Tesshi-e gives us a sequel to The Happy Escape with Happy Escape 2, yet another challenge to find as many happy coins (and, thus, happiness) within a classic locked room escape. There is only one escape scenario in this little charmer that features the standard gorgeous Tesshi-e visuals and a jazzy little tune to help pass the time while solving a nice selection of logical puzzles.
It's time to raise a toast in celebration of Tesshi-e's 73rd astonishing room escape effort and once again enjoy its tricky, twisty, mistily nostalgic personality. There's really nothing to complain about in Mild Escape 5. The puzzles are tricky and satisfying with some neat solutions, the construction is at a minimum, the English translations are terrific, the controls are top notch, and the color puzzles come with text making them solvable even for the colorblind.
A bite-sized escape puzzler from Dghgbakufu that drops you in the middle of a cross-shaped five-room dungeon and dares you to solve its puzzles and escape to the surface. Bakufu shies away from the complicated clichés like using screwdrivers to pry open panels and finding power cords to plug in computers. All the keys and doors are symbol-coded, and there's no pixel-hunting, either; what little challenge this developer's games contain lies in deciphering the simple yet clever little clues to open the safes, which is fine for someone wanting a quick and easy escape but not so much for a challenge-seeker.
In the mood for cracking some codes and breaking open a few boxes but short on time? This escape-the-room game from Tateita is just the right size for a quick fix. A sparse, five-walled room and several locks are all that stand between you and the open door. While its brevity might disappoint, Box 19's puzzles are sure to please.
A four-walled room escape game with simple, gradiented graphics and plenty of puzzles, most of which center around a particular theme. In this case, the theme is the blue enigma machine over on the cabinet there and the circular tumblers that it uses. Solve puzzles all around the room, get everything figured out, and eventually get that door open. The puzzles show a bit more variation than Otousan's games typically do, and the game as a whole is a bit longer and more substantial (it must be, there's a save feature this time!), which is good for those of you who found the developer's past games too easy.
It's always great when Japanese developer, Yoshio Ishii, gets experimental, and his RPG, Parameters, is certainly that. It looks like an Excel Spreadsheet, and plays like a computer hacking scene from a 1980s action movie. Abstract, but very addictive, Parameters won't be for everyone, but those looking for something a little different should find it quite compelling.
Tesshi-e introduces us to yet another person who likes to lock their friends into a room and leave them to solve their way out, although with the lush surroundings in this bar you might want to kick back on the comfy furniture and try a cocktail or two before attempting escape.
Once again Robamimi brings us a classic four-wall one-room escape that is more than it seems. Explore the sparse area and use the day/night differences to solve your way out of this amusing puzzler. What this charming room lacks in theme or decor it more than makes up for with engaging and amusing challenges, a perfect mid-week break.
Over the years, Cogito Ergo Sum's Wan and Nyan have charmed their way into our hearts. So here's an escape-the-room game from an earlier time in the Wan and Nyan chronicles, where we can see Nyan was even then getting herself locked out and Wan to scurrying about the house, solving codes and learning special abilities. It's short but there's a plethora of puzzles to tickle your brain without frustrating you. The two endings and endless good humor will leaving you feeling warm and cheerful all over.
A wonderful room escape game with puzzles and solutions that are quiet, elegant, and echo the theme, thus creating a massively entertaining experience that is so much more than "throw a bunch of random puzzles into a four-wall room" that permeates so much room escape design. The delicate balance of theme, puzzle, solution, and space gives Kotorinosu games a unique feel that makes them so popular and so fun to play.
Open the door and get to the next room; repeat as necessary. That's the goal of DOOORS, a cute little room escape puzzler from our old friends at 58 Works, the team behind games like On-Sen, Kalaquli, and Evolution. Not only is it a great game in its own right, it manages to showcase the versatility of the iOS platform at the same time!
With it's lush backgrounds, complex puzzles, and amusing fake-out ending Fake proves to be one of Robamimi's better room escape efforts. Best of all is the ending, which is much funnier than expected and makes all of the effort worthwhile. For those who've had a tough week and even for those who haven't, here's a perfect way to celebrate the day, and what could be better than that?
