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Entries tagged with "original" - listed newest to oldest


Deep ChalkDeep Chalk, from game author Zack Stone, is a charming and interactive point-and-click, in which you clear the way for a powerful crystal to escape its confines, presumably to reach a higher plane of crystallinity. Its interactive Samorostian landscapes are augmented wonderfully by ethereal music clips to produce a deep, if slightly dry, experience.

CowabangaThe Hapland-meister strikes again with a wacky new puzzle game. Use your point-and-clicking skills to figure out what needs to be done (and when!) to reach a solution to this odd and very ...purple puzzle. I'm particularly loving the soundtrack.

HopickstonHopickston is the latest casual puzzle game from Tonypa, and like so many of his other games, it offers a uniquely original experience that is both simple and elegant. It just may have that perfect balance between strategy, luck, logic, and memory. Randomized parameters ensure that no two games are ever alike.

Haxed by MegahurtzMaking interactive Web art is a dangerous business. When you dabble in the language of games, you risk the wrath of gamers, who despite their lip service to "innovation", are often terrified by anything really experimental. So one possible MO for developers trying to smooth out this prickly transition is to make something like Haxed by Megahurtz, a game so cracked, so exuberant, so imbecilic it could not possibly be trying to outsmart you. Hating it would be like slapping a candy raver—part of you might want to, but it's easier to just go with the flow and accept her offer of Sweet Tarts and a back massage.

CoilCoil is a game unlike any other; it may confuse you, it may offend you, or it might mystify and move you. Coil is a game about discovery. It is also a series of mini-games involving the gestation of what appears to be an alien fetus, from initial insemination through adulthood when a murky twilight leaves its fate in question and the cycle starts anew.

Cat on a DolphinIt’s official. D_of_I has gone off the deep end. His cat has gotten bored shooting his bow and poling himself about and wants to travel across the ocean, so he enlists the help of a dolphin to provide the locomotion, while he hangs on for the ride of his life in this excellent one-button game!

The Asylum has a new patientThe Asylum: Psychiatric Clinic for Abused Cuddly Toys finally has another cute little patient to treat: Dub the Turtle. Just like the previous toys, Dub has a problem and can't be his normal cuddly self. It seems something happened to him with his previous owner, and now the poor turtle can't stop exercising!

Alarmingly These Are Not Lovesick ZombiesJason Nelson, the creator of game, game, game and again game, is back with Alarmingly These Are Not Lovesick Zombies, his latest attempt to dissect abstract ideas through gameplay. Your reaction to that sentence should tell you whether or not to click away. If you're still with me, you should buckle up, its a zany, interesting ride.

Covert Front 2: Station on the HorizonNew from Mateusz Skutnik comes Covert Front 2: Station on the Horizon. You reprise the role of Kara, a spy in an alternate reality where World War I begins in 1901 and technology is more advanced. Physicist Karl von Toten is on the verge of a great discovery and it's your task to discover his secrets. This is the second of four chapters and begins with Kara inside von Toten's mansion with key intelligence in hand. Now she must escape with her life to inform her superiors of the shocking discovery.

FoldAn update to the previously reviewed Manifold, this version is the full, super-fun-happy version, promises Joel Esler, the game's author. Get acquainted with Fold via the "Easy" levels. Then advance to the more frustrating "Uneasy" levels. And when you think you finally have the mechanics mastered, give the "Doubleplus Uneasy" levels a try. A unique and original platform puzzler just keeps getting better.

Music DodgeFitting in the webtoy category more comfortably than being a game, Music Dodge is an entry from Daniel Gutierrez into our 3rd game design competition. Colored bars streak across the screen in time with the background music. You control a colorful orb and must "scratch" against the edge of the bars to score points. It's a simple game of avoidance and precision made much more interesting when you use your own music.

ParleyParley is a two-player strategy card game designed by Matt Slaybaugh and Joe Versoza for our 3rd game design competition. Similar to Rochambeau, the base deck is made up of three suits (Water, Fire, and Wood), each of which trumps one other suit and is in turn trumped by the remaining suit of the three. In addition, each suit is broken up into a number of different ranks: Queen, Duke, Knight, Spy, and Page (in rank order).

Hoshi Saga 2Yoshio Ishii has just released a sequel to his enormously popular and quite elegant puzzle game Hoshi Saga. There are 36 new levels in which to find the star. Nothing very difficult, just exceptionally creative interaction design like the first one. This one is sure to please.

Speck OppressionSpeck Oppression is another unique an creative entry, qualities that are becoming standard expectations when learning of a new Komix game on the loose. The idea is to gather energy to fully charge a collector and to unlock the next level. You do so by manipulating the beautiful 'specks' that inhabit this game world.

Grow IslandThe latest Grow game from On of Eyezmaze! Need we say more? This is without a doubt On's greatest work-to-date, and in it he embodies an optimistic philosophy. Following the correct order of things will lead to a society where men and women get along happily, the environment is protected and technology is harnessed to discover the secrets of the universe.

Adventure of CatJust released from Dofi blog, creator of the World of Sand games: Adventure of Cat, a spiritual successor to Cat with Bow Golf. In Adventure of Cat your goal is to guide a hapless gray kitten to the end of the stage. Your only mode of transportation is an extendible stick that you can use to push against the ground, propelling the cat forward.

A Good Hunch!A Good Hunch! is a charmingly illustrated and animated platform game of teamwork starring Harvey and Tina, a pair of very colorful goats. In each level you play first as Harvey making your way to one of two available exits. Then switch to Tina to find your way to the 2nd exit while your actions for Harvey are replayed simultaneously. Only one exit may be used per goat, and you may have to jump on Harvey's back to reach higher areas.

Gimme Friction BabyIt should come as no surprise to hear that great things often spring from the simplest of ideas. Gimme Friction Baby is one such simple idea turned into an award-winning arcade game of strategy and skill that will keep you coming back for more long after your first play. First place and audience prize winner from our 3rd game design competition, and now part of the elite selection of games to be called Best of 2007. Another exceptional game design by Wouter Visser.

BodiliesBodilies combines beautiful graphics and animation, and haunting, melodic music with a story that actually works and feels right. Help Neil in his quest for freedom and self-actualization; it leads you through an interesting point-and-click adventure you won't soon forget!

Rose & CamelliaAdmit it: you've wanted to slap someone silly at least once today. Just haul-off and give them a good hard smack across the cheek. In Rose & Camellia you can do just that while taking part in a unique new game with high production values from Japan. Reiko has married into a noble family, but shortly afterwards her husband Siyunsuke dies. The women of the house do not respect Reiko, and she must beat them all in successive slap fights.

Covert Front Episodes 1 & 2Kicking off a brand new series of point-and-click adventures, Mateusz Skutnik, creator of the Submachine series, has just launched Covert Front Episode 1: All Quiet on the Covert Front. In Covert Front you are a secret agent code-named Kara in an alternate history version of World War I. Assigned to infiltrate the mansion of a german scientist, Karl von Toten, you must discover the secrets that lie within and escape with your life.

The Calamity GameThe Calamity Game is a web toy that combines the complex, physics-based building of Armadillo Run with the free-form creativity of Line Rider. The app lets you craft solid structures, draw, use anchor points, add directed force and connect everything up with springs. Calamity is forming a community of users who are creating and sharing some enormously creative scenes.

Venice DeluxeVenice is an arcade-style action puzzle game that takes some of the best elements of Peggle and Breakout and combines them into something new (and utterly fascinating). Various items appear atop your vessel floating on the waters of Venice, and it's your job to fire them into the empty slots hovering above. Fill all the gaps in the objects to cause them to vanish and continue your quest to save the sinking city.

Ring Pass NotRing Pass Not is an original new puzzle game by indie developer, Sandhill Games. The objective: fill the magic circle with tiles by matching adjacent tiles by their color or symbol. Score bonus tools and power-ups by completing special combos of tiles, which will help you advance further in the game with its 30 unique and increasingly more difficult levels.

BlobularBlobular is a free online clone of the PSP physics game Loco Roco. Tilt the game world left and right to guide the gooey blob around each stage, collecting fruit along the way. It's a fantastic way to experience the quirky style and gameplay of the PSP game without spending a single cent.

AmberialGravity: beneficial force of nature or oppressor of humankind? In the world of Amberial, it is both. In this unique platform game, you play the part of a bouncing ball, free to move about your world wherever you wish... horizontally. Unfortunately, you are not endowed with the ability to jump, so you must rely (primarily) on gravity and inertia to navigate vertically.

ChoiceInteractive Flash pieces have generally been designed as either games to be played or art to be interpreted. However, the line between game and art has been steadily diffusing, and there are now many offerings where it's not clear whether the author's intended focus was engaging the user in gameplay or immersing them in artful ponderings. One particularly beautiful example is Choice.

Menulis and MiestasThe hand drawn animations and old school Jazz music soundtrack of Miestas and Menulis set the tone for an experience that is just this side of cool. The simplicity in controls leaves you wishing for something more polished until you realize the environments more than make up for it. Both games create a surreal world interactive art adventure to point-and-click through.

Eye DefenceDesigned for our recent "grow" themed competition, Rob Allen of Foon.co.uk sent word today that he has finally finished his entry, and we have been scrambling ever since receiving his note to come up with a prize to award him for the latest entry ever. Eye Defence is an action puzzle game with elements of both Grow and Hapland rolled into one.

Hoshi SagaHoshi Saga is a simple game of discovery. One part point-and-click and one part puzzle game, the objective in each of the game's 36 stages is to find the star. How you go about doing that is different for every stage. The task is up to you to figure out how. Just right to get those brain cells jumping with inspiration and excitement on a Monday.

Potion PanicThe latest offering from the folks down at NinjaKiwi. The objective is to protect yourself from a 30-round onslaught of enemies. Your chief weapons are flasks of potions that you lob at your enemies. You can control the potency of the weapon and the type of damage inflicted by altering the composition of your potion flask.

Space HopperEschewing the classic pixel art we are used to seeing in favor of a more spacey, out of this world appearance, Nitrome delivers yet another original and engaging platformer unlike any you may have played before. The objective in Space Hopper is simple enough: to find and collect all of the stars scattered about each level.

Death VillageDeath Village is a wonderful little game in which you guide a trembling little nebbish of a man around a haunted castle, using various traps and spooks to literally scare him onto the right path while being careful not to scare him to death. The game's title screen indicates a level editor, but it's grayed-out and looks like it's not available yet.

MindscapeMindscape is a side-scrolling platformer with a... twist, in that the entire level rotates as you play. There are three "worlds" with four levels each, which steadily progress from the creepily joyous Candy Meadows to the joyously creepy Center of Your Mind. It's a brilliantly conceived and executed platformer of the highest level.

Count OutLogic puzzle fans of Minesweeper and the recently reviewed Slither Link will enjoy this latest logic puzzle design from Wouter Visser, author of PLANned. The rules of Count Out are simple to understand: derive the locations of all the golden squares on the board from the numbers given.

game, game, game and again gameGames can do two things really well. They can be Fun, and they can be Not-Fun. Lots of games are Fun and Not-Fun in a mediocre way, and some games are amazingly good at being Fun. But when a game is great at being Not-Fun, the deep play of the mind comes tumbling down the mouse.

Jelly FusionOK, here's the scene: you're stranded with a handful of your best friends on some strange platforms suspended above an endless black abyss. You're understandably a little bit scared, all of you. You won't wander off onto a new platform unless you have at least one friend to go with you, and inevitably one of you chickens out and stays behind in relative safety—after all, they've seen some of the platforms drop away into nothing!

Colour Connect 2Colour Connect is a game created by Matthew Dirks and submitted to our first game competition. It was initially comprised of only a single, randomly generated level, and it showed a lot of potential. Responding to the feedback he received from the first version, Matthew recently reworked the design into a full-featured, multi-level game that is both fun and addictive.

Grow WordI think many people who frequent this site would agree: Tonypa is one of our favorite casual game designers. Grow Word, his submission to Casual Gameplay's second competition exhibits many of the characteristics that we have come to love about Tonypa's games: it's elegant, understated, and easy to learn but hard to master.

Feed the HeadIf you haven't played Feed the Head lately, there are new features to explore! It represents a piece of interactive entertainment of a type we don't often see anymore. There is perhaps no goal, no win condition. It's just plain fun to play. An enjoyable little webtoy for you to discover on your own terms. Spend a couple minutes or an hour. Lose yourself. Feed your head. Escape.

Rapture CaptureIn Rapture Capture, take control of a ship with a tug wire attached by waving the mouse back and forth. The tug wire is your only defense against incoming enemies and munitions, use it as a whip to take out anything that comes at you. The tip of the tug wire is especially powerful, as you can even capture enemies with it and whip them around as a weapon. It's fantastic!

