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Nautilus Escape

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4/5 (141 votes)

Something's gone horribly wrong aboard the legendary Nautilus. All the power's gone out, and you're the only crewman left alive! But there's still hope for this submarine, and if you can get it started once again, you'll be able to escape it! Using your wits (and the items on board the submarine, of course), plot a course for survival and make it back to the mainland!

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dpwoodruff July 22, 2014 1:06 PM

Nice, short little escape. Only stumped for a little bit on one thing.

dpwoodruff July 22, 2014 1:08 PM

Nice and short escape and it's not even Wednesday. Only stumped, briefly, once.

hans.vogelaar July 22, 2014 4:10 PM

Nice game, but there are some glitches:

I was able to take objects from the locker before I had managed to break the lock, and I could remove one of the fuses near the end without detrimental effect, which seems strange.


Can't get the radar to work.

I have the axe, loaded harpoon gun, and a fuse (already used and can't be put back). The periscope is clean, the valves turn, and the torpedo, speed handle, and oxygen tank are in place.


Can't get the radar to work.

I have the axe, loaded harpoon gun, and a fuse (already used and can't be put back). The periscope is clean, the valves turn, and the torpedo, speed handle, and oxygen tank are in place.

hans.vogelaar July 22, 2014 6:19 PM

Perhaps a code is needed to activate the radar. Have you noticed that the buttons on the radar panel

contain letters as well as digits?
Can you find anything that could be a code?

Who would be the person with the authority to unlock the radar panel?

Wouldn't that be the captain? What's his name?


korvarthefox July 22, 2014 6:31 PM replied to Konrad


Have you entered the code into the radar?

hans.vogelaar July 22, 2014 6:32 PM

Yes - you should see a change.


Hi there, I'm stumped.

My radar says 240 degrees but I can no longer turn the periscope. It is stuck focused on an island in the distance at 120 degrees.

I have

axe, loaded harpoon, oxygen bottle, and one fuse I removed from the fuse box.

Any tips? Thanks all!



The periscope doesn't look where the ship is headed, it looks where the ship ought to be headed. If you want to see where the ship is actually headed, you need to look at another instrument.

The ship's heading is given by the radar panel. You can turn the ship using the two valves on the side of the room (one of which was jammed when you started).


looking forward to the walkthrough :)

Patreon Donator Reka July 23, 2014 12:23 PM replied to Paul

Paul, the game comes with a walkthrough - click the the H icon in the top left corner.

Patreon Donator Infant Tyrone July 23, 2014 9:55 PM

Looks good, nice atmosphere, but it seemed really easy (I didn't need the walkthrough, and I _always_ need the walkthrough.) Fun if you want to fiddle around for a few minutes on a snack break, not so much if you're looking for a puzzle-heavy brain-twister escape.


I tried this last week & I keep forgetting to say: this game really reminds me of Morningstar. In particular,

the injured captain/dead man at the beginning. At least this MC tells Nemo to Rest in Peace, unlike the Morningstar MC to his crewmate.

Too bad there isn't as much of a story with this one, but I liked it all the same.

dyld921 July 29, 2014 8:14 AM

How do I connect the gears? I have the axe, harpoon gun and oxugen tank, none of which work

hans.vogelaar August 3, 2014 11:37 AM

You'll need a belt. Where could you find one?

The dead captain wears a belt.


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