the ending you ultimately receive.
This week, Vitamin Hana are asking us to release our inner artist-e. Amajeto have set us up in a beautifully decorated hotel room covered in the sweet aroma of spring bouquets, and TomoLaSiDo want us to work on our oral hygiene. Mister I'll... make an escaper... out of yooooooooou!
Do you like playing detective and solving a good murder mystery packaged up in a lunchbreak sized, lively point and click game? In the first installment, you found the unfortunate tea shop owner, Mr. T., suspiciously steeped in his own murder. Sherlock returned again for a whodunnit stint with a five-alarm framed suspect.
Almost as long as a subjective subject like art has been around, there have been subtle (and less subtle) ways to poke fun at it. Munguia's Famous Paintings Parodies 9 challenges your knowledge of paintings along with tickling your sense of humor, falling squarely on the not subtle side of things. If you ever read the "Getting to Know..." series as a kid, you might recall the cartoonish portrayals of famous artists and their careers. Munguia this a step further, parodying the artwork itself with colorful drawings based (loosely!) on the original paintings. Your task is to reverse-engineer the colorful drawings and figure out the name and artist.
In the previous Rogue Quest, ExperaGameStudio led us through the expeditious adventures of Konrad Meridian as he stole the treasure from under the very Leech King's eyes! This time, you take over as Jheed, a novice adventurer looking to make a name for himself and join the Rogue's Guild. To do so, you'll have to help him explore and plunder the Tower of the Weeping Queen. Legend has it that the spirit of the Queen is trapped in the tower. By day she cries for her lost lover, and by night she is forced to kill any human life in her path!
Discover Jheed's kindhearted side as he offers to help finally put the Queen's spirit to rest and help end her suffering. Along the way you'll meet characters like a talking mouse, a gnome who won't give his name, and a cannonball with a will of its own. This episode plays much like the previous one, with much smoother graphics, abandoning the pixel style of the first episode. Use your backpack in the top-left to access inventory and use objects on the environment. The binoculars icon nearby shows any interactive elements on the current screen. If you succeed, the Queen has promised you a hefty amount of treasure she has no need for in her next life. If you fail, well...the Rogue's Guild isn't exactly sending out a search party for you!
Today we bring you back five years to 2012 and submerge you in the ephemeral, haunting world of Dusk in its sequel, plainly named Dusk 2. And really, what genre could fit the bill better than a platformer combined with time travel? In case you don't remember the original, you lead a lonely square character through an empty world. The intentionally vague and short slivers of story superimposed on the background and through signage masterfully impose the aura of mystery, yet leave the details malleable to interpretation by the mind of the viewer. If imitation is the sincerest form of flattery, we can safely conclude NTFusion was very flattered by the original - it takes a discerning eye to see that these games were crafted by two different authors.
Controls are explained further in the game, but left and right arrow keys (or [A] and [D]) navigate through this side-scroller, up (or [W]) jumps, [CTRL] switches levers, and holding [S] reverses time. The game consists of sequential levels and is short, so take time to explore and smell the roses. There is nothing here should challenge seasoned players of platform games, especially as erasing a mistake is as simple as reversing time a little while - hold [S] if you get stuck. You may have to be in the mood to fully enjoy leading your square character through this mysterious world, but sit back and surrender yourself to the wistfully enchanting music. I'm sure the goosebumps on your skin are telling you something.
Hi! Let me introduce the first Weekday Escape Retro Edition! Once upon a time, in The Golden Ages Of Escape Games (about 4 years ago) were so many games released that not all good ones did it to JIG. Nowadays, when the ages are not so golden, is right time to go back for a while and appreciate them.
The first game, a true little gem from Amanita design, is more about looking for friends than escaping, followed by Sanpoman´s game, where you escape an island and finally, the longest one, is a full lenght escape from Kuroneko.
Have a good time and enjoy!
I don't know about you, but the mere mention of NinjaDoodle's ClickPlay series is enough to send my pulse racing. The countdown timer is flashing, the play button remains out of reach, I can't get it Ican'tgetitI'mrunningoutoftimeSOMEONEHELPME!
Okay, okay, take a breath. A deep breath. NinjaDoodle are back for a sixth instalment of their popular point and click minigame series, but unlike some of the previous instalments, you aren't going to be punished by a countdown clock for every second you take to finish each puzzle. This instalment has a calm atmosphere that encourages you to take your time, right down to the funky lounge music that accompanies your puzzling. You can take your time figuring out each mini-game, which require a combination of pushing, pulling, twisting, and mathletics to solve.
The series isn't known for its complexity, but that's not really the point. Grab a coffee or tea, sit down and enjoy a few minutes of puzzly goodness!
In the new Tsure game you find yourself locked in a building lost somewhere in endless desert, and getting out of the room is only a beginning. Soon you find, that escape on foot is not possible, the end of the desert is a hopeless cliff. But there are some puzzles around, so start collect clues and items, and at the end you find your way! And meet your friend, the penguin (this part is not very clear to me but there is definitely a friendly penguin at the end)!
A map of the strange place in bottom right corner teleports you to the spot which you click (only if it´s discovered already). The game is fair, the clues are clear and sometimes you even get a small hint. The cursor is not changing, but you don´t need it. Developers really though about us, players, and made the playing comfortable and fluent. Near the end you must make a choice. In case you are wrong, game returns you to the moment before action and you just simply play in another way. Design is polished and clean, and the sounds of opened boxes and locks satisfying.
Have a good time with another great escape game!
Have you ever wanted to dash through midair, flip gravity, or deploy a portable bubble shield around you? If so, equal parts platformer and puzzle game Selectorium might float your boat. In this game by Stuffedwombat, begin each level by surveying the obstacles in your wake on the way to a white portal somewhere on the screen. Choose three abilities (order counts!) to help accomplish your task, then use the arrow keys to navigate around the screen and the space bar to consume each power-up. If you run out of power-ups and find yourself stuck with no way to complete the level, you may hit space bar a fourth time to terminate the level and try again. You may then repeat with your same selected sequence of abilities or select new ones.
Some levels in Selectorium demand precision timing even with a certain set of chosen abilities. It can garner some level of aggravation as you try to deconstruct the intended solution. Then again, at least the respawn time is fast, so as you slam into a set of spikes for the umpteenth time, you can rest assured your death will be quick, even if not painless.
Only by completing the seven trials will you earn your wings in Daniel Linssen's Birdsong. You are a young bird leaving the nest for the first time. As you leave, the world seems to stretch out before you, so that it's all in view but just out of your reach.
You can move your character with [A] and [D] or the arrow keys, and jump with either [W], the [Up] key or [Spacebar]. Pressing [Enter] at certain pedestals builds a nest, which functions as a save point, and [R] resets you to your last save point. The entire game is one large area which you'll explore in order to collect twigs to build nests with, find medallions to bring you closer to your wings, and activate pedestals to grant you abilities like higher jumps or wall-jumping. Certain parts of the world won't be accessible until you gain certain abilities, and you'll spend the game exploring until every part of the world is within reach.
With its simple but evocative pixel-art style, Birdsong creates a moody and mysterious world, whose puzzles are both satisfying and fiendishly difficult. Don't be surprised if you find yourself plunging to your death more than a few times, it's all part of the journey.
You wake up, get dressed, shower, down your morning cup of coffee in two scalding gulps, and button on your coat. With that, you are off to catch the bus to work at your monotonous job. You arrive and sit at your desk, hammering away at your keyboard in hour after hour of forced solitude. It is nearly the end of the year, and you can't help but think to yourself that there must be more to life than this.
Arrow keys (and occasionally [Enter]) are used to interact with Vonka's game that often plays more like a visual novel. If you've ever had the feeling that the minimal freedom and life choices (or should we say, lack thereof) you have in your real life simply feel insignificant, Please Say Hi encapsulates the feeling perfectly. But sometimes when you are about to give up, it throws you a lifeline in the most unexpected place...so give it a try, and Please Say Hi!
Note: There is a "bonus" scene after the credits!
Suffice it to say that your first attempt to help Joe and Gideon boost their exam scores yielded no A's...at least outside of an "A" for effort, perhaps. But who cares, right? You aren't about to give up after one demonic ritual goes hellishly wrong, are you? You've got to once again collect three ingredients to summon the most hideous creature on the planet, who will surely be able to scare away Ms. Rage. But with one recurring character in particular, the devil's in the details as to how to get him to cooperate with your needs.
