The escape game scene may be crowded nowadays, but there's always room for more. New developer SARAMEYA has entered the scene with Lodger, a curious white and black room the likes of which no ordinary house would contain. If the strangely patterned door, the pipes sticking out of the opposite wall, and the row of unusual paintings don't set the mood, the three eccentric characters waiting behind the three shutters certainly do. As delightful as your company may be, you'd really like to leave the room, so get your thinking cap on and keep an eye out for clues that could lead, directly or indirectly, to your egress.
SARAMEYA's particular brand of surrealism should instantly call Mateusz Skutnik's work to mind, and in the best way. Although the decor is odd, and the characters are odder, the logic is anything but odd; all the puzzles have the perfect blend of sense and obscurity to provide a challenge that's neither mind-numbingly easy nor hair-pullingly hard, neither blink-and-you'll-miss-it short nor leave-it-open-all-week long. Clues are used and reused, the cursor changes when appropriate, and the inventory interface is intuitive (click an item to select it for use, click the pink bar to examine an item up close). There's not even a language barrier; the developer may be Japanese, but everything in-game is in perfectly readable English. To sum up, Lodger is a delightful and relaxing ride, and a good candidate for filling up a half-hour break, and we hope SARAMEYA comes up with more escape games of this quality.