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Entries tagged with "unique" - listed newest to oldest


Music BounceMusic Bounce is a bit like Breakout, but with an unlikely musical twist. Each level presents you with a different layout of colored bricks. Your job is to wipe them all out by striking them with ammunition from an array of gates on the left side of the screen. And if everything is running properly, Music Bounce can be magical.

Scorching EarthScorching Earth is an intriguing turn-based puzzle game in which you control the actions of an inferno as it seeks to devastate 50 levels worth of landscape. The levels are composed of square tiles, filled with various types of terrain—grasslands, water, trees, and so forth. Your goal on each puzzle is to destroy the required number of tiles. It's a good, solid, innovative puzzle game, and it's fun.

Deep ChalkDeep Chalk, from game author Zack Stone, is a charming and interactive point-and-click, in which you clear the way for a powerful crystal to escape its confines, presumably to reach a higher plane of crystallinity. Its interactive Samorostian landscapes are augmented wonderfully by ethereal music clips to produce a deep, if slightly dry, experience.

Earth EditorA new webtoy designed to steal your afternoon and be a playground for your creativity. Earth Editor uses similar particle physics and materials as previous games but adds a unique twist: centralized gravity. Drop some sand on the screen and it's pulled to the middle. Add water and you have yourself a little planet. Then you fling some meteors and watch the fun explode!

CowabangaThe Hapland-meister strikes again with a wacky new puzzle game. Use your point-and-clicking skills to figure out what needs to be done (and when!) to reach a solution to this odd and very ...purple puzzle. I'm particularly loving the soundtrack.

QinkQink is an innovative puzzle game that is the unholy union of a Rubik's Cube and a Tangram. You might not think there's anything wrong with mixing those two ingredients. They are both puzzles, after all. But consider that one is a three-dimensional puzzle and one is a two-dimensional puzzle, and mating two entities that follow entirely different physical laws is wrong. The result is unusual and unique, scoring major points with us.

CompulseIt's just not a proper week without a new jmtb02 game. But if you're expecting the usual jolt of hyperactive skull-smashery from John Cooney—like the previously reviewed TBA or Grid16—you'd better slow down, Miss Sally Brown. Compulse is John's attempt at a tightly packed zen experience, and it's 98% adrenaline-free, with extra soothing strategy flavor.

DragonStoneWith DragonStone, dev studio PlayPond bravely mashed a marble-grouping game with a shoot-em-up, spray-painted it with a medieval fantasy theme, and literally turned the whole thing on its head. The result is an exciting and perilously addictive experiment, with the friendly face and high production values of a casual game.

ElementsJohn Cooney (jmtb02) is back again. Less than a month after giving the world Grid 16, he brings us Elements, a high-tech cross between Breakout and his own Ball Revamped series. Control the game by rotating the level, and make your way to the "go down" brick on each of the game's 25 levels.

Shift 2The original Shift was an interesting platform game that used negative space as an entertaining hook, but it came with a few problems that ultimately made it feel unfinished and experimental. Now, Tony of Armor Games has released Shift 2, which is basically the game the first one should have been. It's not enough of a leap forward to warrant the "2" in its name, really, but it refines and expands upon the original concepts to deliver a smoother, more drinkable dose of run/jump/puzzle distraction.

KoogelThe theme of Casual Gameplay Competition #4 was "ball physics", and you can tell that Monsterkodi was taking it seriously. So very, very seriously. You see, in Koogel, you're using six medium-sized balls to indirectly manipulate a bevy of smaller balls, in order to light up a collection of even smaller balls. This all takes place on the surface of one huge ball, displayed on a screen you are watching with your eye-balls.

CoilCoil is a game unlike any other; it may confuse you, it may offend you, or it might mystify and move you. Coil is a game about discovery. It is also a series of mini-games involving the gestation of what appears to be an alien fetus, from initial insemination through adulthood when a murky twilight leaves its fate in question and the cycle starts anew.

Powder Game 4When you think of what this medium is capable of it's easy to grab for lofty terms like "emergence" or even "organic beauty", but have nothing solid to hold onto. The Powder Game is a rare beacon of hope for those who dream of deep interactivity. It is a fondue of loose goals and free play; creation and destruction wrapped in a tumbling embrace. Oh yeah, this game is that good and will keep you engaged for hours.

ShiftShift embraces the same negative-space-centric platforming concept as Yin Yang, but in a style more elegant, more minimalist, and more pulsating with sexy-sweet spy music. With a press of the Shift key, you are flipped beneath the floor on which you are standing, and reverses both your body color and gravity. It's a unique platformer with a twist, and it's a good deal of fun.

Irritation StickmanAccurately described as a "drag action game", Irritation Stickman has you picking up and dragging stickmen through each stage, avoiding spikes and other traps along the way. You can only keep your grip for a few seconds and must drop stickmen to recharge, forcing you to think before flailing the cursor around the screen. It's a simple but fun action game that produces some hilarious moments of stickman insanity.

TarnationTarnation is a clever real-time strategy game by Brad Merritt that bears some resemblance to a tower defense title. You control a garden with rows of seeds ready to sprout into flowers that will dash off and dispatch incoming bugs. The bugs are made of Tar, you see, and if they reach the stream in front of your flower bed, they start to gunk up the water. Merely defeating all the bugs is enough to pass, but real excellence comes by releasing only as many flowers as you need.

AreasAreas is a simple-looking but ultimately complex, addictive and atmospheric shooter by Ridulous. There is no text to be had in the menus, only icons, which are easy enough to figure out. And you don't click on them, or anything, throughout the game. If you want to interact with something, mouse over it and be patient, and it will unfold for itself.

SlidonBrand new from Yoshio Ishii of Nekogames, creator of Hoshi Saga, comes a simple mahjong-based puzzle game called Slidon. With a little mouse-based grace, your only goal in Slidon is to push tiles around a grid to form matching pairs of two or more. When like tiles meet, they vanish. You have a limited number of moves to complete each stage, so keep your tile shoving in check and study the board carefully.

The Asylum has a new patientThe Asylum: Psychiatric Clinic for Abused Cuddly Toys finally has another cute little patient to treat: Dub the Turtle. Just like the previous toys, Dub has a problem and can't be his normal cuddly self. It seems something happened to him with his previous owner, and now the poor turtle can't stop exercising!

Alarmingly These Are Not Lovesick ZombiesJason Nelson, the creator of game, game, game and again game, is back with Alarmingly These Are Not Lovesick Zombies, his latest attempt to dissect abstract ideas through gameplay. Your reaction to that sentence should tell you whether or not to click away. If you're still with me, you should buckle up, its a zany, interesting ride.

PuzzPinballWait a second. Pinball isn't supposed to be hard, is it? With PuzzPinball you're given control over placing the flippers, bumpers and ramps -- not bouncing the ball whenever it comes near. It turns a game of reflexes into a game of thinking and will probably catch you by surprise with its ability to draw you in.

FoldAn update to the previously reviewed Manifold, this version is the full, super-fun-happy version, promises Joel Esler, the game's author. Get acquainted with Fold via the "Easy" levels. Then advance to the more frustrating "Uneasy" levels. And when you think you finally have the mechanics mastered, give the "Doubleplus Uneasy" levels a try. A unique and original platform puzzler just keeps getting better.

Micro ArtA new stylish title from Game Pure has just been released: Micro Art. The hybrid puzzle combines elements of SameGame and your classic match-3 game with a unique line-drawing mechanism. A pile of puzzle pieces rises on the left side of the screen while matching pieces float freely on the right. Draw a line and collect the floating pieces to make matches and keep the stack from reaching the top of the screen.

Music DodgeFitting in the webtoy category more comfortably than being a game, Music Dodge is an entry from Daniel Gutierrez into our 3rd game design competition. Colored bars streak across the screen in time with the background music. You control a colorful orb and must "scratch" against the edge of the bars to score points. It's a simple game of avoidance and precision made much more interesting when you use your own music.

ManifoldManifold is a physics-based action/puzzle game created by artist and designer Joel Esler. Use special orbs that can alter gravity within a small radius to climb your way through dangerous situations. It's a simple idea that's been paired with smart artistic direction to create a game that pleases the senses as well as your sense of fun.

Immortal DefenseA demo download for Windows only, Immortal Defense is a tower defense game with some aces up its sleeve. It's a game with impressive special effects and a captivating storyline, the latter of which is unusual in the tower defense genre. RPG Creations has put together a long-lasting demo experience should you be brave enough to take on the volunteer mission to fight millions of aliens using only the power of your consciousness.

