tChu is a clever puzzler inspired by Chu Chu Rocket. Your goal is to guide all the Chus to a portal by placing arrows on the playing field. Complicating this endeavor is the fact that there are two kinds of Chus — red and blue — that can never be allowed to meet. And if you think you can rely on the walls to guide both types along the same path, think again!
- • Prism: Light the Way
- • TIGSource B-game Competition
- • King Mania
- • H2O: Heaven2Ocean
- • Narobiyu
- • Narbacular Drop
It may surprise you to know that each and every Weekend Download article is written by a team of highly trained elves adept at both gaming and making waffles. This week, however, the elves have been replaced. By gnomes. The gnomes do a comparable job with words, links and images. But let me tell you, the waffles aren't nearly as good. It's like that old saying that neither I nor anyone else has ever heard before: If you want waffles, better get the elves.
New from Mateusz Skutnik comes Covert Front 2: Station on the Horizon. You reprise the role of Kara, a spy in an alternate reality where World War I begins in 1901 and technology is more advanced. Physicist Karl von Toten is on the verge of a great discovery and it's your task to discover his secrets. This is the second of four chapters and begins with Kara inside von Toten's mansion with key intelligence in hand. Now she must escape with her life to inform her superiors of the shocking discovery.
Hot on the heels of the original Bloons Tower Defense game comes a sequel that delivers more of the same explosive fun the original packed, and yet with 3 new difficulty levels and more tower types than ever before. Like the new Road Spikes that you can use to pop any remaining bloons if it looks like some will escape. And the update promises to provide a greater challenge than the first one did.
Sling Fire from Ezone continues the physics-based goo slinging action previous games in the series introduced just over a year ago. The fire element has been stolen from the Oozeville power source, which of course spells doom for the slime-based folk. Playing as Sling or Slingette you must toss your way through 50 levels of traps and puzzles to recover the lost element!
Chat Noir is a turn-based puzzle game based on a very simple idea: darken the spots to confine the cat and keep it from escaping off the edges of the play field. Each new game presents you with a random arrangement of pre-darkened spots, and the rest is up to you.
New from Japanese developer Nigoro, creator of Rose & Camellia and Lonely House-Moving, comes physics-based action game Space Capstar II. Carefully pilot the ship through twisty passages that lead deep into planets' cores, avoiding obstacles and taking out lasers by bashing into them (carefully). It's a challenging action game with just enough space wackiness thrown in to make it worth trying.
An update to the previously reviewed Manifold, this version is the full, super-fun-happy version, promises Joel Esler, the game's author. Get acquainted with Fold via the "Easy" levels. Then advance to the more frustrating "Uneasy" levels. And when you think you finally have the mechanics mastered, give the "Doubleplus Uneasy" levels a try. A unique and original platform puzzler just keeps getting better.
New from Hero Interactive, creator of Bubble Tanks and Light Sprites, is a unique combination of tower defense and role playing genres (with a little BowMaster Prelude thrown in for good measure) called Storm Winds. Defending the last fort against an oncoming enemy, you must purchase and place turrets on the structure and keep them in good working order. As enemy waves fly in, select a turret and start firing. It's an intruiging combination of game types that's both strategy-oriented and action-packed.
Brand new from Game Pure, creator Speed Cluster, Oshidama and Bound Bear, is a small and simple puzzle game titled The Quiet Night. It takes the familiar Puzznic/Flipull sliding blocks formula and wraps it in a stylish media package to create something familiar that's worth playing for the atmosphere alone.
- • Dive
- • Barbie Seahorse Adventures
- • MSOIDS
- • UFO: Alien Invasion
Got a little bandwidth to spare? We've got a fresh batch of downloadable games to clutter up your hard drive and eat up your precious weekend time. Most of the games have what we like to call a "classic" look or feel that hails back to the days when polygons were nothing more than scribbles on your high school math notebook.
- • Safecracker
- • Return to Mysterious Island
This special edition of Weekend Download highlights two games that are a bit less accessible due to their large download size and lack of a playable demo. We feel they deserve some attention, however, as each one pushes the envelope by delivering an immersive gaming experience that's both fun and engaging. We've spent a lot of time with them and are ready to sing praise from the roof (in the form of short mini-reviews), so read on to see if one could be your next slice of delicious gaming pie.
Escape: The Phone Booth is the third installment in the popular "Escape" series that has you facing off against a phone booth. As usual, there is no plot behind your encasement. All that matters is that you need to escape! The queue of items at your disposal is extremely limited, so you need to make the best of what you can in such a tight space... Ow, my elbow!
Two major events, the 13th Annual Interactive Fiction Competition and the 10th annual Independent Games Festival, are underway, sending a deluge of top-quality games right into our collective gaming laps. Interactive fiction continues to blossom as authors push the boundaries of gaming with better stories, deeper gameplay, and more rewarding gameplay using nothing more than words and creativity. Most of the IGF games aren't available for download just yet, but you'll recognize some of the games/authors and immediately jump for joy.
Nanobots is the latest from the web-game nanofactory assembly line that is Nitrome. While not as inventive as some of its other releases, Nanobots takes your classic shoot-em-up, wraps it in a cool metaphor of nanomachines fighting inside a cell, and polishes it to a shiny finish. The result is one of the best Flash-based shmups on the internet.
From the award-winning Preloaded design team comes a new physics-based game designed for the Science Museum in London. Launchball is a fabulously produced take on the 'guide something to the goal' family of physics games. There is even a level editor with which to create puzzles and send them to your friends.
The penultimate entry(!) to the 4th Casual Gameplay Design Competition is from wonderwhy-er of Latvia. Please welcome wonderwhy-er with your kind feedback and constructive criticism in the comments. Nightmare is an action game of fighting monsters with your bare hands. The "ball physics" theme has been implemented within the underlying game engine rather than in the gameplay itself.
The next entry to the 4th Casual Gameplay Design Competition is from Luís Lampreia of Portugal. Please welcome Luís with your kind feedback and constructive criticism in the comments. UFootball is a single-player game of soccer ("football" to most everyone else) that implements the "ball physics" theme well within the ball-based gameplay.
The next entry to the 4th Casual Gameplay Design Competition is from Jerry Liu and Charles Zinn from Ontario (Canada). Please provide your kind feedback for Jerry and Charles in the comments. Two Ball is an open-ended action game in which the objective is to hit the grey ball with the orange swirl ball using the mouse. Alternative control methods are also available. The "ball physics" theme is represented well within the gameplay.
The next entry to the 4th Casual Gameplay Design Competition is from Daniel Vandali of Australia. Bounce is an arcade-style action game in which the "ball physics" theme is well represented by the ball objects in play. The objective is to activate all orange balls in play by knocking into them. Your means of control is a grappling hook, and a few different power-ups to aid you. Avoid the walls.
The next entry up is from Manuel Fallmann of Austria. If you're a regular visitor here, then it's likely you have played a variety of Manuel's games before. Bubbles 2 is an arcade-style action game of collection and avoidance that incorporates a bit of "ball physics" within the bubbles themselves. Please leave your kind feedback and constructive criticism for Manuel in the comments.
The next entry to the 4th Casual Gameplay Design Competition is from David Beers of California (US). Mathematigolf: The CGDC Open is a golf game that includes 3 courses of 10 holes each with terrain that affect "ball physics" in unique ways not usually seen in golf games. Please leave your kind feedback for David in the comments.
The next entry to the 4th Casual Gameplay Design Competition is from Ian Barber and Ben Gray of the UK, and it is their first competition with us. Explode Ball for High Score is an aptly named action game based on a very simple idea and in which the "ball physics" theme is represented well within the gameplay.
The next entry (number 32 in case you're keeping track) is from Eric Whitmire of North Carolina (US). It is Eric's first competition with us, so please give him a warm welcome. Lynz is an action puzzle game with drawing-based gameplay that encompasses the "ball physics" theme. Please provide your kind feedback and constructive criticism for Eric in the comments.
