Life is a struggle. Death is a struggle. And the biggest struggle of all happens within the mind of a man caught In Between. An indie physics puzzler by gentlymad and Head Up Games, In Between is a beautiful, contemplative, and quite challenging work that faces a deep topic in and engaging and entertaining way. If you don't mind a little pixel-precision in the gameplay, you'll be in for quite the emotional journey.
Originally conceived as a Ludum Dare game, this supremely creepy blend of stealth and exploration for your iOS takes place entirely in the dark. Blind and defenseless, you must use sound to navigate your surroundings, but beware... you're not alone...
Created in 48 hours for Global Game Jam, this wonderfully daft physics puzzle game/simulator has you assembling furniture. Yes, that's right. Use the mouse to snap each peg into each hole and watch your mangled lamps and coffee tables gradually take up your room.
A cute and puzzling piece of interactive art originally made by Mike and Tanya Mezhenin for Ludum Dare 31, Owls Ever After lets you take a peek into to the secret life of owls, one year at a time. And, despite some vague instructions and needless pixelhunting, it succeeds in being a quiet, heartwarming tale told well.
Take a little, take it all, or take nothing in this unique, clever game from Stephen Lavelle and Terry Cavanagh. You're trying to decide what to pack in your tiny suitcase, and what you take and what you alternately leave behind determines the short story and premise that unfolds, with unlockable items and new combinations to discover on new playthroughs!
Steve Warman and a team of students makes us look at the world from different angles in Perspective!, a puzzle platformer that'll have you shifting from two dimensions to three and back again. While the music and visuals show that the team are programmers more than artists, Perspective! uses what could have been merely a showy gimmick to its full potential, and the result is a fun and challenging visual-spatial experience.
There's something in Kraven Manor. The old house provides rest from the storm raging outside, and you soon discover it holds an incredible secret... by assembling a model, you can shift and shape the building's layout to your desire. But you're not alone, and you're not wanted... and it won't let you leave alive. A chilling and masterfully atmospheric free indie horror adventure.
Antbassador is a physics platform game by Kevin Zuhn and his team that has been declared the winner of the Ludum Dare 30 72 hour "Connected Worlds" game jam. It stars a giant top hat-wearing finger trying desperately to make a good impression on a colony of ants, and often failing. The QWOP-style comedy of political frustrations may not be for everyone, but it has more than it's fair share of hilarious ant-tics.
You have exactly one shot at this fantastic atmospheric adventure game, made for the 2014 Indie Game Maker contest. Help Niko, a whiskered boy with glowing yellow eyes, to bring the sun back to a mysteriously broken world. You'll find a few surprises along the way, but don't look up any spoilers!
You're dying and you wonder to yourself, "Will my life really pass before my eyes?" In this game, it just might, but it will depend on your focus and mind power. Part brain-training, part life history, this compelling game is likely to be one of the most unusual mobile games you pick up this year.
Cube & Star: An Arbitrary Love is the kind of game you fire up when you know you want to play something but aren't quite sure what you're in the mood for. The delightfully abstract experience from Doppler Interactive puts you in a gray world and says "now go out and do stuff". That "stuff" involves bumping into trees, painting the ground different colors, knocking corners with other shapes, collecting some of the many strange items hidden throughout the environment, and just generally rolling around to see what you can see. Somehow, it's bizarrely entertaining.
Oquonie is one of those puzzle games that will befuddle you with its complex no-assistance design. Created by Hiversaires developer Aliceffekt and illustrated by Rekka Bellum, you must work your way through the innards of a twisty isometric megastructure as you "speak" to various characters to unlock "clues" that will apparently help you proceed. Or maybe you, as a player, are just going mad and the whole thing is really a flashlight app?
Science! And lots of clay! The enormously satisfying Grow series of puzzle games created by Eyezmaze is expanding to the world of squishy laboratory experiments and giant robots. Grow Clay puts you in charge of the little yellow clay folk as you work on inventing new materials that can be used to fashion more technologically advanced things. Eventually you'll meet more scientists, build up the town, and maybe, just maybe conquer the world with your fantastical machine.
Winnose is a surreal puzzle game by Todd Luke and Calum Bowen, where you are a creature trying to find its other half. Any other description more specific than that would be nothing more than base speculation. Somewhat akin to a feverish dream, Winnose is as enjoyable as it is goofy and unique.
