Today marks the day that the Spring quarter is officially over for me. This evening our group, for Andy Phelps' 3D Graphics Programming class, presented the game we've been working on all quarter: BattleLaX, a battle lacrosse game for the Windows platform, coded in C++ using Microsoft's DirectX (V9.0b) advanced graphics API. Our game kicked virtual butt, literally. With thanks to my team mates (Andy Lorino, Nate Rode, Delvin Mason, Mike Locke, and Pat Bellanca) our game shined like no other. It was truly amazing what we had accomplished in just 10 shorts weeks. The image above is from the menu system I created for it which even shows a small in-game screen shot. Andy Phelps has suggested we work over the summer to put the game into shape for an entry in August to the Independent Games Festival competition, part of the Games Developer Conference held each year. Good work team.
Update: If anyone is interested in this game, one of our team members, Nate Rode, has set up a website where you can download the game. Click.