Etienne Bedard puts the elements under your powers in his match-3, defense hybrid game, Tales of Terratos. Sure, you're no Captain Planet, but with fire, water, air and earth at your magical beck and call, you're sure to defeat the league of evil, elemental creatures pouring out of the pestiferous portal.
Each of the 25 levels involves matching tiles that correspond to either a particular element or ability. Earning enough of an element allows you to either cast a helpful spell, like healing, or summon an elemental. Elementals can be placed on one of five rows. Once created, elementals travel toward the enemy's side unless they run into an enemy. And then fighting ensues! Victory is achieved once your opponent's barrier is destroyed, allowing you to move onto the next level. Between battles, you can spend the arcane points you earn on upgrading your spells and elementals.
Bedard has created a match-3 hybrid that has a good balance of playing the match grid and paying attention to the action portion of the screen. It's not enough to just charge up the elements and cast spells willy-nilly; you have to pay attention to the field so you know where your elementals are needed. On the down side, the game needs a higher difficulty curve to be more of a challenge. If you're a match-3 expert and able to upgrade your spells quickly, the levels can become decreasingly frantic as your elementals are able to make easy work of the enemies. Despite this, Tales of Terratos is a game with quirky, cute graphics (courtesy of Etienne Jean) that will occupy your brain, eyes and hands with fun back-and-forth action.