As usual, there are quite a few puzzles and interactions to be solved, using the mouse to point and click, collect items, and use items on one another. Procuring an expensive chocolate cake and a missing Latvian flag will be only some of your tasks in this colorful and upbeat game. Check it out and see if you might just pass your test after all!
Okay. Deep breaths. You've made it halfway through the week. You survived another April Fool's Day without anyone covering your toilet bowl in cling wrap or filling your office with Styrofoam packing peanuts. It's a solid week so far - let's continue the magic with some quality escaping!
As luck would have it, we start out already free! But Vitamin Hana wants us to help someone else escape instead. After that piece of hard work, we take a break in a gorgeous ryokan designed by Funkyland. And once we're out of that mess, Primera... well, Primera wants you to do some laundry.
What's this? HopFrog's brought us this shiny and colorful exploration game with resource management and crafting elements! Thrown together in just a couple of weeks for the GMS2Jam, Forager has all the animation and sound effects you'd want to make for a thoroughly enjoyable gaming experience, and it's even procedurally-generated for maximum replayability. Explore the landscape, find resources, build facilities and learn to build new things! There are trees to harvest, stone and minerals to mine, treasure chests to find which give not just cash but your choice between permanent upgrades, and fish and herbs for replenishing your energy. Then build discharge stations to help you mine automatically! We thought more people deserved to hear about Forager, and we'd love to see what it could become with even more development!
While making my way through the net, looking for flash games to play, I've found this little gem. The game Rullo by Elihu Gideon and developed by Crescentyr, is one of those games that follow the concept of simple rules, but challenging game.
Note: this game has been reviewed in August. One week ago, the developer and Akkad published an iOS and android version of the game with more features.
It's the winter of 1972. In Rusty Lake's latest instalment of the disturbing Cube Escape series, the protagonist rows across the lake to a strange cave full of weird and wonderful goodies, including a dog (how long has it been in there?) and an unfortunate diver who needs your help.
Fans of the series will recognise Rusty Lake's signature surrealist style and weird creepiness in this latest game. After entering the cave, use the mouse to explore your surroundings and collect items to help you escape. The puzzles are a mix of utilising items and mini-game style puzzles, which keeps things interesting. There are a few gruesome moments, so be prepared for that if you are a little squeamish.
Welcome to the trichromatic puzzle world of Theihe's Color Me Young Kaleido. You will discover steps, portals, and any number of traps out to get you. Your main ability is changing the color of the backdrop, causing elements good and bad to fade into the background. Your objective is to navigate to the box-like element and complete each level, progressing to the next. The game uses standard platform mechanics, with [WASD] or arrow keys to move around. Number keys (1, 2, 3) change the background color but be careful not to morph straight into a hazard! In some of the later levels, it is possible to irreparably mess up, which is where a quick reset [R] comes in handy.
Common theme for this week is poultry. Really. You are not escaping a poultry farm, but some domestic fowl is involved in each game. In the first one from daba you are a huge and apparently very clever rooster. In Yonashi´s game you find a rooster´s figurine in the laboratory during the escaping process. And in beautiful Kamotokamotokamo´s game you have to fulfill some tasks for two cute duckies.
Have a good time and enjoy!
BOO! Did I scare you? No? Well not to worry, FMStudio is here with a new chapter of their Forgotten Hill saga that will fill you with proper terror. But before we go further, you might want to get in the mood by playing the first two games in this haunting series: Forgotten Hill: Fall where you had the brilliant idea to invite yourself into a house with the lights turned off and its continuation, Forgotten Hill: Puppeteer.
It's a familiar story for many of us old enough to have lived it. Mae Borowski, 20 years old and newly a college dropout, returns to her hometown of the formerly prosperous mining town of Possum Springs in Western Pennsylvania, only to find that the train station is closed and her parents have forgotten to come pick her up.
Have you ever had the experience of an impending feeling of dread after taking an exam? That lead weight in your stomach telling you that you probably flunked? One course of action might be to study better for the next exam. But if you're Gideon, you have a friend Joe with a far more radical solution: summon a demon to do your bidding and make your teacher, Ms. Rage, give you an A+++ on your exams!
Carmel Games delivers their usual mix of colorful graphics, wit, and puzzles in The Ritual - Part 1. You'll need to think outside the box, pillow, whatever, to track down the three needed ingredients and summon the demon. And if this just isn't enough for you, well, stay tuned - rumor has it there is a part 2 along the way!
If being a cuddly adorable creature just isn't enough for you, how about being several? Aladar presents Eatvolve, an indie action game about augmenting yourself with the biological characteristics of the creatures around you — and which may or may not be intended as a depiction of how we become like the people we socialize with. Thwomp the creatures around you and you'll get a particule effect which imbues you with their particular form and abilities: nab that butterfly to gain some colorful wings, or that beetle for some nifty chitinous headgear that can help you get through stone. As you take on the qualities of the local fauna your form gradually shifts, and it's done on such an authentic piecemeal basis that the transitions are smooth and seem viable, and pretty cute too! We've included a few examples of what you can become in the main graphic for this review; they don't all appear in Eatvolve at once, but you can also come up with plenty of other possibilities through trial and error. This game is available in Pay What You Want format, including free. If you enjoy the game, show your support for the developer who made it by paying what you think is fair!
This week, MayMay wants you to locate that elusive USB that always seems to go missing at the bottom of your junk drawer. TomoLaSiDo has stolen a couple of key components of your bicycle. And Amajeto thinks your culinary skills could use some work, so they've sent you off to cooking classes.
Remember that cringe-worthy thing you said to that really important person that one time? How about the time you took a tumble in front of your entire school? Or when you slept through your alarm and were late to a job interview?
Wouldn't it be great if you could manipulate time and make those moments disappear?
Are you ready for a treasure hunt? I sure hope so, because ExperaGameS has prepared a pixel adventure game for you. After less than ideal navigation of messy swamps and barely escaping savage cannibals, you arrive at the crypt of the leech king to claim your prize! But before adventurer Konrad Meridian can even finish his string of bravado about his exploits, a metal gate slams shut trapping you, the player, inside. Take on the puzzles inside to look for the legendary treasure - and just maybe make an even more daring escape!
Hi! Another week is over and a new Weekday Escape is here! Three escape games for a break from responsibilities or just for fun. It´s time to dive into the world of cupboards with highly secured drawers and the world, where the most valuable commodity is a screwdriver. Go ahead!
Tototoroom´s Button Escape is an escape from a hotel suite, probably 5 or more stars hotel, considering a jacuzzi.
Appgoya´s Mystery Meeting Room Escape is an escape from a dull place, where you surely want to escape from.
The last game, Spiritual Escape´s Orbit Escape, is almost full size escape game. Definitely not 10 minutes, you need more time to get through this one!
Have a good time and enjoy!
How long you haven´t played proper escape game? Well, yes, there was a new Tesshi-e recently, but except for this one? It was the Christmas Tesshi-e, right? Not many big escapes these days, really. I´m not complaining, I´m just a little sad as a big escape games fan. Luckily, some designers still do them and KamotoKamotoKamo is one of them.
What kind of a predicament have the monkeys gotten themselves into this time? You find your monkey friend crying outside an ancient tomb, having lost its friends. A camel is tied up to a pole, but in order to free it, you will need to give the greedy man holding it hostage twenty coins. Finding all this wealth is going to require quite the effort and spelunking expedition! Enter the pyramid, if you dare, solving a series of increasingly intricate puzzles and uncovering mini monkeys in the oddest possible places.
In Realm Grinder, you're the ruler of a kingdom, and you can choose to align yourself with the forces of good, or the forces of evil. As you click, you accumulate gold and faction coins. Your accumulation of faction coins lets you align with Fairy, Angel, or Elf factions while aligned with the forces of good, or Goblin, Undead, or Demon while aligned with evil. Your choice of alignments also chooses which types of buildings you are able to build.
Wake up. You're in a dark room. In some sort of cabin. The power's off. It's bolted shut. You search yourself in vain yet find no memory of who you are, how you got here. Did I mention the cabin is haunted by a strange creature? Is your heart beating faster and the adrenaline coursing through your veins preparing you for a fight, or have your fight-or-flight reflexes also poured out of your paralyzed mind into the darkness?
Ichima's beautiful cabin in the snow, Funkyland's decadent European hotel and... Vitamin Hana's dingy old playroom/attic. I know, I know. It seems like an obvious choice, right? But even the more pleasing options come with a flood of locks and codes that will make you second-guess your choice of vacation spot.
Hunting monsters and criminals, escorting merchants, serving as a bodyguard...they all conjure up vivid images. Raius, however, puts a much different and welcome twist on the everyday medieval hero in a pair of interactive fiction games, the first of which is entitled simply Home. Your escapades are described entirely through text, merged with prompts of which actions to take or simply to examine the omnipresent fire burning brightly in the game's namesake.
Created in just 48 hours for Ludum Dare's One Room theme, levelone is a short humorous game that turns a game developer's finest creation against him. You manifest as a bland little game avatar and are promptly dropped into a box-like prison by an omnipresent developer, who still needs a bit of practice to hone his craft. The controls are still a bit wonky, and there's that teensy little problem of the second level that hasn't been created yet...
Where is Cat this time? In this charming little puzzle game from Bart Bonte, Cat has a craving for authentic Japanese sushi that simply can't be satiated through a trip to his local Sushi Train. He needs the real deal! Cat decides to takes a trip to Japan in search of 20 delicious pieces of his favourite Asian delicacy, but he needs your help to find and eat them all. (He probably needs less help with the eating part than the finding part).
Few matters could be of greater urgency to a zombie than the unaccounted disappearance of a large number of brains. After all, this vital staple of the zombie diet is to die for! If you remember joining Detective Margh in Lu Muja's three-part thriller interactive comic tale expanded into interactive fiction, then it's probably a dead giveaway that you'll love this prequel adventure. Margh is sitting in his office when an older zombie comes in, looking to hire him for his services in regard to help with a robbery. You'll be asked to delve right in, taking down notes before your conversation with him even starts. If Sherlock Holmes were a zombie, he would be impressssssed!
It doesn't happen very often, but you've been invited to participate in the making of a game without having to actually contend with a lot of complicated coding. Pinqu!'s new space-based arcade exploration game MòOóN has you stranded in caverns on the moon trying to retrieve components to reassemble your craft and fending off some bizarre native lifeforms with a plethora of different offensive weaponry, each with its own unique physics. It's definitely developed enough to be an exciting if basic action shooter, but Pinqu!'s also seeking ideas from the player community about what would make it even better. If you've got a great idea for something to add to MòOóN, leave a comment about it below!
To say the least, things have certainly become caotic--err, chaotic, pardon me, in the fourth and final episode of the series A Matter of Caos. After falling in love with a so-named "Lucky Guy," Daphne discovers his history is not exactly squeaky-clean. Bestowed with the promise that everything will be sorted out once he can finish this one last job that cannot be abandoned part way through, she agrees to help him out. She goes so far as to accept a couple objects that he needs to be hidden, along with a very important artefact - the Heart of Caos. You begin once again assuming the role of Mr. Gilbert, tentacled private eye extraordinaire, tending to Daphne in the heart of a crypt.
What's this? A game all about social media? Looks innocent enough, right? Don't give in to first impressions though, this isn't a game for the faint of heart. You start by observing the world of circle and square-headed people, and take pictures of their interactions and goings on. Your pictures then become the focus of their world, and influence their behavior. How bad can things get...?
Turns out pretty bad. Nicky Case serves up some intense foreboding with We Become What We Behold. A game with a hidden political warning about how social media and the news influences our thoughts, actions, and overall lives: Only big news goes viral, and often times that news is pre-packaged to deliver just part of the whole story. When our only window to the outside world is social media and news, these one-sided stories become all we know, and we in turn base our thoughts and actions on what we know. In the end, We Become What We Behold.
Going out in a blizzard is rarely a smart move, and when you try it in Raius' new adventure game Millika Village, you end up in a crumpled heap at the bottom of a steep slope. Fortunately your motionless body is spotted by Kira, a hunter from nearby Millika Village, who picks you up and brings you to village healer Lissara to be nursed back to health. Upon your recovery, the village chieftain puts you to work in exchange for food and shelter. You spend the next twenty days helping the villagers prepare for a freak storm that has the potential to tear the village apart, and your decisions will directly impact your chances of survival.
Hello again! It´s Wednesday and a new Weekday Escape is here! Three escape games for you to relax, all from Japanese developers this week. Thank you very much, Japan, for week dose of puzzles and fun.
Flatsan's game is a small room escape game with logic puzzles, not so easy as it seems.
In surreal Chokochai´s game is inspired by Indiana Jones´adventures and includes a whip, a hat (three hats for three cats) and a mine cart!
Cute game from Nekonote is an escape game with adorable creatures´ bonus.
Have a good time and enjoy!
You're in a city of thousands with a small cache of emergency professionals at your disposal. A call comes in, a report, another call, a few more reports, and suddenly all your units are busy responding to other emergencies. A car accident, a robbery, a kitchen fire, an altercation in the street, an unconscious man on the sidewalk. Another call comes in and it's something worse: a serious industrial accident, the victim barely holding it together over the line. You look to your map and see the nearest ambulance is miles away. What do you do? What can you do?
When the stress of life sneaks up on you, as it does to us all, sometimes it's nice to take a break from the real world and check into the virtual one instead. But sometimes even our favorite games can be stressful themselves with their challenges to accomplish, achievements to unlock. Timers, metrics, collectibles, forgetting to save, running out of extra lives...
Forgotten is a short, eerie game by Sophia Park. Made using Twine, but playing like a point-and-click adventure, Forgotten shows what the slowly disintegrating world looks like inside "Frgtn.exe" and old, forgotten game found on some long abandoned 80s era computer. Its inhabitants, boss monsters that acquired some level of sentience and awareness of their situation, have been slowly losing their minds and bodies as their files corrupt. You enter, some mysterious stranger or unwitting player, perhaps having stumbled across this file. At first the inhabitants confuse you for the game's hero, Hex, but as you converse with them, you begin to understand the tragedy of their situation.
Mr. Y moved to a new place with amazing view and, as usual, prepared an escape game for his friend. The three floors´ apartment is great. There is enough place for concert grand piano, huge windows with beautiful view at some mountains´ tops and design furniture. We don´t get everywhere though, there must be some hidden area with bathroom and bedroom...maybe Mr. Y is waiting there until we finish pancakes. Yes, we are supposed to cook some pancakes and prepare coffee, not only to escape. To play, just click around to explore and interact with objects, and click everywhere, because the cursor is not changing. For navigation use the side bars. Don´t forget to change language to English at the beginning.
Role-playing game creator dinkledaberry puts the 'crawl' back into 'dungeon crawl' with D is for Dungeon. When a champion of the Light is needed a few decades earlier than anticipated we find our protagonist is still in his infancy, but duty calls! Explore dungeons, solve puzzles, level up and best the critters even as a pint-size tyke in this free indie puzzle-centric role-playing game. Letting an innocent little bundle of joy like this roam free through a dungeon filled with bad guys isn't something we'd advise as a safe idea... for the NPCs! Whatever else this kid grows up to do, he's not going to have any problems at all after having put down the most amped beasties this dungeon can offer before naptime.
A sad story, turned into a relatively simple point and click game, or a choose your own emotion adventure, I'm still not entirely sure. Home Story: 1971 by Justwo Games doesn't sit easily in simple pigeonholes.
A great use of colour and excellent background music give this short game a relaxed, almost melancholy air. There are no bullets flying or monsters chasing you, allowing you to stroll through it, enjoying the view. While there is nothing ground breaking, and the puzzles won't tax any regular point n clicker, it is a solid, reliable game that deserves recognition for a job well done.
Theme warning from Bindie: Heavily focused on death and dealing with grief.
Play Home Story: 1971
Today, we are going for a stroll back in time. Cast your mind back 12 years (yes, it's been 12 years) to 2005. What do you remember from this momentous year? Perhaps you recall the opening of Hong Kong Disneyland, or maybe you are still thankful for the launch of video giant Youtube. Star Wars: Episode III and Batman Begins were both released, as was the sixth instalment of the Harry Potter book series. In amongst all of these worldwide hits, Robin Allen quietly dropped a ton of stick-figure dismemberment on us in his hit Flash game, Hapland. We can still hear the faint sounds of frustrated players hitting their foreheads on their keyboards as their 137th attempt to successfully finish the game crashes and burns before their eyes.
