You remember Labyrinth, the board game where you turn knobs to roll a little steel ball to the exit, without hitting any holes along the way? Tilt is an example of the wooden labyrinth in 3D digital form, and an excellent one it is, too. Of course, one of the advantages of a digital version is the fact that the maze configuration does not have to stay static, and it certainly doesn't here. There are 66 different levels, many of them devilishly hard.
Hex Empire is a casual turn-based strategy war game, occupying a comfortable spot between the simplicity of Risk and the number crunching of the Avalon Hill-style board games that inspired the whole soldiers-on-hexagons thing. It lets you jump right into battle without much fuss, and offers enough tactical depth to be addictive even after several wars have ended. A bit of a treat, really.
Ever play Crack the Whip? The game where you hold hands with people in a line and then yank them around until someone loses hold of their neighbor's hand? Gen is a physics game with the same whippy slingshotty action, set in the world of microbiology. Maneuvering your little yellow cells to the big blue cell—without letting them get eaten by the red cells—will keep you swimming happily around in the petri dish for a while.
The microgames come at you at a rapid pace, in succession, leaving little time to recover before the next one attacks with sadistic intent. It reflects the Four Second series, but adds an online leader board, updated in real-time to reflect your standing against other people playing around the world. Whether you sit down for a marathon go or you just want a two-minute fix of quick gaming, you're bound to have a blast with the plethora of microgames in Tiny Trials.
Back to the basics again with Kagi Nochi Tobira 2, the simple and original puzzle game sequel to the very well-received Kagi Nochi Tobira from September of last year. There's not much else to say other than the raw creativity and sense of discovery in these simple puzzle games create an exceptionally engaging and appealing experience. Another example of why simple ideas are often among the most fun!
Each day, for 219 days in a row, Chris DeLeon designed a game. Some began as imitations of classic arcade games, while others, which he calls "commucepts" or "spaquoids", are more experimental in nature. Some have a point to make, some are just good fun. Even with the occasional flop, this fantastic collection of odd and curious web toys can keep you busy for hours.
Wizard Defense is a Web-based tower defense game with a rich back-story and polished UI. You play a young wizard who resides at the Espeon School of Wizard Defense, hand-picked to defend the land from evil magic forces and monsters. Multiple path routes and a variety of tower and spell abilities later in the game offer plenty of strategic fun. Rooted by its rich story and dazzling presentation, it's something that every casual gamer should check out.
Bloody Fun Day is a refreshingly original turn-based strategy game from Urban Squall, built around the character of a cute little nihilistic, selfish grim reaper. Your objective is to score as many points as possible by reaping the Cuties, who populate their hexagonally gridded island like dense, colorful game pieces. Their crime is incessant happiness and adorability. Their punishment is a gratuitously violent death. Deceptively well-crafted and deep, Bloody Fun Day is a bloody good time.
50 Comedies asks you to identify the titles of fifty movies (of the comedic variety) based on visual puns. Despite some interface issues, we found ourselves addicted to the clever puzzles and the challenge to our cinemaphile sensibilites. Good for movie buffs, trivia toughs, and fans of fun, light-hearted stuffs.
If you celebrate Arbor Day and always thought a logic puzzle was just what the holiday needed, then Leaf Blight is for you. In this relaxing game, snip off the infected leaves in the correct order to keep your trees healthy and strong.
You're in a cell, seemingly with no chance of escape. But wait, what's this? A letter tucked into a chink in the wall. Apparently your captivity is due to one Simeon Meade, a member of the mysterious Talos Organization. He can't help you escape directly, but it is possible to unlock your door from inside the cell...
The player starts in the present day, but with a push of a button can be transported into the same room some indeterminable span of time into the past; press another button and the operation is reversed. Two separate, subtly different rooms to zoom between, each one affecting the other... interesting, no?
An engaging and easy new puzzle game from Joey Betz and the Super Flash Bros. Featuring 30 levels filled with blocks to push, switches to switch, creatures to avoid as you negotiate monkey to the goal for each level. Isometric perspective and a retro look give this little puzzler lots of charm and potential for fun.
