Games tagged with "japanese"
Escape From the Living Room is a solid, entertaining room escape game. Simply point and click your way through an uncluttered yet beautifully rendered living room, packed with challenges. Or you could just kick back on that inviting couch, relax, and watch some DVDs.
In Smile For Me, you are a recently deceased person who, seeing the tears of a grieving loved one, seeks to bring joy to that individual. Give it a try if you feel like you might like a breath of fresh air, a few minutes of unadorned sincerity to cleanse your palate, and a darn good escape game to boot.
Though the original Who Am I? was a good-looking room escape game with some clever puzzles, it suffered from a lack of polish and some illogical puzzles. Robamimi has ameliorated these problems by reformulating (and, in numerous cases, entirely changing) the game's puzzles, cleaning up the interface and adding a save feature as well as a twinkly soundtrack.
While not the magnum opus of the escape game genre, Mystery House in Japan is fun, quick, and indisputably well-designed, perfect for a brief break in your day. While Bianco Bianco may not be the most stunningly original designer out there, it can always be counted upon to provide a solidly constructed and entertaining experience.
A lighter. Some flour. A stick, a rock, a knife and a towel. How, using only these handful of items, can you escape a room? Six different ways, apparently, at least in Room Escape SIX, a new escape-the-room game from Japanese designer Kotaro. You are the latest challenger to enter a strange, hexagon-shaped building that exists solely to be escaped from; how you do so depends upon the way in which you use the room's odd furnishings.
Another brilliant room escape game from Neutral, the authors of the amazing Vision. Lights features inventive tough-but-fair puzzles, gorgeous rendered scenes, and enough charm to drown a dozen rubber duckies.
It's another blast from the past with this week's Weekday Escape. It's an oldie from our friends at Bianco-Bianco by the name of Escape from Dr. Ichie's Factory, another gem in the Dr. Ichie series. The story's a familiar one: you wake up in the middle of an odd factory building, and you find a note from the culprit, Dr. Ichie, telling you that you have to solve some puzzles to escape from it.
Do you like shiny things as much as we do? Metalix TD, besides being a top quality tower defense game, is undoubtedly very, very shiny. Each wave of shiny enemy robots takes a different attack path at random, so it's a good thing that your shiny defense towers can move around. Yeah, it's pretty shiny.
Melon Lacquer. Mellifluous Lymphocytes. Marimba Lion. Just what, exactly, does #07 ML stand for? Anyway, this is another high-quality escape-the-room game from consistently excellent Japanese designer 58 Works, who also made Cottage and Escape from Test Kitchen 2.
Coated in pixelated graphics and pipingly sharp music, Mars Tower Defense, by Japanese developer Taro, will appeal to those with a flair for retro and a penchant for strategy. Defense your mars colony from walking octopi and disembodied bouncing dogs heads!
Toys is a compact, high-quality escape game that, if not exactly groundbreaking, is certainly enjoyable. A prominent feature of one of the game's puzzles is the usage of stereograms, a form of optical illusion in which a three-dimensional image is hidden within a two-dimensional picture. All in all, a high-quality production.
Miracle Witch is the bright, fast, colorful, hard-as-nails story of cute little witch Polfe and her quest to defeat the evil king Yeah Walusa, which is the best name for an evil king ever. Find secret treasures, slay monstrous bosses, solve obscure puzzles. Like a mouse-controlled Legend of Zelda,
Rougoku falls into the category of more "realistic" escape games, those that concentrate in large part upon collecting and using items in practical ways (with, of course, a few genuine puzzles thrown in). It is a solid room escape game from a solid developer, familiar and proven with games like this.
The Great War of Prefectures plays like a cross between Risk and an RTS, with Japan's prefectures (analogous to other countries' states or provinces) serving as the territories you fight over. Despites some interface flaws, this game has that elusive quality that will bring you back for more even after you thought you'd had enough.
Loom Blend is another room escape game from Place of Light, who previously brought us Room Fake, Room Bath, Room Marine, and Loom Above. The game's scenario is nothing new: you are in a room filled with diabolical puzzles and more than a few secrets, and must employ all of your wits to escape. A simple premise, but one that Place of Light does very well.