Folks, it's Wednesday, and you know what that means - time to escape! The folks at Ichima have been clearing out their closet and have found lots of old-school goodies to include in one of their latest escapes. A random stranger challenges you to unlock a secret in MouseCity's arcade, and Esklavos send you into a robot-led future and leave you with the task of saving the world. No problem-o, right?
Choices, choices, and more choices. Meet Alex, a middle class/lower middle class guy who works as a janitor, and YOU get to help make HIS life choices. Seems easy, right? Until some of those life choices yield consequences that you can't always predict, and may leave you in stickier situations than you anticipated...Some choices seem to have little to no effect in the story, while others WILL affect the ending and what happens to Alex. Are you ready to Face the Dilemma?
The monkeys are back! In the latest instalment of PencilKids'' popular primate series, your little furry friends have gone walkabouts in the dungeon of a castle. This particular dungeon is infested with more goblins, ghouls and gargoyles than you can poke a stick at, and you must dispatch each one in order to save your ten tiny companions. As usual, this Monkey GO Happy episode is fairly simple point-and-click puzzle fare and won't keep you busy for longer than ten minutes. But can you resist a handful of cute little monkeys during your coffee break? I know I can't. Choose your monkey, give them a hat and get rescuing!
You thought it would be a simple errand. Just run along and get some milk for the King of the Village's Friday pancakes, right? The trouble for protagonist Zbylut (pronunciation unknown) begins when guards block the entrance to the town. Apparently, the town is to remain closed until a scary monster is disposed of. A wizard by the name of Bdzigost (pronunciation also unknown) is meant to be dealing with it, but...let's just say he is running into a problem with frogs. After enlisting you as his apprentice and resolving that problem, he ensnares you in an interesting catch-22: you now have the experience to dispatch the monster in the forest yourself!
Tell me--do you believe? Believe in what, I hear you asking. Santa? The Easter Bunny? The Tooth Fairy? All good guesses indeed, but the answer Carmel Games' Escape from Potato Island was looking for was actually potatoes! Eye couldn't believe it either at first when Anthony told me his father sent him to Potato Island while his house was being renovated. Reminiscing a story from his grandfather about a magical statue near the dock of the island, he goes off in search of a sacrifice for it
Hi! It´s time for a break, three escape games are coming on Weekday Escape! You can escape from reality to a virtual world for a while! And then find your way out from three places and come back relaxed, and hopefuly happier a bit.
Amajeto is a classical room escape game with clean graphic and logical puzzles..
In surreal Sarameya´s game, you have to escape a forest and also make a magic potion!
And atmospheric Esklavos´ escape is a start of a long journey in post- apocalyptic world
Have a good time and enjoy!
The Big Old Tree that Dreams came into our lives a few years ago, unfolding the fantastic universe of the Forest Bed, and telling the story of one character, Myosotis, The Trader of Stories. With Bell's Heart it got our curiosity, giving us a great and unique adventure. With A Grain Of Truth it got our attention, giving us some crumbs about that universe, and creating questions that should be answered. And now the Rudowski brothers brought up a new game that might answer some questions, this time unraveling the story of The Trader of Stories herself from its very beginning.
You begin in a bunker, presented with only a series of doors locked by an impossibly simple line puzzle. Finally freeing yourself of the darkness, you spill out into the glorious sunshine, awash in the Island's vibrantly chromatic landscape, only to find that still more of these mysterious line puzzles and locked doors surround you. You have no inventory, no guide, and you are completely alone. Where do you go from here?
Sadly, you opened your eyes today and once again, you are still alive, but barely. At least, that is how sadistically minded, eternal pessimist detective Dregg Morriss might put it. For once, he only wanted to have a decent birthday. The game opens with a flash-forward of him and the Crown Prince of Scion, one of the kingdoms in the game, laying on the floor soaked in blood and left to die.
Three games coming on Weekday Escape this week, and all are from well-known developers, each one is brilliant in his own way. You choose whether you want to play one at time or all three games at once and which room you wish to enter first.
You simply want to relax a bit, and just solve some puzzles? Yominokagura it is.
Something cheerful and positive, energizing effect? Then start with Funkyland.
Or do you prefer to dive into a game with atmospheric feel first? How do you want, No1game is waiting for you.
Have a good time and enjoy!
Back in 2015, LucidShadowDreamer's text-based game Playing with Letters had us chasing a shrewd criminal through a series of boxes that could only be unlocked through riddle-solving ingenuity. Well, if you enjoyed struggling through the original, you'll be happy to hear that the puzzling antagonist is back for a sequel in A Sweet Typing Thrill. If you haven't played the first game, you'll enjoy this one far more if you play them in order.
Heed us, readers! Our words are backed with CUTE VOXEL GRAPHICS and SOOTHING BLIPPY CHIPTUNES! [We've found that's much easier on the floors around here than nuclear weapons.] Midjiwan reinvigorates Sid Meier's Civilization-like turn-based strategy and resource management gameplay for Android and iOS and gives it a sleek mobile interface, voxelized graphics, a refreshing chiptune soundtrack and chibikkoi cast of adorably tiny characters. Games usually last thirty turns in Perfection mode, but the option for Domination mode will let you keep playing long enough to become the undisputed ruler of the realm — or to research all the techs and build all the turf improvements until you're satisfied with your infrastructure or score. Polytopia even comes with a 'Pass & Play' mode that lets you play multiplayer with your friends locally until you don't have any left!
Omnichronic is a clever point and click game from Jonas Nilsson that gives you everything you'd expect from a Pirate's tale. Buried treasure. Swashbuckling. Backstabbing. Time travel. Yes you heard me correctly, time travelling pirates. Throw in some Dwarves and essentially that makes it 'Time Bandits - The Game' and who wouldn't want to play that!
Sphere, a French/English first person platformer coded in Unity by Team Sphere, is an oldie from the middle of 2012. While the name may make you think of Michael Crichton, it has absolutely nothing to do with his book with the same name. If you want to compare it, you should rather use Portal as a measuring stick, although (sadly) the total number of portals in-game is zero. The game did however win Hits Playtime (2012), and was a finalist for the Best Student Project in the Unity Awards (2012).
It's short, it's sweet, and it loops! It's puzzlehz! Remember all that information you learned in high school about waves and frequencies and you wondered when you'd need to use it outside the classroom?
Yeah, you still won't need it. The concept is simple: watch the thick green line move across the screen and try to make the thin green line match it. You're probably thinking "I got this." You do, but you'll need to think differently with each new wave. The game consists of horizontal and vertical sliders that you'll need to move in order to make the lines match. Some levels that makes for a pixel hunt, but don't worry, that's only once or twice.
puzzlehz is short and will take 5-10 minutes to complete. You'll only know it's done when you think "Haven't I seen this before?" You have. There is something cathartic and at the same time aggravating about puzzlehz, but if you're looking for a short time waster, look no further.
Note: the game is a unity game. You need to use a compatible browser in order to play the game. Mozilla for instance.
Locked in the Kitchen? PRIMERA has the solution but you need to find it!
If you are a lover of symmetries, YONASHI's title is for you.
Do you stress when you need to catch a plane? My grandmother does. And VITAMIN HANA does not help her.
Have a good time and enjoy!
Who doesn't like a relaxing game of Minesweeper? Between us, it's one of the best games to relax
with, and not only because you get it on almost every computer ever, and is what I mainly play when the internet is down... Back to our subject, Minesweeper is a very popular game, and it got a couple of variations (my favorite among them is Mamono Sweeper). In the last week I found another interesting variant of Minesweeper, called Mine of Sight, by ZBlip.
Android developer Yiotro shows us that the best things in life are not only free, they're also buttery-smooth and more than a little offbeat with Achikaps, a minimalist economics simulation with defense elements that fans of rymdkapsel will find eerily familiar. Achikaps has you building production nodes, managing workers and occasionally fending off timed waves of aerial invaders, but has less to do with placing tetrominoes and much more of managing supply and production processes [getting enough raw materials acquired and processed in various player-built facilities to become things you actually need] and defense [amassing enough workers to man the defense stations and successfully fend off the waves of invaders that show up on some levels]. Each of the fifty levels have completion requirements necessary to advance, and the paid version has three times that, along with a level editor and unlimited slots for savegames. Achikaps' slimmed-down look reminds us that content is king, and makes for smooth play even on older Android models — even the nifty two-finger rescaling feature.