Music Catch 2 delivers everything you'd want from a sequel to Reflexive's surprise hit Music Catch, especially if what you want is more ways to collect thousands of shimmering doo-dads. You get three more lovely piano tunes by composer Isaac Shepherd, and a few different choices for how the collectibles will bloom and fade away. Some of the new movement patterns make the game dramatically easier than others, but Music Catch was never about challenge anyway. It's just an easy way to relax, scooping up armfuls of trinkets and grooving to the mellows.
Mofuya Defense is an excellent addition to the tower defense genre, featuring an upgradeable base that can defend itself, and a balanced power resource management system. With cute pixel graphics, a comfortable learning curve, a good number of weapons at your disposal, and additional features not found in other tower defense games, Mofuya Defense is definitely worth investing some time in.
This is the kind of efficient plotting and character design I like to see in a shooter. What's your motivation for exterminating vast populations of cute eyeballey critters? Well, you're Death, you see, and in a shocking twist, you like to kill stuffs. No city in peril, no alien threat—all you want to do is *bang* *bang* *bang* *bang* and a *clunk* *ka-ching* and take their money. A smartly-built shooter, with a clever mouse-only control scheme that lets you carve your way through the hordes like buckshot through sherbet.
A mash-up of casual gameplay from the match-3 and RPG genres, Knightfall plays like a cross between Mr. Driller, Same Game and Puzzle Quest. It's a well-balanced and well-executed game with a fun story mode and an unlimited purgatory mode to keep you coming back for more. Achievements add to the addictive quality that Knightfall will bestow upon you.
Planetarium is a story-puzzle in twelve weekly installments, into which is woven a fantastical fable and many marvelous puzzles. Follow the tale of the Mathemagician and a strange girl with no memory but perfect foresight, as they search for the source of a mysterious love letter sent from the future. Don't be surprised if this brilliant, unique and beautiful game soon becomes one of your favorites.
Globetrotter is as simple as it gets. You're given a map and you're given a location, and you must click on where you think that location is on the map. Sure, this is easy if you're looking for New York, United States or London, England, but good luck with Tunis, Tunisia on your first go, and believe me, Australia can be trickier than you may think.
Don't Look Back is a modern retelling of the story of Orpheus and Eurydice, although there are subtle differences. For one, the mythical greek poet favored a harp over a handgun, and for another, he didn't need your platforming skills to guide him on his journey.
The idea, as always, is simple. Get the red ball (or square) to touch all the flags by drawing physical objects directly onto the screen with your crayon-like cursor. This sequel to Magic Pen features 32 more puzzling levels, all selectable from the moment you start the game, mostly set in various crayon-rendered versions of historical locations. The level designs feel a bit more intricate this time, with more on-screen obstacles and even a few moving contraptions to cope with. There are no major improvements to the formula, but such a childlike, pure idea doesn't need them. This is a heap more Magic Pen for everyone who loved it the first time. Enjoy.
Exploit is a tile-based puzzle game with a computer hacking theme from Gregory Weir, the creator of The Majesty of Colors and Bars of Black and White. Plot out your moves carefully and pay special attention to incoming emails, and not only will you help the oppressed people of Locha, but you might, just might, prevent a terrorist attack here on our own soil. Good luck, hacker, you're going to need it!
Bowja 3 - Ninja Kami is the latest point-and-click adventure from Pencilkids Games, and the third entry in the Bowja series. As the titular ninja, you use your cunning, skill, and handy bow-and-arrow to find an ancient artifact and save the Ninja Spirit, all along the way finding clever ways to defeat the evil purple ninjas who constantly impede you. Although short on game, the charm of the graphics, animation, and overall feeling of the game more than make up for it. Bowja's latest adventure won't take long to complete, but you'll enjoy the ride while you're there.
Schizo-Phrenzy is a surreal platform adventure with an art deco look and a discourteous attitude towards gravity. Guide the mentally unwell private investigator John K. Facey on his quest to confront the titanic Mayor and discover the true extent of his own madness. Schizo-Phrenzy will fill your shoes with spider eggs during the night, and if they hatch, you are in real danger of having your privacy invaded.
Enter the Kid's Room. You left your myPhone behind when visiting your friend's house, and he hid it in the kid's playroom. You go to get it, possibly to get away from your annoying myRobot for a while, but some prankster locks the door behind you when you enter. Of course. It is an excellent piece of work, with puzzles that make sense, fine 3D graphics, and just the right amount of satisfaction when you figure something out.