A dear old friend, Mr. Y, has invited you to his newly remodeled study just to trap you inside. Now you must put together clues and figure out how to manipulate these wacky devices before you can sit down to lunch and do a bit of catching up. All the trademark qualities that make Tesshi-e escape-the-room games so enjoyable are here, there's nothing to displease but you will have to work hard for your final reward: a visit with Mr. Y. Aw yes, there's nothing like a chance to reconnect with old friends who know your love of puzzles.
This escape-the-room game from Robamimi takes place from a singular point of view: one wall that is filled with interesting fixtures to explore and manipulate simply by clicking about, following the changing cursor for useful objects, clues to deconstruct and codes to crack. There's a lot happening along in this one beautiful scene but your main objective is plain: get out. You'll find yourself out before you know it, probably sooner than you wish, but you'll have fun while it lasts.
For those who love GUMP's planetary room escape exploration, Jupiter is a welcome addition to the set, much more challenging than the ones that came before, and even more unsettling as the player is drawn even further into this odd, sterile, mechanical house.
Not terribly complex, but a fun five to ten minute room escape game with logical and surprisingly original puzzles. As the title implies, a perfect break in the clouds of humdrum and a few minutes in the sun, a perfect theme for our Weekday Escape!
Like others in the Robamimi "Who Am I?" escape-the-room game series, your successfully exiting depends on whether or not you can guess the mystery identity in five clues or less. That answer is your exit code yet you're still tasked with solving a few light puzzles and gathering the necessary parts to open the door. Perhaps the easiest "Who Am I" to date, a few lateral jumps in your critical thinking are just about all to hold you back. Everything you love about Robamimi is here, though. As it turns out, Robamimi loves you, too!
Robamimi is back with this tasty little escaping treat, a small yet satisfying snack for the room escape afficionado. Feeling a bit peckish? Want to sate the late-night cravings? Hungry is definitely the way to satisfy your hunger for a fun, logical room escape. Just be warned, though, because while Hungry may conquer your escaping hunger, it may also cause a bad case of the munchies for something more substantial than instant cup-o-noodles. Time to take a bite!
Although many room escape aficionados prefer long, complicated escapes, sometimes there's enjoyment to be found in brevity, especially if it's done correctly. Chikarou 3 is a short yet memorable and logical little escape game, a perfect 5 minute and out exercise in escaping. Come enjoy Monte Cristoing your way out of this amusing little dungeon, hopefully with no need for a long, protracted plan of vengeance once you've made it.
It's tough to decide between two classics, so FonGeBooN has offered a unique solution: play both at the same time! That's what TETRISweeper is in a nutshell: a unique fusion of the tetromino-sorting gameplay of Tetris and the mine-avoiding tension of Minesweeper. TETRISweeper is an intense game to say the least, but surprisingly fun to fans of both its parent games.
The designers behind Tesshi-e go down memory lane with this fresh remake of their very first escape game and they drag us along for the ride. It's a wonderful, nostalgic look back that brings those old, simple designs into the stunning present. With its stunning graphics, involving puzzles, and two endings, Mild Escape 1 is a fantastic addition to the Tesshi-e escape catalogue.
At first, To Nothing sounds like a misnomer for SuzumeDr's newest escape game. You start out in a somewhat sparsely furnished room with nothing in your hands except a black-and-white sports bag. You dump out the bag's contents and instantly all the slots in your inventory are full. The catch? As you go around and solve puzzles, every object in the room and in your inventory will... disappear, one by one. It's hard to be original in a well-established genre like the room escape, but SuzumeDr is definitely good at his trade.
Robamimi never fails to delight escape-the-room aficionados with beautiful yet minimalistic interior design, light puzzles that require thought without enervating the brain, and buoyant endings that leave us smiling in accomplishment. Move about the room following the arrow keys, clicking on anything that begs closer examination and keeping an eye out for clues, no matter how surreptitiously found, until you find your way out. With its seamless, intuitive quality to gameplay, a neatly organized inventory, and lack of misdirection, Sound Color R turns a graceful and serene diversion into a spark of vibrancy and music to light up your day.
As the title suggests, the room you're to escape from is haunted, although it is haunted with a Japanese ghost, which means not jump scares, screams, and buckets of blood, but rather quiet glimpses as you explore each area of the tiny apartment searching for a way out. Escape from the Haunted Room is an atmospheric little escape game with amusing puzzles. It's not very long, but it contains enough chills to be worth the effort. Enjoy trying to escape the room with the good ending.
Tesshi-e's latest stars a protagonist taking a much-needed vacation to the titular open-air hot spring, only getting into it isn't so easy; a number of puzzles to solve and inventory items to pick up and use lie in wait before the customer can warm their body properly. This game doesn't break Tesshi-e's streak of good escape games; the puzzles are fairly logical and make sense without being too easy, the controls are just fine, pixel-hunting is nonexistent (as is a changing cursor, but who needs it?) and there's a save feature for when you want to take a break from your break.
An escape game that is heavy on story and light on escaping, since the goal is not to leave the room but to find a time capsule left by your now deceased wife to celebrate what would have been your 10th wedding anniversary. Even if you don't have a sentimental bone in your body The Time Capsule is still a lot of puzzle packed into a small space and definitely fun for any escape fanatic. Let the soothing music clip relax you as you solve puzzles that range from pretty simple to head-banging-hard and enjoy the mid-week escaping challenge.
Sometimes Cloudy Challenge, by Haretoki, is a fresh, fun, and fabulous Japanese escape game. The space is small and cramped, less a room and more of a large closet. Crammed within the confines are a plethora of strange and wonderful devices, each one more mysterious than the last. Take the plunge and enjoy a small yet meaty escape that is sure to tickle your logic circuits and prompt at least one "wow, cool!" moment before you're done.
Japanese, Dghgbakufu, is one designer who combines simple yet beautiful visuals with challenging puzzles. There's no narration, no story, no music. Just a room. With puzzles. Logical puzzles. And sometimes that's all we need out of a decent escape game.
Raise your hand if you've heard this one before: The evil Dr. Mad has corrupted the programming of six thematic robots and has sent them out to do his bidding, each utilizing a weapon that would be suspiciously effectively against exactly of their evil kin. The only thing possibly standing in Mad's way is the new creation of the good Dr. Thane: the high-jumping, fast-dashing, laser-blasting, ability-stealing Rokko Chan! Okay, Japanese developer King admittedly isn't exactly trying to hide the inspirations for his retro platformer. But if Rokko Chan may look and play like a ROM hack, then it is a very lovingly crafted one of high quality.
From Strawberry Café, here's a brisk escape-the-room game just for kicks! Bunny is chillin' with his shades on and there is some funky tropical Christmasy New Year's partyesque thing going on here. So hack into the computer, pick up some clues and solve the requisite puzzles so you can get out of this place.
It's a truth universally acknowledged that a single lunch in possession of a good screwdriver must be in want of a sequel. So it is with Dismantlement: Box Lunch 2, the perfectly explosive follow up to the first box lunch dismantlement surprise. As with the first, this Dismantlement is on the easy side yet still likely to cause more than a few "face palm" moments amongst its players out there. Nevertheless, it is an irresistibly satisfying bite-sized bit of a point-and-click fun. Dig in and enjoy!
If there's anything Christmas specials have told us, it's that the big man at the North Pole is notoriously bad at managing his assets. In Tesshi-e's holiday escape this year, Santa has lost ten of the Happy Coins he's supposed to give the children, and in The Happy Escape it's up to you to find them and save Christmas once again. Tesshi-e has come through with a spectacular escape this time, as per usual; the puzzles flow perfectly and logically, the sounds and graphics are charming, and although there's still no changing cursor, you never really have to do any pixel-hunting.
Neutral's newest seasonal escape. What more needs to be said? This escape-the-room game, though miniaturized (that little banner at the top of Neutral's web page is the game—click it to begin), is full of the details and enjoyable, logical puzzles that you'd expect from the best escape game designer in the biz. Merry Christmas JIG readers!
Once again one of Tesshi-e's wacky friends has locked you into a room filled with strange devices. Escape from the Device-Filled Room has everything you expect from a top-notch design, easy controls, a save feature, decent English translation, and the obligatory happy coin alternate escape. Get ready to challenge yourself with another of Tesshi-e's freaky friends and their habit of locking you into a strange house!