G-Sensor is a solid, well-plotted and very enjoyable escape-the-room game from Japanese developer HILG. You, as a nameless business-person, have checked into the mysterious Uncle Boo's Hotel, and now you can't get out!
Sentokun in Kamakura is a short 3D action adventure about a monk with antlers on his head, on a quest to defeat a giant, antlered cowboy. At the beginning, the monk is too weak to prevail, so to build up his strength, he must ransack a peaceful coastal town and raze it to the ground. If you liked Katamari Damacy, or you wish there were more browser games that let you throw houses at people, you may enjoy this.
In this single-player Flash implementation of the card game Sevens, you play a stone cactus, locked in an endless death-match with a room full of other stone cacti, hoping to prolong the sweet breath of life for a few more rounds before The Claw hauls you off to the Great Gravel-Maker in the Sky. No, really.
Loom above is the latest room escape game from Place of Light, one of our favorite room escape game developers. It's not nearly as long or challenging as previous releases we've seen by this developer, and there are far fewer items to find. The puzzles are all fairly straightforward and the game is a joy to play because of how well everything fits together. See for yourself.
Zerosum is an intense variation on match-3 puzzles, with strict policies on winning and losing but vast opportunities for strategy. Easy to learn, hard to master. Make matches by adding adjacent numbers together, but make sure you don't run out of digits to replace them! It's brain candy, once you get into it, like defusing a bomb constructed by an six-year-old arch-villain.
With just enough challenge to engage, but not overtax, the mind, The Wedding Anniversary is a perfectly mellow respite from the workday world. A simple piano tune floats through the air. Relax, kick back and indulge in a bit of sentimentality... a wonderful room escape game that's more fun than a chick flick.
Neptune is quite different from GUMP's previous room-escape games. It doesn't begin with an interesting introductory movie in which a pink-haired character does not encounter a huge building and doesn't decide to enter it, not passing an enigmatic red ladies' shoe that isn't resting on the ground outside.
Monochro Observer is a lovely little puzzle/platform game by Japanese game developer Tatsuya Koyama. Control two people, one who lives in dark and one who lives in light, as they cooperate to reach the exit together. Just look at those little munchkins, staring at each other across the impassable divide between worlds. Lonesome. Longing. The fire of passion smoldering in their eyes…okay, not that last part.
Quaint room is a relatively short and easy room escape game, but it is also impressively polished and well-made. The graphics are aesthetically pleasing in a tidy sort of way, and the interface is completely smooth and user-friendly. So, take a break. Relax, step back a few years and enjoy this lovely example of classic Japanese gaming goodness.
Another Room, by Japanese designer Mofuya, is a sweet, semi-short example of classic point-and-click that is executed with near-perfect competence. The game's puzzles are simple but well-crafted; while not wildly creative or different, they nonetheless offer a satisfying variety of problems to tackle. The room's neat, somewhat subdued appearance is pleasing to the eye and makes it simple to navigate the surroundings.
Back to the basics again with Kagi Nochi Tobira 2, the simple and original puzzle game sequel to the very well-received Kagi Nochi Tobira from September of last year. There's not much else to say other than the raw creativity and sense of discovery in these simple puzzle games create an exceptionally engaging and appealing experience. Another example of why simple ideas are often among the most fun!
Mofuya Defense is an excellent addition to the tower defense genre, featuring an upgradeable base that can defend itself, and a balanced power resource management system. With cute pixel graphics, a comfortable learning curve, a good number of weapons at your disposal, and additional features not found in other tower defense games, Mofuya Defense is definitely worth investing some time in.
The ray gun: time-honored weapon of choice for protection against baddies of all kinds. But if there's nothing to protect against, what good is it? Transmover, a puzzle platformer by Japanese game developers Polygon Gmen introduces a new function for your favorite hand-held emitter of energy: transmotion. In layman's terms, this simply means when you fire your gun at a block, you and the block switch places, a tactic that injects new life into the block-maneuvering platform genre.
An uncommonly lovely escape game that is also, for better and for worse, unusually difficult. We've come to expect great things from Place of Light; their previous games are both excellent and well-executed. With Room Marine, however, they have positively outdone themselves. While the difficulty of the game can be at times taxing, the reward is more than worth it; if you're a serious connoisseur of escape games, you're gonna love this one.