The night is dark and full of terrors. You are one of them. You cannot see, but you can hear, and though they may hear you coming, they will not be able to stop you. Because he deserves it. Jord Farrell presents The Hunter, an intense, challenging, and intensely challenging, unique top-down stealth-based horror adventure, originally developed as part of the "you only get one" Ludum Dare 28 competition, now expanded and refined for a final release.
You are Victor the Tenacious, bravest, strongest, and most intelligentest knight in the whole kingdom. You have been tasked with rescuing the fair Princess Sonia from the Black Dragon Urquel. Oh yeah, and you've let your faithful squire has tag along for the ride too. A short-but-funny Twine yarn by David T. Marchand that fans of fantasy humor won't want to miss.
I want candy! Especially if it's Candy Ride, the physics-platformer by Levon Vardanyan A slow-paced kind of work, with gameplay reliant on proper timing and movement, Candy Ride is more "rolling" than "rollicking". But it's a entertaining implementation of a creative premise.
Felix Park's short interactive art piece looks simple, but has surprising depth. When you pick up your camera and allow yourself to zoom in close to different parts of your room, you'll be surprised at the things you find. By turns silly, embarrassing, introspective and even a little uncomfortable, FOC/US is about the things we can let isolate and paralyze us, as well as the parts of us we think too much about, or maybe not enough.
Night Rider Turbo is an action driving game by Sos Soskowski where your car is going to fall apart. It's just a matter of time. So how far can you get in delaying the inevitable? One of those unique, gimmicky games that you'll somehow play through twenty times over the course of a week.
It's baaaaaaaaaaaaack... aniwey's smash-hit original webtoy/wonder machine gets a sequel with even more content to discover. Allow this little game to run by itself in another tab or window and you'll quickly discover that there's a lot more to it than just a rising number of candies.
Day in, day out, Stanley works at his desk pushing keys the way he's told... until one day the orders stop coming and he realises his office is empty. He strikes out to uncover the truth, guided by an omnipresent narrator, and that's what this game is about. Isn't it? Galactic Cafe delivers one of the most surprising, compelling, and unexpectedly delightful indie experiences in a long time.
You'll either love it or hate it, but Ice-Pick Lodge's unique indie horror game is one of the most surreal and striking games the genre has seen in a long time. As a mysterious Lodger who's been having trouble sleeping, dawn seems to be taking forever... and it might never come if you can't figure out the rules to the chilling game of hide and seek you're playing with some uninvited guests, and unravel the mystery of your own past.
Olav and the Lute, a music-based puzzle adventure game by Shelly Alon, and Johann and Daniel Von Appen has you exploring a post-apocalyptic fantasy world, wielding the power of a magical stringed instrument. Gameplay will be familiar to players of LucasArts' Loom, but Olav and the Lute is an engagingly unique ride, despite its short length.
In this incredibly swanky and clever twist on the standard first-person-shooter formula, time only moves when you do. Dodge bullets, take out enemies, and navigate a field of deadly fire (or turn it to your advantage) in this short but incredibly stylish game that you'll want to see even more of.
1897. The country of Galicia has been wracked by conflict between opposing economic and ideological factions. They meet under one roof during an uneasy time of peace. As an avatar of death, you must take the life of one, and live with the consequences in Postmortem, an adventure game by Jakub Kasztalski. A serious text-heavy work, but those intruigued by intrigue should find it quite intriguing indeed.
What do you do with a Brawlin' Sailor? Well, if it's Major Bueno's new action game, then you should play it! Major Bueno has sneakily become one of browser gaming's most intriguing experimenters, with each of their games-a-month being consistently entertaining and singularly unique. This brawling tale of a sea dog punching his way through a multitude of captors is certainly both.
All you want is that delicious red apple, but since you can't jump, you'll have to settle for the next best thing... laying out a careful path of your own extruded torso to allow you to make your own paths and platforms. A simple yet very clever (and very difficult) HTML5 puzzler that doesn't have a lot of bells and whistles, yet proves you don't need them if you have the brains to back yourself up.
PicTune is an experimental sound-based puzzle game by IcyLime based around a unique mesh of sight and sound. In each level, you will be given series of tones that represent a picture on a pixelated grid. It makes your feel that you using a part of your brain not often tapped, and though there are some frustrations getting used to the mechanics, the game has an addictive quality that cannot be denied.