Logi-GunLogi-Gun is an absolutely sensational puzzle platformer (free download for Windows only) from Darklink570. Most of the puzzles require skillful, even ingenious, use of the game's 6 guns, although some deft platforming will also be necessary.

Hoshi Saga 2Yoshio Ishii has just released a sequel to his enormously popular and quite elegant puzzle game Hoshi Saga. There are 36 new levels in which to find the star. Nothing very difficult, just exceptionally creative interaction design like the first one. This one is sure to please.

Speck OppressionSpeck Oppression is another unique an creative entry, qualities that are becoming standard expectations when learning of a new Komix game on the loose. The idea is to gather energy to fully charge a collector and to unlock the next level. You do so by manipulating the beautiful 'specks' that inhabit this game world.

Grow IslandThe latest Grow game from On of Eyezmaze! Need we say more? This is without a doubt On's greatest work-to-date, and in it he embodies an optimistic philosophy. Following the correct order of things will lead to a society where men and women get along happily, the environment is protected and technology is harnessed to discover the secrets of the universe.

Super Earth Defense Game!Our most recent competition has shown some seriously inventive interpretations of the theme "Replay", and one of the standouts in that category is Carl Foust's Super Earth Defense Game. It's a typical side-scrolling shooter on its face but, in a unique twist, really shines once your ship gets destroyed.

Beethoven's HairBeethoven's Hair is a psychological vignette of a game. The piece is "part of a cross media project based on the true story of a lock of hair that was cut from Beethoven's head and the story of how it passed down through history." Unlock the keyhole and you'll discover a thoughtful and intriguing take on the escape-the-room genre that infuses the usual search dynamic with free-form exploration and historical fiction.

The Animator vs. Animation GameThe Animator vs. Animation Game takes the fun, desktop battlefield antics of the Animator vs. Animation episodes and turns it into a fully interactive fighting game! Control the animator or stickman animation and wage war against your opponent, grabbing common drawing tools and turning them into deadly weapons.

TimebotTimebot is an action puzzle game entered into our recent game design competition. It's a game in which you must guide a robot throughout several levels. The objective is to roll onto switches that open doors or materialize platforms and make it to the exit within the time given. The replay mechanic in Timebot turns what would otherwise be a simple platform puzzle game on its head and creates something truly outstanding.

Torus GamesTorus Games from Jeff Weeks and Geometrygames.org is the name of a free downloadable set of 8 simple games for Windows and Mac that, rather than being played on a 2-D plane, are played on the surface of a torus. Here you will find a twist on classic games like tic-tac-toe, pool, Minesweeper (called Apples here), and even a bizarre version of chess.

Time RaiderIntriguing, complex, well-planned, fascinating, and fun, Time Raider is a multifaceted game, part puzzle, part timing, and part reflex, where no one of these parts dominates over the other two. As a result, it has a broad appeal to fans of different types of games, and is one of the most creative entries to be submitted to our recent game design competition #3!

Rose & CamelliaAdmit it: you've wanted to slap someone silly at least once today. Just haul-off and give them a good hard smack across the cheek. In Rose & Camellia you can do just that while taking part in a unique new game with high production values from Japan. Reiko has married into a noble family, but shortly afterwards her husband Siyunsuke dies. The women of the house do not respect Reiko, and she must beat them all in successive slap fights.

AzadaAzada combines elements from a number of casual genres to create a game that's one of the most unique titles I've played in months. Take a point-and-click game such as Myst, then combine it with item hunting from Mystery Case Files and throw in a dash of short puzzles just for fun. Everything is so elegantly combined that you can't help but keep playing, both to uncover the rest of the story and to experience more puzzles.

Ethan Haas Was RightA new puzzle game with a distinct ARG smell recently popped on the scene without much known about what it is or who is behind it. Ethan Haas Was Right is a mysterious Flash-based website that presents a series of 5 unique puzzles, some original and some rehashed versions of classic puzzle games. Even if you don't care for alternate reality games in general, there's enough here for a few sessions of casual gameplay.

Ring Pass NotRing Pass Not is an original new puzzle game by indie developer, Sandhill Games. The objective: fill the magic circle with tiles by matching adjacent tiles by their color or symbol. Score bonus tools and power-ups by completing special combos of tiles, which will help you advance further in the game with its 30 unique and increasingly more difficult levels.

BlobularBlobular is a free online clone of the PSP physics game Loco Roco. Tilt the game world left and right to guide the gooey blob around each stage, collecting fruit along the way. It's a fantastic way to experience the quirky style and gameplay of the PSP game without spending a single cent.

AmberialGravity: beneficial force of nature or oppressor of humankind? In the world of Amberial, it is both. In this unique platform game, you play the part of a bouncing ball, free to move about your world wherever you wish... horizontally. Unfortunately, you are not endowed with the ability to jump, so you must rely (primarily) on gravity and inertia to navigate vertically.

Powder GameHa55ii, creator of the previously reviewed Liquid Webtoy, has put forth another addictive webtoy: Powder Game. It bears a similarity in essence to the Falling Sand games, but takes it a step further with the introduction of wind and air pressure.

ChoiceInteractive Flash pieces have generally been designed as either games to be played or art to be interpreted. However, the line between game and art has been steadily diffusing, and there are now many offerings where it's not clear whether the author's intended focus was engaging the user in gameplay or immersing them in artful ponderings. One particularly beautiful example is Choice.

Hoshi SagaHoshi Saga is a simple game of discovery. One part point-and-click and one part puzzle game, the objective in each of the game's 36 stages is to find the star. How you go about doing that is different for every stage. The task is up to you to figure out how. Just right to get those brain cells jumping with inspiration and excitement on a Monday.

ReunionFar off in a dreamy land, tiny spots of light coax a little sleepwalking boy to follow his lost kitty. Never mind the fact that the little spots of light were what frightened the kitty away in the first place... Reunion, a gentle platform game by Mike Bithell, is a delightful journey full of good intentions and imaginary figments.

Space HopperEschewing the classic pixel art we are used to seeing in favor of a more spacey, out of this world appearance, Nitrome delivers yet another original and engaging platformer unlike any you may have played before. The objective in Space Hopper is simple enough: to find and collect all of the stars scattered about each level.

Death VillageDeath Village is a wonderful little game in which you guide a trembling little nebbish of a man around a haunted castle, using various traps and spooks to literally scare him onto the right path while being careful not to scare him to death. The game's title screen indicates a level editor, but it's grayed-out and looks like it's not available yet.

MindscapeMindscape is a side-scrolling platformer with a... twist, in that the entire level rotates as you play. There are three "worlds" with four levels each, which steadily progress from the creepily joyous Candy Meadows to the joyously creepy Center of Your Mind. It's a brilliantly conceived and executed platformer of the highest level.

game, game, game and again gameGames can do two things really well. They can be Fun, and they can be Not-Fun. Lots of games are Fun and Not-Fun in a mediocre way, and some games are amazingly good at being Fun. But when a game is great at being Not-Fun, the deep play of the mind comes tumbling down the mouse.

AcrobotsAcrobots are little 3-legged acrobatic robots that hop and jump around and react to each other. Together they form an unsual webtoy that includes impressive physics as well as some very fluid animation. Very nicely done by the same Vector Park folks that brought us Levers, and Feed the Head.

Feed the HeadIf you haven't played Feed the Head lately, there are new features to explore! It represents a piece of interactive entertainment of a type we don't often see anymore. There is perhaps no goal, no win condition. It's just plain fun to play. An enjoyable little webtoy for you to discover on your own terms. Spend a couple minutes or an hour. Lose yourself. Feed your head. Escape.

Rapture CaptureIn Rapture Capture, take control of a ship with a tug wire attached by waving the mouse back and forth. The tug wire is your only defense against incoming enemies and munitions, use it as a whip to take out anything that comes at you. The tip of the tug wire is especially powerful, as you can even capture enemies with it and whip them around as a weapon. It's fantastic!

O-RI-GA-MIThe setting of O-RI-GA-MI is made entirely of pieces of folded paper, making it probably the only handcrafted ETR in existence. From the furniture to the code panel to the unconventional fauna, almost everything that you see has been created out of a piece of paper and photographed in position. When you play, don’t rush through it like you might some other games; this one is meant to be savored.

SlingStarSlingStar is a space-themed shooter that uses realistic physics to make a strange game concept feel as natural as playing with a paddle and rubber ball. You pilot a small circle that must avoid everything on-screen. Your weapons are two orbiting satellites that you can sling back and forth to pummel enemy ships. By moving your craft back and forth, you send the satellites hurdling around you in a widening path.

Tau'ri BedrockTau'Ri Bedrock by Luca Deltodesco is an unusual and original platformer. In Bedrock you play a... slime? blob? that has been tasked to roll a boulder through levels upon levels of verdant terrain in order to return it to its parent rock. It's a lot like a simplified version of Loco Roco melded with the indie title Gish.

Grow Nano vol.2In what is probably the shortest installment of the Grow series to date, the minigame Grow Nano vol.2 from Eyezmaze is still full of charm. The mechanics are the same as other installments, simply click the items and hope you found the right order. This time around there are just three things to choose from: a cape, a headband, and a stick. Experiment to find the right order and see what happens!

Poco ParcoPoco Parco is an extraordinarily quirky Japanese title that works much like the Grow series of games. Click the items at the bottom of the screen to start different events, each one interacting with the last. What sets this game apart from the rest of the clones is its adorable presentation and the ability to click and play with the objects that grow on the screen.

CastleCastle is a short but good-looking point-and-click game from the Japanese website Usagi no Sippo (Rabbit's Tail). The game takes a page from the Grow book of Flash design and lets you create a scene by clicking various objects on the screen, each time causing something new and interesting to happen.

Stick RemoverStick Remover presents you with a tower of sticks wobbling under its own weight. A star is suspended from the top above a red limit line. Your job is to remove as many sticks as you can while keeping the star above the line.

FlatlandIn Flatland, it is your mission to destroy wave after wave of... things. You get points. OK, the idea isn't completely original, but the design is quite interesting. At first you start off in a tiny ship with litle armor and a miniscule weapon. Destroying enemies will cause them to explode in an array of large blocky pixels, the collection of which upgrades your ship. The interesting bit is that collecting an odd number of them gives you an odd shaped ship until you gather more and regain composure.

In February, Jay comprehensively reviewed a finalist in the 2006 Independent Games Festival (IGF). The demo form of Dodge That Anvil walked away with the AdultSwim.com award and has now been further developed into an enjoyable downloadable game for both PC and Mac OS X platforms

Neko GamesYosio Ishii's love of cats is the basis of the Neko series, an adorable (if a bit bland in appearance) collection of games starring cats (pronouced "neko" in Japanese). And while his previous work was exclusively Shockwave games, it appears that he has made the switch to Flash with his more recent efforts.

One of the most creative entries in our August game design competition was a modest appearing title with a relatively big name: Personal Universe. It was created by Damir, a game designer from Slovenia, and his game was an audience favorite. Many asked for more levels and a way to share levels with others. Today he delivered an update that makes that all possible.

Tri-achnidTri-achnid is a new action/adventure platformer in which you play as a creature of an endangered species of exopod on the verge of extinction. Your goal is to find a safe place for your brothers and sisters, who are tucked away in a portable cocoon, by moving throughout each level using a unique click-drag gameplay mechanic.

RubiconRubicon is an amazing machine-building puzzle game, level editor, and sandbox toy. Gameplay consists of moving crates to one or more targets for each level. Each crate must come to rest on its corresponding target for a green light to appear. Use the component materials provided to construct any machine that will succeed at the task.

Sound FactoryIn this charming little game, you play the role of a bored tire manufacturing worker named Dink. Dink's tired of his pathetic day to day existence doing the same old thing. In fact, he'd quit his job were it not for his eight starving children and warehouse load of credit card debt. Today though, things are going to turn around for poor Dink as he discovers his inborn talent to make music from old factory machinery.

Nimian Flyer LegendsNimian Flyer Legends is a 3D action adventure game by Protopop Games. You play the role of a young dragon named Salamond on a quest to defeat seven legendary beasts. Armed with fire-breath and the ability to pick up many objects, you'll have to use your speed and wits to battle each unique foe. Nimian Flyer Legends has a remarkably full 3D world to explore coupled with a grand soundtrack. It's a surprisingly lengthy game that feels more like an epic journey than a pick-up-and-play flash title.

Personal UniversePersonal Universe is a puzzle game that lets you play with physics. Using sets of colored blocks you must build moving machines that help you complete tasks. Just as the name implies, Personal Universe gives you the materials to let you build a living universe all your own. It's filled with possibilities and offers a surprising amount of freedom to explore and experiment at your leisure.

