Even monkeys heed the call to adventure every now and then, especially when an evil king steals their favorite toys, making them go very sad. The only way to stop the endless flow of tears is by embarking on a Monkey GO Happy Adventure to get the toys back. Following the changing cursor, click on the screen to interact with objects and characters as you explore the kingdom. After you find helpful items, drag them from your inventory onto necessary spots to solve puzzles, working your way into the castle and freeing the monkeys' playthings from the regent's well-guarded vault.
This latest installment of Pencil Kids' whimsical point-and-click puzzle series doesn't depart much from the formula but there are a couple notable differences. Rather than a series of individual scenes or a need limit the number of clicks, your goal is to complete the singular quest to find the toys as quickly as possible. A high score isn't the only reason you want to be fast: the sooner you rescue the toys, the quicker you'll turn weeping to joyful leaping. As long as you don't get squeamish over stinky spider poo, all this is a simple thing with rather straight-forward tasks and only two codes to hinder your progress. Fame, glory and a fortune? Maybe. Happy monkeys? Definitely.
Walkthrough Guide
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Happy GO Monkey Adventure Walkthrough
Scene 1: Village Center
Pick up the 3 coins that are in plain sight:
bottom left corner of the barn (1/20)
between barn and butcher (2/20)
on the "shop" roof (3/20)
Move the bush in the bottom right corner of the screen:
pick up the fourth coin (4/20)
Enter the "butcher's"...
Grab the SMALL FLY that's buzzing around the sack in the corner.
Click on the butcher to find out price of the ham leg; come back when you have 10 coins to buy it.
Exit the butcher's shop.
Enter the "SHOP"...
Pick up the EMPTY JAR in the corner.
Learn from the shopkeeper that you need 10 coins to buy carrots.
Go forward to scene 2.
Scene 2: Well at the Crossroads
Pick up the 4 coins that are in plain sight:
on the ground between the mini-monkey and your monkey (5/20)
at the bottom of the signpost (6/20)
perched on the "forest" directional sign (7/20)
on the grass at the edge of the well (8/20)
Click on the dog and read the sign on the well: put something in it to make it bigger.
Go left to scene 3.
Scene 3: Spider Cave
Pick up the 3 coins that are in plain sight:
on rock, left edge of the screen (9/20)
just above the pink stone (10/20)
at bottom of the "smell spider poo" sign (11/20)
Click on spider to see it wants something, but currently nothing in your inventory works.
Go right two times to reach scene 4.
Scene 4: Gingerbread House
Pick up 2 coins in plain sight:
on the grass below the berry bush (12/20)
on the ground below the gingerbread house (13/20)
Move aside the bush on the left to reveal...
another coin; pick it up (14/20)
Pick the WEIRD BERRIES from the bush.
Try to grab the gingerbread man from the house, but it won't let you near it.
Go left then forward to scene 5.
Scene 5: Castle Gate
Get the 3 coins that are in plain sight:
on the pathway, bottom left corner of the screen (15/20)
by the guard's coffee mug (16/20)
on the grass between the mini monkey on the right and your monkey (17/20)
Make a note of how that guard drinks from his mug, that the castle gate has a red keyhole and of the markings on the flags along the castle's wall.
Go right to scene 6.
Scene 6: Ant Hill
Get 2 coins from plain sight:
on the grass in the bottom left corner of the scene (18/20)
at the bottom of the ant hill (19/20)
Move aside the bush on the right...
get the last coin (20/20)
Pick up the STICK.
Click the large ant to see it wants a gingerbreadman cookie.
Return to scene 1 by going left twice and then down.
Return to the Village Center: Shopping
Enter the butcher's...
Buy the HAM LEG by dragging your coins to the butcher.
Exit the butcher and enter the other shop...
Buy the CARROTS by dragging the rest of your coins to the shopkeeper.
Leave the shops and go forward to the Growing Well.
Return to the Well: Doggie Bye Bye and Fly
Give the HAM LEG to the dog.
Open the well and put the SMALL FLY (from inside the butcher's shop) inside it. Now you have a GIANT FLY.
Go left to the spider cave.
Return to the Spider Cave: Padlock Key and Poo
Use the STICK (found by the ant hill) to lift up the pink stone...
Get the PADLOCK KEY
Give the GIANT FLY to the spider....
Use the EMPTY JAR to collect some SMELLY POO.
Go back to the village.
Village Center, Again: Inside the Barn
Use the PADLOCK KEY (from under the stone by the spider cave) to open the barn. Click the door to open it then go inside...
Give the CARROTS to the horse.
Take the PITCHFORK.
Gingerbread House Redux: Gingerbread Man
From the village center, go forward then right to return to the gingerbread house's forest.
Use the PITCHFORK (from the horse in the barn) to grab the GINGERBREAD man
Go right, forward and then right again to return to the ant hill.
Return to the Ant Hill: Gingerbread Gift
Give the GINGERBREAD to the ant.
Get the RED KEY.
Go left to the front of the castle.
Entering the Castle Gates
Put the WEIRD BERRIES in the guard's mug. He'll drink them and fall asleep.
Next, use the RED KEY to unlock the castle. Click the door to open it and go inside.
You're Getting Closer: Inside the Castle
Use the JAR WITH SMELLY POO to scare away the guards.
Pick up the STRANGE DIAL in the corner below the torch on the left.
Click on the treasure chest on the right...
Enter the correct code to unlock this chest.
SOLUTION:
The answer is hanging on the flags outside the castle...
Screenshot: Treasure Chest Solution
Get the TINY GOLD KEY.
Go left twice to visit the "Growing Well" again:
Put the tiny gold key into the well to make a HUGE GOLD KEY.
Go forward, re-enter the castle, and use the HUGE GOLD KEY to unlock the inner door.
Opening the Toy Vault: Victory!
Once inside the final room, put the STRANGE DIAL (found in the first room of the castle) on top of the large vault.
Next, click on the dial and solve the puzzle...
Moving first the black, then the white and finally the yellow clock hands, enter the correct settings on the dial.
SOLUTION:
The answer is written on the front of the vault. Yellow Roman numerals 16 equals 4 o'clock on the dial (16:00 hours), while the black 22 refers to 10 o'clock (22:00 hours), and white 8 is simply 8 o'clock on the dial...
Screenshot: Vault Dial Solution
With the toys freed from the vault, your adventure is a success. Congratulations!
Posted by: elle | February 15, 2014 4:36 PM