Tortuga Episode 2 is an escape-the-room game set on a pirate ship; the second installment of the Tortuga series. You have just escaped the locked room from episode 1 and the pirate is still sleeping off the sleepy spray you got him with prior to your escape, but you are still locked up on the pirate ship. You must look for items and clues to reveal a solution on how to get off the ship.
In a style reminiscent of Castle Crashers or classic games like Final Fight, Portal Defenders lets you take on the role of real-life Newgrounds head honchos Tom Fulp and Dan Paladin as they defend their Flash portal against hordes of cartoony parody villains. You might recognize some famous names from the Flash development world, like jmtb02 or Tyler Glaiel, right before you bash their heads in with your favorite kitchen utensil. There are enough in-jokes to keep any fan happy, and the production quality is top-notch. If you are not averse to ridiculous amounts of gratuitous violence, Portal Defenders is a blast!
The writing's on the wall at The Glassworks Company for Kapowski, who just got fired for getting a little too creative at work. Now you've got to prove to your boss that you're capable of making it in the window-washing world with your new power gloves and a little high-flying daredeviling. Enter The Glassworks, the latest platforming experience from the talented crew at Nitrome.
Blush is a unique and beautiful, 3D rendered, underwater physics-based game by Flashbang Studios, in which you play a betentacled creature fighting your way through the ocean deep. It is also very addictive. Fight off other sea creatures, collect eggs and bring them to glowing orbs that increase your speed and extend your tentacles. Even earn achievements, too.
Dinowaurs from Intuition Games shows us that stone-aged humans were well-versed in the art of strapping large implements onto the backs of dinosaurs for their own advancement. At its core, this is a projectile game in the vein of Worms or Scorched Earth. The goal is not only to destroy your opponent's dinosaur, but also to take over their villages. The art style is fun and care-free, the music is catchy, and the weapons are weird. If you're looking for an escape from the ordinary projectile game, and a chance to interact with actual human beings, give Dinowaurs a go.
The ray gun: time-honored weapon of choice for protection against baddies of all kinds. But if there's nothing to protect against, what good is it? Transmover, a puzzle platformer by Japanese game developers Polygon Gmen introduces a new function for your favorite hand-held emitter of energy: transmotion. In layman's terms, this simply means when you fire your gun at a block, you and the block switch places, a tactic that injects new life into the block-maneuvering platform genre.
A short demo of a larger point-and-click adventure to be released in April, this is the latest by Gateway series creator Anders Gustafsson. It uses similar play mechanics to his previous games, and yet the graphical engine looks like it has received a complete makeover. A compelling teaser for the beautiful new world of adventure that Gustafsson has in store for us.
A game for anyone who loves tromping on bubble wrap, Popopop by Bad Viking offers you 42 puzzles of color combo popping action, plus a level editor and all the user-generated puzzles you could want. Just drag one of your starter bubbles into an empty space to burst all the adjacent bubbles of the same color, starting a chain reaction of popping that hopefully ends in obliterating all the bubbles on the screen. Special bubbles like needles and thunderclouds turn the game into a gauntlet of precision timing and mouse dexterity.
Hey casual gamer! Here's a stylish action platform adventure about wizards, nifty upgradeable special abilities, and running around red-colored landscapes zapping things with lightning! Created by Spelgrim, Hey Wizard drops you in the shoes of a wizard trying to get his abilities back from the evil Megagate. Using little more than spell physics to fling yourself around the landscape, destroy all of his evil minions while upgrading your abilities with each trophy you grab.
Spin-n-Match, by Jess Hansen, is a simple puzzle game that will torque your brain to its limits. On the left, you see a grid of jumbled up balls. On the right, you see your target formation. Your task is simple: Make the left look like the right by rotating 2x2 clusters, similar to Bejeweled Twist. You can try to simply beat all 40 levels, or you can go for the developer's target scores. Either way, Spin-n-Match is a nifty little puzzler that'll keep your head spinning. (Fifty bucks says you saw that coming.)
All room escape games have secrets. Some room escapes, however, keep their cards especially close to their chests, relinquishing their grasp bit by bit; these are sometimes the most frustrating, and often the most intriguing. Sagrario's Room is such a game, and a superb one at that.