This time I want to talk with you about a more personal matter, something that is in the interest of all of us, which is JayIsGames. It has been a while since the farewell of JIG was published. I was a regular visitor at JIG for a couple of years by then, first for the hints, and then as a regular source of awesome games. Needless to say, I felt very sad when I saw that no more reviews will be posted. I still went around, looking if it is a joke, if this site will just spring back to life, but it didn't. But I did see a couple of months later that people are invited to send reviews. After a couple of months of social anxiety, I decided that I want to do it.
Tesshi-e´s games are not so frequent as they used to be, so for Mild Escape fans every new game is a small feast. You may feel some déjà vu in their last games, but also the satisfying feeling of a well known place associated with good memories.
This time you have to escape from another Santa´s room with brick walls and wooden floor, and find 10 Happy Coins. And make a cup of tea for Santa, not coffee! (I spent about 15 minutes looking for a pack of coffee in vain effort). There is a familiar rocking chair, a familiar fireplace, a familiar relaxing tune, Mr. Birdy, Mr. Hippo and of course, there are puzzles. Satisfying puzzles.
A language button to switch between English and Japanese is in the bottom right corner, so don´t forget to switch for English if you can´t read Japanese. Cursor is not changing but there is no pixel hunting, and to navigate, use the side bars. The game has only one end, with a small present from Santa.
Have a good time with another great escape game!
Graphics are beautiful, as always, in Skutnik's special, atmospheric style. For navigation and action, use the keyboard controls. No words are needed here.
Be brave, go and kick 2016 out! And enjoy.Play Where is 2017?
Well, it seems that some nice sequels are coming out at the end of this year. So if you remember finding yourself waking up in a bedroom, after a long fall; If you remember answering a strange phone call in that strange bedroom, from some unknown, but already pretty annoying person/thingy; If you remember making your way through lots of crates, doors and strange contraptions. And most importantly, if you remember what a "BackDoor" is, then your almost 3 years long wait is over!
(If not, please go here first, as no sequel should be played before its prequel)
It has been said that everything in life is a matter of perspective; that everything is a matter of
viewpoint. Well, in the new game by Bryce Summer, Viewpoint - A Game of Perspective, viewpoint is the main thing that matters. What does that mean, and how changing my viewpoint can help me beat levels in a platform game? That's a good question. Stay tuned.
It's been over a year since we left Daniel and llehctiM in their quest, but now it finally continues, in The Splitting: Chapter 2, by Fireberry Studio. llehctiM advises Daniel to go to an asylum, where a small group of people who got split are living. This group might have seen Daniel's reflection, and might help him to find his mirrored twin. Will he manage to find his reflection? Stay tuned.
Sometimes you just need to get some time away from it all, and this soothing crafting role-playing game by Chibig is just the thing. One part Harvest Moon, one part The Little Prince, Deiland features a young prince who is the sole inhabitant of Deiland the Tiny, smallest of the outlying minor planets. Fortunately the land is great for mining, farming and lumber, enabling you to craft tools and buildings and upgrade them with improvements, cook, catch fish, learn recipes and craft them either for yourself or for the traders who occasionally stop by from time to time. Mun is a brave hunter of bugs who will often have just the right items you need, Lock is a kindly old man with plenty of potions and mixtures and an interest in any herbs or produce you happen to have, and Brram is an interstellar chef who buys and sells culinary masterpieces. While slightly briefer than most games in the genre, with its tranquil music and positive attitude Deiland is uncomplicated and interesting enough for young people while involved enough to keep adults interested. There's always something to do, and it's also just the thing for keeping the hands and eyes busy if you're the type to listen to lectures, radio plays or audiobooks in the background. When you do finish Deiland in about a week, be sure to check out its free sequel Ankora for Android and iOS, which is more advanced and features Mun the huntress crash landed on a much larger farmable planet.
Quick! If someone walks up to you and yells: Glitchhhhh Gamessssss what's the first thing that springs to mind, apart from thinking that that's a mighty odd way to start a conversation? If you're like many of us point-and-clickers, perhaps it's Forever Lost, that modern classic of a dark adventure trilogy.
But perhaps the second thing is, "But wait, odd person! After Forever Lost and its mini-spinoff Cabin Escape, they made A Short Tale, with its bright colors and almost alarmingly (if deceptively) cheerful tone. They were all great, but suddenly I can't stop thinking of puppies, rainbows, and talking toys, and I blame YOU."
Well, fine, Debbie Downer. Without further ado, I give you The Forgotten Room, which takes us right back to the vivid but gloomy first-person atmosphere of the FL series. This time you play as "paranormal investigator" John Murr, who's been called in to investigate the disappearance of 10-year-old Evelyn Bright, last seen playing a game of hide-and-seek with her beloved father.
While it's a bit shorter than the Forever Lost games, everything you like about Glitch remains intact there: the gorgeously rendered graphics, the clever puzzles, the occasional burst of cheeky humor, even the helpful camera interface that relieves you of the need to take lots of pesky notes.
What happened to Evelyn Bright, and on the assumption that it probably doesn't involve either puppies or rainbows, do you dare take the risk that it might happen to you as well? If so, dim the lights, put on some headphones, and go in search of The Forgotten Room.
Those of us old enough to remember the early 1990's (sadly, I do) may also remember playing the original Monkey Island series. At the time a heavily-pixelated Guybrush and Le Chuck were at the forefront of design and a list of controls on screen were praised as a flawless innovation in Adventure gaming. 25 years later thankfully the world of graphics has moved on and those images are a fond memory of what life used to be like, however Monkey Island's low-res animation appears to be coming back into fashion. Amongst many other games we've had The Last Door series and three installments of CGDC winner Deep Sleep, and now we have The Darkside Detective to get our teeth into.
I don't have many game developers' sites bookmarked, but Eyezmaze is one of them. So when I go through and check these sites at midnight when really I should be sleeping, not really expecting anything because, hey, developing a game takes time, I'm going to play Grow Cinderella when I find it. Don't regret doing so either.
Short and cute, the game is played in typical Grow fashion: click panels to apply the chosen object to the scene. Each time an item is added, the objects already in the scene have a chance to level up and "grow." Some objects build off each other, and the game requires a specific order to achieve to the ultimate ending of the game. With only six options, most players, especially those familiar with the Grow formula, should have no trouble tweaking their first attempt to max out each panels level. The simple mechanics (and story!) also make it great to let children play.
Speaking of the story, it unsurprisingly follows the classic story of Cinderella. You must help the (strange, wizardly) fairy godmother get Cinderella presentable to go to the ball. You have the aforementioned and pictured six items to do so, and it'd probably be best to get her there before midnight, so start, um, growing? these objects!
Here at Jay Is Games we like our games a little strange and wacky, and Jake Hollands delivers that in spades with his offbeat sci-fi incremental game Spaceplan. You find yourself adrift in space with most of your systems out of commission, not sure what's going on or even where you are. It's up to you to get those systems repaired, find out what the heck is going on and try to sort it out. By clicking, of course! Spaceplan is a title that's tough to feature in a review without giving too much away, because so much of it's about learning about your situation and developing innovative — alright, utterly outlandish — ways to resolve it all. Spaceplan is fairly brief, something you can finish in a day or so — rather than something that stays around in a browser tab somewhere until you're ready to start charging rent — and it has plenty of ingenuity and creativity (along with a couple of naughty words, which we should probably alert you to). Unlike the vast majority of incrementals in which you click to buy things which give you bonuses and which only exist conceptually, here Jake has actually implemented them in the game as the other genres do and the results are palpable and a major improvement to the gaming experience. Even your craft's console is whimsically implemented, with vital functions designated things like, 'Word Outputter', 'Planet Looker', and 'Fact Holder'.
Today is the great day! Today is YOUR great day! Do you know why? Of course you do! Because today is the day you start your epic adventure, as every epic hero should have an epic adventure. At least that's true if your name is Pound, and you're a puss. But don't worry, because even if you are not, you can still help Pound in his epic adventure!
Pound the Puss, by Orange Pylon, tells the story of Pound. Pound is a 9-years-old puss that lives with his sister and mother in a nice house at a nice place. Today Pound got to do his chores. But even the simplest task as doing chores can turn into a quest. In this game you'll point and click your way through various places, talking to many people and using many items to fulfill your goal, which is: *spoilers* (don't expect much from me here).