Just past the half-way point, the next entry to the 4th Casual Gameplay Design Competition is from Derek Brandao of Washington (US). Break Into is an action arcade-style game in which you must hit balls into a goal to move on to the next level. The "ball physics" theme in this game is a straightforward implementation with a Gimme Friction Baby twist.
The next entry is another game that comes from Texas (US), this time from Kevin Mintmier and Mutizwa Chirunga representing LTD (Living the Dream) Studios. Decon is a game of chain reactions with a unique twist that implements the "ball physics" theme. Please give Kevin and Mutizwa a warm JIG welcome by providing the valuable feedback and constructive criticism that you do so well in the comments.
The next entry up is from Martin Jonasson of Sweden. And while this is Martin's first competition with us, you may have seen some of his games before here on JIG. Goreblood, for short, is a projectile shooting game in a classic 'defend your castle' setting, except it's a brain you are defending from a horde of zombie nuns.
The next entry up is from Rey Gazu of Argentina. Rey has also participated in our previous competitions with the prize-winning Cyberpunk from CGDC #1, and the remarkable Time Raider from CGDC #3. Spin Ball is a unique arcade style "game" of swinging a spinning ball around to destroy various enemies that differ in their weakness. The rest is for you to discover.
The next entry is a game from a team of developers, three representing Stimunation Games and a couple others from the Flashkit Games forums. JayIsAdventure is an old-school style graphic adventure game with a creative interpretation of the "ball physics" theme. I will say no more than that, the rest is up to you to discover and comment freely about.
The next entry comes from Russia (with love) by another two-person creative team: Eugene Karataev (Flash developer) and Artem Popov (artist). Jabo is an acronym for "Jump And Ball Operation" and it somewhat describes the basic premise of Eugene's and Artem's action game starring a frog with a very long tongue. Use the frog's tongue as a grappling hook to propel yourself towards the shining star. The rest is up to you.
The next entry into our 4th Casual Gameplay Design Competition is an entry from another newcomer to our competitions, this one from Sebastian Mayer of Germany. Asteroid Pilot is an arcade driving, or piloting, game in which "ball physics" have been implemented as part of the design of the player-controlled spaceship. I'll leave the rest up to you to discover and discuss in the comments.
The next entry up is from David Durham of the UK. You may remember David from previous games featured here, the adorable Gear Puzzle from our first competition, and the exceptional Timebot game from our "replay" competition. In Backfire, David delivers an action-based arcade style game with "ball physics" integral to the gameplay. Please post your kind feedback and constructive criticisms in the comments for David.
The next entry into our 4th Casual Gameplay Design Competition is from Jorge Goyco of Texas (US), and this is also his first competition with us. Moon Duster implements different gravitational forces as the basis of its "ball physics" in another game based on a simple idea. Please provide Jorge a generous serving of your kind feedback and constructive criticisms in the comments.
The next entry is from Lopsidation of Maryland (US). A long-time JIG visitor, this is Lopsidation's first CGDC, so please give him a warm welcome with your feedback in the comments. Brownie Motion implements "ball physics" in a game based on a very simple idea that demonstrates a more complex one, too (Brownian motion). Simple to understand, and yet difficult to master. See for yourself.
The next entry is from Damir Srpèiè of Slovenia. You might remember Damir from our first competition with his popular and creative entry, Personal Universe. Roped! implements "ball physics" as well as 'rope physics' in this unique puzzle game that also includes and integrated level editor and save feature.
Hopefully the moment you've all been waiting for. We'll be rolling out the entries in the order we received them. Here is the first entry to our 4th Casual Gameplay Design Competition: Event Horizon by the_Corruptor (Canada). An action game of mouse-play that implements the "ball physics" theme and creates gameplay that revolves around it, literally.