Dot Action 2Dot Action 2 is a cute little platformer with a personality. For those seeking some old-school gameplay, OffGao of Japan may have just what you're looking for. At first glance these games may appear as nothing special, but as was the case with many early video games, it's all about the gameplay.

Cat with Bow GolfDofi has just released a demo version of a new title for us to play with: Cat with Bow Golf. The name may sound strange, but that's only because the game is strange. You control a cat with a bow and arrows attached to a rope. By pulling back with the mouse, fire the arrows to pull the cat across the screen and try to hit the target on the other side.

Baffle BeesFrom John Hattan comes BaffleBees, a quick, fun puzzle game for those on a coffee break. Be the best by ordering your bees around the hive until your entire honeycomb is filled with honey. The game has extremely simple graphics and almost zero sound. That said, it is fun and casual play. There are a multitude of other games on the site that are worth a look as well.

Tau'ri BedrockTau'Ri Bedrock by Luca Deltodesco is an unusual and original platformer. In Bedrock you play a... slime? blob? that has been tasked to roll a boulder through levels upon levels of verdant terrain in order to return it to its parent rock. It's a lot like a simplified version of Loco Roco melded with the indie title Gish.

Gesundheit!Matt Hammill's Gesundheit! is a beautifully hand-drawn, action puzzle game with a soothing toy-instrument soundtrack (you'll need it) and adorable sound effects. You play an allergic pig chafing under the invasion of hungry monsters from the mountains.The monsters can hear your footsteps, and if they see you, they'll eat you. But you have a secret weapon - your yummy snot!

Bubble TanksBubble Tanks is a hypnotic and relaxing shooter if ever there was one. Man your bubble ship on an excursion through a vast bubble field seeking out hostiles to assimilate. The more bubbles you collect, the larger your ship and the greater your weapon become. But as you grow so do the enemies that you will find around you. It addictive and relaxing, a dangerous combination.

Clack 2For those who've been to Clack and back, it's time for another puzzle adventure with Clack 2, as Sean Hawkes has been busy finishing up the next in what is shaping up to be a series of delightful puzzle games. If you haven't already played the original, you may want to go do that first as it is an excellent introduction to these wonderful and original, Flash mechanical puzzle toys.

PLANnedIt really is amazing to see such creativity sprout from a simple word, as with the recent competition and its "grow" theme. Beginning with a very simple premise of expanding rectangles on a grid to connect them, Wouter Visser creates a unique and enjoyable puzzle game entry with PLANned. In this 18-level game, there are only but a few rules that you need to know to get started.

Rings and SticksEarning an honorable mention in our 2nd Flash game competition is Rings and Sticks, a captivating and original puzzle game from designer Komix and created expressly for the competition. More so than any other entry in the contest, Rings and Sticks took the Grow theme and made it a fundamental element of the gameplay.

Grow Nano vol.2In what is probably the shortest installment of the Grow series to date, the minigame Grow Nano vol.2 from Eyezmaze is still full of charm. The mechanics are the same as other installments, simply click the items and hope you found the right order. This time around there are just three things to choose from: a cape, a headband, and a stick. Experiment to find the right order and see what happens!

Poco ParcoPoco Parco is an extraordinarily quirky Japanese title that works much like the Grow series of games. Click the items at the bottom of the screen to start different events, each one interacting with the last. What sets this game apart from the rest of the clones is its adorable presentation and the ability to click and play with the objects that grow on the screen.

QuadradiusQuadradius is an online, multiplayer, turn-based Flash game that takes the skeleton of the board game checkers, and pumps it up with a massive list of power-ups and new strategies that turns the game into an addictive and very compelling new concept. In fact, calling it checkers is an oversimplification that does not do it any justice.

CastleCastle is a short but good-looking point-and-click game from the Japanese website Usagi no Sippo (Rabbit's Tail). The game takes a page from the Grow book of Flash design and lets you create a scene by clicking various objects on the screen, each time causing something new and interesting to happen.

Paths 2Paths 2 brings back Tyler's winning action/puzzle concept and adds just the right amount of spit and polish to make it brand new. Featuring gameplay that is a cross between Super Monkey Ball and Labyrinth, Paths 2 puts you in control of creating a path and clearing the obstacles to allow a red ball to roll toward the exit. It's a challenging game of both fast reflexes and thoughtful pre-planning.

