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Weekday Escape N°31


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Weekday Escape

elleRecently I was asked, "What do you like about escape games? How do they make you feel?" This is a hard question because there is a certain ineffability about the appeal of escape games. I muttered something about feeling witty, explorations of interesting places and unending playful whimsy. So I turn the question to you: what is it about these games that keep you coming back for more? Take, for example, the puzzles in a surreal paper world by Esklavos, the search for inspiration and No1Game's green men, or the ingredients for a cheerful celebration of Funkyland...

Find the Escape-Men 111: Fairy TaleFind the Escape-Men 111: Fairy Tale - On its game page, No1Game points out that this episode was inspired by a Kukai poem. It plays a bit differently than most Find the Escape-Men games and seems a guest designer was involved in its creation. Still, the same idiosyncrasies of the EM series remain. You'll need perseverance, patience, and understanding to help you through some rather arbitrary item-use puzzles and finish the fairy tale with all ten green guys' help. The focus, though, is soundly on the experience and the uplifting message at the end.

Paper World EscapePaper World Escape - One of Esklavos' distinguishing characteristics is the use of surrealism in its design. Here, paper craft is the perfect medium for Esklavos' creative puzzles and gorgeous artwork, the drawbacks being a rather clunky interface and a tendency to be abstruse. Collect clues, figure out what they're pointing to in each scene, and you'll earn the four colored keys needed to unlock the archway and escape. When eye-pleasing visuals meet brain-teasing puzzles, it's worth a few extra clicks to operate inventory or interact with the scene. It's all about the journey through the destination.

FunkyLand 10th AnniversaryFunkyLand 10th Anniversary - When FunkyLand celebrates an anniversary, it means your help is needed to gather the five ingredients needed for a yummy party cake. This means solving several puzzles all resplendent in FunkyLand's whimsical-meets-mod room designs. Despite a couple extra puzzles, though, escape comes easily enough, making the only disappointment the brevity of the experience. Even so, one of the best parts of an escape is how it takes only five minutes to infuse cheer into your mood.

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.

Walkthrough Guide


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Funkyland Anniversary Walkthrough

Exploration

Table View

Find a Screwdriver

Door & Window View

Note the box with empty holes that are vaguely egg-shaped.

Green circle box has a screw. Use the Screwdriver to receive Cake Topping

Cabinet View

Three cabinets- all need codes.

Solving Puzzles

Letter Cabinet

The hint for this code is right there- that's helpful.

Trace along in the order of the provided directions to get the letters for the code

Solution:

NXLC

Receive Green Egg & Cake Base.

Note the green 'NW'

Right Cabinet Number Code

The hint comes from the painting above the code box

Reflect the shapes down to get the numbers

Solution:

0318

Receive Blue Egg & Milk

Note the blue 'W'

Left Cabinet Number Code

This hint is right there on the box- it relates to the calendar

The letters correspond to months of the year, and the numbers are the days in the month (February has 28, April has 30...). The code comes from the blank ones

Solution:

March = 31
June = 30

Code is 3130

Receive Red Egg & Strawberry

Note Red 'SE'

Egg Grid (with colorblind help)

Back in the Door Window View, we can place our colored eggs in the indentations. But where should they go? This hint comes from the colored letters we've seen.

The orientation is denoted by the notched arrow- that is North.

Solution:

Green Egg in NW (top left)
Blue Egg in W (middle left)
Red Egg in SE (bottom right)

Colorblind instructions:

First inventory egg in SE
Second inventory egg in W
Third inventory egg in NW

Receive Icing, and the Anniversary Key!

Escape Men Fairy Tale Walkthrough

Gingerbread House View

Collect Escape Man 1 from the roof.

Click the off-color tile to collect Escape Man 2

Click on the circle on the side of the house

Don't listen to the negative dialogue box! Keep clicking to receive Circle Panel and Tenacity.

Street View

Catch the falling Escape Man 3

Place the Circle Panel to receive Escape Man 4

Living Room View

Collect Axe to see a stuck Man you can't collect yet.

Collect Escape Man 5 from under the green boots.

Code Box (with colorblind help)

The hint is in the room with you

The hats and boots. They look vaguely like triangles and squares, don't they?

