I guess I'm a fuddy-duddy at heart, because that are certain things I just turn my nose up at. Cutesy-poo themed restaurant menu item names. Novelty dog breeds. ... body humour. So it's weird, then, that I liked puzzle platformer Twizz'ed Firefarta from Gameshot so much, even though it is about a man who cannot jump and thus must use the tremendous power of his farts to propel himself over hazards. And, provided that statement didn't make you roll your eyes so hard you can't see the screen any longer, you just might like it too. Use [WASD] or the [arrow] keys to move, and try to find the exit in each stage. When you have it, you can hold [spacebar] to release a mighty wind you can use to fly a little, though if you use it all you have to wait for your meter to recharge. Of course, while eating certain foods can increase your meter, too much gas is a bad thing too. (Hi Mom, hi Dad! Look at me, I'm a professional games journalist!)
So, yes. Twizz'ed Firefarta is a little goofy and immature if you're not into fart jokes, and chances are if you aren't, the mere description of the game's premise is enough to make you ignore it. Which is a shame, because as weird as it is, it's also fun and clever in its own way, if possessed of a difficulty curve that takes a long time to amount to more than a difficulty walk-in-the-park. If you wait, consumable cans just regenerate over and over, letting you build up your meter and removing a lot of the challenge from some levels. It's not just the colourful visual style or funky toe-tapping soundtrack, though those help, but it manages to keep its platforming challenging without being punishing with new (fart-related) elements as you play, though some levels feel both simplistic and drug out. As much as I may tease on its concept, humour is, of course, subjective, and taken purely on its own merits, Twizz'ed Firefarta is a simple yet (mildly grossly) endearing little puzzle platformer that's perfect for a coffee break.
Best fart themed game ever.
Did I just type that?
Oh, hey, they cribbed off of the classic Genesis/SNES game, Boogerman! (Which had limited Flatulance-powered flight, toilets used as warp tunnels, and a projectile and grapple system based on...well, you see the name. :-) )
hilarious and quirky fun!
I collected 440 stars. Is that all of them? There should really be a mark on stages where you've gotten all the stars.
Somewhat interesting look, try
Yeah, screw anything from leel 17 onwards. 1 fart to cross sand you can't even stand within 1 pixel of? What kind of bullshit is that?
At around level 20, the levels stop being puzzles and start being excercises in perfect timing. Overall it looks and plays pretty good, and I love the way you are reprimanded for dying, but after 7 or 8 attempts at level 20-something, it's just not worth it anymore. I wouldn't quite phrase it in the same way as the person with the difficult name directly preceding me, but yeah, that's kinda how it feels.
As a general rule, if something seems like an exercise in perfect timing, you're probably using the wrong strategy. For instance, regarding the hot sand:
Just hold SPACE as you're crossing it. The gas will always recharge and kick in just in time to save you.
Here's a cheaty-trick:
Collect a can (of beans?) for extra gas, then wait ten seconds for it to appear again and get even more. You can use this to fill up on gas in places where the game (I imagine) only expects you to get a small charge.
Can anyone offer a tip on the next to impossible "double jump" over the 1st wall in level 30?
Lvl 30 tip:
Just tap space slightly while standing over the bottom torch. Aim towards the higher torch and tap space again when you are on it. The two boosts will be enough to get you over the wall and onwards to SUPER GARLIC MODE!!!!!!!
I could definitely do without the "No Jumping" death. Totally dumb.
And Level 19? How do you push the button and not get reamed by the cactus?
Have you tried not pushing the button?