A new stylish title from Game Pure has just been released: Micro Art. The hybrid puzzle combines elements of SameGame and your classic match-3 game with a unique line-drawing mechanism. A pile of puzzle pieces rises on the left side of the screen while matching pieces float freely on the right. Draw a line and collect the floating pieces to make matches and keep the stack from reaching the top of the screen.
Replay 2 : The Sequel is a unique sequel in that the first game never saw a release. Instead, the code was rebuilt from the ground up and a "2" attached to its name. This turn-based puzzle game also implements the "replay" theme in a unique and challenging way, one that will force you to think ahead and calculate your moves carefully.
Paracaidas ("parachute" in Spanish) is from Scheletro, a very talented newcomer to our competitions. It's the tale of a dedicated stunt performer who is never satisfied until he has either safely missed his target, or mysteriously closed his parachute and plummeted to his death.
- • Build-a-lot
- • XIQ
- • GoldenEye 2D
- • The Goonies
- • Kaipuu
Stuck at work on the weekend? Tired of spending your Saturday/Sunday doing homework? Or are you one of the lucky folk who have two days of (relatively) work-free bliss? In any case, we've got a boatload of distractions for you. No matter if you're hopping the company firewall to grab a few games or just relaxing at home, consider this your excuse for not doing anything especially productive.
Robot Goal is a simple puzzle game that involves programming a robot to collect green spheres and shoot them into goals before time runs out for each level. Programming is as simple as clicking on the icon representing the action you would like the robot to take. Sequencing several moves together before clicking play will help master each level within the allowed time limit.
Fitting in the webtoy category more comfortably than being a game, Music Dodge is an entry from Daniel Gutierrez into our 3rd game design competition. Colored bars streak across the screen in time with the background music. You control a colorful orb and must "scratch" against the edge of the bars to score points. It's a simple game of avoidance and precision made much more interesting when you use your own music.
Parley is a two-player strategy card game designed by Matt Slaybaugh and Joe Versoza for our 3rd game design competition. Similar to Rochambeau, the base deck is made up of three suits (Water, Fire, and Wood), each of which trumps one other suit and is in turn trumped by the remaining suit of the three. In addition, each suit is broken up into a number of different ranks: Queen, Duke, Knight, Spy, and Page (in rank order).
The game is an interesting twist on your standard point-and-click. While you still use found items to solve puzzles and escape the house in which you are trapped, Trapped trades in the standard first person view for a pseudo-3D isometric third person perspective. Use your clicking finger and your puzzling skills to collect items and combine items, and to get out.
Manifold is a physics-based action/puzzle game created by artist and designer Joel Esler. Use special orbs that can alter gravity within a small radius to climb your way through dangerous situations. It's a simple idea that's been paired with smart artistic direction to create a game that pleases the senses as well as your sense of fun.
The latest from Bloons creators, Stephen Harris and Ninja Kiwi, Hotcorn is a game about popping corn... with heat. You control a smiling sun avatar with the mouse, moving it over kernels of corn on a top-down game board to pop them into some kind of exploded corn substance. Pop enough corn before time runs out and you win the level, simple as that.
A game entered into our 3rd competition, The Turtles of Time is an action game in which micromanagement and careful planning are rewarded rather than reckless bouncing hither and thither. Properly played, the game looks and plays like a well-oiled machine, or an award-winning marching band. A clever time-rewinding Replay feature allows you to control multiple turtles as the levels progress.
From Aztec, creator of Escape from Island and Jinja (The Shrine), comes yet another superbly crafted point-and-click adventure game, Escape from Octlien. The sci-fi themed title drops you on a spaceship with very little information on what you're supposed to do. Explore the environment, collect items, and try and make your way through this lengthy and challenging game.
Blackflip is a remarkably well-produced puzzle game inspired by the game Polarium for the Nintendo DS. It's a very simple game to understand, and yet quite challenging to play. The best part about Blackflip is that all of the puzzles are created by other players, and you can even link to specific ones you create by using the tags provided.
