It's always nice to see a game that emulates real life, and you're a fibber if you say that Bullet Proof's top-down action game SpellStorm doesn't almost exactly recreate what the majority of us would do with magical powers. You know, the non-Hermiones in the crowd? We'd totally be all over the whole "raining extensive destruction and property damage all over the land" thing... but at least the star of this game has an excuse, of sorts, and isn't just shooting magical frost blasts from his hands for the sheer crazy joy of it. Using the [WASD] or [arrow] keys to move and the mouse to aim and shoot (and [P] to pause your game!), blast your way up from the bottom of the tower and lay waste to all the enemies you encounter, earning experience points to level up and gold to spend on upgrades and new abilities at the end of each level. Slaying all the monsters in a room will open the exit up, and don't dawdle, since taking too long will initiate a countdown that will eventually spawn an invincible beast that will pursue you until you leave the room. As in life, you probably don't want to let too many things chew on your face, since you have a finite amount of lives at your disposal... once they run out, you'll have to start the entire stage over again from the beginning.
At its core, SpellStorm is an extremely simple game, but packages the familiar concept in an extremely polished fashion. Despite the puzzling absence of an in-game soundtrack beyond sound effects and ambient noise, it's a fantastic looking game with a ton of enemies and intimidating bosses, not to mention random spell scroll power-ups and blasts, that makes it feel like it would have been a perfect fit for any arcade. At the same time, though, its simplified gameplay and lack of more in-depth customisation options means it doesn't have quite the manic appeal of, say, Larva Mortus, though it certainly doesn't lack in design. SpellStorm is a fun, frantic, and challenging break of a game that will appeal to fans of classic action games looking to fill their free time with as much monster-shattering action as they can handle, and then some.