Even if you don't speak Russian you are still probably familiar with matryoshkas, also known as nesting dolls. And just like the dolls this escape game unfolds in layers, each one revealing a lovely little surprise. Despite the fact that it is called a "mini-escape" Matryoshka contains all the bells and whistles expected in a well-designed escape game: easy inventory control, great puzzles, intuitive navigation, and even a save feature. Come and give Matryoshka a try and, even if you're a macho guy, discover the joy of playing with dolls (and escaping).
New from Yoshio Ishii of NekoGames, TOUKA is a short and simple game of darting your mouse all over the place. It follows closely in style and basic format as the previously-released KIKKA and OUKA, only this time around, there's less puzzle and more action.
Sometimes receiving a message can be so exciting that the letters seem to jump off the page. Then those letters form into a giraffe, which will dart across the landscape pursued by snakes, sharks and Godzilla. Okay, that just might be the interactive music video for Japanese rock group Andop's song "Bell". With an amazing combination of typographic and charcoal art, the game so visually interesting that it makes up for the CPU-hogging and somewhat loose gameplay. There are probably easier ways to post a missive, but this is definitely one of the most fun.
Don't you just hate when you're hungry for some lunch and when you sit down, ready to eat, you find that you used your puzzle lunch box? Or maybe you love it. Similar to the Dismantlement series, Chovy Works brings us Pot, a point-and-click puzzle game where the ultimate goal is a scrumptious noodle lunch. It's a cute and quirky distraction to try out during your much simpler lunch break.
3 Doors is a standard point-and-click escape game that involves a basic room with three mysterious doors and a lot of fun and tricky puzzles, mostly visual. You're faced with the usual dilemma, getting out of a locked room, and the standard "pick up everything that's not nailed down" in order to get out scenario. This is definitely an escape skewed towards those who take careful note of their surroundings and can spot the hidden patterns.
Like an early holiday present from Robamimi, Snow Dance is the perfect escape game to start the holiday season here on JIG—it has all the sumptuous conveniences we escapers prefer: changing cursors, logical puzzles, sparkly music, perfect graphics and, to top it off, a hint system better than any in the genre. While the puzzles are farm from difficult, they do require the right amount of thought and investigation to complete, so you can find the key to the gorgeous, snow-blanketed world just outside the door.
Yoshio Ishii of NekoGames is back with another stress busting, eye pleasing simple discovery game borrowing from the same formula as Ouka. This time, though, you're looking for the delicate, many-floreted chrysanthemum—petal by petal. Use the mouse to scroll about the soothing charcoal grey backdrop and figure out the rule that will bring all the petals back to form the lovely mum. Like a lovely vase encased in flowery bubble wrap, Kikka is both beautiful and gratifyingly fun.
Check out this early effort from the great room escape designer Kotorinosu. While Color is a pretty basic, bare-bones escape it is definitely worth the effort, especially to see the genesis of what would come later. Even in this early design there are hints of the clever puzzles and solutions which would eventually make them one of the most popular room escape designers we've ever featured. Time to learn some color theory!
Lift for Life is an escape game by SuzumeDr, whom you may remember for Triangle a while back. The game takes place in a room with a somewhat athletic theme, as well as an adjustable glass table that's a little too low, a nice TV hooked to a game console, two strange pedestals that seem to react to one another, and a few other fixings. Naturally, you've got some puzzle-solving and some inventory management to do. It's a splendid escaper that's definitely worth a try to break up your weekday blues, so go out there and get your Lift on! For Life!
Nobody knows how to make relaxing yet still brain-teasing puzzle games likeYoshio Ishii of NekoGames, and his new game OUKA is no exception. Move your cursor to a symbol of a cherry blossom (the meaning of "ouka" in Japanese) and click on it. Sound easy? Well, the symbol doesn't always play by the rules, and it's your job to figure out what the catch is in each of sixteen levels.
Welcome to the strange and somewhat twisted world of Tesshi-e, where the news of a friend opening a new restaurant means not only free food but a restaurant that is specifically set up as a room escape game as well. Escape from the Brick Room is a rather unimaginative title for a quite imaginative and tasty escaping experience. With gorgeous graphics, fun puzzles, and the usual twisted logic Escape from the Brick Room is a mid-week favorite for both escaping and a lovely snack, even if it is virtual. Time to visit your friend's new eatery and enjoy an escape from the everyday.