Yalpeyalper is a chain reaction game by the ever-inventive, Tonypa. There have been many chain reaction games made in Flash, and the formula is simple: click one object and watch as the rest of the objects react in sequence. However, while other chain reaction games leave your fate up to chance, Yalpeyalper forces you to make sure you've picked the right starting point.
A demo download for Windows only, Immortal Defense is a tower defense game with some aces up its sleeve. It's a game with impressive special effects and a captivating storyline, the latter of which is unusual in the tower defense genre. RPG Creations has put together a long-lasting demo experience should you be brave enough to take on the volunteer mission to fight millions of aliens using only the power of your consciousness.
Logi-Gun is an absolutely sensational puzzle platformer (free download for Windows only) from Darklink570. Most of the puzzles require skillful, even ingenious, use of the game's 6 guns, although some deft platforming will also be necessary.
Jill's back in a sequel to one of the most popular casual games of last year, Cake Mania. In Cake Mania 2 you reprise the role of the baker extraordinare with the task of helping one of two friends: Jack, who is looking for a bakery in his underwater theme park, or Risha and her bakery in the big city. Serve cranky customers piping hot cakes as quickly as you can to rake in the cash and expand your business!
Toytown Tower Defense is yet another game of the tower defense genre that provides a decent amount of polish and a twist or two. It is otherwise more of the same, but still fun if you're a TD fan. You place towers and upgrade them with money you earn from killing enemies marching on a pre-set path toward your castle, if twenty reach there you lose.
Hopefully the moment you've all been waiting for, here is the first entry to our 3rd Flash Game Design Competition. It is a point-and-click game that implements the "replay" theme in a literal sense, with a few surprises and twists that make the game both humorous and enjoyable to play.
Yin Yang is the latest platform game from Nitrome studios, in which twin gods team up across two parallel universes. Nitrome again delivers an interesting exploration of a concept, a platformer about metaphysical duality, and it offers a healthy plate of puzzle-levels to allow you to absorb all the flavors.
Space Pilot, by Alex Kaplan, is the spiritual successor to Asteroids, featuring the same vector-style graphics, the same ship, the same control scheme, and even the same asteroids. I was really tired of Asteroids itself decades ago, but picking this game up feels like I'm putting on a pair of old familiar boots and going for a stroll in a brand new town.
Platform Game is, believe it or not, an action-puzzle platformer. But wait, there's a plot twist! There are two characters that you have to guide to the exit! And most of the time, you'll have to guide them through separate routes, due to some exquisite level designs that require teamwork to get through.
Yoshio Ishii has just released a sequel to his enormously popular and quite elegant puzzle game Hoshi Saga. There are 36 new levels in which to find the star. Nothing very difficult, just exceptionally creative interaction design like the first one. This one is sure to please.
One of the fastest-growing genres in casual gameplay are hidden object games such as Mystery Case Files and the Hidden Expedition series. Fortunately not all developers are content to copy the same idea, place it in a new setting and throw in a few new items. Forgotten Riddles: The Mayan Princess is one such game, combining an intriguing storyline with dozens of riddles that must be solved in order to learn which items you're supposed to locate.
A pirate-themed adventure game that draws inspiration from the Monkey Island series in more ways than one. You play Nelly, a "fearsome pirate and lover of tiny and adorable creatures" who is charged with investigating the disappearance of a fleet of birds by a dead pirate's ghost. The visuals and dialogue are so much fun, even adventuregameaphobiacs will have a great time.
Fret Nice is a unique platformer game for Windows with one of the strangest control mechanisms we've ever seen. Instead of using the keyboard, you use the guitar controller from Guitar Hero. The game is breaking boundaries across the globe, and game designer Lars Doucet sat down with the creator to get the inside scoop on the making of the musical platformer.
- • Zoom Book: The Temple of the Sun
- • Sauerbraten
- • Biniax-2
- • Nelly Cootalot
A smattering of games for the weekend, begging you to answer just one question: exactly how much is a 'smattering' anyway? Serve yourself up a helping of Sauerbraten if you're in the mood to shoot some baddies, and puzzle fans can delight in not one but two games to send their neurons in a tizzy. Always careful to cater to my adventure gaming bretheren, you'll also find a fun little adventure title full of pirates!
