If you've ever said to yourself, "Self, I wonder what a puzzle platformer designed by MC Escher, narrated by the Cranberries, illustrated by a cartoonist, and then violently beaten with a hammer would look like," well, wonder no longer my curious specific friend, because GroZZleR's Fractured is here to serve. Use the [arrow] keys to move and jump and eventually unite our ballcapp'd little lad with the floating pink specter on the screen even though that sounds exactly like something that should be a scary Doctor Who episode. The catch? Though it starts out slowly, each level becomes, as the title suggests, progressively more fractured... broken into pieces strewn haphazardly around the screen at odd angles. Though you'll still be able to move from piece to piece, the controls change depending on your orientation where you come out into the new one, and trying to decipher the lay of the land when the land looks like a jigsaw puzzle someone took the scissors to then had a temper tantrum with is harder then you might think. Especially since there is no level select, so finish the game all in one go or you'll have to start over.
Fractured is a very neat idea, and it's always great to see people trying to innovate. For the most part, it pulls off its concept well, though it does sort of feel like a slightly more topsy-turvy Continuity and the oppressive atmosphere and poetry are... intense. In a way, Fractured feels like the start of a bigger idea, and a follow-up with more elements at play in the levels to really force you to use your brain would be fantastic. What exists is still quite clever, however, and it's surprising how tricky mentally assembling a puzzle can be. It's sort of the platforming equivalent of a tongue-twister. Only for your eyes. And your hands. And your jam poetry sessions.