A lovely escape game that does nearly everything right; the graphics are good, the puzzles varied and inventive, the interface clean and user-friendly. Completing Cosmo does take just a smidgen of comprehension of mathematics and astronomy, but it is easily one of the better room escapes to come along recently.
From the creators of Dr. Ichie's Room, Escape from Dr. Ichie's Cafe places you once more in the grasp of the mysterious doctor. He or she has locked you in a cozily wood-paneled cafe, filled with clever puzzles that tread the fine line between challenging and infuriating, providing a mentally stimulating experience that never crosses into head-banging-on-table territory.
T2B Escape 4 offers all the complexity, creativity and whimsy that we've come to expect from this popular escape-the-room series, with the difficulty ramped up a generous handful of notches. It has simple puzzles, complex puzzles, puzzles that cannot be solved until the very end, puzzles that can be cracked with nothing but a little clever thinking... the number and variety are really amazing.
Older material from SKT Products, known for oddball classics like the Moai games and Mr. Sweets, Escargone brings you 30 levels of one-switch snail platforming. Although it drags a bit in the beginning, the patient player will be rewarded when it hits its stride in later levels.
In a world where vehicles are made up of cute, abstract creatures raptured by a conveyor belt, and everything is made of crazy blocks floating against a sky background, only the puzzle solvers will survive. Gurabitchon, another game by the Polygon Gmen, is a real zany stew of physics, gravity manipulation, and conveyor mechanics.
Terminal House is the first of a series of four escape-the-room adventures by developer, GUMP, that chart your oddly pastel-blue hero's quest to gain freedom from mysterious captors; perhaps the least sophisticated of the group, it is nonetheless excellent. I love the game's quirky sensibility, its commingling of surreal elements and standard escape-the-room tropes.
Monolist, from Japanese developer (or possibly super-powered spy team) Polygon Gmen, is what you would get if you took classic Space Invaders gameplay, multiplied it by three, strained it through a net made of Arkanoid bonus drops, and then sprinkled in nine hundred million bullets. Like a recreational energy drink, it's cool, refreshing, burning sweet, and highly caffeinated.
They call him Mr. Sweets. He makes a living selling delicious candy to children with the help of music and a match-three puzzle game, developed by SKT Products. Make combos with magical expanding candy and fill up the customer's happiness meter! It's hard to bring a new twist to a classic and do it well, but SKT know what they're doing.
A simple and charming room escaper from Japan that is just right for an afternoon tea. Filled with objects to find and puzzles to solve, and just a few smallish pixel areas to give you pause. It's simple, short and sweet, like a new year's baby offering promise of a better life ahead. So Happy Birthday 2008!
Cottage is an escape game that manages to successfully combine cleverness with a relatively low level of difficulty; while the puzzles may seem simple, they are still creative and inspired enough to delight even the veteran escape gamers among us. Fabulous graphics, fun puzzles, and an adorably surprising ending... it warms even my cold, grumpy New Yorker's heart.
It's that most special time of year again. Time to get on your softest, most comfortable pajamas, and make a mug of peppermint hot chocolate. A crackling fire would be nice, accompanied by Bing Crosby crooning about white Christmases and silver bells...as you sit down, with a sigh of contentment, to play Neutral's newest holiday room escape game. Ah, that most special time of year, indeed.
Escape from Test Kitchen 2 is a standard escape-the-room game from Japan, somewhat reminiscent of a game from the gotMail folks. Players must collect bottles and mixers, pieces of a map, safe combinations, and the like to find a solution and escape from what appears to be a small cozy restaurant.
In Charisma, you play an orange-jumpsuited, blue-afroed dude who is trapped within what appears to be a combination living room/recording studio. There is a second gentleman inscrutably watching you from behind a glass partition, his hand poised above two buttons. He, for whatever reason, is not going to be of any help (and, in another departure from reality, smashing the glass and demanding he release you is not an option). So, it's up to you to explore the room, figure out what he wants and, eventually, set yourself free.