Normally when you pause a game, everything stops, but in this hard as nails platformer, your momentum is preserved, allowing you to soar through hazards and over great distances... which does NOT make it any easier. A beautiful looking, beautiful sounding game that will pound the snot out of you at any given opportunity, and for some people, that's exactly what they're looking for.
Gone Home is an unconventional story exploration adventure game created by The Fullbright Company. It's a game that's void of traditional puzzles, flashy cutscenes, and hidden rooms filled with guns and ammo. Somehow, though, it manages to capture your curiosity from the beginning and never, ever let go. Anyone who enjoys a good mystery or the feeling of uncovering a story piece by piece should check out Gone Home right away. Everyone else should read the rest of this article, then go play the game!
Lucas Pope delivers a bleak dystopian thriller in the form of a simulation in this game where you play a newly assigned border agent to the first immigration checkpoint opened in your rigidly controlled country in years. As restrictions rise and tensions mount, checking documents for accuracy and forgery becomes harder... especially when you find yourself forced to juggle the health and well being of your family against your own humanity.
Terra Coda is an adventure game originally developed by Zillix for Ludum Dare 19, now re-released in a polished form, wherein you live and relive the life of a time-skipping alien organism trying to escape from disaster. It's a game that throws you in at the deep end, but one that very much evokes the thrill of discovery.
Sky Tourist from Three Legged Egg has finally done something new with the physics platform genre made popular by Doodle Jump! Instead of hopping or flying or running or crawling, you maneuver a boy dangling on a wire suspended between two rocket ships. By changing the rockets' locations in relation to each other you can slide left and right, collecting cubes and taking a more extended look at the great stuff the universe has to offer!
Beth's led a difficult life, and she's just starting to find happiness as an adult... and then she gets sick. Does she give up, or does she keep fighting? Labyrinthine Dreams is a unique game, combining an emotional, human story with maze-solving, in a way that fits together much more seamlessly than you'd think.
7 Grand Steps is a new story-driven game from Mousechief, creator of the multi-award-winning Dangerous High School Girls in Trouble. It's a tale of growing and evolving, progress and struggles, families and histories, all told through the lens of a token-operated machine. In practice, 7 Grand Steps is very much like a board game fused with interactive narrative elements. And like any game of substance, just talking about its parts doesn't do justice to the whole. This game will reach out and grab you on a whole different level. It has this uncanny ability to make you feel for the characters, which is surprising seeing as how you're just dropping tokens into slots.
You are the master of weather! You control a werewolf! You can terrorize the town! Or you can help the werewolf go buy cigarettes! In Moon Waltz, there's only one button, and it makes the clouds disperse and reveal the moon, which turns an innocent-looking guy into a ferocious beast. Whether you will use this power for good or evil is totally up to you and your twisted imagination. Muahahaha.
The winner of the minimalism-themed Ludum Dare 26 game jam, Mono, a Java game by Timtip Games, is a uniquely artistic top-down mix of puzzles and skill. In it, you must guide an eye through a series of eight levels. It's over far too fast, but it's densely packed with interesting ideas and a well deserved victor.
It's dark. You're lost. You have to rely on sound to find the exit in this maze while avoiding the traps laid for you... but something else is using sound to find you. Created for the Ludum Dare "minimalist" theme, this simple game that tasks you with finding your way out before something finds you. Though slow and repetitive, the formidable atmosphere of tension the game creates with sound and simple lines alone is truly remarkable.
Seven children are trapped in what remains of their town, along with the child who caused all that destruction in the first place. Can they save themselves? Why is Yuuichi doing this, and is he beyond redemption? Also, you can die by jumping on a bed, there are killer princesses everywhere, and the kids constantly have bizarre conversations about very adult topics. Re: Kinder is a very strange game, but one with a surprising amount of emotional depth.
Raise money to save a forest from being cut down. It's a good cause so it should be easy, right? Wrong! Pick up your trusty clipboard and beat the streets talking to people and trying to stir them into donating to meet your goals. But be warned... getting people to open their wallets is harder than you think when your confidence, trust, charisma, and even job is on the line in this unique simulation/arcade game.
You've been abducted, but after hours of travel, you've taken your chance to escape. You need to figure out where you are and quickly. Pursued is an HTML5 puzzle game designed by Nemesis Games, powered by the Google Maps Street View engine. A unique, if sometimes slow-loading, experience, Pursued will take you on a glorious world tour.
aniwey's Candy Box may seem simple, but this unexpectedly delightful webtoy packs way more surprises than you'd ever think. All you seem to have is a simple counter of candies that slowly accumulates with each second, and the option to gobble them all up, or throw them on the ground. But give it some time, and Candy Box! may just be one of the weirdest, most wonderful webtoys you've ever encountered.