Speck Oppression is another unique an creative entry, qualities that are becoming standard expectations when learning of a new Komix game on the loose. The idea is to gather energy to fully charge a collector and to unlock the next level. You do so by manipulating the beautiful 'specks' that inhabit this game world.
The latest Grow game from On of Eyezmaze! Need we say more? This is without a doubt On's greatest work-to-date, and in it he embodies an optimistic philosophy. Following the correct order of things will lead to a society where men and women get along happily, the environment is protected and technology is harnessed to discover the secrets of the universe.
From Thor Gaming, creator of Thor Towers, comes Throw Me, a physics-based tossing game similar to Monkey Kick Off and Nanaca Crash. At the beginning of the stage you grab an orange eyeball and twirl it around with the mouse to build up momentum. When you're ready to toss, hit the spacebar to send it flying. Your only goal is to go as high and as far as you can!
Mountain Bike is a charming little 2D stunt biking game from Miniclip. Doing tricks will boost your score, but also make you crash a lot. Thankfully a trick tutorial is provided for those of us (myself included) who don't already know the difference between a toothpick grind and an icepick grind.
As if to whet your appetites for the upcoming game design competition, game authors have been putting out a number of excellent ball physics games. The latest offering is Ramps, put forth by web designer Tyler Sticka. Your mission is to guide a ball from the drop pipe at the top of the screen to the exit pipe at the bottom using — you guessed it — muffins!
Wink: The Game is a graphical adventure in which the emphasis is on stealth over brute force. Wink is not exactly a tough guy: his most useful skill is the ability to vanish into the shadows and, whenever one of the hooded, glowy-eyed baddies passes by, creep up from behind and knock the enemy out.
Plant Tycoon puts you to the task of planting seeds, growing plants of over 500 different species, and discovering the genetic secrets behind 6 magic plants that will make you rich! Become a master horticulturalist as you pollinate adult plants to produce seeds, and even cross pollinate your plants with other species to discover new and rare varieties.
Jelly Battle pits your Jelly gender-nondescript person against three others in a multiplayer, turn-based, fast-paced, destruction-laden, free-for-all battle OF DOOM!!! It's also one of those dastardly games that make it oh-so-easy to play "just one more round."
Our most recent competition has shown some seriously inventive interpretations of the theme "Replay", and one of the standouts in that category is Carl Foust's Super Earth Defense Game. It's a typical side-scrolling shooter on its face but, in a unique twist, really shines once your ship gets destroyed.
Pile O'Bubbles is a new action/puzzle game from the creator of Gravity Pods, Keith Peters of Wicked Pissah Games. It combines fast reflex mouse clicking with a bit of thinking to create a game that's brain wrenching with a touch of (very) old-school arcade style as well.
Nightmares, the Adventures is a series of four episodic point-and-click adventures created by Sarbakan for AOL Kids. Aimed at a slightly younger audience, each installment is a short, colorfully drawn game where you must try and help the young Victor vanquish his nightmares. The catch is that you only have a limited number of moves to win each episode, putting just a little pressure on your puzzle solving skills.
Avalanche is a fast-paced climbing game in which your goal is to scale the mountain of falling blocks, without being flattened or falling into the river rising from below. The flood of cascading blocks starts slowly, with only a few blocks to start. Before you know it, you'll be madly scrambling to avoid being turned into a marshmallow pancake.
Karma is a unique game of rebirth that features simple gameplay and yet offers a reflection upon certain aspects of life and philosophy. The authors should be lauded for making Karma not only a game that is fun to play, but one that reaches people on a more spiritual level and still manages to incorporate the "replay" competition theme nicely.
From developer Sam Horton of Funface Games comes Oroboros, an action title that borrows from games such as flOw and Snake. You control Oroboros (the serpent forming a circle by swallowing its own tail) as you absorb energy clusters to unlock portals to new dimensions. As you progress, your tail grows to give you new abilities that let you combat the increasingly tough foes.