Eater of WorldsEater of Worlds is a stylish side scrolling action game with a fun little twist: you're a blob that absorbs everything it comes in contact with. From fish to seaweed, cats, trees, humans and trucks, the world is your buffet and you're ready to eat. Gather as many objects as you can across the game's three levels and see if you can secure a space on the high score board.

Arseniy Shklyaev's latest game, Warp Forest, is a rather odd combination of action and puzzle elements that will challenge both sides of your brain. The objective is to collect all of the keys to activate the exit, and then make it safely to the exit to advance to the next puzzle/level. Now with the ability to create, edit and share custom stages with a simple level editor, the game has more potential than ever.

Line Rider beta 2The irresistible webtoy Line Rider has returned, now in a delicious "beta 2" flavor! The update fixes a few rough spots in the interface and adds some much-needed tools to the mix. Those of you already hooked on Line Rider will appreciate how much easier it is to create a masterpiece with the new additions, and first-time players will see just what all the fuss is about.

It's a Wonderful InternetPerfect for the impending holiday season, It's a Wonderful Internet is an interactive narrated storybook. Take in some soothing music as you listen to a classic holiday tale (tongue-in-cheek style) about a geek whose life is a little too dependant on the internet. Flip through the pages and interact with the scenery, and when the narration ends move your cursor around the pictures for some nice surprises.

Instrumentsby Elizabeth Reynolds is one of the puzzle games submitted to our first Game Design Competition. Four instruments sit silently on the right side of the screen, each in a different colored chair. Using the corresponding controls to the left, activate the instruments to produce a green wave on the bottom of the screen. Get the wave to match the pattern and you'll win!

Neko GamesYosio Ishii's love of cats is the basis of the Neko series, an adorable (if a bit bland in appearance) collection of games starring cats (pronouced "neko" in Japanese). And while his previous work was exclusively Shockwave games, it appears that he has made the switch to Flash with his more recent efforts.

PathsPaths puts you in control of both your position and the position of (parts of) the environment you move through, and ends up feeling a little bit like Super Monkey Ball crossed with the wood game Labyrinth. It could use a bit more polish, but the game is solid.

AlexisAlexis isn't so much a game with goals and clear objectives as a rhizome open for exploration, with a human subject poised in its center. After an opening cinematic you're able to click on different underlined words in the girl's aloof break-up letter and get a sub-cinematic as a result.

One of the most creative entries in our August game design competition was a modest appearing title with a relatively big name: Personal Universe. It was created by Damir, a game designer from Slovenia, and his game was an audience favorite. Many asked for more levels and a way to share levels with others. Today he delivered an update that makes that all possible.

Tri-achnidTri-achnid is a new action/adventure platformer in which you play as a creature of an endangered species of exopod on the verge of extinction. Your goal is to find a safe place for your brothers and sisters, who are tucked away in a portable cocoon, by moving throughout each level using a unique click-drag gameplay mechanic.

Bill the DemonBill the Demon is an action adventure platformer with a very nice old-school flair to it. In the game you play as Bill, a lowly demon with a voracious appetite for human souls. To prove himself worthy to his peers, Bill sets out on a mission to the Ninth Circle of Hell to fetch the devil's autograph.

Free the BirdSubmitted to our game design competition in August, Free the Bird is a simple puzzle game that offers a satisfying reward if you solve it by yourself. The game features the same pleasing minimalism artistic style that is Bart is noted for, and it is of clever design, too. Just enough for a midday break.

Sound FactoryIn this charming little game, you play the role of a bored tire manufacturing worker named Dink. Dink's tired of his pathetic day to day existence doing the same old thing. In fact, he'd quit his job were it not for his eight starving children and warehouse load of credit card debt. Today though, things are going to turn around for poor Dink as he discovers his inborn talent to make music from old factory machinery.

Personal UniversePersonal Universe is a puzzle game that lets you play with physics. Using sets of colored blocks you must build moving machines that help you complete tasks. Just as the name implies, Personal Universe gives you the materials to let you build a living universe all your own. It's filled with possibilities and offers a surprising amount of freedom to explore and experiment at your leisure.