Your objective in Panda Star is to launch an ambitious panda into the night sky and light up all the stars you find there, which have gone dark because they apparently lack panda juice. This is a simple arcade-style game of skill that looks and sounds like a slow-paced mystical journey of spirit. It won't change the world, but it made us happy one evening in a simple, panda way, and maybe it will do the same for you.
Stick Ranger is a unique RPG with physics-based combat and starring tiny stick figures, from the creators of Irritation Stickman and Powder Game. Create your four-character party by assigning a class to each member—there are the Boxer, the Gladiator, the Sniper, the Magician, and the Priest—and send them on their way through stages with austere backdrops, fighting stick figure monsters for gold, items, weaponry and experience. You may interfere as you see fit by dragging them around the screen.
Yoshio Ishii (Nekogames) has just released a sequel to his unique, if no frills, self-cooperative game, Cursor*10. The update, aptly named Cursor*10 2nd Session, offers a whole new set of levels with the premise and objective still the same: You're a cursor in a tower. You have to reach the 16th floor in 10 lives, but your lifespan is rather short. And not only that, all your previous lives are being replayed, in real time, at the same time as you play. You will have to think on your feet and use cunning and puzzle-solving prowess to get through all 16 levels before your lives (and time) run out.
Brad Borne has combined the ludicrous physics of his own Fancy Pants Adventure with the stylized world of Mirror's Edge to produce a joyful ode to parkour and platforming. Though you'll have to slow down if you want to collect every messenger bag and trinket, the real heart of the game is in running full tilt. The game world feels chunky and reliable, perfect for wall-jumping and launching yourself off of ramps with legs pinwheeling.
Exorbis 2, by Editundo, is a tile-based puzzle game about shunting orbs into targets. The clever thing is that your controls for doing so are tile blocks themselves. Arrow blocks come in pairs. By clicking on one, both move in that direction by one tile, taking any orbs between them along for the ride. 100 tricky levels and a level editor await you in this colorful and absorbing puzzle adventure.
Sin Mark is a Bowmaster Prelude-inspired side-scroller by Con Artist of Armor Games, featuring subtle strategy elements and lots of magic arrow, spell-weaving fun. It's meant to be played with your hero as mobile as possible, unlike many of the static, turret-defending bow-and-arrow games in this genre. Progressing through a series of levels battling waves of Middle Earth-type monsters, you'll extract magic from "Rune Stones" to build a larger arsenal of offensive and defensive spells, all of which are cast from your trusty bow.
An uncommonly lovely escape game that is also, for better and for worse, unusually difficult. We've come to expect great things from Place of Light; their previous games are both excellent and well-executed. With Room Marine, however, they have positively outdone themselves. While the difficulty of the game can be at times taxing, the reward is more than worth it; if you're a serious connoisseur of escape games, you're gonna love this one.
A uniquely engaging, captivating and relaxing puzzle game that will be both fresh and familiar every time you play since all levels and even the music for each level is randomly generated. Author Dan Russell-Pinson set out to create a game with wider appeal than the Tipping Point series of adventure games he is known for, and the game's redeeming qualities certainly don't end there.
3000 AD is a mech-battle game shown from a top-down perspective. Unlike the arcade action of Robokill, it's a stomping, creaking affair, much like classic tales of tall machines like Mech Warrior. Here your steel chassis will absorb gunfire, and lots of it. Your job is to dish it out faster than you take it. The low-resolution graphics won't satisfy everyone, but it's almost like a story of olden times, when pilots were bearded, pixels were gigantic, and mechs were huge and clunky, not like these modern mechs with their hyper-skates and their glitch-core bina-rave parties.
A game that is little like Pong, except that you've got four paddles, they're tethered to the walls by chains, and every eight hits produces a new ball to contend with. It's easy to play and aesthetically simple, with vector-like graphics and soothing sound effects, but the evil challenge is what keeps you coming back for more.
The latest real-time strategy game from tower defense master David Scott sets you in deep space, defending your asteroid mining operation from humongous swarms of space pirates. The freedom of building in two dimensions gives you a lot of room to experiment and find your own strategy, and the sheer scope of the massive battles make it feel like quality space opera. Constant tension plus simple controls plus nearly unlimited mathematical depth equals awesome strategy game.
