Yes, it's true--the twelfth and final episode of 10 Gnomes is here. Let's bid a fond farewell to our timid multitude of miniature friends. The next time you look out at the world and fail to see any magic there, just imagine a gnome hiding around every corner. Then imagine you have only ten minutes to find them all.
A simple and charming room escaper from Japan that is just right for an afternoon tea. Filled with objects to find and puzzles to solve, and just a few smallish pixel areas to give you pause. It's simple, short and sweet, like a new year's baby offering promise of a better life ahead. So Happy Birthday 2008!
Cottage is an escape game that manages to successfully combine cleverness with a relatively low level of difficulty; while the puzzles may seem simple, they are still creative and inspired enough to delight even the veteran escape gamers among us. Fabulous graphics, fun puzzles, and an adorably surprising ending... it warms even my cold, grumpy New Yorker's heart.
Monkey sad. Make monkey happy! That's your simple goal in Monkey GO Happy, a puzzle/arcade-style hybrid from Robin Vencel at Pencil Kids. Pick mushrooms, find treasure, shoot toy ducks, set off fireworks, fire cannons and loads more, all in the name of big monkey smiles. It's a bit like the Four Second series of games, only without the intense speed and with more mammals.
You might think that after escaping the kitchen only to find yourself locked in a living room, and then a bathroom, and then a basement, that we would learn not to get into tight situations such as these again. But then Mateusz Skutnik sends word of yet another installment in the Great Escape series and we're all lush with excitement. Somehow it just doesn't stand to reason. Or does it?
It's that most special time of year again. Time to get on your softest, most comfortable pajamas, and make a mug of peppermint hot chocolate. A crackling fire would be nice, accompanied by Bing Crosby crooning about white Christmases and silver bells...as you sit down, with a sigh of contentment, to play Neutral's newest holiday room escape game. Ah, that most special time of year, indeed.
How close are you with your family? What if you received a letter from an uncle one night, asking for your help in investigating rumours of an ancient culture deep in the wilderness? Would you pack your bags and head out to help? You might. But the blood on the ground when you arrived might give you serious pause. How bad could things be, right? As befits the first chapter in a series of adventures, you're going to end this one with more questions than you started with, and maybe, just maybe, a prickling feeling of unease at the back of your neck.
Charger Escape, from Pastel Games, is not simply an excellent escape game, it is also one that features ponies! And farm animals! And kittens!! It is a rare game that manages to soothe and relax you even as it challenges your mind. Although not particularly difficult, nor is it very long, Charger Escape contains puzzles that are well-executed and creative.
The Esklavos series is a seventeen-chapter series about two outer-space delivery men named Ungo and Virop. One day they get distracted and crash into a planet called Akea, and as they find out after getting separated, it's in a state of war. With their help, the Akean population must face the Uros and defeat them to restore peace to the planet.
It's sad to see Mateusz Skutnik's delightful hidden object series coming to an end. This penultimate installment of 10 Gnomes, titled "The Remains" takes place along a quiet village street, and might be one of the most charming and challenging yet. Can you find all the gnomes? Try for it yourself! Or, go and replay all the 10 Gnomes games.
A short and sweet old-fashioned adventure game from Videlectrix, the faux video game company of the animated Homestar Runner universe. For the Homestar un-hip, "Dangeresque" is the hard-boiled detective alter-ego of Strong Bad, who is the lead narrator and practical jokester at homestarrunner.com. Strong Bad/Dangeresque must solve a murder case from the confines of his office, because the chief thinks the case was solved months ago.
Reemus and Liam continue their journey to save the kingdom from the plague of death slugs that appeared from nowhere in the first chapter. Zeebarf is a fantastic animator and he uses his talents to tell an imaginative story full of interesting characters and fantastic situations. You will be entertained (and perhaps a little grossed out, too). The puzzles are not too difficult, but wacky enough to keep you from just breezing through the game.
Rodrigo Roesler is back with the third and final installment of his Trapped trilogy of point-and-click adventure games. Trapped Pt. 3: The Labyrinth puts you right back into familiar territory: you've just killed a man and now you must escape from a strange house. Oh, and it's about 18 years in the past.