Solution:

Triangles: Green, Yellow, Blue, Red

Squares: Red, Yellow, Green, Blue

Colorblind aid:

Triangles: click once, twice, three times, and zero times

Squares: Click Zero times, twice, once, three times

Receive Matches and Escape Man 6 from the basket. You also have 'Understanding' now!

Pond View

Click on the 'No Diving' sign to get Escape Man 7

Pond Interaction

Drop your Axe in the pond to see a little man come up.

The key here is to be honest...

Answers No, No, then Yes

You'll receive Golden Axe. You also have 'Believing'!

Don't forget to collect Escape Man 8

Getting the Stuck Man

Yes, he's stuck... but we have a shiny new Golden Axe

Collect Escape Man 9

Lighting Up

Well, it'd be rude to use all these matches myself... maybe the people in the Street need them?

Ask them all if they need a match. Now that none of them do, you can select them and light one to receive Escape Man 10 and 'Mental Strength'

Congratulations!

Paper World Escape

Exploring

Gate View

Note the gate takes 4 keys

The water pump isn't working yet.

The three valves on the right let out colored steam: Black, Blue, and White

Sunflower View

There are sunflowers... and that's about it. Nothing we can do yet

Windmill View

There's a piece of paper on the ground. It has a row of symbols, a row of color, and a Moon Amulet in the top right corner

The windmill in the center needs a code with a 4x4 grid of gears.

The windmill on the right needs oil.

There's a bamboo stalk on the right, but we can't detach it yet.

House View

Collect a Machete from the left.

Collect a Shovel from next to the house

There's a piece of paper here too- it has an arrangement of gears, a row of numbers vertically on the left, and a Wind Amulet

There's something on the roof- how to get it? We'll need something long...

Go back to the windmill view and use your Machete to collect Cane

Use Cane on the roof to get Metal Detector

Solving

Valve Puzzle

This hint comes from the note you found in the Windmill view.

The hint changes every time- but the colors match up as follows:

Blue: Center
Black: Left
White: Right

Collect Yellow Key

Gear Puzzle

This hint comes from the note found in the House View. Rotate the gears so the orientation of the dots matches

Solution:

Collect the Lighting Amulet from the left of the screen

I'm Diggin' It

Hey, remember that nifty Metal Detector? It looks like we can use it on the grass near the windmills

There are TWO things to dig up- one is a bit above the detector box, the other farther left of it

Collect Oil Can and Sun Amulet

Fixing the Windmills

Now that we have an Oil Can, we can fix that pesky stationary windmill on the right!

Receive Blue Key and Bucket

Watering Plants

That Oil Can may come in handy with the water pump too...

We can also use our new Bucket to collect water. But where to use it?

That tree in the House View looked rather lonely... use the Bucket of Water and watch 6 apples grow!

We've seen a code that went up to 6 before... it was on the note with the gear arrangement

Solution:

243516

Collect White Key

Amulet Puzzle

We have 4 amulets, and an arrangement of those 4 symbols from the hint paper in front of the windmills... but where is there somewhere for 4 symbols to go

The sunflowers can be given a symbol by click the amulets and selecting the flowers in order

Solution:

Sun, Lightning, Wind, Moon

Collect Red Key

Unlocking the Gate

Use your four keys on the corresponding locks (the blue key goes to the gray lock)

Well Done!

18 Comments

VoxPopuli42 July 9, 2014 9:50 AM

Funkyland Anniversary Walkthrough

Exploration

Table View

Find a Screwdriver

Door & Window View

Note the box with empty holes that are vaguely egg-shaped.

Green circle box has a screw. Use the Screwdriver to receive Cake Topping

Cabinet View

Three cabinets- all need codes.

Solving Puzzles

Letter Cabinet

The hint for this code is right there- that's helpful.

Trace along in the order of the provided directions to get the letters for the code

Solution:

NXLC

Receive Green Egg & Cake Base.

Note the green 'NW'

Right Cabinet Number Code

The hint comes from the painting above the code box

Reflect the shapes down to get the numbers

Solution:

0318

Receive Blue Egg & Milk

Note the blue 'W'

Left Cabinet Number Code

This hint is right there on the box- it relates to the calendar

The letters correspond to months of the year, and the numbers are the days in the month (February has 28, April has 30...). The code comes from the blank ones

Solution:

March = 31
June = 30

Code is 3130

Receive Red Egg & Strawberry

Note Red 'SE'

Egg Grid (with colorblind help)

Back in the Door Window View, we can place our colored eggs in the indentations. But where should they go? This hint comes from the colored letters we've seen.