A fantastic escape game designed within the constraints of a single room puzzle scenario and packed with tons of logical and tricky puzzles. Robamimi makes the escaping chore entertaining with elegant puzzles and solutions, along with top-notch controls that include the easy to use inventory and fantastic hint feature. Resembling the Japanese omelet this game is named for, Tamago is a wonderful, sweet, multi-layered joy to consume. Dive in and take a bite!
Once again we are faced with the classic Tesshi-e escape-the-room scenario, to wit: We have been invited by "him" to a cabin somewhere (and what a great invite that is, let's go to an isolated cabin somewhere in an unspecified place with a guy we only know as "him"). Unfortunately, he's already gone and once again we are locked into a gorgeous space, looking for a way out. Everything you expect is there, navigation bars at the sides of the screen to move around, lots of interesting items to examine or pick up, clues and puzzles at every turn.
The Latest Work of Dai Hyakka is not a terribly difficult escape; seasoned players will probably be out in five to ten minutes. Considering all of the puzzles (many color-based) that have to be solved to view this precious piece of art, it had better be worth it.
Strawberry Cafe designed room escape games usually contain a luscious mix of reds, pinks, and whites that together evoke images of strawberry desserts, and Enchanted Room Escape is true to form. Despite the minor flaws this is one of the better escapes from this designer, simple enough for a snack but complex enough to satisfy the appetite. Perhaps you'd better grab some munchies before you dive in, just in case, and prepare to be enchanted!
During a long and tedious day at work there is nothing better than a lunch break, especially if you've skipped breakfast and are starving. You're so hungry, in fact, that you're ready to take that lovely Bento Box Lunch and dismantle right it down to the bottom where the bomb is...wait, the bomb? Must be a Dismantlement puzzle!
Robamimi is one of our favorite room escape designers and One Scene is a perfect example of why. It's a room escape that features just one scene, a single point-of-view of a room, which makes navigation in this amusing little escape pretty easy. There's no wandering around, just investigating everything from one perspective. One Scene is a midnight snack, meaty but not too heavy, a wonderful bite rather than a main course.
It seems like only a few days ago we were given a new installment in Yoshio Ishii's gorgeous Hoshi Saga series, and today another one, number 8, lands in our virtual laps: Hoshi Saga Dokuringo. But before you go off playing this one, please note the rating. This latest set of levels contains some risqué imagery, as well as some way more difficult levels.
A typical Kotoriscape consists of a handful of well-designed puzzles that follow a specific theme revealed by its title, and Device does not disappoint. There are all kinds of devices to fiddle with in the vaguely Oriental room: a smartphone with a dead battery, a mysteriously fast-running clock, a service robot with three cranks on its head, and many more. Logical puzzles, soft and pleasing gradient-filled graphics, and a save feature for when you need a break are also hallmarks of Kotorinosu that stay with us for Device.
Evolution has you wandering a rocky underground base filled with mysteries and puzzles, your only company an egg-headed scientist who really likes bananas and seems to have lost his pet cat. As is the 58 Works custom, you'll pick up and use various items that come in handy here and there, and more uniquely acquire pieces of a rather cool bodysuit that gives you all sorts of new abilities. Everything that made Solitude great (an interesting environment, totally logical puzzles, simple but appropriate graphics and sound) is back in Evolution, and the new content (intermittent short cutscenes, a somewhat more artificial setting) is nothing to sneeze at either.
Hoshi Saga Ringohime is the seventh installment of the popular and revered Hoshi Saga series by Yoshio Ishii, and it's in full, glorious full color as all the "Ringo" versions of the series have been. There are 25 new stages to clear, so don't just sit there, click and play! :)
There's very little to complain about with Escape Hotel 4: the puzzles are logical and flow, the navigation is pretty intuitive (except in some hidden spaces), the translations are excellent, and the pixel hunting is at a minimum. This is Tesshi-e room escaping at its best!
Libra Horoscope: Today you are likely to play an escape game by Otousan, with puzzles themed around determining the weight of objects by various means. When Otousan picks a theme, they play with it in seemingly every way they can; Libra is no exception. It has all the hallmarks of an Otougame: a group of well-designed themed puzzles with some simple minor ones to tie them together, and a simplistic atmosphere that makes sure you know what you're messing with without being distracting.