The wait is over! The release of the latest Mystery Case Files: Return to Ravenhearst is finally here. Big Fish Games Studios takes the hidden object genre to unprecedented new heights with an absolutely gorgeous, hidden object / adventure hybrid that is sure to please a very wide range of casual game players. This is one game you don't want to miss!
Onamis seems to be a portmanteau of the French words for "friendly" and "one". As soon as you are trapped inside, you might start to wonder just how friendly people really are. There you are, with no map, no guide, and no inventory. You don't have the ability to turn around or look back. There's not even a clue. Well, except that scrap of paper on the floor. Maybe someone was being friendly, after all.
Turning Burning, the third in Zibumi's Tom "Tucker" Crubucker series of games, picks up where the last one left off. Tom has just escaped the room he was trapped in, and confronts the mastermind behind it, a bizarre prince who asks him to rescue his rose, which has been stolen by a sheep...
Escape from Test Kitchen 2 is a standard escape-the-room game from Japan, somewhat reminiscent of a game from the gotMail folks. Players must collect bottles and mixers, pieces of a map, safe combinations, and the like to find a solution and escape from what appears to be a small cozy restaurant.
Out of Order is a humor-oriented, mouse-driven adventure game in the style of the old Lucas Arts and Sierra titles. You play as Hurford Schlitzting, an ordinary human being in a green bathrobe and bunny slippers. Late one night he's awakened by a storm and goes to get a midnight snack. And then the game ends... wait, no, it doesn't, or we wouldn't have much of a game.
In this brand new point-and-click adventure, the King of Moronia has sent Retardo on a mission to defeat the Iron Golem and restore peace to the kingdom. In return he is promised the hand of the Princess of Moronia. It's up to you to ensure that he accomplishes his mission safely.
In Crypt Keeper, you find yourself plunked down in the middle of a truly spooktastic graveyard. How and why did you get there? Not important. It's the middle of the night, and there are creepy noises and big ominous tombstones and omigosh you need to get out right now!
Tortuga Episode 1 is an escape-the-room game set on a pirate ship; the first installment of a series, from Mateusz Skutnik and Marek Frankowski, that promises to be adventuresome, if not epic. Parrots, treasure, peril and puzzle awaits those intrepid enough to brave the pirate ship.
When we last left the Tipping Point series, it wasn't clear if we were wandering through a surreal dream or being teleported around by satellites and villains with 1980's technology and bad intentions. Tipping Point: Chapter 4 takes over just where we left off, entering another unknown tropical destination with our strange, homemade device in hand.
In Charisma, you play an orange-jumpsuited, blue-afroed dude who is trapped within what appears to be a combination living room/recording studio. There is a second gentleman inscrutably watching you from behind a glass partition, his hand poised above two buttons. He, for whatever reason, is not going to be of any help (and, in another departure from reality, smashing the glass and demanding he release you is not an option). So, it's up to you to explore the room, figure out what he wants and, eventually, set yourself free.
The 4th in a series of Great Escapes by Mateusz Skutnik and the Pastel Games crew, The Great Basement Escape is another short and fun room escape game in the same whimsical style that we have come to love and expect from the series.
Ghostscape, a new escape game by Psionic, is just chock full of supernatural goodness. You play a veteran investigator of the occult who, upon hearing rumors of a haunted house, cannot stay away...and what a paranormal gold mine it turns out to be! Chairs and cups move as if grasped by some invisible hand, mysterious diary entries litter the floor, grotesque paintings adorn every room. And then, of course, there are the ghosts.
10 Gnomes episode 10: Seashore is the tenth installment of hunt-and-click gnome-finding from the indefatigable Mateusz Skutnik. That means if you've been following the series from the beginning, you've already ferreted out 100 gnomes. A hundred gnomes!
At long last, after a year and a half of waiting, Tucker Bowen has released Something Amiss Chapter 3, the final installment of his truly excellent point-and-click adventure saga. This chapter finds the intrepid escaped test subject Alice back in custody, awaiting her fate at the hands of persons unknown.