Draw PlayDraw Play is a game by "Eggy" and hosted on Gamegecko. It plays like a standard platformer, but the catch is that there are no platforms; you use the mouse to draw in the platforms for the character to walk on, and then use the arrow keys to move the player over the drawn platforms to the flag for each level.

A Break in the RoadA Break in the Road is a unique game that puts you in the role of a DJ recording sounds throughout the city to mix into a one minute song. An amazingly well-produced cut scene, complete with top-notch voice acting talent, introduces the back story and drops you right into it.

Game of DisorientationFor those of you who have never been drunk in your entire life, the Game of Disorientation will serve as a suitable trainer in case you drink from the wrong plastic cup at the next party you're dragged to. It's when the walls start pulsing and the room starts rotating that things really get confusing.

Spheres of ChaosSpheres of Chaos is gorgeous in motion, with extremely smooth animation amid literally hundreds of enemies and explosions (and up to 8 simultaneous players!). Far more than just a nostalgic tribute to Asteroids, SoC is a fascinating, unique and memorable classic in its own right.

The Museum of Broken MemoriesThe Museum of Broken Memories is a beautifully woven interactive narrative that may even be considered a work of art. It is a point-and-click game, yes; and yet it is so much more than that. Like any work of art, personal interpretation plays an important role here, as there are many images and words to browse through and interact with, and an array of emotions that will be evoked.

Liquid ColorsLiquid Colors is a brilliant idea for a puzzle game and one that works exceptionally well in Flash. It is another creative and original puzzle game entry to our recent game design competition. It was created by DDams of France.

The Alchemist's ApprenticeIn this entertaining puzzle game You are the alchemist's apprentice left in charge of the alchemy shop while the master is away (probably away on business, but we don't really know for sure; details are sketchy, you see, and therefore we shouldn't jump to any conclusions.) In any event, she left some instructions behind: you must conjure three (3) items before the master returns.

Nimian HunterCreated by Robert Kabwe of Montreal, Nimian Hunter makes use of an engine that creates the illusion of 3D in Flash, and it's very, very good. Play as a hunter on a mission to feed the beast that commands you. There is a narrative that unfolds as you play, with at least two different endings. Altogether a unique and unusal game.

Egg WayEgg Way is another great release from Dofi Blog, creator of the World of Sand games (Hell of Sand, Sand Sand Sand) and the unique New Rolling Omusubi game. The goal is to guide a freshly liberated egg yolk down to a waiting frying pan. Gravity is not your friend in this game, and if the yolk takes too much punishment you'll have to start over. Using a pen that draws temporary platforms you must guide the delicate yolk to the goal as gently as possible. And then... breakfast time!

Timed ClimbTimed Climb is yet another simple idea made into a unique and challenging Flash game. Using only a single button for platform jumping, the objective is to reach higher platforms to 'conquer' them. Timing is everything in this game, as the name suggests, with one bad jump often ending it all. An addictive game with a novel high score system.

Sand Sand SandSand Sand Sand is another entry in the Falling Sand games from Dofi-Blog. This installment incorporates some of the best elements of World of Sand and Hell of Sand into one, allowing you to play with a variety of elements in even more ways than before.

flOwA masters in fine arts thesis project created by Jenova Chen and Nicholas Clark of the University of Southern California, flOw is a mesmerizing game of primordial life, evolution and survival. Dive deep into the wild blue to seek out and consume other organisms on your path to simple cell nirvana.

ARCA delightful game integrating sight and sound, ARC is a game of chain-reactions and music-making that will likely go directly into your Favorites list. The elegant simplicity with which ARC blends audio and visual stimuli with interactivity is like sweets for the senses, and a refreshing change from the usual.

Plasma PongHot on the heels of our Massively Multiplayer Pong review, Plasma Pong, a downloadable Windows game, takes the old favorite table tennis formula and fills it with liquid plasma. Using fluid dynamics you can push the ball around the screen or charge for a cannon shot. The game ends up playing more like a visual experiment than a serious Pong clone, but it's worth a few minutes of playtime nonetheless.

SandmanAnother brand new game, this one combines the addictive qualities of pouring sand with the addictive qualities of lemmings-like gameplay. The result is Sandman, an action game in which you must pour sand to rescue as many of the sleepwalkers as you can. Just click the mouse to pour sand where you want it. Use it to build ramps, slopes and bridges, and to turn the little walkers around.

