Gravitee 2 is space golf! In space! Send a ball out into the cosmos, whipping around planets and barreling through hoops. With 90 achievements, 4 different medals awarded per level, rewards to unlock, and a well-crafted level editor, you'll want to put your space pants on, grab your space mouse, fire up your space computer, and spend some serious time playing space golf.
Finally, a game that allows you cheer that most cherished of subjects: math. With a shiny new facelift, exploding tiles, and the ability to rotate the board 90 degrees, Drop Lift v2.0 is a major upgrade to the original. Link together chains of numbers that add up to nine in this awesome block-dropping puzzler.
What doesn't get mentioned often are games where the gameplay is the art, the thing of beauty. These games are often misunderstood, classified as boring by those who like a game to have such devices as characters and a story. Consider Pixel Grower, by Joey Betz. Visually, it's appealing, but not awe-inspiringly so. Likewise, the gameplay also appears simple, ...at least initially.
Solitude begins with a brief animation of a plane, one wing trailing smoke, plummeting from the sky into the ocean. A young man pulls himself out of the water and collapses onto a beach, exhausted. Playing as the sole survivor of the accident, can you solve puzzles, collect objects and unlock the secrets of this mysterious island and escape?
Third floor; housewares, garden, home repair... CARNAGE. In this clever little tower defense game, hold out over multiple levels against incoming creeps as you strive to protect that symbol of mankind's courage, freedom, and ingenuity; the elevator shaft. Purchase new elevators (yay!), upgrade your weaponry (huzzah!), and repaint the corridor.
On of Eyezmaze just released a mini-game 'hidden' within his Hatch Today series of illustrations. Purouty is the 28th illustration to appear in Hatch Today, and included with it is a mysterious "More" button. When clicked, you're treated to a unique puzzle game to solve in On's distinct and charming, delightful style.
In the third episode in Zack Livetone's series of abstract point-and-click adventures, you once again accompany a floating crystal through a world of photographic landscapes and chalked-in plantlife, coaxing various bits and tibbles into place in order to solve puzzles. Some objects need to be pushed, some clicked, some nudged. Turn up your speakers for this.
An unfortunate fire breaks out in the powder room of Roll Pirate's ship, scattering his treasure across a chain of islands full of hazards and twisting mazes. Now Roll Pirate, the most spherical pirate of them all, must track down his missing gemstones with your help. Rolling, rolling, rolling... keep that pirate rolling...
It's a ball! It's magnetic! It's... MagnetiBall! Flip, roll, and magnetize your way through sixty levels of increasing difficulty in this tricky little physics puzzler. It's a test of reflexes, with a dash of brain power and a sprinkling of luck, that makes for a surprisingly addictive experience.
A smooth inventory system, environmental components that are fun to play with despite their lack of function, and puzzles rooted in logic. Yes, it's a brand new point-and-click adventure from Pastel Games! Despite an abrupt ending and a fluctuating difficulty level, this is a fine game to eat up fifteen minutes of your time.
This surreal platformer by Makibishi Inc. drops you unceremoniously into a world gone absolutely loony. As it turns out, stars are the cogs by which time ticks in this universe, and as fate would have it (as it often does), those stars have been scattered to the ends of the earth. You, a fearless yellow blockhead, must gather up the missing stars in hopes of setting things right in the world again, or at least as right as things get in that place. Which isn't very right at all.
The first Flash game from Anna Anthropy, When Pigs Fly is an extra-challenging offbeat platformer about a pig who has to escape from a cavern using her newly-grown wings, which are unfortunately the most fragile creation in the history of the universe. Even negotiating a simple floating block takes some skill, and an innocent staircase becomes a jagged nightmare.
A frothing geyser of black vapor lies somewhere in every level, and it's up to you to send the shivering little protagonist tumbling into the miasma. The game's kind enough to tuck a decidedly useful trick up your sleeve: white objects can be disintegrated with but a single click of the mouse.
Disk Field is a simple yet engrossing action puzzler that works wonders with a fairly basic concept. Your goal is to guide your black and white disk into the red hole. But instead of controlling the disk directly, you rotate the arrows on the field of play, like an undulating topographical map.