Escape from the Planet of the Dravids is a charming and well thought out point-and click-adventure brought to you by the talented developers at Kitfox studios. It has an awfully long name to keep typing out though so I'll just refer to it as Dravids from now on, I'm sure you'll understand. The action begins with a familiar premise when our reptilian protagonist crash lands his (or maybe her) space ship on an alien planet, leaving them with the sole task of finding their way home. To do that they'll need to send word back to, erm, wherever they flew in from - how difficult can that be?
To figure out what is inside Bart Bonte's boxes, you'll have to solve puzzles. I say boxes because there are two versions of the game: a 30 level online version and a 100 level mobile version. (The reason the mobile version has more levels is because those levels use mechanics such as tilting.) Both are free, the levels between the two versions are not all identical, and whatever is inside the browser box is different than whatever is inside the mobile box.
Although this game has been released at the end of May (and maybe you already played it) it's the fun typical of Bonte's games, so no matter what is inside, there still is plenty of levels and fun.
Acclaimed bitwrangler zillix (exposure, denudation, endeavor) emerges from the pixel mines once again for Ludum Dare's Ancient Technology game jam, and are we ever glad he did! Someone needs to get the lights on around here, and in his new anachroma that means doing it one color at a time. In the classic style of metroidvania games you'll be toodling around an increasingly sophisticated map, but your accessible range will be limited at first and increase as you discover new abilities and game mechanisms that bring on new game mechanics and freedom. Right from the start, a new mechanic helps you survive long falls — and encourages exploration — with what we like to think of as Retroactive Fall Avoidance: fall beyond a certain distance and you'll crash hard, but the game will then courteously rewind you to the last ledge you were on minus anything you may have acquired during the fall. This neatly enables you to repeat the process several more times a la Groundhog Day until you find a better approach, but we like the encouragement to explore that anachroma provides along with that charitable approach.
There's all the ingredients for a good robot heist. You have switches, lasers, guard robots, valuable loot, two endings, and robots.
Val (alias: Vertibot), a robot who can only push things vertically, has plans for the ultimate heist. A heist so big that not even the master of vertical pushing can do it alone. Val needs Harry (alias: Horibot), a robot who can only push things horizontally, in order to pull it off.
Arrow keys move, pressing x or space will switch bots (the activated bot will have a red light in the middle), r resets the level, and z rewinds time. You're close to the end of a level only to push a block too far? Pressing z undoes your mistake, so you don't have to redo the whole level!
Some of the larger levels really shrink the graphics on screen, but never to the extent that I couldn't tell what was going on.
I remember at school when we learnt physics. I really like optics because it was nice, and because our teachers gave us lasers, mirrors and lenses, and we did cool experiments, and blew up balloons, and burned a table, and got all school evacuated because of fire hazard... School was a great time. Indeed.
You have only a few in-game days to create your life and a foundation for your future family. Your career choice now will affect your descendant's aptitude for athletics, academics, and creativity later. After your character dies, the "value" of their life will be analysed and you will start the game over, with improved stats and wealth. This concept, which sets A Goody Life apart from other simulation games, is similar to the game Viktor the Nth. Interestingly, A Goody Life incorporates investing in antiques, and Intelligence and Creativity can be raised by using The Internet.
I woke up today with a strange feeling. I looked in the phone and saw it is Wednesday. I made my coffee, looked at the calendar and saw it is Tuesday, opened the radio and listened to Friday's evening news. But I started suspecting when I got the Sunday's newspaper. Nobody gives Sunday's newspaper at Thursday, or was it Monday?
So what are you escaping from this week? It's summer time, nobody wants to be at work (or cleaning out the fridge.) Lots of people are getting kids ready to go back to school, there are plenty of good excus umm I mean reasons to take a brief escape. Whatever yours is, here are a few tasty escape games served up for you. Check out the menu, we have Strawberry Café, Primera, and Ichima Game. Why choose? Indulge.
If Kairosoft ever made a version of Gilligan's Island it would look a lot like Tinker Island, the free survival crafting role-playing game from Tricky Totem with in-app purchases. When you and your intrepid crew are stranded on a tropical island you'll have to use all your skills to survive, try to get back home, and solve the mystery of just what's going on here in the process. Gather resources, build and upgrade buildings, stave off hunger, craft tools and buffing items, fend off the local wildlife, improve your party's skills and solve puzzles and logic problems, all while advancing the plot with choose-your-own-adventure format multiple-guess choices that meaningfully affect how the each game will take shape.
After ten years and seven instalments the artist formerly known as Jonbro wraps up the point-and-click 'Riddle' saga with the immensely enjoyable Riddle Transfer 2. Be warned that there are plot spoilers ahead but come on, seriously the series is ten years old. That's like me telling you Brad Pitt and Ed Norton were the same person. You should already know this stuff.
"Hey Hey they're the MONKEYS!!" OK maybe it's just me but I love these little guys. There's something inherently playful and mischievous about them that makes me smile. Seeing that PencilKids had made yet another installment had me immediately...um postponing some work I need to be doing and diving into the hijinks.
So often a journey begins with a story. A few simple words can carry you on an adventure as great as any begun with a single step. This fact is the starting point of Esklavos' new game The Soul Stone Escape. In his characteristic style, the artwork flows with the somewhat dreamlike quality of the story. There may be ogres and snakes and pits but there is never a sense of danger, only of wonder. This game, and the story it contains embraces the idea of magic as we knew it in childhood.
None of that should imply that there are not puzzles to solve or clues to be found. There are several scenes and to advance from one to another requires completing certain puzzles and collecting particular items. In the past, many Esklavos games have featured a sort of map which opened various areas to the player. There is no map in Soul Stone. In fact there are fewer scenes (four) than you may be accustomed to seeing but each one is rich in content. Also by taking away the ability to jump from one location to another the space has a more linear quality, everything feels more connected.
This game falls squarely in the point and click genre. Simple to navigate and control with everything right there on the screen. There's really nothing to get in the way of just enjoying playing.
We're in the second half of July, and it's just the first one this year. But it's easy to forgive, because Escape 26 is almost as huge as Robamimi's monumental Gargoyles, and I think the most difficult one in 2016. We have to gather all of our mental strength to get through the puzzles. To tell the truth, I haven't managed to solve all the riddles by myself, but I'm a stupidly unpatient person, and You probably will be able to get out the room(s).
Created for the International Love Ultimatum, Caught by a Lure is an unconventional examination of a condition most of us have experienced. With only a month to work, MakioKuta and Racheal created a short visual novel centered on the theme of romance. The approach they took is somewhat non-traditional. It isn't of the 'fairy-tale' variety many of us think of when imagining that subject. In fact rather than focusing on the joy of romance, the story asks an essential question:
Do you love me or the idea of loving me?
They told us that in the future we'd be managing entire factories at home, and they were right! Sort of. Factory Idle is an in-browser resource management simulation incremental game from Inditel Meedia that's reminiscent of the 'Where did my whole evening go?' smash hit Factorio. Buy and place manufacturing equipment, lay conveyor strips to establish resource flows, research new technologies, upgrade your units, and try to come out from it all with a profit! Unlike most games of the genre space is at a premium here, so while you can buy new empty factory lots nearby and even completely separate zones there's a lot more emphasis on getting the most efficient use of the workspace you have available. Factory Idle splits each second into in-game 'ticks' where resources are processed, and microtransactions — or more frequently, research upgrades — get you more 'ticks' per second. Factory Idle provides three different slots for local savegames and will keep track of when it's been offline, rewarding you with 'bonus ticks' to fast forward with when you come back, up to a certain limit. Click away from the game window and it will continue to run cheerfully just as well in the background, not bothering to update the graphical view and thus making things easier on your computer's processor.
The new Tesshi-e game is a remake of The Escape Hotel 3 released in summer 2011.
This remake is very close to the original version. Most of the puzzles are the same. But this version is more polished and complicated. So if you did not play the original one or if you do not remember well the puzzles, this version is for you!
Tesshi-e is back in a locked room again! In The Happy Escape 11, you are locked up in a music room, with nothing but music instruments and clever puzzles inside. Can you open the mouth of Mr. Hippo? Can you solve the mystery of Mr. Birdie? Can you escape from the room with a happy coin in your hand? It's all up to you to find out.
This game is available in English and Japanese, and you can change the language mid-game by clicking the button right below the save button. The cursor will not change when you are hovering over things you can interact with, but Tesshi-e is not fond of pixel-hunting anyways, so that should not be a great issue.
And there is enough talk for me. Time for a great escape!
