Recently I was asked, "What do you like about escape games? How do they make you feel?" This is a hard question because there is a certain ineffability about the appeal of escape games. I muttered something about feeling witty, explorations of interesting places and unending playful whimsy. So I turn the question to you: what is it about these games that keep you coming back for more? Take, for example, the puzzles in a surreal paper world by Esklavos, the search for inspiration and No1Game's green men, or the ingredients for a cheerful celebration of Funkyland...
Find the Escape-Men 111: Fairy Tale - On its game page, No1Game points out that this episode was inspired by a Kukai poem. It plays a bit differently than most Find the Escape-Men games and seems a guest designer was involved in its creation. Still, the same idiosyncrasies of the EM series remain. You'll need perseverance, patience, and understanding to help you through some rather arbitrary item-use puzzles and finish the fairy tale with all ten green guys' help. The focus, though, is soundly on the experience and the uplifting message at the end.
Paper World Escape - One of Esklavos' distinguishing characteristics is the use of surrealism in its design. Here, paper craft is the perfect medium for Esklavos' creative puzzles and gorgeous artwork, the drawbacks being a rather clunky interface and a tendency to be abstruse. Collect clues, figure out what they're pointing to in each scene, and you'll earn the four colored keys needed to unlock the archway and escape. When eye-pleasing visuals meet brain-teasing puzzles, it's worth a few extra clicks to operate inventory or interact with the scene. It's all about the journey through the destination.
FunkyLand 10th Anniversary - When FunkyLand celebrates an anniversary, it means your help is needed to gather the five ingredients needed for a yummy party cake. This means solving several puzzles all resplendent in FunkyLand's whimsical-meets-mod room designs. Despite a couple extra puzzles, though, escape comes easily enough, making the only disappointment the brevity of the experience. Even so, one of the best parts of an escape is how it takes only five minutes to infuse cheer into your mood.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
Walkthrough Guide
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Funkyland Anniversary Walkthrough
Exploration
Table View
Find a Screwdriver
Door & Window View
Note the box with empty holes that are vaguely egg-shaped.
Green circle box has a screw. Use the Screwdriver to receive Cake Topping
Cabinet View
Three cabinets- all need codes.
Solving Puzzles
Letter Cabinet
The hint for this code is right there- that's helpful.
Trace along in the order of the provided directions to get the letters for the code
Solution:
NXLC
Receive Green Egg & Cake Base.
Note the green 'NW'
Right Cabinet Number Code
The hint comes from the painting above the code box
Reflect the shapes down to get the numbers
Solution:
0318
Receive Blue Egg & Milk
Note the blue 'W'
Left Cabinet Number Code
This hint is right there on the box- it relates to the calendar
The letters correspond to months of the year, and the numbers are the days in the month (February has 28, April has 30...). The code comes from the blank ones
Solution:
March = 31
June = 30
Code is 3130
Receive Red Egg & Strawberry
Note Red 'SE'
Egg Grid (with colorblind help)
Back in the Door Window View, we can place our colored eggs in the indentations. But where should they go? This hint comes from the colored letters we've seen.
The orientation is denoted by the notched arrow- that is North.
Solution:
Green Egg in NW (top left)
Blue Egg in W (middle left)
Red Egg in SE (bottom right)
Colorblind instructions:
First inventory egg in SE
Second inventory egg in W
Third inventory egg in NW
Receive Icing, and the Anniversary Key!
Posted by: VoxPopuli42 | July 9, 2014 9:50 AM
Escape Men Fairy Tale Walkthrough
Gingerbread House View
Collect Escape Man 1 from the roof.
Click the off-color tile to collect Escape Man 2
Click on the circle on the side of the house
Don't listen to the negative dialogue box! Keep clicking to receive Circle Panel and Tenacity.
Street View
Catch the falling Escape Man 3
Place the Circle Panel to receive Escape Man 4
Living Room View
Collect Axe to see a stuck Man you can't collect yet.
Collect Escape Man 5 from under the green boots.
Code Box (with colorblind help)
The hint is in the room with you
The hats and boots. They look vaguely like triangles and squares, don't they?
Solution:
Triangles: Green, Yellow, Blue, Red
Squares: Red, Yellow, Green, Blue
Colorblind aid:
Triangles: click once, twice, three times, and zero times
Squares: Click Zero times, twice, once, three times
Receive Matches and Escape Man 6 from the basket. You also have 'Understanding' now!
Pond View
Click on the 'No Diving' sign to get Escape Man 7
Pond Interaction
Drop your Axe in the pond to see a little man come up.
The key here is to be honest...
Answers No, No, then Yes
You'll receive Golden Axe. You also have 'Believing'!
Don't forget to collect Escape Man 8
Getting the Stuck Man
Yes, he's stuck... but we have a shiny new Golden Axe
Collect Escape Man 9
Lighting Up
Well, it'd be rude to use all these matches myself... maybe the people in the Street need them?
Ask them all if they need a match. Now that none of them do, you can select them and light one to receive Escape Man 10 and 'Mental Strength'
Congratulations!
Posted by: VoxPopuli42 | July 9, 2014 10:24 AM
Paper World Escape
Exploring
Gate View
Note the gate takes 4 keys
The water pump isn't working yet.
The three valves on the right let out colored steam: Black, Blue, and White
Sunflower View
There are sunflowers... and that's about it. Nothing we can do yet
Windmill View
There's a piece of paper on the ground. It has a row of symbols, a row of color, and a Moon Amulet in the top right corner
The windmill in the center needs a code with a 4x4 grid of gears.
The windmill on the right needs oil.
There's a bamboo stalk on the right, but we can't detach it yet.
House View
Collect a Machete from the left.
Collect a Shovel from next to the house
There's a piece of paper here too- it has an arrangement of gears, a row of numbers vertically on the left, and a Wind Amulet
There's something on the roof- how to get it? We'll need something long...
Go back to the windmill view and use your Machete to collect Cane
Use Cane on the roof to get Metal Detector
Solving
Valve Puzzle
This hint comes from the note you found in the Windmill view.
The hint changes every time- but the colors match up as follows:
Blue: Center
Black: Left
White: Right
Collect Yellow Key
Gear Puzzle
This hint comes from the note found in the House View. Rotate the gears so the orientation of the dots matches
Solution:
Screenshot: http://s15.postimg.org/5ufs6staj/gearcode.jpg
Collect the Lighting Amulet from the left of the screen
I'm Diggin' It
Hey, remember that nifty Metal Detector? It looks like we can use it on the grass near the windmills
There are TWO things to dig up- one is a bit above the detector box, the other farther left of it
Collect Oil Can and Sun Amulet
Fixing the Windmills
Now that we have an Oil Can, we can fix that pesky stationary windmill on the right!
Receive Blue Key and Bucket
Watering Plants
That Oil Can may come in handy with the water pump too...
We can also use our new Bucket to collect water. But where to use it?
That tree in the House View looked rather lonely... use the Bucket of Water and watch 6 apples grow!
We've seen a code that went up to 6 before... it was on the note with the gear arrangement
Solution:
243516
Collect White Key
Amulet Puzzle
We have 4 amulets, and an arrangement of those 4 symbols from the hint paper in front of the windmills... but where is there somewhere for 4 symbols to go
The sunflowers can be given a symbol by click the amulets and selecting the flowers in order
Solution:
Sun, Lightning, Wind, Moon
Collect Red Key
Unlocking the Gate
Use your four keys on the corresponding locks (the blue key goes to the gray lock)
Well Done!
Posted by: VoxPopuli42 | July 9, 2014 11:04 AM