Neutral Halloween mini-game is what I'm calling this cute and easy escape game with a Halloween theme (well, it used to have a Halloween theme. The pumpkin has been replaced with a piggy bank now.) It features the same excellent implementation features of all the other Neutral games, along with simple yet appealing and effective graphics. I'm sure you will find this one worthwhile of your time!
Dr. Ichie's Room is a solid escape game experience from Japan with polished and appealing graphics, logical puzzles and no pixel hunts necessary. Although the game is from Japan, there are English translations included for all descriptions and explanations, making this Weekday Escape a worthy investment of your time.
Ticket is a brand new game from the talented room escape designers at Gotmail. Like so many of their games to come before, this one features the same highly detailed, gorgeous pre-rendered scenes and the same point-and-clickery puzzles one would expect to find in a game of this nature. The only downside? There is no English version, so that will surely turn off a few.
The Japanese Map Game (for lack of a better translation) is a Flash-based guessing game where you choose regions of Japan and add their population to a counter on the right. The goal is to fill the counter to the outlined squares without going over!
Room escape fans will be pleased to learn of a brand new installment available to play in the T2B Escape series. The new game, T2B Escape 3, features similar artwork, some pixel hunting and the lack of any backstory as in previous games, but that shouldn't stop all the room escape fanatics from enjoying another T2B Escape experience. Go forth, point-and-click your mouse, and escape!
If you're unfamiliar with the Hoshi Saga series, then you're in for a treat as there are now 3 full games for you to experience. For the uninitiated, Hoshi Saga is a simple game of discovery. One part point-and-click and one part puzzle game, the objective in each stage is to find the star. How you go about doing that is different for every level. The task is up to you to figure out how.
White Zone is an intriguingly different sort of room escape game; it does not take place in any sort of concrete space. There are no walls, no ceiling, no door; instead, the player is faced with a few pieces of furniture—two chairs, a television, and a dresser, to be exact—arranged in a circle, seemingly suspended within a white void. Some forgotten corner of the Matrix? Perhaps.
Japanese Mahjong is a completely different game from the tile-matching Mahjong Solitaire. A cross between Gin Rummy and the fictional Dragon Poker, this is one game that will definitely take a while to learn, and even longer to master.
In Another Side, you inexplicably find yourself confined within a dollhouse-like room, a pretty little place marred by the giant wall of rock that exists in place of a door. That's right, there's not even a door to unlock! But there's plenty to explore and examine.
In this world of change, however, there is one constant. Come rain, come sun, come snow, there will be rooms to escape from. When the glaciers melt and California falls into the sea, there will still be screwdrivers and scraps of paper to collect. And in billions of years, when the sun finally blooms into a red giant and consumes the Earth, we will be here, faithfully, delivering Weekday Escape to you every Wednesday. ...Well, ok, maybe not then. Definitely up until the week before, though. After that we'll be updating from Mars.
A deeply satisfying escape game presented by Place of Light, you must find your way out of what is undoubtedly the oddest bathroom you've ever come across; codes and secret panels grace the toilet, gems are scattered across the floor and weird golden masks watch over the sink and bathtub. Perhaps it's the work of some eccentric, puzzle-obsessed billionaire....who has, um, slipped, hit his or her head and forgotten how to escape? Yep, that must be it.
Surprise! Suspense! A scintillatingly superb set of sequels, specifically suggested by your escape specialists for another Weekday Escape. Sequester yourself away, take a sabbatical from the scathing stupor of your work week. Salud!
Arijigora is a point-and-click puzzle game from Japan starring stick figures against a diabolical biological creature. Click on the right items, and with the right timing, to save the stickman race from the threat to its existence. If you're familiar with the Hapland series, then you'll feel right at home with this new game from author Hozo, who even gives a nod to Rob Allen's original as the inspiration behind this one.
It's Wednesday, and you know what that means. Yes! It means we're half-way to another Weekend Download, two days shy of a Link Dump Friday, and smack-dab in the middle of a Weekday Escape! So grab your mouse, your point-and-clicky finger and let's escape some rooms!