Venice Mystery is a new casual game download that puts a new twist on mahjong. Instead of clicking identical tile pairs at random, you choose from a small menu of tile types, then click matching tiles on the playing field. To complete the puzzle you must unearth a set number of keys buried beneath the piles of blocks. Set against a Renaissance mystery, it's enough to tickle any gamer's fancy.
Switchball is a 3D action/puzzle title in which your goal is to guide a rolling ball to the end of each stage, solving puzzles and crossing treacherous pathways all the way. The game places a heavy emphasis on realistic physics using the AGEIA engine and looks absolutely gorgeous to boot. It's an extraordinarily well-made title that balances action and puzzle solving for a thoroughly engaging experience.
The latest from prolific, UK-based Flash developer, Nitrome, Magic Touch is a "mini-game" that allows you to pop balloons by drawing corresponding symbols with your mouse. Why? Because you're a wizard, and your castle is under attack by robots.
The Sea of Glomp is an adventure-themed Flash game created by Paul Kramm that draws heavy inspiration from old-style adventure games such as ... Adventure! You play a young fish whose egg has been stolen by a creature that looks like a bat. An underwater bat. You set out on a quest to find the egg, a task that takes you through some of the strangest parts of the sea you could imagine.
Lonely House-Moving is the latest social metaphor driven arcade game from the folks behind everyone's favorite slapping game, Rose and Camellia. You play a lonely shmuck who, after watching his girlfriend leave him in a moving truck, suddenly gets the inspiration to act. Leap over moles, avoid crows and jump over stuff flying out of the truck and try to catch your girl!
Tower Bloxx is a captivating action/puzzle game originally created for mobile phones. Using the mouse button you must drop pieces of a skyscraper from a swinging crane at the top of the screen. Stack the blocks neatly or you'll be in for a tough time as the building reaches toward the sky and sways in the wind. A quest mode lets you build an entire city one building at a time and also adds a little strategy to appease the more hardcore gamer in you. It's a near-perfect blend of casual and serious gaming that everyone will enjoy.
The main focus of Knytt Stories is atmosphere, environment and exploration, not complex gameplay and a barrage of media. With Knytt Stories you'll spend most of your time wandering around sparsely populated worlds looking for a few rare items, enjoying the beautiful visuals and ambient music the whole time. It's a unique experience in gaming and will pull you in from the moment you start playing.
Beethoven's Hair is a psychological vignette of a game. The piece is "part of a cross media project based on the true story of a lock of hair that was cut from Beethoven's head and the story of how it passed down through history." Unlock the keyhole and you'll discover a thoughtful and intriguing take on the escape-the-room genre that infuses the usual search dynamic with free-form exploration and historical fiction.
MuseLock is a good-looking, highly enjoyable point-and-click room escape game with creative, interesting puzzles that only occasionally venture into the illogical. Surprisingly enough, the player wakes up in a room with no recollection of how he/she got there and an odd collection of objects as clues. A true pleasure for any point-and-click aficionado, this one will have you puzzling for quite a while.
Mythic Marbles is an action puzzle game of skill that is very simple to pick-up and play. It offers an engaging and rewarding experience to anyone that can appreciate the simple and subtle strategy of a good game of marbles. And even if you've never played marbles before, you're in for a treat. :)
Gemsweeper is a casual game of picross (picture crossword puzzles) created by Lobstersoft. Your goal is to uncover hidden treasure by breaking rocks to help Topex reconstruct the temples of El Dorado. Stones are arranged in grids with sets of numbers above and to the left that serve as clues as to which tiles contain gems and which are cursed. Bash cursed tiles with a hammer, then grab gems from the rest of the grid to complete each puzzle and re-build the temple, one brick at a time!
The Animator vs. Animation Game takes the fun, desktop battlefield antics of the Animator vs. Animation episodes and turns it into a fully interactive fighting game! Control the animator or stickman animation and wage war against your opponent, grabbing common drawing tools and turning them into deadly weapons.