Game of DisorientationFor those of you who have never been drunk in your entire life, the Game of Disorientation will serve as a suitable trainer in case you drink from the wrong plastic cup at the next party you're dragged to. It's when the walls start pulsing and the room starts rotating that things really get confusing.

Quadra Pair 42Created as an entry for our recent game design competition, Quadra Pair 42 is an innocent looking puzzle that will quickly have you in tears. Frustratingly difficult to figure out, the puzzle can be completed in just 21 moves. But the trick is in figuring out the rules first.

Phase ToyPhase Toy is a simple Shockwave sequencer that allows you to create compositions using a point-and-click interface. Just click on a cell to have the sequencer play the corresponding tone when the 'play head' sweeps over it. Click and drag to add several tones at once. Phase Toy makes a nice little diversion that is as mesmerizing as it is relaxing.

The Museum of Broken MemoriesThe Museum of Broken Memories is a beautifully woven interactive narrative that may even be considered a work of art. It is a point-and-click game, yes; and yet it is so much more than that. Like any work of art, personal interpretation plays an important role here, as there are many images and words to browse through and interact with, and an array of emotions that will be evoked.

PrototyprallyInspired by the Experimental Gameplay project, a game design student in Sweden has just finished a rapid prototyping project in which he built several games. Each of them incorporates self-imposed constraints and took just a couple of days to develop. The results are creative, impressive, and some are even fun to play.

Liquid ColorsLiquid Colors is a brilliant idea for a puzzle game and one that works exceptionally well in Flash. It is another creative and original puzzle game entry to our recent game design competition. It was created by DDams of France.

Line RiderThis simple and strangely compelling toy was just released onto Web featuring a primitive drawing interface with which to create a track for a little character to slide upon. Save and load tracks and even try to attain objectives to increase the enjoyment from this creative little sandbox webtoy.

The Alchemist's ApprenticeIn this entertaining puzzle game You are the alchemist's apprentice left in charge of the alchemy shop while the master is away (probably away on business, but we don't really know for sure; details are sketchy, you see, and therefore we shouldn't jump to any conclusions.) In any event, she left some instructions behind: you must conjure three (3) items before the master returns.

Colour ConnectColour Connect has many qualities of a classic casual game: it is easy to understand, simple to pick-up and play, and the randomly generated puzzles present a challenge that is difficult to master. Created by Matthew Dirks of British Columbia, Canada, for our recent game design competition, this puzzle game not only plays great it could also pass as an abstract work of art.

Jewel DropAnother competition entry that was only narrowly edged out of an award, Jewel Drop by Nick Redmond consistently received high marks from each of the four reviewers. This ear-training, color-layering game features a clean and appealing interface and a luxuriously rich soundtrack that together create a unique and original game play experience.

KeysKeys very nearly placed among the winners in our game design competition, and if we had but one additional prize, it would have. This mysterious and charming little puzzle game fit the theme perfectly by closely resembling a puzzle you might find in Click Drag Type. In fact, there weren't many other games that came this close to exactly what we were looking for.

GatewayGateway is an impressive and delightful 3D puzzle game from Anders Gustafsson, awarded Honorable Mention and the coveted Audience Award in our first game design competition. The game has a very simple premise: guide a robot through a series of rooms; but you will have to solve a mini-puzzle within each room to advance.

Click Drag Type 3!!Right on the heels of our first game design competition, the impetus for which was Simple Andy's brilliant collection of simple puzzle games known simply as Click Drag Type, comes another installment of the series that includes five (5) brand new puzzles!

ThiefA flash design project by Phillip Reagan of Texas, USA, Thief weaves a cryptic atmosphere with captivating puzzles to pull you into a story you didn't even realize you were participating in. Thief is a well-deserving runner-up in our recent casual gameplay design competition.

ClackAt first glance the game appears to be a layout from a schematic diagram, which might easily scare you away if you're a non-technical type. And it will likely have you scratching your head wondering just what to do with it even if you are an electrical engineer. However, those adventurous souls that persevere, by poking around the surface to learn what is hiding underneath, will be nicely rewarded by what they find.

Liquid WebtoyLiquid Webtoy is a Java-based application very similar to the Falling Sand games we're all so fond of. Rather than playing with solid elements, however, this game is focused on two things: liquid and color. Fill the screen with water, slosh it around with your mouse and add different shades to the mix. It can be as relaxing or chaotic as you like and is a great time-waster.