Tired of shooters where the experienced players get all the cool weapon upgrades and you get stuck with a lousy squirt gun? In DeGrade, that formula gets flipped on its head because the further you get in each world, the more weapons you lose! This arena shooter tests an interesting game theory-ish idea where progress forces you to play more skillfully later on, although there's a flaw that allows the game to be accidentally far easier.
Starseed Pilgrim is a very, very unusual game. Created by droqen, author of Probability 0, it's best described as an abstract puzzle game with some light musical elements and a touch of sandbox-style gameplay. That doesn't do the experience justice, though, as its real value comes from the sense of exploration and wonder you'll get trying to figure out which seeds grow which blocks and what exactly you're trying to accomplish in this bleak world.
A "crowd-sourced" music video for Dutch band Light Light's new single, "Kilo", Do Not Touch is a unique piece of interactive art by Studio Moniker. In it, viewers are directed their cursors along with thousands of others who've come before them. It's a trippy look into the internet hive mind and, while only a game in the broadest of terms, definitely worth sharing.
No one has to die is an HTML5 visual novel by Stuart Madafiglio where sacrifice is the only way to get closer to solving the full mystery at hand. The turn-based puzzles that drive the plot feel a little perfunctory when compared to the twisty story, but fans of cerebral, complex stories should definitely give it several playthroughs.
Got your box of tissues handy? Good, because you might need them after you finish The Plan. Explore a dark forest, avoid and escape obstacles, and see what lies beyond. It's a unique and introspective experimental game by Krillbite Studio that toys with the ideas of the meaning of life, purpose, and destiny all through the experiences of one little fly. That's pretty deep for a bug with a lifespan under a month.
Melodisle, a puzzle platformer by Andrew Gleeson, is a pixelated game of music and melodies, using your character's singing to affect the world around him. A unique experimental work and though the puzzles can get a little esoteric, it's has a lot of creativity for its short length.
The dungeon you're trapped in was designed by Eyezmaze, which means escape depends on combining items in the proper way. But only the toppest-notch puzzle solvers have even a chance of escaping the Grow Maze. The three-dimensional navigation gets a little getting used to, but this is definitely another classic installment of a classic series.
An experimental text-based adventure game from ScriptWelder that has you waking up disoriented in an unknown place, trying to get information from a source that not too eager to give anything away. A short but intelligent sci-fi yarn, with an up-to-the-task conversational parser that the author is dedicated to improving through community feedback.
Proteus is a exploration-based piece of interactive art by Ed Key and David Kanaga. In it, players take a walk through an abstract procedurally-developed island. While Proteus is probably not going to challenge the conception some have of art games as low-rez inaction-fests, that niche of gamers who'd be interested in a chill 45-minute retro vacation will find it a place worth hearing, and a song worth exploring.
How do you make a unique puzzle platformer? By breaking it! At least, that's what it looks like happened when you play this clever game. Your goal is to reunite the little boy with the probably-not-going-to-steal-his-soul pink ghost, but each level has been shattered and strewn about, so figuring out how to navigate your way through piece by piece is a trick for your hands and your eyes.
Welcome to the life of a teaching assistant (and/or editor)! The Grading Game by Mode of Expression is a beefed-up version of the arcade-style browser release First Person Tutor. It puts you in the unenviable role of a TA grading papers for a grumpy proffessor who wants his students to get the grade they deserve: a perfect F! Since you're a bit strapped for cash you have no choice but to capitulate, sifting through papers and marking every error you see with a big red pen.
It's been a rough day for CP6, the pixelly titular star of Gametron Studios' new platform game. His game has been deleted, so he needs to travel through the innards of the computer to the land of back-up, and, worse yet, he has no knees for jumping! A tough but fair retro game with interesting art, and gobs of addictiveness to balance out its frustrations.
Thanks For Playing, an interesting little platform adventure developed by Alkemi Games at the Utopialis 2012 Game Jam. In it, time is running backwards, and so you must undo every step of your infiltration and bring your score to 0. A short, clever bit of fun that platform fans should enjoy backing through.
