You control Thomas, the little egg guy riding his unicycle, by waving the mouse around the screen. He goes wherever your cursor goes, stopping when you stop and pedaling to the next scene when you pull beyond the sides of the window. Interact with parts of the environment by bumping in to them or by rolling nearby. It's that simple to move around in the world, but you'll uncover plenty of neat things in your journey.
The visuals in Seasons are detailed down to the slightest movement. Even Thomas' wiry little legs move with fluid ease. Objects feel like they have an actual presence in the world, making it all the more satisfying when you learn you can affect them. Leaves and flower petals even bend when you ride over them! Soaking in all the visual details is a key component in Seasons, and you won't run out of things to see any time soon.
We could sit and pick apart the game, question whether the unicycle is responsive enough, wonder if there's enough going on to keep you interested, but at the end of the day, Seasons is about beauty and about change. It's about exploring your world and discovering the wonders hidden in the grass, under the snow, or inside a blooming flower. Take a little unicycle ride across the seasons and see what you can see.