The orientation is denoted by the notched arrow- that is North.

Solution:

Green Egg in NW (top left)
Blue Egg in W (middle left)
Red Egg in SE (bottom right)

Colorblind instructions:

First inventory egg in SE
Second inventory egg in W
Third inventory egg in NW

Receive Icing, and the Anniversary Key!

Reply
VoxPopuli42 July 9, 2014 10:24 AM

Escape Men Fairy Tale Walkthrough

Gingerbread House View

Collect Escape Man 1 from the roof.

Click the off-color tile to collect Escape Man 2

Click on the circle on the side of the house

Don't listen to the negative dialogue box! Keep clicking to receive Circle Panel and Tenacity.

Street View

Catch the falling Escape Man 3

Place the Circle Panel to receive Escape Man 4

Living Room View

Collect Axe to see a stuck Man you can't collect yet.

Collect Escape Man 5 from under the green boots.

Code Box (with colorblind help)

The hint is in the room with you

The hats and boots. They look vaguely like triangles and squares, don't they?

Solution:

Triangles: Green, Yellow, Blue, Red

Squares: Red, Yellow, Green, Blue

Colorblind aid:

Triangles: click once, twice, three times, and zero times

Squares: Click Zero times, twice, once, three times

Receive Matches and Escape Man 6 from the basket. You also have 'Understanding' now!

Pond View

Click on the 'No Diving' sign to get Escape Man 7

Pond Interaction

Drop your Axe in the pond to see a little man come up.

The key here is to be honest...

Answers No, No, then Yes

You'll receive Golden Axe. You also have 'Believing'!

Don't forget to collect Escape Man 8

Getting the Stuck Man

Yes, he's stuck... but we have a shiny new Golden Axe

Collect Escape Man 9

Lighting Up

Well, it'd be rude to use all these matches myself... maybe the people in the Street need them?

Ask them all if they need a match. Now that none of them do, you can select them and light one to receive Escape Man 10 and 'Mental Strength'

Congratulations!

Reply
VoxPopuli42 July 9, 2014 11:04 AM

Paper World Escape

Exploring

Gate View

Note the gate takes 4 keys

The water pump isn't working yet.

The three valves on the right let out colored steam: Black, Blue, and White

Sunflower View

There are sunflowers... and that's about it. Nothing we can do yet

Windmill View

There's a piece of paper on the ground. It has a row of symbols, a row of color, and a Moon Amulet in the top right corner

The windmill in the center needs a code with a 4x4 grid of gears.

The windmill on the right needs oil.

There's a bamboo stalk on the right, but we can't detach it yet.

House View

Collect a Machete from the left.

Collect a Shovel from next to the house

There's a piece of paper here too- it has an arrangement of gears, a row of numbers vertically on the left, and a Wind Amulet

There's something on the roof- how to get it? We'll need something long...

Go back to the windmill view and use your Machete to collect Cane

Use Cane on the roof to get Metal Detector

Solving

Valve Puzzle

This hint comes from the note you found in the Windmill view.

The hint changes every time- but the colors match up as follows:

Blue: Center
Black: Left
White: Right

Collect Yellow Key

Gear Puzzle

This hint comes from the note found in the House View. Rotate the gears so the orientation of the dots matches

Solution:

Collect the Lighting Amulet from the left of the screen

I'm Diggin' It

Hey, remember that nifty Metal Detector? It looks like we can use it on the grass near the windmills

There are TWO things to dig up- one is a bit above the detector box, the other farther left of it

Collect Oil Can and Sun Amulet

Fixing the Windmills

Now that we have an Oil Can, we can fix that pesky stationary windmill on the right!

Receive Blue Key and Bucket

Watering Plants

That Oil Can may come in handy with the water pump too...

We can also use our new Bucket to collect water. But where to use it?

That tree in the House View looked rather lonely... use the Bucket of Water and watch 6 apples grow!