A previous project from FonGeBooN, Purism follows the same formula we're used to: you're stuck in a room, and you have to solve all manner of puzzles to get out of it. Some noticeable features of this particular room include some unusual panels in the walls, a door with no handle, a small chest of drawers, some metallic shelves, and a sculpture with many red, blue, and yellow balls. All of these will be instrumental in your ultimate departure.
Warp Shot is what would happen if aliens from an advanced civilization came to Earth and decided golf wasn't awesome enough and needed more gravity wells, black holes, and rockin' guitar solos. From John Cooney and Armor Games comes a quirky little physics puzzle game where you sling a spot of light across a play field to reach the exit, collecting orbs and avoiding nuisances like gravitational pull along the way.
We are grateful to James Prucey for this marvel of a game;
With its mix of luck and strategy, it's never quite the same;
Though it used to need an iPhone, now we all can praise its name;
Oh Lock 'n' Roll, ROCK ON!
In the original Pandemic and its sequels, you were responsible for widespread sickness. In Pandemic: American Swine, you're trying to keep it back. Play from the other side of the fence in the latest installment of germ warfare as you manipulate the media to keep the public calm, institute curfews, keep your borders clean, and try to find a cure.
The basic premise remains unchanged: your charge, a yellow smiley face with eyes eerily glued to your mouse, must make its way to the exit circle in each level one way or another. All you've got are whatever contraptions are lying around the level, your wits, and a cursor that can slice right through solid wood like it was string cheese.
This curious shooter from Hero Interactive is about relaxing into the mesmerizing soundtrack and watching pretty colors zoom around in a chain-reaction orgy of fireworks. With several unlockable ships and background themes (including the health hazard "seizure"), it's a nice place to visit when your internal raver itch needs to be scratched.
You control three different characters: a hulking heavy weapons master, a stealthy ninja scout, and a shield-bearing defense specialist. They are the Galactic Commandoes, and they're here to solve a series of platform/puzzle levels using their unique strengths and abilities! Yeah, teamwork!
We wanted a harder game with a stronger story, and that's what developer David Scott has given us. This sequel/mission pack to The Space Game offers a larger variety of missions, spread across three sub-plots that have you protecting valuable military hardware or facing never-before-seen threats from the pirate army. The tight, balanced gameplay is the same; it's just more engaging this time.
When a space station tasked with top-secret archaeological work suddenly stops communicating with it's home base, you find yourself contacted to investigate the problem in this point and click adventure stuffed with atmosphere and style. These things rarely turn out good, but you'll be okay... won't you? Short and sweet, Space Oddity promises more to come.
Loom Custody is the latest escape game from Place of Light. In it you wake to find yourself ensconced in a grimy, nearly-bare cell. The blue sky glimpsed through a high window grate is the sole spot of cheer in your bleak prison; with a bit of exploration, however, you will find that the room is far more intriguing and complex than it first appears. To have any chance of escape, you must discover clues, solve puzzles and use all of the limited resources at your disposal.
This crazy mash-up of RPG and color-matching puzzle is gorgeous, fun, and addictive. Destroy groups of blocks and rotate the puzzle grid to fight monsters by falling on them from above with your drill lance spinning. Bigger and better than the first Knightfall in every way, with a fleshed-out story, creative boss battles, and more ways to build your character, Knightfall 2 is what a sequel should be.
Who could ever be satisfied just upgrading weapons systems and defensive towers? In Upgrade Complete, a shooter from Tony of Shift fame, you can upgrade practically anything you can think of. The title logo, the menu screen background, the user interface buttons... and oh yes, your weapons systems, too. How fast can you upgrade everything?
Moonlights gives you World of Goo-like building tools, a simple star-speckled background, and soothing music. Then it asks you to build a tower to the moon. With several different kinds of building surfaces, an accessible level editor, and a meditative tone, this is one of the most laid-back construction games around.
A sequel to the fast-paced bow-and-arrow blast-fest so many of us loved, it's Twin Shot 2. Take your chubby cat-cherub duo through 100 new levels of twisted, cartoony Greek mythology, perforating curious little gelatin-demons of all shapes and sizes.
This is what you might get if you stapled The Italian Job movie to the Spy Hunter video game, and it doesn't get much cooler than that. You are the getaway driver as your den of thieves recruits thugs, plans robberies, and flees from the scene with the cops in hot pursuit. The Heist 2 may not be pretty, but crime never is.
From developer Lucas Paakh comes a journey into the fantastic with William and Sly. Take on the role of an agile fox in a fantastic world, working to uncover all of it's secrets and find out the reason why a network of teleportation runes has suddenly stopped working. With a massive map to explore, achievements to earn, and powers to acquire, William and Sly is almost more experience than game.
Switzerland. 1904. While others live out their dull, unassuming lives, a spy known as Kara continues her hunt for the elusive Karl von Toten all the way to Zurich. But while she narrows the gap between herself and her quarry, she remains all too aware that the only footsteps she hears in the dark alleyways may not be her own. The third chapter in this popular spy point-and-click adventure series is every bit as gritty and as challenging as previous installments.
The neighborhood kids are on your lawn again, and it's time to take action. And that action is murder. In Get Off My Lawn, you finally decide to put an end to all the shenanigans, armed with the oversized blades on your trusty, indestructible, probably non-regulation, rotary lawn mower.
Our hero is a cute little bunny with a cute little bunny crown, a newcomer to an island chain that recently experienced an "incident." As a result, its inhabitants and natural vegetation have been damaged, and like any good hero, you need to restore the land to its former glory. Along the way, find the girl, fall in love and marry her. Of course everybunny knows that the best way to a girl's heart is to gather rocks and wood so you can buy her things she likes, so get to it!
Space. The final frontier. Turns out, the final frontier is littered with coins, and you need to collect them all by using physics, math, blind luck, or any combination thereof as you harness the forces of gravity to your advantage. Work your way through 100 levels and then take advantage of the level creation system to build your own stage to share with your friends! Nothing says "I love you, man" like a fiendishly elaborate physics puzzle that will waste hours of their life.
Neuron is an arena shooter battle between you and a multitude of evil, evil circles. Enemies spawn around the arena in waves, and your job is to kill them dead before they do the same to you. Kill or be killed, seems simple enough right? Now add in achievements, upgrades, perks, and particle effects a-plenty.
You are trapped aboard a space station with a frustratingly underfueled space ship in this wonderful, uncomplicated shot of pure escape game goodness, from always excellent Japanese designer 58 Works. Substantive and entertaining yet not too tough, Escapers #05 Space could be the perfect oasis in the middle of your hectic week.
Puzzles these days a little too easy for you? Don't have enough of a headache when you're finished with one? Longing for something with pieces that look like they lost a fight with a pair of rampaging scissors? Not anymore! Plexus and SmartKit present three puzzles designed to challenge your eye. Rotate the pieces to make them fit and try to think outside the box as you solve these three different themes.
The title sounds like the name of a top-secret Cold War superweapon, or perhaps a very specialized brand of bleach, but Red Remover has nothing to do with either Soviets or stains. Instead, this latest offering from Gaz charges you with the task of removing all of the melancholy red blocks in a level while keeping all the exuberant greens.
Tonypa's new word game asks you to make as many unique words as you can within a string of seven letters. The difference between this and any number of Scrabble variants is that you can't rearrange the letters. Instead, you place them one at a time somewhere in the row. The catch? You can't use any word more than once. Good luck staying in the game as your vocabulary dwindles!
Forget your power-ups and your super-combos. It's time to do your best flat-foot impersonation and hit the street after your target in this unique typing game, where your wheels only turn as fast as your fingers fly. Featuring a snarky sense of humour and a noir atmosphere on top of some of the craziest dialogue around, The Red Herring Chase is a brilliant little gem of a game that may or may not break all your fingers.
You are the Parasite, a squelching land-squid from the stars who sees profit opportunities where a less sophisticated alien might see bunnies and butterflies. Your goal in this new platform game from Nitrome is to destroy all of the planet's tree spirits and replace them with mining structures. If you have even a touch of the arch-villain in you, this game will charm you down to the core of your thin, waxed mustache.
Relive history's most brutal battles in 1066, a game of medieval strategic warfare. Despite possessing a difficulty curve that could leave you feeling like a hamlet in the path of a marauding viking clan, 1066 has high production values and a complex battle system with several minigames to master. Think you could do a better job than viking leader Harald Hardrada? You've got some pretty big boots to fill. Literally.