Bird's Eye View Escape is a unique, well-made room escape game that offers a new perspective (literally) on the genre; it also happens to be really tough. If you're willing to take on a challenge and have the stamina to crack open some seriously enigmatic puzzles, we heartily recommend this game.
This just in! Gotmail, creator of numerous esteemed escape games, has just released Free Falling for our escaping pleasure. I haven't yet played through the entire game, but so far it conforms to the usual high Gotmail standard: beautiful, lifelike graphics, ingenious puzzles, and....a pachinko machine? Interesting.
T2B Escape is a good-looking, clever and impressively well-designed escape-the-room game, easily a cut or two above most others of its kind even if the premise isn't anything spectacularly new or creative. T2B has two or three puzzles that genuinely made me chuckle with delight upon solving them, which to me is a significant part of the pleasure in playing such games.
Boat House is the latest in a series of excellent room escape games from Gump, in which the player must navigate a chamber filled with initially-puzzling gadgetry, codes and machines in an effort to escape, this time all the way home from some distant location in space. And it's extremely well done.
Ruins of Pantheon, the fifth and latest chapter of the Jinja Series, Aztec's ongoing, epic point-and-click saga, has just been released. Take one part Indiana Jones, mixing in a few heaping spoonfuls of mysterious alien technology. Add a nice dash of interstellar warfare, a sprinkling of impending doom, and plunk it all down into a tranquil, traditionally Japanese setting. Voila!
A new room escape game has just been launched by Neutral, creator of some of the most highly rated games here at JIG! Switch confines you again within a stunningly rendered room and dares you to escape from it. Use your point-and-clicking fingers and your logical puzzle-solving skills to unlock the mysteries that await you in this fresh new game.
In Ginormo Sword, you play a pink, ninja-looking hero equipped with a sword that you must upgrade, making it bigger, longer and more powerful. A fantasy action game with subtle RPG elements drawn from the golden age of Atari and Intellivision games, packs a satisfying punch for such a pixelated style, like most other games from Japanese designer Babarageo.
A rather unusual escape game that allows the player to temporarily detach from in-the-box thinking; in order to escape you must find and follow a new sort of logic, one that is strange yet intuitive. That quality, along with the game's simple and colorful appearance, made me feel like a little kid. When I finally finished I had a huge, silly grin on my face.
The Flash-based Pararalyzer from Japanese developer, Heriet, is an adrenaline-based manic shooter if ever there was one. From the opening screen, there is action galore and soon enough amazing bullet patterns criss-cross the screen in a dazzling kaleidoscope of colour. Unleash a seemingly endless stream of bullets toward the equally endless droves of enemies who are bent on destroying you.
Room Fake is just one of those games that makes me smile: a good-looking, nicely thought out room escape game with difficult but not confounding puzzles, a save feature(!) and not too much text to exacerbate the language barrier. It is also somewhat reminiscent of Japanese developer Neutral's offerings with its clean, pre-rendered 3D model surroundings.
Uchuforce2 is designed for shooter neophytes. You control your ship with the mouse, you're firing a ridiculous swath of bullets all the time, and there's only one button to worry about. Click the mouse to change your weapon to a powerful laser, and click again to switch back to the endless waves of bullets. A meter in the lower-right shows you how close your laser is to over-heating, so if you want to avoid an extra-long cool-down delay, turn the laser off before that meter fills.
C'mon, everyone is doing it! Let's tear apart the place, looking through piles of stuff or branches of plants, looking for colorful, small, and oval objects! Eggs, you say? No, no, who searches for eggs anymore? We're hunting for dolls. Ok, just one doll: Lion's doll. But we might just collect a basketful, anyways.
The PonPon House is an adorable point-and-click adventure from the Japanese game design group, Orange Biscuit. Short and sweet, this one isn't likely to take up much time or energy. However, with the soothing background sounds of a gentle sea combined with elegant scenery, the game is more like a journey through a landscape painting rather than an adventure.
For those who enjoyed the previously reviewed Ambivalence, there's a brand new game, Confined, just released today from the same Japanese developer, FonGeBooN. This appears to be a fairly standard point-and-click room escape game until you dig a little deeper. From what I can tell so far, pixel hunting is minimal (though present), instead the focus is on puzzle solving, which is always a plus when it comes to games like this.