The Escape Hotel is back in The Escape Hotel 3, from Tesshi-e, and this time the fun begins before you ever make it to your room. How hard can it be to escape a hotel lobby, you might ask? Harder than you'd think, especially since you're not escaping to get out, but to get into your room. All you have to do is navigate around the spacious area, figure out your hotel room number, discover how to make the elevator work, and break into a few "employee only" areas.
We dig deep for an oldie but a goodie with Kotorinosu's Shape. Shape is logical, fun, challenging escaping awesomeness that depends mostly on spatial perception and the ability to observe and deduce using various shapes found around the room. Despite the paucity of furnishings or other decor there is a lot of puzzle-solving to be had in this amusing little room escape.
Welcome to yet another strange friend of Tesshi-e who loves nothing more than to lock hapless strangers into a puzzle room and make them solve their way out. Mr. K is back and better than ever in Escape from Mr. K's Room 3.
This summer vacation themed point-and-click game by Nekonote is perfectly sized for a leisurely sojourn. With savvy item usage and a careful inspection of small spots, you'll soon find ten new tiny friends to pal around the beach, go camping, sail on tropical waters, listen to beautiful, soothing music. So don't miss the boat, join your buddies at Find Dwarfs in Summer 2011!
A classic one-room escape game with puzzles that are nicely varied with a lot of combination type and those that use found objects. What is nice to see with Escape from the Room 202 is a designer who seriously understands how an escape game should flow. Let's welcome Tsukisuna-sou to the ranks of promising game designers and have fun playing this wonderful new effort.
Gam.eBB.jp proudly brings us a new toy to dismantle with the usual exploding surprise buried within. The puzzles are pretty simple but are nicely varied, and this is definitely a fun way to start the day. Just don't mute the sound, otherwise you'll be stuck from the beginning. Wake up and grab a screwdriver!
A delightfully logical and quick to solve room escape game, this one from Petithima. It's a simple room design with simple, easy to understand controls and simple puzzles. And when added together these make for a wonderful experience that is not too heavy on the palate. Fortunately we have games like Room 9 to fall back on, secure in the knowledge that the escaping fun will be logical, amusing, and flow easily from one challenge to the next.
Escape from the Restroom is a pretty easy game, befitting something that is there to amuse a restaurant patron for a few minutes while awaiting a dinner guest. The puzzles are fun and challenging but not overly difficult, creating a nice, light, easy escape to whet your appetite and leave you wanting more.
The puzzles in Ancient Scripts are not necessarily the hardest we've ever seen. What Ancient Scripts has that many other games don't have though is that indefinable elegance of design, in the controls, in the backgrounds, and most especially in the puzzles.
Every scene in 58 Works' On Sen is picturesque, beguiling, and very peaceful, so it makes sense that the puzzles would be equally affable, not too strenuous or taxing. With logical puzzles, intuitive navigation and a beautiful atmosphere, On Sen is a pleasure to experience, even if it is only a quick dip rather than a long soak.
Escape from the Kid's Room is the perfect mid-week break, challenging but not too difficult, and a nostalgic look back for one of our most popular room escape designers. Pretty to look at and fun to play, Escape from the Kid's Room is definitely the perfect escape for those not wanting to spend too much time locked into a strange kid's room.
Escape Castle consistently defines fun. Although some puzzles may leave you feeling you've been there, done that, Escape Castle's final "puzzle" is a welcome twist on the genre, elevating it to a new level while harkening back to an age-old gaming tradition of the final boss battle.
Kotorinosu is treading into Mya's Neutral territory with Mirror Escape in regard to variety and difficulty of puzzles. The game is fun, challenging, logical, and a joy for experienced room escapers looking for something fresh and new. Just remember, when gazing into mirrors it is sometimes wise not to look too closely lest you get lost inside with no hope of escape.
Place of Light has nabbed you again, and this time you're trapped inside a very cozy, but very small, entry hall. Unless you're satisfied with the company of animal photos and can subsist on shoe leather for the rest of your life, you'll have to follow the clues, solve the puzzles, and find some way to escape!
Not very difficult but fun and occasionally challenging, Suntrap Room Escape is the perfect mid-week break, a light and airy confection as delicious as its designer's name implies. Dive in and enjoy the experience, even if it will leave you hungry for something, anything strawberry flavored.