In Koi2, from the creators of Kissma, you play a man with blow-dried hair and a terrible sweater, sitting across from a woman who can best be described as "tolerant". The object of the game, as you both slide up and down on hydraulic lifts, is to poke her in the forehead with your finger as many times as you can in one minute. Yes, this is a game about forehead poking.
Mabushi is a ninja who looks like a bean, but he doesn't let that get him down. Not when he has the prettiest girl in the village for a girlfriend! Yes, life is a pretty sweet fruit if you're Mabushi... at least until a jealous demon lord absconds with both his girlfriend and his sword! Set out across the land to help him rescue his true love as you hop, shuriken, dart, and generally ninja your way through this gorgeous, retro-style platformer!
Don't let the game's charming trappings deceive you, Waiting Room has real substance and some formidable puzzles. The extent of the efforts needed to complete the game, which includes searching the internet, might turn off some casual gamers; those who persevere, however, will surely be delighted by this quirky and clever escape game confection.
What happens when the notorious Mr Evil has stolen some of the greatest works of art in history, and Batman is too busy hanging out on rooftops brooding about the girlfriend he doesn't have to be of any help? Why, you enlist none other than world famous detective Zigmond III to save the day, of course! Help navigate 20 increasingly clever mazes Sokoban style, avoiding lasers and dead-ends, to rescue real masterpieces! Just be sure to watch out where you point that mirror.
Arrrrr, it be another one o' dem games where ye be tryin' to fly as far as ye can to the right, matey. Thar be enough loot to make us all very rich pirates. We just need to be gettin' past the open water and the sharks, whales, and mines between us and it. Now go get me gold before I make ye walk the plank! Arrrr!
It's mightily easy to care about your tiny walking soldiers in Warfare 1944, the new real-time strategy game from Con Artist. They fall prone under fire, they take solemn aim, they dolphin tragically through the air when a mortar strikes. Your mind's mission may be to win the war, but your heart's mission is to protect your men. That's quite an accomplishment for a little Flash game.
We added a new mini-game to the sidebar over the weekend. This one is named just "Tiny Game" and it was created exclusively for JIG by the Flash and casual game wizard, Tonypa. There are a number of features that make this little gem exceptional, besides the little gems that you must collect.
Just escaped from a transparent capsule filled with viscous green fluid, aided by texts from an unknown benefactor, trapped in a laboratory full of disturbing experiments, you must point-and-click your way to freedom. This short adventure from the author of Ghostscape keeps things dark and foreboding.
Cheerio, my good man, pip pip! The name is Sir Reginald MoneySeize II, Esq. I'm out to construct the world's largest tower, and I'll need 1000 golden coins to do it. Are you up to the platform-jumping challenge, my well-buttered scone? I sincerely hope so, for I'm simply too well bred and important to fall to my death on a bed of spikes.
Escape From the Living Room is a solid, entertaining room escape game. Simply point and click your way through an uncluttered yet beautifully rendered living room, packed with challenges. Or you could just kick back on that inviting couch, relax, and watch some DVDs.
We interrupt your internet viewing to bring you this important news bulletin: Rabbit Wants Cake. That is to say, one little remote-controlled rabbit needs to avoid spikes and furry monsters on the way to get cake. Program the rabbit by recording and tweaking its movements, in this odd little platformer by John Cooney.
Grenades and baddies and physics, oh my! Adjust your angle to lob grenades from a limited supply at waiting targets to get the best scores and achievements you can across thirty levels and three difficulty settings. Why do they look so happy about getting blown up? Who knows! Just remember; pull the pin, then throw it. It's okay. We get that messed up all the time, too. You should see our offices.
Run and jump with one hand, warp reality with the other. Ian Snyder's Push is a platform game with an exciting and inventive twist that lets you reshape levels in real-time with an omnipotent force bubble. Plus you can make your own levels for others to tear asunder.
When alien slugs start invading, giant birds are having a territory war, and the giant beast chained in your cave is more teeth than cuddles, who're ya gonna call?... what? No! Not the Ghostbusters! Reemus and Liam are back to save the day, eventually, in the third chapter of this point-and-click saga from Ringmaster of Weirdness, Zeebarf. "Ghostbusters". Honestly.