The Daydream starts off with a familiar text message from your son to come play hide-and-seek in his room at the top of the building. "I want you to find me," he writes. But when you get there the room seems different, and he doesn't seem to be around. You turn to find the door has locked behind you(!) Is this a new twist to the game, or something else...?
A brand new point and click room escape game has just been released by Japanese developer neutral, creator of RGB and Sphere, titled Vision. For some unknown reason you're trapped in a room with no exit. Search the exquisitely rendered (and eerily silent) environment for items that can help you escape!
It's a zany platform game from the creators of Fool Yoo that gets everyone in on the action! As you begin each stage, different-colored players pop out of the same vortex your character falls out of. Each one is a replay of a previous player's actions, so study them carefully for clues as you dash across each stage.
Job Pico is the name of Gotmail's latest point-and-click, room escape effort, and this one puts you to the task of escaping from a room as a sort of "recruitment task" as you look for something new—presumably disillusioned with your previous line of work. Your new job? Making room escape games, of course!
It’s official. D_of_I has gone off the deep end. His cat has gotten bored shooting his bow and poling himself about and wants to travel across the ocean, so he enlists the help of a dolphin to provide the locomotion, while he hangs on for the ride of his life in this excellent one-button game!
Another simple game oozing with personality has just been released by Game-Pure, creator of Bound Bear and Oshidama. Samurai High Jump answers the age old question: if a samurai warrior had a big bamboo pole, how far and how high could he jump? It's up to you to find out in this Monkey Kick-Off-style arcade game.
Brand new from Yoshio Ishii of Nekogames, creator of Hoshi Saga, comes a simple mahjong-based puzzle game called Slidon. With a little mouse-based grace, your only goal in Slidon is to push tiles around a grid to form matching pairs of two or more. When like tiles meet, they vanish. You have a limited number of moves to complete each stage, so keep your tile shoving in check and study the board carefully.
You Are Lucky! is a gorgeous little game, created by Shuichi Oshida, that is a cross between a point-and-click game and one from the Grow series. The aim is to uncover all ten of the characters (who look a bit like WarBears with pastel coloured turds on their heads). Unlike Grow, you don't have a list of items to check off - simply click things and see what happens.
I am a big fan of point-and-click games and recently I enjoyed playing the escape games from Aztec. Now, as luck would have it, a sequel to the previously reviewed Escape from Octlien has only just been made available. The game is called Dr. Dokkoy and it is just as satisfying as the first game. If you haven't played the other games first, it is recommended that you play them in order.
From GUMP, the creator of Rental House comes another well-produced point-and-click, room escape game. Guest House puts you in a similar situation as most games of its type, and yet once you begin to move about the room and examine the various items and objects that await your puzzle-solving skills you will see that this is no ordinary room escape game.
Instead of walking around a room turning over objects and poking your nose in every corner, in Ambivalence your goal is to unlock a very secure-looking door that sits right in front of you. The fun twist is that you play from both sides of the door, switching views with the click of a button. Items you find on one side do not transfer to the other, creating a unique collaboration-style atmosphere where you are your own partner.
From Aztec, creator of Escape from Island and Jinja (The Shrine), comes yet another superbly crafted point-and-click adventure game, Escape from Octlien. The sci-fi themed title drops you on a spaceship with very little information on what you're supposed to do. Explore the environment, collect items, and try and make your way through this lengthy and challenging game.
Yoshio Ishii has just released a sequel to his enormously popular and quite elegant puzzle game Hoshi Saga. There are 36 new levels in which to find the star. Nothing very difficult, just exceptionally creative interaction design like the first one. This one is sure to please.
Lonely House-Moving is the latest social metaphor driven arcade game from the folks behind everyone's favorite slapping game, Rose and Camellia. You play a lonely shmuck who, after watching his girlfriend leave him in a moving truck, suddenly gets the inspiration to act. Leap over moles, avoid crows and jump over stuff flying out of the truck and try to catch your girl!
Just released from Dofi blog, creator of the World of Sand games: Adventure of Cat, a spiritual successor to Cat with Bow Golf. In Adventure of Cat your goal is to guide a hapless gray kitten to the end of the stage. Your only mode of transportation is an extendible stick that you can use to push against the ground, propelling the cat forward.