Baby it's cold outside, but with your Little Inferno fireplace, you can stay warm and entertained forever... as long as you don't run out of things to burn. The Tomorrow Corporation brings a unique, quirky, and gorgeously addictive indie game that's part physics puzzle, and part adventure, all without leaving your hearth. Who really needs the world outdoors anyway? What could it possibly have to offer... ?
Bart Bonte's particle physics puzzle goes mobile with 35 all new levels plus (of course!) a sandbox mode. Thousands of sugar particles pouring down onto the screen with no place else to go until you draw a line here, another there, and a bit of gravity manipulation in the middle to direct all that sweetness into the cups. What begins as a simple task steadily increases in complexity until your cup overflowth with fun!
We've waited a long, long, long time, but the follow-up to Cliff Johnson's seminal puzzle game The Fool's Errand has finally been released: The Fool and His Money. Packed with logic and word puzzles of all kinds, and the whimsically confounding prose that made the original so enjoyable, The Fool and His Money is just the thing for players looking for a mental challenge.
A small time data smuggler in the corporate-dominated futuristic city of NeoSushi, Dogeron Kenan's job is to transport passcodes in his cybernetic arm, trying to keep one step ahead of both the lawful and unlawful who want to stop him. But things just went south, and now everyone in the town is out to get him. It's going to be a long night. An excellent piece of interactive fiction by the Cabrera Brothers, with an atmosphere that more than makes up for parser issues.
Would you like to learn numbers? Of course you would, and Frog Fractions is just the game to teach you. With upgrades, maths, and some major hidden surprises, this is the best retro edutainment game you'll play all day. AND NOTHING MORE. Certainly not a parody game you don't want the kids to play. Nope.
It's always interesting when a flash game comes along that makes you look at things in a whole different light. Who knew, for example, that the ordinary day-to-day activity of making breakfast was frought with so many pitfalls and hidden dangers? In Breakfast, a strangely compelling little onebutton cooking game by Gio-M, you awake after a one night stand and your chances of a second date will depend completely on your ability to make a high quality breakfast by pressing the spacebar at the precise moment necessary to chop, blend, and boil your ingredients in the best way possible to satisfy your lover-in-waiting.
We all love metroidvanias! But would we still love them if, instead of controlling a scifi bounty hunter, or a badass vampire slayer, we played as the alphabet? Answer: Yes! And ASCIIvania, an exploration platformer by Gharding3, is the proof! ASCIIvania is clearer documentation, a map screen and a mute button away from excellence, but its still a fun time.
A cinematic simulation of hacking that owes more to Wargames and Sneakers than Kevin Mitnick and Adrian Lamo, Uplink: Hacker Elitecyberpunk intrigue. Originally released by Introversion Software in 2001, and streamlined into the Hacker Elite version for the US market, the latter is now available for purchase from the lovely indie and retro game outlet GOG, and it's a worthy addition to any gamers library.
When one wakes up in a featureless white room, apparently at the whims of a malevolent steam-punk computer, the first instinct is to escape. But... why? What's your argument? Can you justify your actions? Such is the question posed by ir/rational Redux, a puzzle adventure game by Tom Jubert, of Penumbra story-telling fame. Propositional logic has never felt so intense!
What happened, Marina? If it's a primary power failure, they're going to enact Protocol 13. If you don't make it to the shelter before that happens... well, it's best not to think about that. Or those sounds of wet slithering you hear from the corner... Wages of Darkness is a horror adventure game developed by Baron that got top prize in Aprils Month of AGS competition. It's pixel-hunting premise probably couldn't be sustained in a longer game, but at just ten minutes, it's perfect for a little stomach punch of dread.
In order to play all of the latest surreal puzzle game from prolific purveyor of awesome, Eyezmaze, you'll need to donate at least a dollar, but you can still play the first portion for free. Discover the strange and strangely adorable secrets of a mysterious black box by clicking on it and trying to figure out what you need to do and when in order to proceed. It's weird, it's cute, and like all of Eyzemaze's games, definitely one of a kind.
Witherworth University Professor Nathaniel Paynuss believes that proof-reading is meant to be a weapon to get back at those snotty collegiate brats making fun of him on "The Face Book". In First Person Tutor, an "educational" arcade game developed by Big Blue Boo Labs for the 7 Day FPS Game Jam, you play the role of beleaguered TA to the evil professor, held captive by a huge pile of student debt. You have a stack of papers to mark, and a score of professorial grudges Paynuss would be happy to settle by GPA proxy. You know what you have to do. The unique premise of First Person Tutor should appeal many on the internet, but it's very polished for a Game Jam work. The dark satire of college politics should give it wider appeal.