The first part of a trilogy, The Freewill Cycle: Volume 1 is in essence a simple point-and-click escape game created in classic adventure game style. You awake in a room. Could be in a spaceship, could be in a space station, could be just a strange building in East Podunk, Michigan. As you explore the story unfolds, giving, in a few short clues, a vivid account of what may have happened and the personalities of the people involved. Who, by the way, are mysteriously missing.
In our inaugural entry for a brand new feature, You Are Games, we are highlighting the latest from Grubby Games: Incredibots 2! Now in open beta, we are leveraging the community and level sharing aspect of the game with a mini-competition instead of a review. Announcing the Jay is Games Incredibots 2 Mini-Brawl!
It has been much longer than 8 days (more like 3 years) since Anode & Cathode had us sleuthing the case of The Poison Coffee, adventuring around The Casino, or meandering through The Museum. Today they send us on another adventure in a similar style, The Fun Fair (Part 1 of what looks to be another episodic game like their last game, 8 Days).
Bubble Cannon 2 is what the original game should have been, with tighter goals and more thoughtful gameplay. Eliminate balls by colliding them with their similarly-colored mates, but take your time, because each ball is important! Engaging and very addicting!
In Kidnapped by Aliens, previously unsung developer Selfdefiant tells the story of a human protagonist who has been kidnapped, and awaits who-knows-what from his captors. By the use of a little ingenuity, our hero manages to escape his cell and explore more areas of the UFO that contains him, with the ultimate goal of returning to Earth... perhaps. The surreal but perfect background sound and puzzles that make sense without being too obvious turn this game into an enjoyable experience.
If you were to ask us, "What is Bango?" we could say a lot of things. "A board game! A breakfast cereal! The newest pop music superstar!" But of course, since Bango! is actually a puzzle platformer, we would be dirty rotten liars. Race across blocks that plummet behind you, trying to clear the screen of them without falling yourself. It's harder than it sounds, and with an extra five levels each of "extra-hard" and "frustrating" difficulty, it's a challenge for everyone!
As the head of Castle Corp, you're watching all your business go across the hillock to Happy Family Shields and Accessories Incorporated. So what does a failing business do to get itself back on its feet? Why, employ a crew of knights with rocket packs to blast your rivals to medieval smithereens, of course!
How do you raise a dragon? As you progress through this unique interactive story adventure from Gregory Weir, you'll find it's more complicated than strapping on a pair of fireproof gloves and stocking up on cattle. The choices you make can have unexpected consequences, and multiple endings based on the path you take will have you coming back to this one again and again.
In this tribute to vector arcade classics, you must make it through 10 levels containing deluge after deluge of asteroids without letting them knock you all the way to the bottom of the screen. Crash into as many asteroids as possible for bonus points!
A game of pure reflex, Zodiac Reactor blasts spiraling orbs at the center of the screen and asks you to collect them with near-perfect timing. It's like an intense bout of hyperspace Simon. If you are skilled enough, your reward will be the creation of a brand new star of your very own!
For most of us, waking up in a coffin isn't a great start to our day. The Dead Case is a ghoulish point-and-click mystery that puts you in the spectral shoes of a newly deceased soul, trying to find out how you got that way... and why so many others in town seem to have your exact same problem.
In Smile For Me, you are a recently deceased person who, seeing the tears of a grieving loved one, seeks to bring joy to that individual. Give it a try if you feel like you might like a breath of fresh air, a few minutes of unadorned sincerity to cleanse your palate, and a darn good escape game to boot.
Pwong 2 is like the hyperactive biker outcast stepchild of its Pong parents. Fast-paced action, psychedelic graphics and multiple-ball craziness included. It's a casual action game through and through, shiny enough to capture your attention for 20 minutes at a time. Just don't expect much in the way of replay value after you've completed all the difficulty modes and achievements.
Move your laserspots to light up all your lasercells in Laserworx, a tile-based puzzle game about lasers. The laserbeam between two laserspots will energize any lasercells it touches, but will be nullified if it hits a laserwall. Wait, that doesn't need a "laser" in front of it. They're just regular walls.