Neutral Halloween mini-game is what I'm calling this cute and easy escape game with a Halloween theme (well, it used to have a Halloween theme. The pumpkin has been replaced with a piggy bank now.) It features the same excellent implementation features of all the other Neutral games, along with simple yet appealing and effective graphics. I'm sure you will find this one worthwhile of your time!
It is a classic horror scenario: the car broken down in the middle of the road, the swirling snow and biting cold, the beckoning light visible just over the hill. A house! Oh, thank goodness. But what's this? The lights are on, cheery fireplaces crackle in every room, yet no one is there. You call out a hello, but your voice echoes unanswered through the hall. How strange.
Dr. Ichie's Room is a solid escape game experience from Japan with polished and appealing graphics, logical puzzles and no pixel hunts necessary. Although the game is from Japan, there are English translations included for all descriptions and explanations, making this Weekday Escape a worthy investment of your time.
The fourth in the "Core" series of point-and-click adventure games created by John Feltham has just been released. Soul Core is similar to other games like this, and yet introduces a unique concept as well. Use your mouse to add items to your inventory; click on inventory items and drag them to the game view to use them. Try to complete the game with 100% "soul" rating.
Ticket is a brand new game from the talented room escape designers at Gotmail. Like so many of their games to come before, this one features the same highly detailed, gorgeous pre-rendered scenes and the same point-and-clickery puzzles one would expect to find in a game of this nature. The only downside? There is no English version, so that will surely turn off a few.
Matt Sandorf: Journey to Endless Entertainment is not just an artistic point-and-click game. It is an advergame—a promotion for the Sony empire from music to gadgets to games. It was created by Rodrigo Roesler, creator of the very popular Trapped series of games, and this one follows similar construction.
There is something oddly compelling about gnomes. They are cute, mythical creatures that spark the chemistry in our brains that control imagination and curiosity. Perhaps that's why when someone hides a bunch of them within a series of interactive images we jump to task of finding every one of them.
Worry not about secret codes or enigmatic messages; Lab Escape simply requires you to take stock of your surroundings and act accordingly. This isn't a bad thing, however; it's kinda nice to take a break from more fantastical situations.
The perfect escape for a coffee break: easy enough to be finished quickly, interesting enough to engage (and perhaps revive?) the mind. I do wish that the game had included some sort of music or soundtrack, but the graphics are well-designed and the overall package good enough to overlook such a minor flaw.
Room escape fans will be pleased to learn of a brand new installment available to play in the T2B Escape series. The new game, T2B Escape 3, features similar artwork, some pixel hunting and the lack of any backstory as in previous games, but that shouldn't stop all the room escape fanatics from enjoying another T2B Escape experience. Go forth, point-and-click your mouse, and escape!
If you're unfamiliar with the Hoshi Saga series, then you're in for a treat as there are now 3 full games for you to experience. For the uninitiated, Hoshi Saga is a simple game of discovery. One part point-and-click and one part puzzle game, the objective in each stage is to find the star. How you go about doing that is different for every level. The task is up to you to figure out how.
In the Dog House is a cute sliding puzzle game that tasks you with sliding rooms around a grid to create a path from dog to dogfood in the kitchen. To encourage the pup to move, simply grab the bone and drop it somewhere in the house. You'll also have to contend with mechanical contraptions such as elevators and security gates, not to mention the tempting distractions of a cat!
White Zone is an intriguingly different sort of room escape game; it does not take place in any sort of concrete space. There are no walls, no ceiling, no door; instead, the player is faced with a few pieces of furniture—two chairs, a television, and a dresser, to be exact—arranged in a circle, seemingly suspended within a white void. Some forgotten corner of the Matrix? Perhaps.
Find key, then find door—
Kagi Nochi Tobira—
How hard could it be?
Zeebarf returns and you'll be pleased to know that his work just keeps getting better. Your job is to guide opportunistic exterminator Reemus and his ursine companion Liam through a series of eight oddball misadventures on a quest to... well... do something or other. Go to a castle and save the world, I guess. They get sidetracked a lot.
In Another Side, you inexplicably find yourself confined within a dollhouse-like room, a pretty little place marred by the giant wall of rock that exists in place of a door. That's right, there's not even a door to unlock! But there's plenty to explore and examine.