Grab your Photonic Laser Blaster, and get ready to bring a little light to the creatures of the dark in Photon Baby, a genre-busting platformer by Jeremias Babini. Drawing inspiration from all manner of genres, Photon Baby is a unique little creation, with influences as far ranging as Laser Physics puzzles and the 16-bit classic "Zombies Ate My Neighbors". Some of the later levels get a little busy with competing inspirations, but overall Photon Baby is perfect for arcade gamers who wish Halloween lasted all year.
What could be worse than some cretin named Big (who also happens to be your brother) stealing the pair of mystical underpants left by your departed grandfather? Nothing, as far as the folks at Black Pants Studio are concerned. With the team's first release, the sandbox-oriented action and physics game Tiny and Big: Grandpa's Leftovers, we get to see just what happens when you give a guy a raygun, a grapple-device, and unlimited rockets, then turn him loose in a sun-parched ruined desert world to find his pants-thieving brother. To put if briefly: a whole lotta rocks will get sliced, tossed, juggled, and destroyed.
LovePunks: The Game, developed by a group of the same name and with help from the Yijala Yala cultural arts program, is strange, crazy, bizarre, and absolutely wonderful. It has all the energy and vitality that you would expect from a creative band of 9, 10, and 11 year-olds, and they were clearly having a blast putting it together. Though its showcasing of the photo-realistic animations makes gameplay feel a little aimless, overall it is a singularly unique piece of interactive art.
Bart Bonte is back with another sugary sweet installment in his popular particle physics puzzle. While adhering to the same basic concept and gameplay mechanics of the prior two Sugar, Sugar games, this sequel delivers 30 more clever levels of imaginative obstacles in a simple block design plus jazzy tunes.
One of the most surreal RPGs you'll ever encounter has finally been translated into English. Play as the mysterious companion to the even more enigmatic Batter, who has arrived to rid the world of spectres through violent purification. Packed with memorable characters, strange locations, and a seriously engrossing storyline that at times manages to be a bit unsettling too, it's one of the strangest, swankiest free titles around that won't be for everyone, but is definitely worth a look.
Gamer Mom, by Mordechai Buckman and Kyler Kelly, is a unique text adventure about a Mom trying to convince her family to play World of Warcraft together and mend their broken relationship. But it won't be easy! Your daughter hates you and only wants to text on her cellphone all day and your husband is a workaholic who doesn't want to spend anytime as a family. Even if you manage to succeed in your goal, the game doesn't end there and you might be surprised at what happens next. Gamer Mom is a short, but lasting, experience that manages to be sad, poignant, and even funny...just like life itself.
Let's not mince words. Tyrian 2000 was the best PC shoot-em-up of the 90s, and it still holds up remarkably well today. Originally developed as shareware by Eclipse Productions and published by Epic Games, Tyrian 2000 is now available as legit freeware, and every fan of space shooters should check it out. The amount of customization, the hilarious but loving prose, the gorgeous VGA graphics... all of them come together to make a true classic.
Cappuccino Under The Leaves, by Japanese developer Karabina-7, is a point and click based around making a frog a cup of coffee. Yeah, it's an odd kind of work, but with its engagingly cute aesthetic, and challenging, but logical, puzzles, Cappuccino Under The Leaves is an excellent blend that's good to the last drop.
This little girl named Mabel is stuck in a cavern and her only means of escaping is combining letter creatures into words and use them as platforms to climb out. A cross between a platformer and a word puzzle game that gives you the challenge of navigating platforms carefully while making intricate words for as many points as possible. Your high score and hopes of surviving all hinge on your extensive vocabulary knowledge and quick thinking in this game by Joel Esler.
Up for a challenge? In BlockHopper, an innovative puzzle platformer from GreenPixel, you control an adorable little robot named Bit across 35 different levels and landscapes to ultimate victory. But here's the twist: this isn't just some run-of-the mill, jump over static platforms to victory kind of game. Instead, you control the placement of platforms in the form of many different and ingenious blocks, each with their own separate logic and mechanics. This game features some cute graphic and a great soundtrack by Starship Amazing, but don't kid yourself, this game is hard. VERY HARD. To win, you'll have to think outside the block.
