With DragonStone, dev studio PlayPond bravely mashed a marble-grouping game with a shoot-em-up, spray-painted it with a medieval fantasy theme, and literally turned the whole thing on its head. The result is an exciting and perilously addictive experiment, with the friendly face and high production values of a casual game.
Trying to describe a game using splendiferous prose just seems so... right-brained-centric. How discriminatory! Thus, as a public service to all you left-brainers out there, I hereby present this mathematical description: Retroid = (Pong + Gravity - 1 player + Ball2 + 3Enemy) * 4 modes + Bob.
Fall in, troops! It seems we've got ourselves another attack on our hands. Menacing spiders are descending from the skies, and it's up to our platoon of cannons to stop them! We've got to divide our forces to gather bullets on one side, and shoot down the spiders on the other side, so you'll need to divide your attention to win the battle!
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