A deeply satisfying escape game presented by Place of Light, you must find your way out of what is undoubtedly the oddest bathroom you've ever come across; codes and secret panels grace the toilet, gems are scattered across the floor and weird golden masks watch over the sink and bathtub. Perhaps it's the work of some eccentric, puzzle-obsessed billionaire....who has, um, slipped, hit his or her head and forgotten how to escape? Yep, that must be it.
Miniature white gnomes have been spotted all over the city for half a year now, and their number only appears to grow. Their presence seems permanent, and there is no apparent end to them. Join us in trying to find them all, please.
This week, we present the exclusive debut of a super-duper, extra-special room escape game, one we can guarantee that absolutely no other website has yet featured. Don't you feel special? To all the JIG faithful, we present to you the world premiere of.... Casual Gameplay Escape!
Diversity is more of an escape-the-house game, rather than escape-the-room; in order to finally achieve freedom, the player must exit first a bedroom, then an office, then a nursery and finally a bathroom. This aside, Diversity is a well-executed, if fairly standard, point-and-click game, no doubt inspired by the classic Crimson Room.
Floating Islands Game is a puzzle title, created by Hempuli, that plays a lot like Rob Allen's Hapland series with a distinct Lemmings slant to it. In each level you must guide the main character through the stage, collecting all of the gold stars before reaching the flag at the end. You can only affect his movements indirectly, however, by clicking and changing different parts of the environment at just the right time.
Upon first beginning PonPon House 2, you may find yourself with a strange sense of déjà vu—those rounded, almost huggable graphics, those cutely surreal furnishings, they just seem so familiar. The whole experience is gentle and dreamy, without any sense of urgency or danger.
All the room's elements (including a toy train, several mysterious cabinets and a bevy of cute animals) seamlessly synthesize into a series of intriguing but gratifyingly logical puzzles; to top it off, the graphics are nicely designed and pixel hunting is conspicuously absent. Perfect!
Arijigora is a point-and-click puzzle game from Japan starring stick figures against a diabolical biological creature. Click on the right items, and with the right timing, to save the stickman race from the threat to its existence. If you're familiar with the Hapland series, then you'll feel right at home with this new game from author Hozo, who even gives a nod to Rob Allen's original as the inspiration behind this one.
Rooms: The Main Building is an upgraded full version of the Flash game Rooms released early last year. Created by HandMade Games, Rooms: The Main Building is a clever combination of puzzle and adventure elements. Bored with simple sliding puzzles, the main character receives a strange gift that transports him to another world. Here, rooms are broken into a series of spaces that can be moved around a grid like a sliding puzzle. Gather items to unlock more rooms as you search for puzzle pieces that lead the way out of this bizarre realm.
Mystery House: Escape from Beginning Room is an unusual room escape game, but not a long one. Introduced in this game is the concept of "inspirations", which are actually little ghosts in the room you must collect to reveal clues that help you escape.
Cow Room Escape is a significantly more difficult room escape game than its hard-shelled brother. For this game's ultimate combo-lock puzzle, you're looking for several different colored coins and you will really have to use your wits if you are to find them all.
Although it's a rather drab looking room, the puzzle contained within it is pretty sweet and it shouldn't take you more than 10 or 15 minutes. The room descriptions are all in Japanese, but thankfully you won't need them. Just be sure to click all sides of every object and you'll be out in no time.
The 3rd in a series of Great Escapes by Mateusz Skutnik and the Pastel Games crew, The Great Bathroom Escape is another short and fun room escape game that will surely entertain like the others to come before it.
Bird's Eye View Escape is a unique, well-made room escape game that offers a new perspective (literally) on the genre; it also happens to be really tough. If you're willing to take on a challenge and have the stamina to crack open some seriously enigmatic puzzles, we heartily recommend this game.
An adventure puzzler with a "choose your own" path style. This unique and animated game uses a comic book motif to present the various paths the player may take when choosing what to do. Very stylish and fun, the comic stills mixed with the animation is a nice touch. Fun, quirky puzzles, a surreal premise and a fantastic score make this game enjoyable to play.