An interesting combination of Cyclomaniacs gameplay with Nerdook's trademark intense combat, Nuclear Outrun is a fun physics-driving-shooting hybrid about outrunning a nuclear missile. While lacking in depth, Nuclear Outrun still manages to be a lot of fun, especially once you get the gun that shoots sharks. What more do you need?
We are not alone. Life has been discovered on Mars, but it's nothing like we ever expected to encounter. In this gorgeous, one-of-a-kind moody action adventure game for iOS, you'll journey deep into the red planet and uncover the secrets buried within its soil. Discover new life forms and challenging puzzles that force you to use the environment to your advantage as you help the planet grow... and ultimately decide its fate.
It's always great when Japanese developer, Yoshio Ishii, gets experimental, and his RPG, Parameters, is certainly that. It looks like an Excel Spreadsheet, and plays like a computer hacking scene from a 1980s action movie. Abstract, but very addictive, Parameters won't be for everyone, but those looking for something a little different should find it quite compelling.
Want a solid retro arcade shooter? ASCII and you'll receive Battle for Asciion, by Relevo Video Games. Designed with a lot of love for its textual aesthetic, Battle for Asciion is a solid and challenging shoot-em-up, though hampered by its required button-mashing.
Dys4ia is a retro arcade-y piece of interactive art by transsexual author Anna Anthropy about her six-month experience with hormonal therapy. Raw and emotional, but surprisingly humorous, for good or for bad, this is the kind of game that will get people thinking and talking.
In this surreal and visually stunning game that showcases just what Unity can do, you play a moth trapped inside an attic who wants to escape and be with its true love... the moon. Resurrect other moths to help you move obstacles and eventually find your way out in this short but lovely game that marries exploration with simple physics puzzling.
The Love Letter is a unique stealth experimental game by Alex Cho Snyder and Pat Kemp, where you must read a note from a secret admirer while dodging the taunts of your classmates. Originally a Ludum Dare entry, The Love Letter is a short bit of sweetness that will have you going "AWWW!" by the end.
Imagine a dimension not only of sight, but of mind; a journey into a wondrous land whose boundaries are imagination. This should help put you in the right state of mind before you venture into Louis (T)'s unique puzzle platformer, where you control a black pawn in 4-dimensional space. Your goal in each of the 14 levels is to touch the grey checkpoints through what looks like some impossible jumping. This game will blow your mind! Or possibly just blow it up.
Color has you test the accuracy of your perception of color as you learn about key concepts in the theory of color and design. Simply move your cursor about the large color wheel and click when you have matched the color of the timer inside, before time runs out. Later levels have you matching multiple colors at once, giving you the opportunity to learn about complementary, analogous, ternary, and quaternary colors, all in the context of the game.
All That Matters is a puzzle platformer that takes its inspiration from games like The Company of Myself and Limbo while remaining unique in its own ways. You must maneuver the five Greer family members, each with his or her own abilities and handicaps, through twenty-five deviously tricky obstacle courses while collecting as much love (hearts) as possible. Doing so unlocks bonus levels and achievements. If that's not enough, make your own levels with the editor. All That Matters is not only creative and heartfelt, it's endlessly fun. When was the last time you had so much fun with family?
Verge is a puzzle platformer originally developed by Kyle Pulver (maker of Depict1) for a TIGSource game competition, and now ported to flash by Kristian Macanga. Its tone can best be described with the HP Lovecraft quote that was the game's inspiration: Life and Death - Death-its desolation and horror-bleak spaces-sea-bottom-dead cities. But Life-the greater horror! Vast unheard-of reptiles and leviathans-hideous beasts of prehistoric jungle-rank slimy vegetation-evil instincts of primal man-Life is more horrible than death. The twin opposing horrors of life and death is a haunting, challenging concept, and thus it should be no surprise that it makes for a haunting, challenging game... one where death and rebirth is the only way to progress.
The chugging little car is back! Windosill, a 2009 release from Vector Park, creator of Acrobots, Levers, and Feed the Head, has wormed its way to the iPad, bringing with it all the dream-like levels of the original browser game. Windosill remains one of the most charming experiences any casual player could hope to stumble upon, and it's a perfect fit for the iPad and a great mobile game as well!