Ever since their terrific Forever Lost trilogy of point-and-click adventures, I've been trying to keep an eye on Glitch Games. Still, their latest adventure A Short Tale, released in February, somehow slipped under my radar. Based on the title, I assumed at first that this was because it was merely a bite-sized snack to tide us over. But no! It's a full length-adventure -- not as long as the Forever Lost games, perhaps, but you definitely won't be finishing it on your lunch break, either.
Events rarely unfold as you'd hope when you're stuck in a swamp, and that isn't about to change in Carmel Games' Vortex Point 7 - Waddington Swamp. If you live in the UK it probably won't have escaped your attention that Waddington's is a British game institution which has published, amongst other things, Cluedo, Risk and Monopoly. Perhaps the makers were hoping some of that gaming-magic would rub off by association.
Hey folks. This is a hard post to write, but unfortunately, after thirteen years, JayisGames will no longer be updating. The site will remain, as will all the games and your ability to comment on them, but there will be no new games or reviews posted going forward. Obviously nobody is happy about this, myself included. JayisGames has been a huge part of my life for nearly ten years, and since he bought the site several years ago, Jeff has invested a tremendous amount into it. Unfortunately, we can no longer continue operating due to a variety of factors, though perhaps one day we would like to come back. Who knows?
Subject 26 is a quiet and strange man who lives in his own little world. This doesn't stop him, however, from trying to leave ours. Trapped in what appears to be a dilapidated abandoned insane asylum, Subject 16 has found a way to get past the locked doors and secret alarms and that is by turning into a butterfly. ...I did say asylum, didn't I? MSiddeek's platform game, made for a Lumdumdare, is a shorter game with a hidden story that you can find pieces off as you search the building for freedom. As a man you can only move left and right, with the arrow keys or [A] and [D]. Interact with objects by using the [E] whenever it prompts you too. Looking into mirrors lets you become a beautiful butterfly that can then travel the entire screen with the [WASD] or arrow keys. While small you can slip through vents and even find other butterflies to help. Hitting the red alarms will turn you back into a man, but the friendly butterflies will still follow you. Just be careful of the bug zappers.
The two neighboring kingdoms are on the brink of war and one little frog has found himself stuck in the middle of all of it. However, Kerohiro isn't alone in this battle and with the help of his friends he might be able to save both kingdoms from starting a pointless fight. Kerhiro is ready with his sword held high, but his banner higher. Kerohiro the Flag Bearer by LekChan is a RPG mobile game with a very different fighting style. Your heroes are lined up in a row being led by your direction, which is one by swiping up, down, left, or right. This "snake" of heroes will attack the enemies lines which are also going around the board. Be careful though as enemies will fight back and can be a little unpredictable as they charge around. Every kill you have a chance to get gold or health as well as building up your morale. Higher morale means more damage and when your morale bar is full the leader of your troops will do a special attack. Finish off all enemy units and advance to your next quest. With plenty of upgrades, magic items, enemies, all with different fighting styles, and new heroes to find and unlock Kerohiro the Flag Bearer is one grand adventure.
From the maker of Two Pipes 3 comes a new puzzle game to rack your brain. MazeEye by ReFall is a mouse only game that has you sending a lone eye around the board in hopes of gaining the key and making it to the exit. Your little eye creature can only go in straight lines as it shoots out an eyelash to connect on the first thing in its way and pulls itself to it at a blinding speed. There is always a key to devour first that unlocks the exit and then you must find a way to have your key hungry beast fall into the newly open hole. With blocks that vanish and reappear every movement and color balls to eat to remove more blocks in your way this sliding puzzle game is on another level than others in the genre. There are even levels where you much touch the blocks with a number on them to add three of them up to the right sum to unlock the gates. But don't worry math haters, even those with the most basic understanding of addition won't struggle with the problems. No, the only thing here that will have your eyes spinning in their socket is the puzzle of how to get around the levels themselves.
Gooooooooooooood morning, you bright, beautiful, bushy-tailed person, you! A new day has dawned on the internets. The kilobytes are chirping. The servers are singing. And the online comments are... well, the less said about those the better. Except here, of course! This week! no1game's little green men are off on vacation, but what we get is still pretty strange. Primera gives you a widdle bed to rest your widdle head. And Esklavos wants you to save the world from a global flooding, but you'll need to do some finagling to pull it off.
Your editors thought it would be a simple fluff piece when they assigned you to cover the purportedly "natural" death of a reclusive genius, enough that they sent you to his remote, lonely Kansas home even though you're sporting a broken arm. They're just looking for the gossip, convinced they can spin some sort of sordid affair with the deceased and his pretty young assistant, but you're convinced there's something more going on. Problem is, you're right. And not everyone appreciates your detective work. In Robot Invader's indie hybrid action/point-and-click adventure Dead Secret, you'll explore the scene of the crime, searching through the sprawling, isolated house for clues and learning more about the research that went on there. But... you're not alone. There's a killer after you, a relentless figure in a robe and mask, and you'll have to evade them even as you search the house for its secrets. With an eerie, surreal atmosphere, tense gameplay packed with cryptic puzzles and chases, and a mystery to solve, Dead Secret is a supremely creepy and enjoyable experience, despite some rigidly scripted sequences and predictability.
Celebrating a job well-done is usually a good thing to do. Drinking enough to keep you from hearing the company taking off and leaving you on a lone planet, not so good of a thing. Thankfully one of the partiers was able to write up plans for your own rocket, and another one can build it, but they need the special ore you were there to mine in the first place. So back into the dark mines with you to collect enough to make it back home. Underground Hangovers, a free indie Metroidvania-style platform game by Deconstructeam made in just a few days for Ludum Dare, is all about getting that sweet ore. Moving with the [WASD] and the [arrow] keys, you can explore the cave and find more of the special minerals, mined by tapping your down key. But you can only get so far with just your human abilities. Thankfully, you have the dual hook which you place with the [spacebar] and then throw with the same key to where you want to go to make a bridge. Your miner can walk a tightrope like no other and with this ability you'll be sure to find more pockets of Driliv ore to complete your spaceship, or spend on more goodies to help you along your way.
The once beautiful forest has lost its light. Darkness has gathered and soon all will be lost. But one little glowing light has the power to push back the darkness and rekindle the once warm glow the forest had. Light the Dark by Kyu is a free indie platform game where you must light all the beacons and make it to the ending before your light goes out. The woods are filled with obstacles and dark red creators wanting to stop you from saving your world. Using the [arrow] keys to run and jump is your only power to make it through this dark world. If you get hit by an enemy you lose more of your precious light that is always draining away. To help you, spread across the map are glowing squares that will add a few more seconds before you go out. Lighting the diamond beacons by touching it will grant you much more time, but there is never enough to stop and catch your breath. Some levels will require planning to hit all the beacons, but you have to think quick if you want to save your home world.
The Prince of the land is looking for a bride. But not just any bride. A bride who will be wearing the legendary wedding dress last seen in the deepest darkest dungeon. Clearly he's giving such a quest to find one kick-butt wife, and Umbrella is ready to leave her wicked stepmoth... er, I mean, Aunty, and prove that she is that crazy of a woman in room6's free puzzle platformer for iOS and Android, Tottoko Dungeon. The only problem is Umbrella is so gungho there isn't any stopping her! Charging forward our heroine will bounce off walls, snatch up treasures, and try to cut through any baddie that has the misfortune of standing in the way of her rampage. The problem is the dungeons are a big place and not very linear, and while Umbrella can always make it to the exit on her own, there are things she needs that are not on her path, or things she should avoid that are in her way, and that's where you come in. You are only given only two options for actions to use with Umbrella, and though you'll gain lots of abilities you'll need to decide what two will lead you to more gold and more treasure in your pockets. Collect all the treasures to unlock a hidden level, find weapons and outfits for her to use and keep her alive so she can keep going on her crazy wild adventure.
In Peter Achberger's physics puzzler Icesters Trouble these ice cubes jut want a normal life, sitting on the cold frozen ground and preferably not melting. While they are not the only inhabitants in their chilly world, to us they are the only ones that should matter. Similar to great games like Red Remover, you need to remove the right blocks by clicking on them to have the ice land safely on the ground and not flying, rolling, or shaking off into the endless abyss that is the rest of the screen. While all removable blocks start out purple, new colors with different attributes start taking their place in later levels. Explosion blocks, orange blocks that shoot off like a rocket, and green blocks that shake like a toddler after an espresso shot, are going to do their best to take the ice with them when they go. But it's not as simple as that as pretty soon anthropomorphic boxes join the fight. When one is removed the remaining swap colors and bring chaos into your careful plan to reunite ice with ice.