Zeta Flow is a Flash-based shmup in which you control an innocent little turret gun ship as you fight off giant mechanical enemies. Each level pits you against one evil ship, getting progressively bigger and badder from level to level. It's a fun game that plays great, and there's even a level editor, too!
Timebot is an action puzzle game entered into our recent game design competition. It's a game in which you must guide a robot throughout several levels. The objective is to roll onto switches that open doors or materialize platforms and make it to the exit within the time given. The replay mechanic in Timebot turns what would otherwise be a simple platform puzzle game on its head and creates something truly outstanding.
Just released from Dofi blog, creator of the World of Sand games: Adventure of Cat, a spiritual successor to Cat with Bow Golf. In Adventure of Cat your goal is to guide a hapless gray kitten to the end of the stage. Your only mode of transportation is an extendible stick that you can use to push against the ground, propelling the cat forward.
We are big fans of the original Dolphin Olympics and this sequel does not disappoint. Although the mechanic and aim of the game are pretty much the same, this has a slightly different look to it, with significantly more detail added to the sea bed and background. Once again, the challenge is in chaining together strings of successive tricks to boost your multiplier and amass some impressive scores. And the trick to that is ensuring that your re-entry to the water is perfect every time. Now other sea creatures will interact with you. In fact, you can earn more points by getting other fish to follow your lead and jump out of the water. There are some new tricks and secrets to discover as you try to swim, leap and tail-slide yourself onto the high score board.
Pillage The Village is the spiritual successor and prequel to Defend Your Castle, one of THE original web-game classics from back when there were only so many good web-games on the whole Internet. Made by XGen Studios, one of the first companies to dive into the Flash scene with gusto and not a look back. Now, years later, XGen is back with Pillage The Village, a smashmortion of click-tastic mayhem.
Begin locked in a vacation home and try to find a way out to meet a mysterious woman. Move around the room using the arrows on the side of the screen, and click on objects to examine them. Puzzles force you to look in every conceivable corner for items and clues, so keep your eyes peeled for suspicious spots in the distance and objects that beg to be moved.
Bloons Tower Defense takes the Bloons concept—popping balloons, preferably with monkeys involved—and spins it in a new and intriguing direction. It's your standard tower defense game but with monkeys popping balloons with darts and various other sharp instruments. It's a flawed but engaging title that is sure to please die-hard Bloons fans.
An adventure game created by Vince Twelve that takes the dual screen idea to a different level and tasks you with playing two different games at the same time: a space comedy and a medieval Japanese story. Your cursor is split into two parts, one for each half of the screen, and they track each other. When you move on one half you move in the other, likewise with clicking objects. To solve puzzles you have to rely on information from each half of the screen, putting clues together to figure out what's going on.
A Good Hunch! is a charmingly illustrated and animated platform game of teamwork starring Harvey and Tina, a pair of very colorful goats. In each level you play first as Harvey making your way to one of two available exits. Then switch to Tina to find your way to the 2nd exit while your actions for Harvey are replayed simultaneously. Only one exit may be used per goat, and you may have to jump on Harvey's back to reach higher areas.
- • G.H.O.S.T. Hunters: The Haunting of Majesty Manor
- • What Linus Bruckman Sees When His Eyes Are Closed
- • Timetravel Bloboid
- • Quinn
- • A Tribute to the Rolling Boulder
It's another edition of Weekend Download! Join us as we pose the important questions in life: What would happen if you could rewind time with the touch of a spacebar? Who owns Majesty Manor? What would happen if the rolling rocks from Indiana Jones got a mind of their own? And just what does Linus Bruckman see when his eyes are closed?
TAGAP is a downloadable action packed platforming extravaganza that has great graphics and enough violence to be satisfying but not enough to be gory. It has thumping tunes from start to finish. It's difficult, its challenging and is ultimately rewarding. TAGAP also comes with a level editor with which you can build your own levels and even cut scenes.