Welcome to Mirror Image 101. We're going to start with the most basic of teleportation spells, the Mirror Jump. Everyone spread out, please. It's a very simple spell to use. Just stand up and use your scepter to draw a straight line perpendicular to your line of vision in the direction you want to warp, and at half the distance. Poof! You'll warp to the other side of that line! It's the latest from Nitrome; it's unique and it's sure to please.
Sentences is a word game by Pictogame that allows you to recreate famous sayings, combining familiar game elements into one fast-paced language-fest. Each of ten rounds tests your speed-typing, word-rearranging, or Hangman skills. There are 200 quotes to unlock, and each round has a bronze, silver, and gold medal score that require tremendous accuracy and speed. It's simple to play, tricky to master, and has a little bit of an educational edge. Give it a try.
Panda: Tactical Sniper 2 is a friendly-looking, cheery little sniping game where you're not actually expected to snipe people. You're going to have to think outside the box of bullets and shoot other objects in your environment to achieve your goals, and help Panda pull of a major fuzzy-wuzzy diamond heist. It's a quirky concept that will appeal more to fans of puzzle games than shooters, especially given the perky aesthetic, and it's definitely worth a look.
A delightful sliding block puzzle game packed with every idea for a tile-based puzzler you can think of, including pushable blocks, lasers, mines, key-and-lock combinations, and so very, very much more. Basically, it's just a mammoth game with an incredible amount of variety. It could be tighter, but it couldn't be much more ambitious.
A lovely escape game that does nearly everything right; the graphics are good, the puzzles varied and inventive, the interface clean and user-friendly. Completing Cosmo does take just a smidgen of comprehension of mathematics and astronomy, but it is easily one of the better room escapes to come along recently.
Mushroom Revolution is a cartoon-styled strategy game rooted with the tried-and-true tower defense formula, with a simplified elemental tower system similar to last year's hit, GemCraft. A sequel to the obscure Mushroom Farm Defender, Mushroom Revolution is actually more of an updated an improved version of the original, with better graphics and bigger gameplay.
"What good is Magnetic Poetry if you can't be the best at it?" you might be saying. Well, wonder no more, for Paul Preece and David Scott (AKA the Casual Collective) have just the thing: Farragomate! Compete against up to 9 others to make the best sentence out of a given pool of words.
Nitrome has released Twin Shot, a new platform adventure full of Roman architecture and archery, perfect for playing with a friend or taking a solo challenge. It's a beautiful platformer, with creative nods to Bubble Bobble. The sound effects and music also take somewhat of a retro cue, and the graphics are quite stunning, with very detailed character designs and backgrounds.
Following the success of the first game in the series, Totem Destroyer 2 is bigger and better. In each level you must bomb all of the destructible blocks, without allowing the golden idol(s) to touch the ground. It's a beautifully executed follow-up to the excellent original, and it should not be missed. There's way more levels, new types of blocks, new types of idols, and even a level editor!
Yes, that's exactly what cerebral puzzler The Codex of Alchemical Engineering needed. A longer title. Anyway, there are fifteen new brain-teasers here, created by both the author of the original game and its fans. When Zach (the author) says that this expansion may destroy the minds of those who haven't finished the first game, do not take his words lightly.
This updated version of irRegular Games' Sproing adds weapons and upgrades to an appealing formula: bash apart moving targets with a big blue ball on an elastic band. Sproing Reloaded brings a good mix of simple physics gaming that's hard to master, 30 achievements to keep you coming back for more, and a bit of quirky humor to show you the author's personality.
BubbleQuod is a physics-based puzzle-platformer from Ukrainian developer Garbuz Games. To free yourself from your self-constructed prison to keep out the dangers of the world, you must roll across fifty stages and seek the bubble-bursting pin. The developers offer two levels of difficulty: "normal," which allows for in-air control, and "hard," which is more realistic.
From the creators of Dr. Ichie's Room, Escape from Dr. Ichie's Cafe places you once more in the grasp of the mysterious doctor. He or she has locked you in a cozily wood-paneled cafe, filled with clever puzzles that tread the fine line between challenging and infuriating, providing a mentally stimulating experience that never crosses into head-banging-on-table territory.