In a city overrun by photo-snapping tourists, Mateusz had to hunt, not for gnomes, but for a quiet secluded setting, far from the maddening crowds, where he could begin his work. Then he remembered a little known place, just around the corner from the sightseers, in the center of his old town. A quiet, relaxing and peaceful place. And the gnomes were there.
Robot Room is a fun, cute, sometimes baffling room escape featuring—you guessed it—robots! Don't worry, though, they aren't scary, mean robots, and their sole purpose, it seems, is to stand around with their hands in the air. Yay!
Pencil Rebel is not by any means a challenging game, but what it lacks in difficulty it more than makes up for in wonderful, amazingly creative artistry. You play Bert, an escapee from the Elf Kingdom. Bert must rescue his friend Dr. Escalup, another escapee who was recaptured by the Emperor of Elfland's agents.
Room W&R places you into what seems to be a girl's bedroom, complete with vanity mirror, photographs of animals and cheerful retro-ish couch. It's a well-made, if fairly standard room escape game.
Escape Day is absolutely adorable. You star as some kind of... cat/fox/puppy guy who has, as the game's intro nicely explains, been lured into, then trapped inside, a kitchen! A really cute kitchen, but still. If you're willing and able to be patient, you'll be rewarded with a very well-crafted, smart, entertaining escape game.
Eskkapee is a room escape game pared down to its most basic elements: you've got a TV, a computer, a couch, a handful of items to collect and four white walls. You won't find any blindingly brilliant puzzles in Eskkapee, or be dazzled by the room's beauty, but the game will nonetheless provide a few minutes of satisfying room escape fun.
Escape 02-Who Am I? is really a rather nice-looking game, with well-created graphics in muted colors. Your task is straightforward: examine everything, solve the puzzles, escape the room. There is one twist, however...
Gigolo Assassin is a new point-and-click adventure from Mediatonic and created for Adult Swim. In this first installment of a three part series, you must guide your gigolo (I named mine Bruce Digelow) through an isolated tropical island in order to put a stop to the sinister goings on of one Alana Lamia. In so doing you will meet an assortment of unique (and decidedly non-unique) characters as well as solve item based puzzles much along the same vein as the old Sierra and Lucas Arts point-and-click adventures.
Upon first playing Escape Artist, a new room escape game, you may be surprised that this is a creation of the same designers who produced such dark, brooding classics as the Submachine and Covert Front series. You'll soon find out, however, that Mateusz Skutnik & company do sweet, serene and light very well indeed; Escape Artist is lovely, cute without crossing the line into saccharine, and a real pleasure to play.
This just in! Gotmail, creator of numerous esteemed escape games, has just released Free Falling for our escaping pleasure. I haven't yet played through the entire game, but so far it conforms to the usual high Gotmail standard: beautiful, lifelike graphics, ingenious puzzles, and....a pachinko machine? Interesting.
T2B Escape is a good-looking, clever and impressively well-designed escape-the-room game, easily a cut or two above most others of its kind even if the premise isn't anything spectacularly new or creative. T2B has two or three puzzles that genuinely made me chuckle with delight upon solving them, which to me is a significant part of the pleasure in playing such games.
Boat House is the latest in a series of excellent room escape games from Gump, in which the player must navigate a chamber filled with initially-puzzling gadgetry, codes and machines in an effort to escape, this time all the way home from some distant location in space. And it's extremely well done.
Ruins of Pantheon, the fifth and latest chapter of the Jinja Series, Aztec's ongoing, epic point-and-click saga, has just been released. Take one part Indiana Jones, mixing in a few heaping spoonfuls of mysterious alien technology. Add a nice dash of interstellar warfare, a sprinkling of impending doom, and plunk it all down into a tranquil, traditionally Japanese setting. Voila!
Hot on the heels of a mention in a G4TV feature, Mateusz Skutnik unleashes more gnome-mania onto the world. This latest installment, 10 Gnomes (#6), is a hidden object game like the others to come before it. Your task, as per the usual, is to find 10 gnomes within 10 minutes.
After successfully defeating the ginormous Gi8000 in the first mission, Bowja the Ninja is back again and this time it's Bigman's Compound that is the target of ninja stealth and fortitude. Help Bowja defeat Bigman and save innocent people before it's too late in this charming point-and-click adventure.
A new room escape game has just been launched by Neutral, creator of some of the most highly rated games here at JIG! Switch confines you again within a stunningly rendered room and dares you to escape from it. Use your point-and-clicking fingers and your logical puzzle-solving skills to unlock the mysteries that await you in this fresh new game.
Little Hostage preserves the finer points of developer Zibumi's previous effort, The Final Spell, while adding complexity and cleverness. While still not excessively challenging, Little Hostage is a fun, satisfying game perfect for a coffee break or random escape-the-room craving. Those new to the genre will find it to be a relatively accessible introduction to the beautiful world of point-and-click.
These fun, quirky little point-and-click diversions star a large-headed, unusually plucky baby who must traverse land, sea and even across the street to rescue his beloved bamba snacks from the clutches of an evil squirrel (and then, when things take a turn for the weird, from a giant mosquito). So...adorable...excuse me while I go suck on a lemon to balance the sweetness.
Deep Chalk: Second Phase is the continuation of the journey of the crystal, the player character introduced in Zack's black and white world of the original Deep Chalk. The objective is the same: discover the secrets hiding beneath the surface and escape. While you're there, enjoy the quest; be inspired.
Daymare Town 2 returns you to the daytime nightmare of a place complete with new puzzles to solve, new characters to meet, more creepy creatures peering at you around corners, and more items to find. You can't help but enter this freaky town, but can you escape from it?
For room escape fans, Jan Albartus, the grand-daddy of all room escape games, has added an all-new level to his continuing series, Mystery of Time and Space (MOTAS). For the uninitiated, MOTAS is the original, the blueprint from which so many (too many?) others have tried to follow. What sets MOTAS apart from most, however, is that its puzzles are generally original, rooted in logic and not in exasperating pixel-hunts.
The photography of Mateusz Skutnik appears again in this latest installment of 10 Gnomes (#5), a hidden object, point-and-click game series from the Submachine creator himself. This time we adventure in the shipyard, which has been an inspiration for him when creating the Submachine series since the very first installment.
The Several Journeys of Reemus is a point-and-click game with a medieval fantasy setting from talented flash artist Zeebarf. Wanna-be hero Reemus must put a stop to a local infestation of giant ants, armed with only his dubious wits, a kickin' handlebar mustache, and his faithful purple bear sidekick Liam. By applying your skill at pointing, clicking, and problem solving, you must guide Reemus unscathed to the final confrontation with the towering ant queen.
A rather unusual escape game that allows the player to temporarily detach from in-the-box thinking; in order to escape you must find and follow a new sort of logic, one that is strange yet intuitive. That quality, along with the game's simple and colorful appearance, made me feel like a little kid. When I finally finished I had a huge, silly grin on my face.
Armed with nothing but a bow and some arrows, Bowja the Ninja is on a covert mission to Factory Island to take out the menace to humanity that is the Gi8000 (otherwise known as Randy the Robot). Help Bowja defeat the factory workers and save humanity once and for all, before it's too late.
Polcarstva is a gorgeous piece of interactive art that comes from the amazing talents of Denis Stepkin and U Studio of Russia. Travel through a surrealist's world, using standard point-and-click mechanics, and enjoy the music and scenery along the way.
Room Fake is just one of those games that makes me smile: a good-looking, nicely thought out room escape game with difficult but not confounding puzzles, a save feature(!) and not too much text to exacerbate the language barrier. It is also somewhat reminiscent of Japanese developer Neutral's offerings with its clean, pre-rendered 3D model surroundings.
Brain Cell is the brain child of Ryan Gibson for the U.K.-based development team DESQ, an organization devoted to the development of Web-based and digital learning projects. In a recent attempt to contribute to casual gaming, DESQ released Brain Cell in the hopes of enhancing your typical room escape game and taking it to the next level. In many ways, it succeeds; featuring a gorgeous (yet bandwidth-intensive) take on the usual point-and-click, room escape genre.
Deep Chalk, from game author Zack Livestone, is a charming and interactive point-and-click, in which you clear the way for a powerful crystal to escape its confines, presumably to reach a higher plane of crystallinity. Its interactive Samorostian landscapes are augmented wonderfully by ethereal music clips to produce a deep, if slightly dry, experience.
It was a foggy day when Mateusz Skutnik took the pictures for 10 Gnomes #4, and the setting is one of the longest buildings in Europe. Get your hidden object fix with the latest installment of this episodic game in which you must find all 10 gnomes in 10 minutes' time.
A brand new point-and-click adventure from the master, Mateusz Skutnik, and his Pastel Games crew. All the pieces are in place for yet another fantastic escape game experience, as well as an entirely new series of games not to be missed.
The Hapland-meister strikes again with a wacky new puzzle game. Use your point-and-clicking skills to figure out what needs to be done (and when!) to reach a solution to this odd and very ...purple puzzle. I'm particularly loving the soundtrack.
What do a hamster, an umbrella, and half a pair of glasses have in common? I'm not telling, but The Great Living Room Escape just might. The just-released follow up to The Great Kitchen Escape from Pastelgames.com (the site Submachine creator Mateusz Skutnik calls home) is filled with brightly-colored art, zany items, and excellent point-and-click room escape gameplay.
Bow Street Runner is a mystery adventure series commissioned by Channel 4 (UK). Set in London's Covent Garden in the 1750s, crime in the city has risen to such a level that local magistrates were forced to take action. The Bow Street Runners were born, created to instill order in the increasingly crime-ridden city. It's a dark and historically accurate journey through old London, presented with live actors, voice narration and full motion video for an impressive cinematic experience.
The Final Spell is a charming and fun point-and-click game of the escape-the-room variety. Its most redeeming quality is its sense of humor, provided mainly by the many pamphlets and books scattered around the room, and sheer cuteness; an endearing amateurish sensibility is combined with just enough substance to leave you grinning.
You've been looking for some kind of escape. a vacation to paradise, maybe. but you'd probably just settle for a nap. So, here, you now find yourself sitting in front of this screen once again. But why are you wearing those pale green socks? Welcome to the Tipping Point, a new point-and-click adventure by Dan Russell-Pinson. Now with 3 chapters!
10 Gnomes episode 3: Early Spring Garden has been released! The third installment in the 10 Gnomes series by Submachine author Mateusz Skutnik continues the point-and-click "find the gnome" gameplay that holds our attention for precisely ten minutes. The goal is simple: click your way through a photographic landscape searching for hidden cartoon gnomes. You only have ten minutes to find all ten, so speed is just as important as a sharp eye.
C'mon, everyone is doing it! Let's tear apart the place, looking through piles of stuff or branches of plants, looking for colorful, small, and oval objects! Eggs, you say? No, no, who searches for eggs anymore? We're hunting for dolls. Ok, just one doll: Lion's doll. But we might just collect a basketful, anyways.
The PonPon House is an adorable point-and-click adventure from the Japanese game design group, Orange Biscuit. Short and sweet, this one isn't likely to take up much time or energy. However, with the soothing background sounds of a gentle sea combined with elegant scenery, the game is more like a journey through a landscape painting rather than an adventure.
Step into another surreal world created by Amanita Design (Samorost). With eight totally separate environments, Questionaut feels like a cohesive whole. It's like stepping into a story book and becoming one of its characters. And thanks to Questionaut's powerful imagery, it feels like a living universe that continues to exist even after you've shut down your browser. Just delightful.
For those who enjoyed the previously reviewed Ambivalence, there's a brand new game, Confined, just released today from the same Japanese developer, FonGeBooN. This appears to be a fairly standard point-and-click room escape game until you dig a little deeper. From what I can tell so far, pixel hunting is minimal (though present), instead the focus is on puzzle solving, which is always a plus when it comes to games like this.
Walk in the Park is the second installment in the 10 Gnomes point-and-click series released by Mateusz Skutnik, creator of Covert Front and Submachine games. 10 Gnomes tasks you with finding ten cartoon gnomes in ten minutes by clicking your way through a series of black and white photographs. In this installment you'll sift through pixels in a park, tapping hotspots to zoom in and look for those crafty gnomes.