Maybe the most important thing that games teach us is to think critically and examine everything we see carefully. That's the strength of Spot the Difference, the latest offering from the dream team of Brian Mooney and Sean Hawkes. The game's story is subtle and engaging, communicated entirely through differences in the images you're given.
This week, we present the exclusive debut of a super-duper, extra-special room escape game, one we can guarantee that absolutely no other website has yet featured. Don't you feel special? To all the JIG faithful, we present to you the world premiere of.... Casual Gameplay Escape!
This update still utilizes the same slick interface and near-flawless gameplay mechanics as before to create a serious action-puzzle challenge. If you didn't play Contour when it was first released, there's never been a better time to give it a spin. Since then, the community embraced the editor and set to work creating new levels. In fact, so many new levels were created that Sean hand-picked some of the best and updated the game.
Contour is a clever re-imagining of Marble Madness by Sean Hawkes, creator of several games entered into previous competitions such as Orbit and Clack. An isometric grid is placed over the playing field that holds a ball and a white exit square. Click on individual tiles to raise the ground from that point, causing the marble to roll downhill. The goal is to move the marble to the exit tile by raising and lowering the floor, a feat that requires both intelligent planning and fast clicking.
You sit yourself down in front of an odd looking, dusty old monitor that displays what appears to be a radar screen with a few colored markers and controls along the outer edge. There are no instructions to be found anywhere, just the thrill of discovery by pointing and clicking with the mouse. You can do no harm to it; nothing is going to break or send you whirling into space without a helmet. So leave caution to the wind and boldly go into Orbit.
For those who've been to Clack and back, it's time for another puzzle adventure with Clack 2, as Sean Hawkes has been busy finishing up the next in what is shaping up to be a series of delightful puzzle games. If you haven't already played the original, you may want to go do that first as it is an excellent introduction to these wonderful and original, Flash mechanical puzzle toys.
Houses is a short and simple puzzle game that was an entry in our recent game design competition. In keeping with the competition theme, Sean designed the game to require little in the way of instruction, but there are hints to help you along if needed. The objective is to build 3 houses using all of the pieces given.
Weight is a game of puzzle solving and light mathematics created by Sean for our first Game Design Competition. "Please calibrate scale 2..." is the only instruction you have at first. It might take a little clicking, but soon you'll discover you can add or subtract weights from each scale in order to match pairs of numbers on the left. The first few are easy, but as you get more scales to balance, your life gets complex.
At first glance the game appears to be a layout from a schematic diagram, which might easily scare you away if you're a non-technical type. And it will likely have you scratching your head wondering just what to do with it even if you are an electrical engineer. However, those adventurous souls that persevere, by poking around the surface to learn what is hiding underneath, will be nicely rewarded by what they find.