Sail the globe in search of treasure, push crates, dodge the cutest little itsy-bitsy monsters, unlock doors, ride magic carpets over a spiraling vortex of horror. It's a pirate themed carnival of wonder! The Arabian Sea is the tenth episode of this popular kid-friendly spook-fest.
Hack and slash your way across the ancient land alone or with a friend in this gorgeously quirky side-scroller from Nitrome. When your sword fails you, don't despair — a nearby boar will do just as well. Or a chicken. Rendered in Nitrome's familiar pixel-perfect art style, Double Edged not only looks great, it plays great too.
It's survival of the fittest as seen through a microscope. Genetically engineer the perfect virus in your lab to combat those created by your predecessors. Discover new elements and splice genes in an increasingly hostile environment. Just... remember to wash up before you shake someone's hand.
In Greg Sergeant's aptly titled puzzle platformer, Use Boxmen, you, believe it or not, use boxmen to collect boxes. It sounds fairly simple and straightforward, but it's not, really. Some puzzles require you to think outside the box to reach their oftentimes very clever solution. Solving puzzles is only half the battle, however, as Use Boxmen takes its platforming element very seriously.
When you load up Raider: Episode 1 in your browser you can expect solid controls, a good story, and magnificent level design that will put your platforming skills to the test. This first in a series of five episodes sets a high standard for the four episodes to follow.
Though the original Who Am I? was a good-looking room escape game with some clever puzzles, it suffered from a lack of polish and some illogical puzzles. Robamimi has ameliorated these problems by reformulating (and, in numerous cases, entirely changing) the game's puzzles, cleaning up the interface and adding a save feature as well as a twinkly soundtrack.
Continue the fine, respected tradition of launching small creatures heavenward in this spiney sequel to the original Hedgehog Launch. The addition of new items to get and a slight graphical improvement wind up making this one feel like the game the original should have been, rather than a new game. Is it fun? Oh yes!
On of Eyezmaze has just released an updated 'remake' of his original Grow game, Grow (ver. 3), the game that inspired so many sequels and clones. It's one of the most unique and amazing Flash games ever produced, due mostly to its intricate animations and myriad combinations of possible outcomes. Now with 2 endings!
Dynamic Systems, created by Lorenzo Nuvoletta, is another in a long line of games first made popular by The Incredible Machine, where you must fabricate an overly elaborate system of simple machines to perform a task that would hardly impress a toddler: putting a ball in a bucket.
While not the magnum opus of the escape game genre, Mystery House in Japan is fun, quick, and indisputably well-designed, perfect for a brief break in your day. While Bianco Bianco may not be the most stunningly original designer out there, it can always be counted upon to provide a solidly constructed and entertaining experience.
Splatter skeletons, goblins, soldiers, and more in this gleefully gory side-scrolling hack and slash game. 19 levels of boss fights, barrel throwing, and rampage-y action. You're a barbarian now, baby! And it is going to be awesome.
Tonypa has a well earned reputation for developing games that at once exhibit simple elegance and deceptively deep gameplay. Lacotipa, a tile-based puzzle with roots that extend back to Pipe Dreams, is yet another simple, beautiful, and addicting game for us to obsess over.
Shy Dwarf is a gorgeously animated little adventure where you play as a little black blob with a jaunty red hat. But Shy Dwarf is something of an enigma. Fun, short, and completely baffling. We're not sure exactly what it all means, or if it's supposed to mean anything at all. Whatever the case, we couldn't resist its unmistakable charm.
Star Beacons is a pachinko-style arcade game from Steel Panda Studios. When an evil space armada captures a planet of jolly water creatures who use a giant star as their source of light, it's up to you, an intrepid waterite in a cool spaceship, to scour the deepest depths of space to retrieve the pieces of your broken star/sun.
Reach for the stars — literally — in Casual Space, where treasure, danger, and secrets are sprawled across two enormous maps comprising over 40 levels of spacey action! Balancing a quirky, kid-friendly presentation with some genuinely challenging gameplay, Casual Space is good casual fun for all ages.