As any guy with a bottle of super glue and his ex-girlfriend's CD collection can tell you, it's fun to stack things on top of each other. So here's the deal: Super Stacker 2 offers 40 levels of shape stacking, ranging from pathetically easy to hand-crampingly difficult. If that's not enough, I have three very special words for you: Level. Editor. Booya.
It may feel like someone's pulling the old switcheroo on you, but don't be fooled. It's The New Switcheroo, a puzzle game based on the Lights Out template, where the object is to turn all the bulbs in a formation to the same color. Over the course of 30 tricky and creative levels, The New Switcheroo adds a handful of twists, both figurative and literal, to that formula. It's more than enough to keep you pondering for an hour or two.
The Strange and Somewhat Sinister Tale of the House at Desert Bridge is an unconventional point-and-click narrative adventure by Jonas Kyratzes, the same developer who brought us Infinite Ocean and Museum of Broken Memories. It's not actually a game, per se, so much as a trans-dimensional portal or a window. Above all else, this game is a story. A cute, endearing, wonderful story that gradually peels back its soft-edged veneer to reveal something that is indeed a little sinister, thrusting the player from humor into apprehension into sadness.
New from Gregory Weir, eternally inventive creator of The Majesty of Colors, comes the enigmatic and unsettling Bars of Black and White. It is an escape game, but the point is not to escape the room; it is a social commentary—or maybe it's really just an exploration of one person's mind? The possible interpretations are endless.
Perfect Balance is an 80-level brick-stacking puzzle game that asks you to… wait for it… balance a collection of shapes… wait for it… perfectly on a tiny jutting spire, or maybe a slanted line, or a sprinkle of floating cubes. You'll enjoy how the puzzles ask you to understand different properties of physics, including friction and inertia. Solve two realms worth of challenges: "Harmony" and "Inferno".
T2B Escape 4 offers all the complexity, creativity and whimsy that we've come to expect from this popular escape-the-room series, with the difficulty ramped up a generous handful of notches. It has simple puzzles, complex puzzles, puzzles that cannot be solved until the very end, puzzles that can be cracked with nothing but a little clever thinking... the number and variety are really amazing.
Older material from SKT Products, known for oddball classics like the Moai games and Mr. Sweets, Escargone brings you 30 levels of one-switch snail platforming. Although it drags a bit in the beginning, the patient player will be rewarded when it hits its stride in later levels.
Smooth and bold, with a delicate, classical presentation and a spicy but brief aftertaste, Space Pips serves as a nice pre-dinner aperatif for those with a taste for Geometry Wars-style arena shooters.
Tyler Glaiel, the programming and musical composition half of the team behind Aether, has released this amazing platform-puzzle game with a unique look and gripping, oppressive atmosphere. Whether you're looking for fresh new gameplay, or you're interested in games with subtle emotional values, Closure is where it's at.
In a world where vehicles are made up of cute, abstract creatures raptured by a conveyor belt, and everything is made of crazy blocks floating against a sky background, only the puzzle solvers will survive. Gurabitchon, another game by the Polygon Gmen, is a real zany stew of physics, gravity manipulation, and conveyor mechanics.
Adult Swim's Death Vegas, a superb technical fighting game from Spiritonin Media, serves up a rare mixture of thrills and substance. From the take-no-prisoners opening metal theme song, to the impressive character animation, to the pop-in close-ups of every brutal impact, Death Vegas will continually show you it means business. It won't rival Guilty Gear or Soul Caliber for complexity, but there's enough depth here to satisfy anyone looking for a good juicy brawl.
Terminal House is the first of a series of four escape-the-room adventures by developer, GUMP, that chart your oddly pastel-blue hero's quest to gain freedom from mysterious captors; perhaps the least sophisticated of the group, it is nonetheless excellent. I love the game's quirky sensibility, its commingling of surreal elements and standard escape-the-room tropes.
Flash Cat is the new racing game from Nitrome with twisting tracks in stylish 3-D, angry aliens and roadblocks to trip you up, and a mechanized spider-like creature as your vehicle. Race across eighteen tracks, twisting and turning as you go, while jumping over barriers that block your way. Keep watch for aliens and air ducts, as they aim to thwart your pursuit of victory!