Admit it: you've wanted to slap someone silly at least once today. Just haul-off and give them a good hard smack across the cheek. In Rose & Camellia you can do just that while taking part in a unique new game with high production values from Japan. Reiko has married into a noble family, but shortly afterwards her husband Siyunsuke dies. The women of the house do not respect Reiko, and she must beat them all in successive slap fights.
Game-Pure has already pumped out a pseudo-sequel to Bound Bears with more levels and an updated presentation. Bound Bear Quest Mode features the same Bloons-meets-Breakout gameplay along with the ultra-cute square bears, but now the music and backgrounds have been jazzed up and the levels are much more challenging.
Sound Energy mixes a simple color-matching game of collection/avoidance with a little bit of musical interaction to create a superb multimedia experience. You control a transparent orb that can change color from purple to blue to gray. By clicking the mouse you can switch colors and absorb pieces that match your color. Build up combos to earn a high score and keep the background music shifting as you play!
Game-Pure continues to amaze us with the rate at which they can release new games. Bound Bear is a simple action projectile game that combines elements from Breakout and Bloons to create something wholly unique and enjoyable to play.The objective is to reunite baby bear with mama bear, and to do so you'll have to avoid the black bears that can block your path.
In Red White Yellow, the objective is to create groups of the same color in quantities of 6 or more by dropping the falling blocks into place. However, like its name suggests, Red White Yellow is also the order in which you must clear groups from play. It's a unique new twist to the new generation of falling block puzzle games popularized by Lumines. The selectable soundtracks make this game really special.
Game-Pure has released an update to their Oshidama series, this one is a collection of levels for the month of July. There are 6 fresh new levels to play and you can compare your relative success with them against others who have tried. As with the June collection, mousing-over each screenshot in the level select menu shows how many have tried the level ("challenger") and of those, how many were able to clear it.
RGB is another great-looking room escape game by Japanese developer neutral, author of the previously reviewed Sphere. Not only is this game great looking, it plays exceptionally well with several puzzles that will perplex and confound you, though it won't take you long to solve. There are two different ways to escape, can you find them?
A missile is launched and it is up to you to solve the mysteries and rituals of The Shrine and save the world. In this amazing and well-produced point-and-click adventure by Aztec, you will encounter lots of items to find, hidden rooms, and various contraptions to activate and control. Cut scene animations reward you at various stages along the way.
Two updates to the orb-nudging arcade game Oshidama have been released. Oshidama Plus adds a wonderful Time Attack mode that lets you race against yourself for a better score, while Oshidama Monthly goes episodic with regular releases of extremely challenging puzzle-type levels. More Oshidama is always a good thing.
Hoshi Saga is a simple game of discovery. One part point-and-click and one part puzzle game, the objective in each of the game's 36 stages is to find the star. How you go about doing that is different for every stage. The task is up to you to figure out how. Just right to get those brain cells jumping with inspiration and excitement on a Monday.
Death Village is a wonderful little game in which you guide a trembling little nebbish of a man around a haunted castle, using various traps and spooks to literally scare him onto the right path while being careful not to scare him to death. The game's title screen indicates a level editor, but it's grayed-out and looks like it's not available yet.
Game-Pure has just released a sequel to its fantastic Flash-based interpretation of the classic card game of Speed. SpeedCluster 2 upgrades the audio-visual presentation while maintaining the same engaging game play that made the original so compelling and fun.
Enter the Rental House and note the viridian green walls. This Japanese-made adventure offers a quality game play experience packed with puzzles that will force you to think logically. It is a straight forward game of its genre with only a couple of minor pixel hunts involved. Easy enough to complete on ones own, and yet challenging to give you about an hour's worth of fun.
Makibishi Comic is an atmospheric, quirky, and well-drawn point-and-click flash created to promote the Japanese studio... Makibishi! You play the role of Asashin who is searching for five ninjas hidden across five different environments. Each stage is a new and creative area with multiple puzzles and scenes to experience. Think Blue Suburbia meets Hapland and you're ready to roll.