Nobuyuki Forces 4 is a remake of 2003's Nobuyuki Forces 3, and feels similar to arcade rail shooters like Time Crisis and House of the Dead. You control a wily female soldier infiltrating a heavily-guarded office complex. Alternate between hiding behind cover and darting out to pick off the enemy across numerous stages to reach the roof and a powerful boss.
Time to brush up on your culinary skills and get cooking in this latest Tesshi-e escape game! Explore the irregular dimensions of this out of the ordinary room as you enjoy the beautiful and stunning graphics that Tesshi-e is known for. You'll need to combine logic, puzzle solving, object finding, object using, and a few culinary skills in order to call your friend to let you out so you can enjoy the lovely breakfast you just slaved over a hot...hot-plate to create.
Hermit Rabi is a satisfying little escape adventure chock-full of puzzles, logic, use of found objects, combining objects, and communicating with imaginary rabbits. With this designer you get the whole package: fantastic gameplay, intuitive and easy to use controls, and gorgeous visuals, making Robamimi one of our favorite room escape designers. So get ready for a perfect mid-week break with Hermit Rabi and Wonder Fountain.
Sakudatu is definitely an entertaining room escape. The puzzles are fun if a tad too easy and the madness going on all around merely enhances the escaping experience. If the bizarro world of Detarou is to your liking then you are in for one tasty treat.
In this conclusion to the Stamp Rally Escape trilogy, the puzzles flow nicely from one to the next and the animals' special talents for jumping and punching are on display front and center several times around the room. All in all a nice, satisfying conclusion to the series, leaving the room escaper happy and content, at least until Cogito Ergo Sum's next epic trilogy.
As with most escapes, Button is set in a room filled with all manner of doodads and puzzles: a few paintings on the wall, a red couch, a grandfather clock mysteriously missing its hands, a bookshelf... and a tempting red button behind a metallic hatch beside the door, helpfully marked "DO NOT PUSH" in both English and Japanese. How you treat the button will affect the outcome of the game.
Dangerous Gen-Kan Escape 2 is not only a perfect mid-week break but a fantastic nod to the past oeuvre of point-and-click adventure gaming which spawned today's room escapes. Come on, you know you want to play, even if you might blow up. Be careful, it's dangerous.
Yoshio Ishii is back with another installment of one of our favorite puzzle games here at JIG: Hoshi Saga Ringoen is the 6th in the series and in full color like the previous version. Still not nearly as difficult as the first few games in the series, which may disappoint the more hard-core puzzle lovers, but for casual players are sure to eat this one up. Whether you are new to the series or a veteran, a new Hoshi Saga is always a day to celebrate.
You would really have to search hard to find anything wrong with Mild Escape 4, the newest game from Tesshi-e. Challenging, amusing, easy on the eyes and ears, with simple intuitive controls, you're looking at a near perfect classic one-room four-wall escape game, wrapped up in an anniversary bow. Perfect for the mid-week break, Mild Escape 4 is everything you could want in a room escape and more.
I don't know how to pronounce it, or even what it means but I love the game! Detarou's latest release is completely Detarou; in other words, it's a wonderfully weird, surreal, delightfully presented and maybe even a little unsettling point-and-click game with three endings to discover. The game itself defies any sense of reality, but it's funny, quirky, surprising and a real pleasure to play. And each ending only adds to the enjoyment of play with startling humour.
Escape from the Living Room 2 is a fun stand-alone room escape, a bit of a nostalgic nod to the past while incorporating all of the elements that make the more current Tesshi-e games much more fun and playable. Whether you are young and new to the genre or an old, old veteran like myself, Escape from the Living Room 2 is quite a fun classic room escape game, perfect for the mid-week break.
Shadow is a quiet yet solid escape game by Kotorinosu, which stands apart from the crowd of point-and-click puzzle games with its simplicity, appealing graphics, and honest escape game fare. If you have an appetite for honest-to-goodness escape games, then loosen your belt a knotch and enjoy a hearty helping.
The Who Am I? series of puzzles are Robamimi "light", leaning more on the central wordplay than the complexity of the other individual puzzles. Play 18 Who Am I? and enjoy a lot of well designed and well executed escaping gameplay wrapped up in a fun 10 minutes or so. So relax and enjoy the soothing rhythms of a mellow jazz soundtrack as you ponder the universal question, Who Am I? Or, at least, the 18 Who Am I?