Fighting robots plus brain-taxing logic-style puzzles? Sounds like a winner! Bureau of Steam Engineering, from the author of The Codex of Alchemical Engineering, is a visually stark game of planning, building, testing, tweaking, and building some more. You are an engineer outfitting robots who are about to go into battle with deadly weapons. Using pipes and valves you must connect each mechanical part to an engine and ensure it functions properly before unleashing the machine.
Grow Tower follows the standard formula that On created with the first Grow game over 5 years ago. Play by clicking on the icons, one-by-one, with the objective being to reach "level max" for each of the items. Order matters, and depending on the order you click, the items will combine and react with each other to reveal a wide array of fascinating outcomes.
A game in which you face wave upon wave of enemies, and you don't have so much as a dull spoon to defend yourself with. That's not fair, you may think, but this is the fast-paced and frenetic hand you've been dealt, serving up a bountiful feast of action-y goodness that's hard to put down. You don't have any weapons of your own, but the hundreds of enemies eager to see your undoing have more than enough to make up for that, as you turn their heat seeking bullets right back onto them.
Godlaser, the opening salvo from new developer Pyew Pyew, is a vertically scrolling manic shooter, influenced by Treasure's Ikaruga. You can upgrade your ship with new skills and equipment between levels. Enemy bullets come in three different flavors, and you can render yourself invulnerable to them by switching your ship to the correct color. It's an incredibly ambitious and far-reaching shooter, especially for something playable in your browser.
A new, creative puzzle game has surfaced, and it rocks:
A little gem from Candystand that's called Electric Box.
The premise is quite simple, and I'm sure you'll agree:
You've got some power at point A, so get some to point B.
There's many tricks and gadgets you will have to use to win,
Like doodads that give power out, or things that take it in.
We are introduced to the odious yet adorable little green goblin, Griswold, in his first flash adventure, as he tries to retrieve his shiny red rock from some nefarious ne'er-do-well. It's a light-hearted and charming point-and-click romp, one that will leave you with little doubt as to why a sequel had to be made.
Actionscript guru Keith Peters has released a sequel to Gravity Pods, his unforgiving physics puzzle challenge from last year. Place gravity pods to direct a projectile from your turret to a purple exit gate. The level design is stunningly difficult, but that kind of adversity can be rewarding.
Griswold the Goblin: Islands of Fire -- Chapter One is a beautifully compact and well-produced point-and-click adventure game from B-Group Productions. Take the reins of Griswold, a droopy and half-alert fellow with ridiculous posture, as he embarks on a sure-to-be-epic quest, for no other reason than that his TV broke and he's just bored enough to look for some treasure.
Not satisfied simply to have won second place in our last competition, game designer Lars Doucet has been busy reworking, researching, and refining his entry, the strategic defense game Super Energy Apocalypse. We are proud to announce that the full-fledged game has now been released!
A Flash translation of Cuarenta (Forty), a popular card game in Ecuador. You must reach 40 points before your opponent by capturing cards and scoring points through skillful play. The sound in this game is what really sells it. Every time you win or lose a point, a choir of excited voices cheer or jeer you!
A mouse-avoider game from Finefin, the makers of Dotville. Your goal is to skydive from Point A (umpteen thousand feet up) to Point B (the ground) relatively unscathed. However, a series of walls and tunnels has formed in midair, and running into them would likely be painful. The cheery pixel-art and energizing music make this a fun game to play.
December 31st, 1999. A mysterious conversation occurs between two concealed figures, only to be cut short by an unseen disaster. 100 years later, you wake up in a library, disoriented and alone. What are you doing in this strange house, and how can you escape? An escape-the-house, rather than escape-the-room, adventure, Time Escape is a complex quest that will test your wits and boggle your mind.
Blocks With Letters On is a game that seamlessly combines language riddles with physical tile puzzles. Each level provides you with an assortment of blocks (with letters on), and you must find a way to position them in the supplied pink spaces so that they spell an English word. This sequel's difficulty picks up at the point where the last game left off. Which was already freakishly difficult. Be warned.