Starcom is a top-down space shooter and strategy game, with subtle RPG elements like a well-paced story progression and "missions." You are stationed aboard a Galactic Command Starbase (space station), playing the role of a space fighter pilot with a starting mission of fending off alien attacks. Starcom really shines, revealing story elements at just the right moments while incorporating it all into the gameplay progression.
At first glance, Scarygirl comes at you blazing on all cylinders like a triumph in Flash game production values. From the very start of the introductory cinematic sequence, the player is offered a glimpse at what appears to be one of the most fantastic Flash games to ever appear on the Web. In the end, the good outweighs the bad. Players can put up with loose controls, slipping and sliding their way through levels, when the brilliance of the rest of the game is so appealing. Every element combines to lift Scarygirl above the competition, serving to create one of the most exasperating yet fulfilling Flash games available today.
Polygonal Fury takes the basic chain reaction gameplay of Boomshine and adds a number of bells and whistles to it. Ultimately, it's a skill-based game, and the balance is perfect to keep you playing for just one more level, until you've finished them all.
A lighter. Some flour. A stick, a rock, a knife and a towel. How, using only these handful of items, can you escape a room? Six different ways, apparently, at least in Room Escape SIX, a new escape-the-room game from Japanese designer Kotaro. You are the latest challenger to enter a strange, hexagon-shaped building that exists solely to be escaped from; how you do so depends upon the way in which you use the room's odd furnishings.
What do you do when you're the only robot with power thousands of years after a mishap has sent your entire civilization offline? You put on the snazziest jazz soundtrack you can find and point-and-click your way through this short-but-stylish adventure. That's what!
Pastel Games has just released a new point-and-click game, Morbid, designed and illustrated by Maciej Palka with programming, animation and puzzle support from Mateusz Skutnik. Although the artwork contained within is well-conceived and the atmosphere is enticingly moody, we weren't as impressed with the gameplay. Hard-to-find hotspots turn this game into a disappointing exercise in frustration. But give it a play and decide for yourself.
Fantastic platform puzzler in which you play a Victorian magician who must correct a mistake by leading poor ghostly souls to a magic door. Including smart and elegant brain teasers that get increasingly more complicated as the levels progress. Altogether a fun and challenging new puzzle game from a promising new group of Flash game developers from New Zealand.
Defend yourself against waves of foes in space, where a click of the mouse unleashes massive explosions to decimate enemy fighters, because making peace is overrated when you have a limitless supply of missiles at your fingertips.
Slouching Towards Bedlam is a work of interactive fiction created by Daniel Ravipinto and Star Foster. Set in the Bedlam Hospital insane asylum in a steampunk-style 1885 London, you begin in an office with a brass-laden phonograph playing a demented soliloquy. It's a subtly disturbing game that draws you into a rich, elusive world of intrigue and allows you to react to the story however you see fit, carving out five unique endings based upon your interpretation of the plot.
So there's this Ball. Ball wants to Go Home. It's your job to get Ball home. Ball lives in a hollow tree stump in a forest. Yes he does. Thankfully, said forest is filled with ramps, bridges, floating platforms, mine carts and more. Some parts are missing, and that's where you and your reflexes come in.
You wake, cold and alone, in a room lit only by a single, faint candle... that gleams off of the links of the chain connecting your leg to the wall. Uh-oh. From there, believe it or not, things only get worse. You are trapped in a house of horrors, and must solve puzzles and face supernatural terror in order to regain your freedom. Of course, there's also the matter of your murderous captor... where could he be? You might just find out.
Another brilliant room escape game from Neutral, the authors of the amazing Vision. Lights features inventive tough-but-fair puzzles, gorgeous rendered scenes, and enough charm to drown a dozen rubber duckies.
Here are 50 more visual puns in a painting, hinting at the titles of 50 "great" movies you may have seen recently. Nice illustrations, relatively easy hints, and a smooth interface make this an light and pleasant diversion.
All you have to do in NinjaDoodle's ClickPLAY! is press the Play button, but that Play button sure does run and hide in some sneaky ways. Track it down and click it!
The next chapter in Afroninja's long-delayed Escape Series is here! This time, you wake up in a bathroom with the exit blocked by a bank of lasers. Point and click your way out using common household items, as the timer in the corner reminds you once per second, how tragic your brain is.