In Koi2, from the creators of Kissma, you play a man with blow-dried hair and a terrible sweater, sitting across from a woman who can best be described as "tolerant". The object of the game, as you both slide up and down on hydraulic lifts, is to poke her in the forehead with your finger as many times as you can in one minute. Yes, this is a game about forehead poking.
Force your affections on total strangers in Party-Tencho's Kissma, best described as… a shooter? Music game? Experimental whatsit? Retro crazy-fest? Anyway, it's very colorful, and it might change your life for the better. Or for the worse.
Pest Control is the latest from Nitrome. You are the exterminator, your job: kill the bugs. You run through a wide variety of scenarios with different kinds of bugs, all timed, with slightly different win conditions. It's WarioWare with a swatter, and it (mostly) works. The gameplay is simple: you control the position of a swatter with the mouse, and when you click, it swats.
Pillage The Village is the spiritual successor and prequel to Defend Your Castle, one of THE original web-game classics from back when there were only so many good web-games on the whole Internet. Made by XGen Studios, one of the first companies to dive into the Flash scene with gusto and not a look back. Now, years later, XGen is back with Pillage The Village, a smashmortion of click-tastic mayhem.
In Nuclear Eagle, a brand new release from Brad Borne and Armor Games, you play a mutant eagle—apparently a victim of the nuclear waste from a nearby power plant—with a nest of "babies" to feed. Fortunately, there are plenty of townsfolk from a nearby city milling about, and so the objective becomes a task of grabbing them in your claws and dropping them down or tossing them up into the nest.
Snowman Salvage is a fast-action Flash game in which you are tasked with maintaining a number of snowmen against increasingly heavy odds for 30 seconds. Later levels introduce hazards, such as snow plows and campfires, and eventually alien abductors. An upgrade system between levels allows the player to influence variables that affect game play.
Your basic mission is to terminate all the "unknow" creatures by firing missiles at the creepy crawlers. For the first couple of levels this is rather easy since the creatures are barely moving: Simply click on any of the bugs and the missile will eventually land on it, though several direct hits are required to do away with each one.
An odd and addictive little game of violence against stick figures intent on invading your castle. From what I can glean, the gameplay has some depth by allowing you to purchase additional units and upgrades between levels.