Color Infection and Color Infection2 are a pair of puzzle games based on the useful Box2D physics engine. They feature a bare-bones presentation and no music or sound effects, but their puzzle designs are incredibly devious. These are the kind of puzzles that make you sit back and bask in their cleverness, even as they taunt you with their arcane complexity.
Monolist, from Japanese developer (or possibly super-powered spy team) Polygon Gmen, is what you would get if you took classic Space Invaders gameplay, multiplied it by three, strained it through a net made of Arkanoid bonus drops, and then sprinkled in nine hundred million bullets. Like a recreational energy drink, it's cool, refreshing, burning sweet, and highly caffeinated.
They call him Mr. Sweets. He makes a living selling delicious candy to children with the help of music and a match-three puzzle game, developed by SKT Products. Make combos with magical expanding candy and fill up the customer's happiness meter! It's hard to bring a new twist to a classic and do it well, but SKT know what they're doing.
Two Rooms is a new action/puzzle game from Lilley Design that will test your skills of both logic and finger agility. Two cubical robots are stuck in two neighboring rooms, one on the right and one on the left, and they must work together to escape. It's a satisfying chunk of blocky shifting puzzle action.
A rhythm-based Wario Ware type of game from Nitrome, in which you play colorful mini-game levels with a musical timing element. Destroy attacking fighters and tanks as Godzilla! Stake vampires as they rise in their coffins! Um...eat...stuff. It's all here, with three difficulty levels across four distinct stages, a different song in each level, and a final "mix-tape" stage that surreally switches context between the stages over the course of the song.
Time 4 Cat is a mouse avoider game in which your movements also control the enemy, so you can make everyone stop and start, or go faster or slower. Your goal is to hustle through the big city and scoop up all the food that is dropped. Each piece of food has a count-down timer on it, the faster you collect the food the higher your score. What makes this game stand out is the fact that you can slow everything down and go at your own pace.
Crossblock is a simple and rewarding puzzle game with a sublimely deceptive difficulty curve. Your goal is to eliminate all the blocks on a level by dragging a line across them, one horizontal or vertical group at a time. It's hard to believe that such straightforward, honest-looking piles of blocks can hold so many baffling complications.
In Escape, a multiple-room point-and-click escape game in the Trapped series by Godlimations, play as Dialla Reineheart, a spunky red-headed lady detective tasked with bringing down a sinister crime syndicate. Your partner, Mickey, has been tragically slain by the leader of the gang, the ruthless Dan McNeely; now, you must escape from his clutches. This won't be easy.
A new retro-styled puzzle game from Ryan Chisholm and Bennett Foddy, Evacuation puts you in control of the fate of a space station invaded by aliens. Click on escape hatches to open them and evacuate the aliens to space without sacrificing any of the human inhabitants of the station. Randomly generated levels provide enough reason to keep coming back to this one.
Chicken's Flying School is about preparing newborn chicks for a big flying tournament by throwing them into the sky and keeping them there with puffs of air until they learn to fly on their own. The consistently high level of involvement makes it fun, and the atmosphere is sugary-sweet enough to make your arms tingle.
Newly thawed from Nitrome, Ice Breaker is a great-looking physics-based puzzle game involving vikings, chunks of ice, and vikings frozen inside chunks of ice. Using the mouse, simply draw lines to cut the ice and drop vikings onto the ship. You'll often need to manipulate the frozen environment to create a smooth path for the vikingcicles to slide down, so timing and a little experimentation with physics are your two best friends in this game.
Despite being a relatively simple game, YHTBTR has earned quite a fanbase. It boasts a game manual, four walkthroughs (including one YouTube walkthrough and one in German), a speedrun posted on YouTube, a Spanish Wikipedia page, a text-adventure version, a novelization, and a fan-comic. Come see what all the hype is about.
From game designer Michael Gribbin comes Pyro, a bevy of burning, a calamity of combustion, and a triumph of torch. In short, a game of flame! The goal is simple: light all of the torches. If the copious numbers of wooden blocks spread across forty levels should also happen to go up in smoke, so much the better!
Yes, it's true--the twelfth and final episode of 10 Gnomes is here. Let's bid a fond farewell to our timid multitude of miniature friends. The next time you look out at the world and fail to see any magic there, just imagine a gnome hiding around every corner. Then imagine you have only ten minutes to find them all.