Pirouette, a piece of interactive art by Hayden Scott-Baron and increpare, is an infuriating work. Gameplay, which consists of linearly walking and talking to people, leans away from the "interactive", which might lead to the perennial discussion as to whether it qualifies as a game at all. The plot, depicting someone confronting those they loved and those they hurt, is vague and, with its frank talk of sex and toxic relationships, deliberately provocative. And yet... there is beauty to be found here. Pirouette will divide opinion. However, whether your opinion is positive or negative, it will be strongly so, and that can't be a bad thing.
Sleigh bells ring, are you listening? In the new Bart Bonte game, sugar's glistening. A beautiful sight, we're puzzling tonight, playing Sugar, Sugar: The Christmas Special. Guide particles of sugar to several cup targets, with some complications along the way such as color-changing dyes and gravity switching buttons, and all with a Christmas theme that's as sweet and cheery as a mug of hot cocoa. Like its predecessor, it requires a decent amount of patience, so consider this a warm-up for waiting to open your presents.
Yoshio Ishii of NekoGames is back with another stress busting, eye pleasing simple discovery game borrowing from the same formula as Ouka. This time, though, you're looking for the delicate, many-floreted chrysanthemum—petal by petal. Use the mouse to scroll about the soothing charcoal grey backdrop and figure out the rule that will bring all the petals back to form the lovely mum. Like a lovely vase encased in flowery bubble wrap, Kikka is both beautiful and gratifyingly fun.
If there's one thing all of us could use in life, it's a sense of perspective. At the very least, having one will certainly help you in Blueprint 3D, the new puzzle game from Zedarus . You must use the mouse to rotate an apparently incomprehensible mass of illustrations to find the point of view where the whole plan will come together. It's a game that certainly won't leave you blue.
Expert diplomat Mr. Snoozleberg has a busy schedule: bullet-train inaugurations, movie awards, alien invasions, theme park visits. He can handle everything, though, as long as he's gets a good night rest... and his sleepwalking makes that difficult. Good think he has you to point and click all the obstacles out of his platforming path! Good Night Mr. Snoozleberg's first chapter was released back in 1999: practically ancient in internet gaming terms. It may be an oldie, but it's definitely a goodie.
We hold a truth to be self-evident that all squishy bouncy blob thingies are born with certain inalienable rights, including those of life, liberty and the pursuit of hat-iness. The hero of Pursuit of Hat, a puzzle platformer from Anton Rogov, is willing to risk all manner of life and limb for his head-covering... mainly limb though, since his are detachable. Literally tearing ones self apart over a head-covering may seem a little extreme. In all fairness... it's a pretty sweet hat.
FrozenFire and Jon Sandness are back with a spookified expansion pack to their popular Symphonic Tower Defense. Once again it is time for the master conductor to dust the cobwebs from his baton and take a stand against the awesome power of awesome music in Symphonic Tower Defense Halloween. While the soundtrack is a tad more scary and the aesthetics a bit more orangey, gameplay pretty much the same as the previous installment. That's not a bad thing: those who liked the original will love to have more of it, and those new to the series will find this a perfect place to jump in.
Most people would pay money to use a matter-absorbing gun to run through a gamut of puzzles, yet evil scientists still feel the need to kidnap people to do it. In this platform puzzler from Peregrimm you'll need to absorb and rearrange various objects to solve puzzles and reach the exit of each level. You're given unlimited shots to play and an efficiency rating at the end of the level so you can replay each to find a better solution. It's a novel and unique game that is a lot of fun to play.
It's always intriguing when a game developer takes a technical, even mundane, activity and makes it into a competition. KernType, a unique puzzle game developed by Mark MacKay for edutainment site Method of Action, charges you with dragging the middle letters of a given word for a given font to make it aesthetically perfect. Your result will be compared against a professional typographer's, and you will be given a score based on how close you get to their solution. It's not a concept that survives multiple play-throughs, but it's quirky fun.
They say that no jelly is an island, but jellies that cooperate can explore many mysterious islands. Georganism never gets too terribly challenging in terms of puzzle solving, but the character switching and ability combinations make for a well-made and entertaining diversion of a game, suitable for casual gamers and jelly fans of all ages.
One of our favorite Flash games of all time here at JIG has just received an update! The Asylum, for abused cuddly toys, has just received a new patient and your care and treatment is needed to cure it from its psychological ills. Dr. Wood joins the other adorable messed-up toys: Kroko, Lilo, Dolly, Dub and Sly, and each one is desperately in need of your help!