Ah, the joys of minimalism. Who needs flashy graphics and sounds, anyway? When a game's as unembellished as Blue Box by Hamster On Coke Games, it becomes downright zen, and the soothing puzzle challenge becomes as meditative as it is fun. This game (which is still in an early build and will likely soon expand, by the way) has you playing as a little blue square, bouncing rhythmically and energetically across a white expanse adorned with blocks you have to eliminate. Use the [arrow] or [A] and [D] keys to move left and right. One bounce on a block shrinks it and the second bounce makes it grow, so you have to plot out your course carefully so you don't wind up stranded out on a limb, having bounced away your only path back to safety. Later levels involve launch-pads that shoot you up to higher levels, teleporters, and other modifiers that keep everything fresh for all twenty-three levels of smooth puzzling fun.
Blue Box is good for what it is, and we mean that in the best possible way. It doesn't stretch its boundaries or push puzzle gaming into bold new territory, it's just really good at what it does. The music is a glorious piece of ambient easy listening, and the game is pleasingly hands-off. It doesn't bury you in extensive tutorials or explain every new block type, allowing you to discover, plot and plan at your own pace. A big part of the fun is finding some new block type and trying to wrap your brain around the new possibilities it grants you. The promise of future sequels or updates makes us forgive the game's brevity. Blue Box may be a demo for things to come, but if the demo's this fun then later products should be downright addictive. Could a mobile version be on the way? Maybe? Please? Well, until we get more, we'll be sure to keep bouncing our little Blue Box through each level of puzzling fun, and a bigger, more fleshed out version is something the developer is toying with, so make sure you let them know what you think!