BRICK[bricksmash]SMASH is a bunch of tiny Breakout clones within a Breakout clone: each time your ball hits a brick, it spawns a tiny ball inside the brick it hits. Once each brick runs out of tiny bricks, it disappears and the balls inside the brick are set free. Don't try this with real bricks or you'll end up warping reality. (Try it on the computer instead, and you make a rainbow!)
TNNS is a wild arcade game from Action Button Entertainment and Rabbx that plays like a cross between Breakout and Pong, only about a billion times better (rough estimate). Imagine using a rubber paddle to smack a rubber ball around a stage filled with blocks, stars and arrows, then using some sort of telekinetic powers to make the ball curve a bit. That's TNNS, and if you're not laughing with amazement each time you fail/succeed, you're probably doing it wrong.
Bouncy Fire Fighters is a remake of an obscure 1989 Japan-only Famicom title, about a firefighter who rescues people from a burning building via an extremely bouncy form of the classic arcade game Breakout. Of course, the Nintendo one featured tiny 8-bit pixel art, whereas in this one the female fire victims put the bouncy in the title, if you know what I mean. Time marches on.
How long has it been since you played a game of Arkanoid or any of its numerous modern-day children? A year? Five years? A billion-dy hundred years? Thought so. Tribute Games wants to fix that egregious error with Wizorb, an 8-bit-styled Arkanoid clone that adds a little bonus fun on top with the addition of magic spells, a shop, and some minor RPG elements. Sound awesome? You bet your slow-moving paddle it is!
Space Invaders, Missile Command and Breakout are like the venerable elder statesmen of the video gaming world. But what if hundreds or thousands of years in the future, scientists are picking through a then-ancient landfill of Atari 2600 cartridges and have to try to piece together what they mean? They might come up with something very much like the arcade mash-up Missilebreak Outvaders. A classic example where the whole is greater than the sum of its parts, with three classic arcade games rolled up into one awesome experience that is exceptionally fun to play.
Breakout: This time its personal! Your friends (and some precious ores) are trapped in the over-hanging blocks, and it's up to you and your bouncing pick-axe of destruction to bust them out. Each friend you rescue grants you a power-up option to use in future levels. Watch out for stalactites though! A very familiar, but very fun entry of CGDC9.
RADiancE is an arcade game that combines the best elements of the classic Breakout with the best elements of the classic game of Snake, but it much more than a slapdash chimera of two different classic games. The colorful neon graphics and inventive use of music and sound make for a bold, flashy presentation. And while there is more than a little bit of randomness in the gameplay, there is also enough skill required to make it interesting to arcade fans.
Ready for a blast from the past? Pixel Basher is a Breakout clone with a slick new look, new upgrades, and new backgrounds. At only nine levels, it won't keep you busy for long, but it's fast, addictive fun for those of us who remember when an arcade was an actual thing you went to rather than just "That thing old uncle Bob keeps talking about whenever I fire up the console".
Pwong 2 is like the hyperactive biker outcast stepchild of its Pong parents. Fast-paced action, psychedelic graphics and multiple-ball craziness included. It's a casual action game through and through, shiny enough to capture your attention for 20 minutes at a time. Just don't expect much in the way of replay value after you've completed all the difficulty modes and achievements.
A fast-paced, tightly-designed version of Breakout by the talented Taro Ito. Use a big round smiley-face paddle to knock out all the bricks before they advance past the dotted line. Collect hearts to earn extra balls and shoot them into play at any time. Cute, fun, and simple.
Yoshio Ishii, of Nekogames, succeeds in the ambitious endeavor to redesign Breakout. And while the game is still about destroying bricks to clear the board, what's gone is the boredom the game usually suffers from when trying to get that last brick or two. Instead, what we have is more of a twitch game where reflexes rule the landscape of a simulated (and antiquated) vector graphics display.
At first, Mr. Bounce seems like a simple Breakout-inspired game with a slight twist – you can control the height of your bounce by using the [up] and [down] arrows. But right about the your brain starts going on auto-pilot, Mr. Bounce delivers a hefty wake-up smack upside the head. From out of nowhere come walls, moving walls, disappearing walls, movable blocks, tracers, wind, lions, tigers and bears, oh my!
Music Bounce is a bit like Breakout, but with an unlikely musical twist. Each level presents you with a different layout of colored bricks. Your job is to wipe them all out by striking them with ammunition from an array of gates on the left side of the screen. And if everything is running properly, Music Bounce can be magical.
A brick-busting title centered around one gameplay element: destruction. It doesn't try to woo you with a fancy story or strategic power-ups, instead opting for ancient Egyptian temples and spears, hammers and ballistas to speed up the destruction. Throw all that carnage into a pleasingly crisp presentation and, well, you'll have a lot more fun than you thought you'd have with a simple Breakout game.
I was skeptical and wasn't expecting much from Ricochet Infinity at first. There are a lot of Breakout clones out there, including a lot that use dynamic targets, the most impressive of which is Break Quest. And while Ricochet Infinity is no Break Quest, it is a highly engaging and addictive game that should satisfy both breakout and shmup fans alike.
Venice is an arcade-style action puzzle game that takes some of the best elements of Peggle and Breakout and combines them into something new (and utterly fascinating). Various items appear atop your vessel floating on the waters of Venice, and it's your job to fire them into the empty slots hovering above. Fill all the gaps in the objects to cause them to vanish and continue your quest to save the sinking city.
Jardinains is an Arkanoid clone with a little something extra: the presence of 'nains—giggling little garden gnomes that will hurl potted plants at your bat, paralysing it and causing you to lose points. You can get your own back, though—if you can break the pot you win the points you would have lost, and if you can knock the giggling little brats off their perch, you can bounce them on your paddle to get points and power-ups.
Apple Farm is a simple and very stylish arcade game in the style of Breakout. You control a cute little bear trying to catch apples the bouncing bird knocks from the trees. Gather fruit and drop it in the basket as quickly as you can and try not to let the bird touch the ground!
Fizzball is the latest game from Matt Parry and Ryan Clark of Grubby Games—who gave us the perfectly adorable Professor Fizzwizzle. It was described to me as "a combination between Breakout, Arkanoid, and Katamari Damacy," which pretty much makes it compulsory playing.
A stylish Flash Breakout clone from GameDesign, Block Kuzusi demonstrates a great deal of respect for its roots while offering just enough originality to feel fresh. It is one of the better versions Breakout I've seen online, and well worth a look.
Almost twenty years old, Woody Pop isn't as visually stunning or innovative as recent titles such as BreakQuest, but the collision detection and level design is solid, and the bright, chunky pixels still look good.
BreakQuest is great fun, and it raises the bar to a dizzying height for future Breakout clones. The presentation and attention to detail is top notch, as are the pleasing sound effects and visuals that include some very impressive particle effects. Most importantly, the wide variety of levels is so compelling you will actually want to unlock and experience every single one of them.
Breakit 2 is a brand new game from Terry Paton in which he takes classic casual gameplay elements from Breakout and Arkanoid, and energizes them with stunning Flash graphics and a high-tech soundtrack. The result is a gorgeous game that is a lot of fun to play.
With apologies to those on Macs and non-PC computers, I simply had to follow-up the jaw-dropping visuals of Triglav with another creation by the same team. In fact, it was this captivating clone of classic Breakout gameplay that led me to the SmokymonkeyS site to begin with.
Panda Fruit Bounce (original name is "Boong Boong Panda") is an action arcade game that is a variant of Breakout. Its object is to collect the indicated quantities of fruit by bouncing a panda bear around the play field. The Korean developed casual game is both gorgeous and full of charm, and is a joy to play for gamers of all ages.