JiG is on Patreon and Needs You! Click here for more information


  • Review

  • Download Games

Caught by a Lure


  • Currently 3.5/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 3.5/5 (33 votes)
Comments (3) | Views (7,980)

Caught by a LureCreated for the International Love Ultimatum, Caught by a Lure is an unconventional examination of a condition most of us have experienced. With only a month to work, MakioKuta and Racheal created a short visual novel centered on the theme of romance. The approach they took is somewhat non-traditional. It isn't of the 'fairy-tale' variety many of us think of when imagining that subject. In fact rather than focusing on the joy of romance, the story asks an essential question:
Do you love me or the idea of loving me?

This is text based, essentially a story whose outcome is determined by the choices made by the player. That means, of course that there are multiple endings. Four according to the developers although I confess I've only seen three. The story itself is intriguing and well developed despite being a bit rushed in spots due to the time constraints of its creation. There is a science fiction slant but not enough to put off someone who doesn't care for the genre. It does create chances for the story to go in directions a 'real life' tale ouldn't.

Those same time constraints may have affected the artwork, which I would have like to have seen made a bit sharper and more detailed. One character in particular seems to be drawn in a way that clashes with the written description and I found that to be just a little distracting. The story can be navigated smoothly with only mouse clicks although there is keyboard access for those who prefer it. The game menu is easy to access, as is the Save Game feature. It is a download rather than an online game but I found that it worked quickly and well. I was playing in moments. There's a bit of humor here and there to lighten the mood but that doesn't appear to be the writers' goal. It would seem that they want us to think. Why do we love? What will we do for love? Possibly even what will love do to us? Captivating questions, and each one raises others.

For so short a work of fiction, this catches the imagination, maybe not at first glance but long before the end. Which choices will you make?

WindowsWindows:
Get the full version

Mac OS XMac OS X:
Get the full version

3 Comments

Hello! This is MakioKuta, one of the developers of the game. I am curious which character you felt didn't match the text descriptions well? In terms of the art, the only aspects that were rushed were the backgrounds and that I didn't nitpick the anatomy as much as I'd have liked to in some spots.

The characters were designed before the words, and I both illustrated and wrote the story. Thus, my curiosity! Who didn't match their words?

Thank you for playing our game and taking the time to review it! I am glad you found the questions that it raises interesting.

Reply

Thanks for answering my curiosity. :)

If you're stuck on an ending, here's a quick guide to explain how the endings work if you're interested.

Each selection on the final choice (take the job / set her free) has two variations, which makes for the four endings. That should help narrow down things a bit.

The variation you get is determined by the mermaid's affection for you depending on the other choices throughout the game. Though given her nature, it may not always be clear which response is from low VS high affection.

Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Monkey GO Happy Escape the Castle> Bindie The monkeys are back! In the latest instalment of PencilKids'' popular primate series, your little furry friends have gone walkabouts in the dungeon of a castle. This particular dungeon is infested with more goblins, ghouls and gargoyles than you can...  ...
Kentucky Route Zero: Act II> Rebecca Spoilers ahead! Kentucky Route Zero is an episodic point-and-click game in five acts. Before you dig deep into Act II, please do consider enjoying Act I first....  ...
2,122 Views
3 Comments
Frog Fable> Arceus You thought it would be a simple errand. Just run along and get some milk for the King of the Village's Friday pancakes, right? The trouble for protagonist Zbylut (pronunciation unknown) begins when guards block the entrance to the town....  ...
Greetings From Potato Island> Arceus Tell me--do you believe? Believe in what, I hear you asking. Santa? The Easter Bunny? The Tooth Fairy? All good guesses indeed, but the answer Carmel Games' Escape from Potato Island was looking for was actually potatoes! Eye couldn't believe...  ...
Mystery of the Ancients: The Sealed and Forgotten Collector's Edition

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Game of the week

Spellarium

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives