Four times we have made a call for entries to a competition that celebrates and rewards excellence in casual gameplay, and four times we have been, ourselves, rewarded by the Flash game development community. The level of quality shown in the entries submitted continues to impress and delight us, and we are very pleased to be able to share these quality interactive experiences with the world.
Choosing a small group of entries to represent the best of those submitted, whether for the selection of finalists or for the top awards, is not an easy task. We wish we could reward everyone who submits an entry, but for every competition there must be a winner.
Fortunately we have more prizes to award this time than ever before, and we have our kind and generous sponsors to thank for giving us this opportunity: Sierra Online for taking the helm as lead sponsor and for the competition theme (Thanks to Ed, Amy, Kat, Joe, and Jose Maria!); Arcade Town (Thanks, Joe!); Armor Games (Thanks, Dan!); Free World Group (Thanks, Frank!); and Adobe (Thanks to Simon, Michelle, Jennifer, and Kristan!); and to Mat of Nitrome for designing the UI graphics. It is due to the efforts of all these people that we have the following prizes to award, so please show them all your kind support as well.
We would also like to thank everyone who voted by contributing to the Audience Award. The success of these competitions hinges on your continued participation, not only in the comments with your feedback and constructive criticisms, but also with your kind donations to the designers and developers for the fantastic experiences they provide us with each time. Thank you for continuing to raise the bar each time with the level of support we see.
And now, to the people who have made this competition very special: the designers, developers, magicians and architects of the prize winning entries. The panel of 7 reviewer-judges—zxo, Dancemonkey, JohnB, Harukio, John Beaver, Jess, and myself—scored one game higher than the rest by a healthy margin. The rest of the field was very close:
- First Place
($2500 + Adobe Flash CS3 + Switchball game):- The Tall Stump by Team MAW (Adam Wilkinson, Alex May and Handre DeJager)
- Second Place
($1000 + Adobe Flash CS3 + Switchball game): - Third Place
($500 + Switchball game): - Best Use of Theme
($500 + Nintendo Wii + Switchball game): - Audience Prize
($281.75 + Switchball game):- The Tall Stump by Team MAW (Adam Wilkinson, Alex May and Handre DeJager)
With 10.38% of the popular vote, Team MAW's game proved to be the favorite among the JIG community as well (not by much, though, the voting was very close). Team MAW will be awarded the Audience prize of $200 to go with the donations their game received, for a total of $281.75!!
For full disclosure, I have made available a spreadsheet listing all proceeds received and how they were distributed based on the voting. We will be in touch with each game designer to arrange for the transfer of all respective voting donations. Our sincere thanks and appreciation go out to everyone who voted.
Most of all, congratulations to everyone who submitted an entry! Just being able to complete a game within a short development period is quite an achievement, in and of itself. Moreover, your continued participation in these competitions makes future competitions like this possible, and we can't thank you enough. We consider ourselves very fortunate, again, to have received such an excellent response to our call for entries, as the entire collection of entries are all quite deserving of our praise. To show our appreciation, we will be featuring a review for each of the competition finalists, complete with our own feedback and constructive criticisms, in the days and weeks ahead.
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