Swinger 2: Rock & Roll ApocalypseMark Arenz has been designing games over at Ridiculopathy for years now and he has amassed an impressive selection with creative and original gameplay. He has recently released a sequel of sorts to a unique game concept he created about a year ago, and this one succeeds in improving the idea and taking it to the next level.

KodamaKodama is a quirky little ball-toss game that had me quickly hooked, and it wouldn't let me go until I had conquered its final challenge... with extreme prejudice. The gameplay is simple: you toss a little metal coin into a red or blue scoring area, while avoiding the black areas that will cost you one of your four lives.

Horse RacingHorse Racing is the latest gameSheep effort, a Flash racing game that puts the player in control of one of three (3) different horses on a race to the finish line. Use the mouse for control in this easy-to-play game, running and jumping over hurdles and catching power-ups for some crazy horse shenanigans.

Nearly DepartedArtist/developer John Green, in a collaboration with Pinhead Games, has a demo out of his nearly finished Nearly Departed. This humorous graphic adventure game puts the player in control of a nearly cognizant zombie with amnesia that must attempt to unravel the mystery of his own demise. The full-featured, cross-platform compatible demo is a delight even by itself.

Feed MeFar, far from Skid Row, in a make-believe land (somewhere that's green,) lives a meat-eating plant in a terra-cotta pot. Now this plant is no ordinary meat-eating plant, for it can use its powerful jaws to grab ahold of ceiling or floor and pull itself along. Use the mouse to move the plant through 15 unique levels in Feed Me, a new platform game by Nitrome.

GeartakerGeartaker is an arcade action game of skill in which the player jumps from wheel to wheel by clicking the mouse precisely. The author borrows the gameplay from another of his games, High Wheels, but strips it down to just jumping, plain and simple. A charming game with addictive gameplay from one of the best casual game designers there is, Tonypa.

Fuzetsu and LashUp next is a great pair of Java shmups (shoot-em-ups). Both are simple and small, and yet each offers an unusual idea; there are no run-of-the-mill 1942 or Gradius clones here. The miniscule Fuzetsu was Jos Hirth's entry in the Java 4k competition, and HIZ's Lash is a shmup with a defensive twist.

Cubic Exploding GoroCubic Exploding Goro is nearly as strange as the name suggests. This 3D action game from Japan puts you in the shoes of Goro, a grim angular anti-hero in a violent, polygonal Shockwave-powered world. Weird, fun and, with over 24 levels and a wide variety of enemies, quite challenging.

IconienAn intense, fast paced game from developer f1ash, Iconien plays like an modern update to the arcade classic Missile Command. Put your basic click & drag mouse skills to the test as you defend your base from wave after wave of stubburn missiles, creepy bugs, mindless circles and powerful tanks.

Blue Suburbia In Blue Suburbia, artist and flash designer Nathalie Lawhead creates a magnificently dark and dramatic world filled with striking imagery and haunting vignettes. The project began as a small animation on her website and grew to incorporate her own poetry and a number of small scenes commenting on western society and the modern school system. The application is more like an experiment in interactive poetry rather than a game, as there's no real goal, purpose or progression. Even still, Blue Suburbia is an absolutely stunning piece of artwork that you'll want to explore to its fullest.

Babarageo STG BannerBabarageo STG Banner is a tiny 15 pixel tall space shooter. Most banner games have a single goal that can usually be accomplished in a few seconds. However, STG Banner introduces something a little different: rotating images with clickable hotspots. It may not sound like much, but it adds a surprising amount of strategy to an otherwise mindless game.

Akai RyuAkai Ryu, or Red Dragon, is a surprisingly addictive little shooter created by Jason Reinsvold and available to play on his LostVectors website. The object of the game is to stay alive as long as possible while shooting down all of the various enemies that come into play.

Roly PolyThe enviably talented crew at Nitrome have just released their latest game and it's an ambitious effort to put it mildly. Roly Poly is a Flash action game of skill with a unique mechanic: Click and drag to tilt the play field and use gravity to roll the little hedgehog to the goal of each level, and within the time limit provided.

Grow ver.2Grow ver.2 is completely different than what Grow ver.3 turned out to be, and yet the basic premise is the same as it is for all of the Grow games: Just click on the various items, one-by-one, and try to make them all reach their maximum level. Hint: order matters.