Despite the stripped down interface and fairly simple graphics Escape from the Room Surrounded by Bookshelves 2 is a lot of logical escaping fun. Try this fun and simple escape which is another step in the right direction from a talented new game designer.
Triangle is absolutely charming. Its atmosphere is decidedly different from practically every escape game I've ever played before, and for someone who's played as many as I have that's a feat. Explore the room, pick up various items, solve various puzzles, and eventually regain your freedom.
Gold Door Escape is a rollicking good escape the room game. Most of the fun is had in anticipating the bizarre, hilarious, or surreal scenes that await the player as they make their way through the strangest building in existence. Fun, slightly scandalous, and surprisingly logical, Gold Door is the perfect mid-week escape, especially for anyone who appreciates the outlandishness to be found within.
Transmover: New Generation is the sequel to Polygon Gmen's Transmover, and it features as much great puzzle-platforming and laser-effected teleportation as the original. The original Transmover boasted a clever concept and fun puzzles, and if Transmover: New Generation is more of the same, it's more of the same good casual gaming.
Escape from the Lodge is Tesshi-e's best effort to date. Complex, amusing, gorgeous to look at, and with easy to understand and use controls this is one fantastic room escape, perfect for the mid-week break. Join Tesshi-e on their vacation from escaping and be prepared for...more escaping fun than ever before.
Give Bird Escape a spin. Try out something new, something that is not "just like every other room escape" and enjoy the surreal and unique experience that is Otousan's world. A world with a lot of birds. And grapes. And some amusing escaping as well.
Room Perfection 2 isn't what you'd call a complete room escape, more of a two walls and out type of scenario. However, packed within those two walls are a lot of tricky puzzles and games worthy of gam.ebb.jp's reputation. Visual puzzles, letter puzzles, just about everything you can think of makes an appearance, including a tricky bit of point and shoot.
Not terribly difficult but with a lot of entertainment value, R20 Who Am I? is a great addition to the Robamimi catalogue and an amusing way to break up the week. Nowhere near as difficult as, say, Smile For Me and without the sentiment of Dad or First Love, R20 Who Am I? is relaxing, mind-stretching escaping goodness wrapped up in a really well designed bow.
Escape from the Tatami Room 2 is one of Tesshi-e's more middle of the road efforts. There are some unique puzzles alongside old chestnuts like the wobbly corner picture. Not, perhaps, their most innovative, but still a nice combination of puzzles and construction make Tatami Room 2 an entertaining way to while away a few minutes.
A nice mix of logic, use of found objects, and strangeness make Stamp Rally Escape 2 a worthy sequel to the first Stamp Rally Escape. Judging by the increasing difficulty of the puzzles the unseen RIDLRIDL (or Cogito Ergo Sum) are working towards something that will challenge Wan and Nyan to their very limits, will drive them further and further into the unknown of puzzle solving, will tax every cell in their bodies as they strive for the elusive prize at the end
Stripped down and basic, lacking music, decor, and some controls, Escape from a Building without Windows is a fantastic way to spend 5 or 10 minutes, and hottategoya is a room escape designer to watch, if only because they have mastered the first basic rule: make it logical, please. If you want to design room escape games or just love playing them give this little gem a try.
If you're looking for a game that will leave you wondering, "What was THAT all about?" then try this quirky Japanese escape game from Detaru. The slick graphics and smooth gameplay make this a title worth checking out, and fans of strange silliness will definitely love it.
Fireplace fits brilliantly into Petithima's ever increasing catalog of escape games, a transition to bigger and better things, we hope. Amusing, entertaining, and original, Fireplace is not only a great escape game to play, it is the perfect mid-week, mid-holiday stress reliever you've been looking for.
Escape from Santa's Room is not Tesshi-e's best, perhaps, but it hits all the right notes for room escaping fun, and may help a little with the post-Christmas blues that tend to settle in around 7 pm or so, depending on when dinner was served. Cheer up, and join the escape!
The best thing about Christmas as a kid is Santa, isn't it? Not necessarily the presents per se, but more the excitement of Christmas Eve. The anticipation, wondering what you're going to get. The excitement of trying to stay up late and catch a glimpse of Santa. But in this great little Christmas escape game by 58 works, Santa does things a little bit differently.