It might be a little hypocritical of me to tell you to "rise and shine" today, since I'm writing this while half awake and it took me six tries to spell "hypocritical", but, well, do as I say and not as I do. RISE AND SHINE! You're alive, and it's another beautiful day on this spinning rock, alive with the potential... to play escape games! This week! Esklavos might be able to pull a bunny out of a hat, but a magician probably can't cure the common cold. And a double dose of Vitamin Hana sends you both to the world's smallest butterfly garden, and then to a tiny deserted island for complaining about it.
Everyone knows that the very best get-togethers are always decorated liberally with iconography made up to look like a royal version of your host, so Funkyland's escape game Alice House 2 No.09: Alice's Dinner Party shouldn't come as much surprise. To leave this royal banquet, you'll need to find five items bearing the image of Queen Alice, and as usual, some of these are hidden behind puzzles in a crafty manner. Just click around to explore and interact, and keep an eye out for the items and clues you'll need to crack the puzzles in your way. Though not as chaotic as the "real" Wonderland, Funkyland's Alice House games are all still pleasantly weird while rarely veering into illogical territory, making Alice's Dinner Party an appealing appetizer of a game that'll whet your appetite without filling you up. Now if you'll excuse me, I have to go order a bunch of decorations and flatware with my face on them for Thanksgiving.
[Note: Please be aware that this game deals with subject matter some may find upsetting.]
A Normal Lost Phone might possibly be the most immediately suspicious thing to call a phone, but here it's the title of this intriguing interactive narrative, created by the team calling themselves Accidental Queens for Global Game Jam 2016 in France, where you must try to figure out what happened to the phone's owner, a young man named Sam. You interact with the phone as you would any smart device, by clicking on icons and dragging the screen to scroll, and you'll need to search through old messages, calendar events, and more to find out the truth, as well as how to unlock certain functions. A Normal Lost Phone is largely a simple, personal narrative that will connect more with some than others, but one told in a creative way.
In GrandMA Studios' hidden-object adventure Whispered Secrets: Everburning Candle, asylums continue to prove that they are a lightning rod for supernatural activity and shady dealings in pop culture. The one in your town has just gone up in flames that can't be quenched by water, which is a pretty good indication that you're dealing with something weird even before the giant fist of flames starts smacking the firemen around. It's up to you to figure out the source of this supernatural, fiery fury before the blaze reaches the town, and what do you want to bet there's some sort of shadowy secret behind the asylum? With an interactive quick-travel map, Dark and Distressing Secrets(tm), optional match-3 minigames if you prefer instead of hidden-object scenes, and a serious amount of eye candy, Whispered Secrets: Burning Candle is a creepy but lovely casual adventure that might be a bit predictable, but still makes for an engrossing game.
Some escape games feature elaborate stories, or at least a clearly identified reason as to why you're trapped. And then there's Lu-taru's Tsure Game 6.3, which plops you down in front of some sort of freestanding vanity without so much as a "hi, how are ya," folds its arms, and stares at you expectantly. Though it does seem like the faucet is leaking, so maybe you should do something about that? There's no changing cursor, so click on everything to find out what's interactive and what isn't, especially since you never know where an additional hotspot might be hidden to help you advance. The Japanese-only text isn't necessary to solve the game, though combined with the lack of a changing cursor to find what you may be missing to click on, some players may find the lack of helpful feedback frustrating. If you take your time and think things through, however, Tsure Game 6.3 has some clever puzzles up its sleeve, though... you probably still won't be qualified for any real home repair when you're done.
The end to the mysteries of Zombie Society is finally here. With the last adventure being filled with a crazy theory from a mad man- er zombie, a list of suspicious names, and Detective Margh struggling to decide who to trust, we are all excited for this grand finale. Franceso Del'anna Muja's interactive comic Zombie Society - Death After Death 3/3 comes to a close, but there are still choices to be made that will change the ending and write a slightly different story just for you. It is really recommended you play the first two parts (found here and here respectively) for even if you don't have an ID account to save your actions from one game to the next, you can have the clues and the people fresh in your mind. While it does have a few moments of some pretty heavy stuff it still has its cheesy humor and lighthearted approach to the zombie world that will have you quietly chuckling to yourself. The episodes aren't very long so anyone can still try out this humorous yet peculiar story.
Able Black hates his Mother, but this puzzle-based, narrative-driven experience for iOS by Scott Leach isn't your average tale of teenage rebellion. Able's an android, but currently he's languishing away in the dark loneliness of Ark 19, an underground habitat created to save humanity from destruction. To avoid being shut down like so many that came before him, Able must take and pass the Citizenship Exam... but what is humanity, anyway? Why is one thing considered alive, and another isn't? Told through a series of chapters interspersed with puzzles, Able Black is a short but thoughtful story with an elegant presentation and an engrossing mood.
[Note: Please be aware that this game contains reference to subject matter some players may find upsetting.]
If you live in the West, you might only know February 14th as the traditional consumerist expression of affection. But in some Asian countries like Japan and South Korea, White Day, a month later, is just as big a deal, and in a lot of cases, it's about boys giving gifts to the girls they like. Lee Hui-min just wants to sneak into the school after hours to leave some candy for the girl he's crushing on, So-yeong, but finds himself trapped inside instead. After witnessing something horrible, it quickly becomes apparent that he can't be found by the janitor patrolling the halls, and he'll have to find a way out himself... but the school isn't as empty as he thinks. Originally released in 2001, this horror adventure has now been remade and re-released by ROIGAMES for Android and iOS, featuring revamped visuals, more spooks, improved content and more. Though some issues still need to be patched out, it's a remarkably well done remake whose demo you'll want to check out... though maybe not in the dark.
The Tantalus Theater Troupe aren't your ordinary actors... on the eve of a great celebration, they plan to use their performance at the castle to kidnap Princess Garnet. It just turns out, the Princess wants to be kidnapped, and that sounds just fine to brassy, self-confident Zidane, who's smitten at first sight. But this isn't an ordinary fairytale about a princess who's bored with royalty and wants to see the world... Princess Garnet is out to save it, even if it means defying the woman her mother, Queen Brahe, has become. Classic RPG adventuring from Square-Enix makes a return in Final Fantasy IX, available both for iOS and Android, and Windows through Steam to boot. With a very "old school" design compared to its grittier predecessors, Final Fantasy IX weaves storybook visuals and powerful themes of identity and self-worth for a captivating experience that makes the leap to modern devices with surprising grace.
Keybol's Another Pretentious Game is a minimalistic puzzle game that, depending on how you choose to interpret it, might either be about the way people hurt each other and themselves when they dance around what they really want to say and how they really feel... or a gentle jab at similarly artsy games. Much like Pretentious Game, play and objectives are simple. In this case, you're clicking and dragging to draw a short, wavy line on screen that, when released, will undulate along in a path that touches both large coloured circles onscreen. Once you release the line, it can't be altered, so it's about figuring how to draw it so that its wrigglings get it where you want it to be, without touching any of the grey circles in the way. It can be a little hard to get the hang of at first, if only because figuring out how long or short of a line you need in order for it to keep its shape or move the way you want it to takes practice. But despite that, the way the gameplay illustrates a couple dancing around obstacles and each other is nicely evocative... though how you react to the ending and whether you feel it fitting is entirely up to you.
Pine Studio's Firefighter Escape, also free for iOS and Android, is sadly not a game in which one must escape some sort of murderous, fire-axe-wielding fireman, but rather about helping a fireman find a way out of a fire department building that is currently on fire. Having your place of work go up in flames is probably not a good look for firemen as far as public perception goes... just sayin'. To play, just click to interact and move around the area. The fist in your inventory at the bottom of the screen represents trying force on things, while many items can actually be combined with one another, so experiment! The cursor will change if it passes over something you can click on, and the white text at the top of the screen as you mouse over things will tell you what you're looking at or about to do. As with a lot of Pine Studio titles, Firefighter Escape looks and plays pretty darn good, though is hampered by a tendency to make items you need teeny-tiny or otherwise hard to see, or having some unintuitive logic surrounding their uses. Still, it's a fun few minutes while they last, even if it looks like firefolk could probably do their jobs better without complex puzzle locks on all their equipment.