We've seen a code that went up to 6 before... it was on the note with the gear arrangement

Solution:

243516

Collect White Key

Amulet Puzzle

We have 4 amulets, and an arrangement of those 4 symbols from the hint paper in front of the windmills... but where is there somewhere for 4 symbols to go

The sunflowers can be given a symbol by click the amulets and selecting the flowers in order

Solution:

Sun, Lightning, Wind, Moon

Collect Red Key

Unlocking the Gate

Use your four keys on the corresponding locks (the blue key goes to the gray lock)

Well Done!

Reply

How do you

light the match

? I

asked all the men in the street if they needed any matches, they said no

. Now what?

Reply
bearharry July 9, 2014 1:00 PM

@Lisa Wiles

click the match ->about item->click a box of match

Reply

@bearharry

I can not believe I didn't notice that huge "About Item" button at the bottom. It couldn't be any more obvious! Thank you :)

Reply

need help on paper world

I don't understand the valve puzzle. it says to use the hint from the windmill but all I see are things like the sun,clouds,lightning, etc and on the bottom there are about 6 or 7 dashes with colors on them. what do I do? I know it's random but I don't know what i'm looking for. thanks.

Reply

sorry I figured it out :)

Reply
shjack180 July 9, 2014 7:00 PM

Took me way too long to finish them all, but I did it without using any hints or walkthroughs. That green men one was interesting to say the least :P

Reply

Anyone else dreading the Windows XP sound to come up at some point in Paper World? :-)

Reply
Svarta Svansen July 10, 2014 4:18 PM

I'm getting this bug in Escape-Men 111 where at increasingly far points in the game something sends me back to the green start screen with the escape men in the inventory superimposed. I'm currently at the first screen after the scenario was established for the fourth time with five escape men--three copies of the first and two copies of the second.

This is hilarious, but it makes the game unplayable in the way it was meant to be played. One step ahead of the thing that previously sent me back, anything I click on could send me back again.

Reply
Svarta Svansen July 10, 2014 4:25 PM

By the way, I dunno if the formula in TeX format at the beginning was intentional, but my nerdy side loves it. I like to pretend this is TeX homework. :P

Reply
https://www.google.com/accounts/o8/id?id=AItOawnsUk2AGEQi97qEj5i_i_HBcSFS6H260EU July 10, 2014 9:52 PM

I was sad that Funkyland didn't have a frog! There's always a frog ...

Reply
shipoopie July 11, 2014 2:42 AM

I beat the paper one without putting to use the

number code or the blue white black line

the walkthrough says what they're for but I didn't know I was brute forcing the puzzles. I thought they were just the same old

find the right sequence that keeps the lights on

kind of puzzles that you never get a clue for.

Reply
shipoopie July 11, 2014 2:53 AM replied to Lisa Wiles

@Lisa Wiles

I can't believe I was stuck on the house view and didn't try clicking near the edge. For some reason i thought the whole game was that house. :-O

Reply
shipoopie July 11, 2014 3:19 AM replied to Lisa Wiles

Yay! I got through them all without a walkthrough, except for trying to figure that the escape men game wasn't just that house!

The eggs puzzle in the anniversary game had a puzzle that stumped me for a little bit until for some reason my brain said "HEY! Try this!". And wahoo! That's it! :-D

The music for the paper game didn't work until I clicked the sound icon off and on.

@elle

I don't know why I like escape games. I just do.

But, if I think about which escape games I've played, I think that silly and upbeat are good qualities. The ones with the cats or the funkyland ones or any number of other ones that don't take themselves too seriously. Those things make it exciting when a new one from certain creators pops up. I would probably play escape games anyway, but when the creators are silly and happy, it makes it more fun to play their games!

Reply

Paper world escape looks fantastic but the puzzles are a bit more about trial and error.

Reply
Leopardmask July 23, 2014 8:31 PM

This website led me to love escape games! I started with Escape-Men and am now playing a bunch of the others as well. I don't really know what draws me to them. The EM ones are just entertaining, and now maybe I'm drawn by my former lack of skill - I want to get better. They're also a kind of puzzle that I never realized I liked, which kind of goes back to my always being really bad at it, because I was never really willing to think about them. I have no idea what made me try EM. Maybe it was "this one looks different" and then I realized that escape games are actually all cool.

Reply

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