Dodge That AnvilA finalist in this year's Independent Games Festival in the Best Web Browser Game category, Dodge That Anvil is a gorgeous and adorable Shockwave 3D platformer with unique and original gameplay, created by Jake Grandchamp of Rabidlab.

World of ArchoonNext up are two brand new games built with Processing from the very talented JP of France. Both arcade style action games involve using a bow to shoot arrows at floating balloons for some quick casual fun.

gogo Happy & SmileFrom South Korea comes this stylized side-scrolling shooter that features over-the-top action and two (2) playable characters, Happy & Smile, a bunny and a cat. But don't let their cartoonish good looks fool you: these cute and adorable animals pack a mean punch, carry lethal weapons, and have fearsome special attacks that will fry any enemy to a crisp.

The Tulse Luper JourneyIn the last century, an extraordinary man called Tulse Luper archived his entire life in 92 suitcases. It seems he was a witness to several key events in the 20th century. The Tulse Luper Journey is a game that is part of an ambitious series of multi-media projects initiated by film director Peter Greenaway and based on the adventures of this mysterious lead character. Discover new research material that appears each week.

Hell of SandThe Dofi-Blog sand and zombie toys are making their way around the Web like a ??? explosion (inside joke), and for good reason: they are quite literally sand box games that allow for a seemingly infinite variety of creative play. And now the author, d_of_i, has released another sand world, Hell of Sand, which appears to be a combination of the previously reviewed War of the Hell and World of Sand.

Dofi-BlogThere is plenty of remarkable work being done over at Dofi-Blog in both the Java and Processing languages. Although the blog is written predominantly in Japanese, there are several compelling and engaging interactive games and toys that should not be missed regardless of your language of choice. Strongly recommended: World of Sand.

Seeds of ImaginationSeeds of Imagination can be classified as an interactive toy; a charming diversion that doesn't seem to have any purpose other than to delight and entertain, and possibly even to educate us while we play. Create a beautiful flowing plant simply by planting a seed and 'talking' to it as it grows.

Grow OrnamentJust in time for the holidays, On of Eyezmaze has done it again: a brand new X-mas mini-Grow game has just been released and, as the name implies, is a bit shorter and sweeter than the others. On's Grow games are all elegantly simple, and accessible to people of all ages. A wonderful holiday gift from Eyezmaze.

Whale-Flip!In a plea to save the whales, Greenpeace has posted this cute and delightful Flash game on its website for the world to play. Whale-Flip! puts you in control of two (2) different whales on a cooperative mission to rid the waters of the nasty polluting submarines.

KafkamêstoKafkamesto is an unusual and dark interactive narrative that will at first seem familiar to those acquainted with point-and-click adventures, but beware the futility instore. The over-arching narrative seems to be as much a statement about Kafka's own life as it is the themes he often wrote about.

DeanimatorDeanimator is an elegantly simple, gorgeous and gruesome shooter that was inspired by one of H. P. Lovecraft's short stories, Herbert West: Reanimator, which is the gruesome tale of an eccentric young doctor with a penchant for experiments that involve reanimating the dead. If you have the stomach for survival horror, don't miss this one.

Death in SakkaraThis gorgeous, interactive narrative and detective drama is set in the late 1920's and produced by the award-winning creative team at Preloaded in the UK. Death in Sakkara is an Egyptian adventure game that offers a rich immersing narrative experience peppered with historical content, puzzles, mystery and intrigue. All four (4) episodes available to play.

Gas GamesAs far as casual game design is concerned, I find much to celebrate about Gas Games. All of the games on the site have been created with a consistent appearance and style, and many of them feature gameplay that is unique and addictive. A few of my favorites are Fulfillment, Gravity, and Centrifuge.

GunRunSporting stylized graphics and an infectious soundtrack, GunRun delivers the goods with flair in classic arcade action style. This beautiful 2D side-scrolling shooter was created in Flash by Felix Reidl of Germany.

Twin Spin IIIOne of my favorite mini-games from Globz gets another sequel: Twin Spin III picks-up where the first two left off, continuing the same addictive gameplay formula with 24 all-new levels. The core gameplay mechanic consists of clicking the mouse button (or space bar) to 'walk' a baton around the play field and explode all of the balloons that exist for each level.

Escape from Rhetundo IslandEscape from Rhetundo Island is a little bit point-and-click, a little bit Lemmings, and a litt