Stop me if you've heard this one. A plucky young boy or girl is given equipment by an eccentric professor to venture out into a colourful world to find, capture, train and evolve elemental monsters of varying rarities hiding in tall grass, while earning tokens of worth from powerful leaders, and winds up saving the world from an ancient powerful creature and a shadowy organization along the way. Sounds familiar, right? But surprisingly, ZigZaGames' RPG adventure Micromon for iOS isn't just another half-hearted Pokemon rip-off. While the influences and similarities are glaring in a lot of ways, Micromon's incredibly polished presentation, and colourful world filled with strange characters and quests, make it well worth checking out. When you find yourself sucked into a bizarre digital world, you jump at the chance to go on your very own monster catching adventure as any nerd would do, but strange things are happening in the world. A colossal Micromon appeared not that long ago and destroyed a small town, which could be tied to a mysterious artifact you just found, and there's some weird people following you... they don't want your Micromon, they want you! Micromon features a robust single player quest that's more than worth the price of admission, but sadly offers a monetization model that means players who pay will always be on top in the optional multiplayer arena if you haven't ground levels and monsters until your fingers are a fine powder. This is somehow Gary Oak's fault isn't it? I hate that guy.
NOTE: This game was played and reviewed on the iPad Air. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.
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