You are a cute kitty, trapped in a not-so-cute dungeon. You can escape, but there are rules you'll need to follow in Niliter Game's puzzle platformer, Cat Walk Once. Though the Japanese text is untranslated, Cat Walk Once has the retro charm and clever level design of the most classic Gameboy puzzlers, and it's something that will definitely be played much more than once.
Kuruma is a room escape game from MyGames888 with fantastic minimalist design that features a room that's empty except for a shiny new car. In this one you will use found items several times until you are breathing the fresh roof air. It's a quick and fun experience perfect for a break, be it mid-day or mid-week.
Robamimi takes you on a wonderful ride from beginning to end during this aesthetically gorgeous escape-the-room game in the tradition of Hermit Rabi and Wonder Fountain. Just follow a changing cursor to gather tools and solve puzzles until you open the door: only to learn there's more to explore! The hexagonal room designs mean extra footwork in your efforts to make sense of clues, yet the reward is well worth the experience.
Kung Fu paradise's little brainchild, Tsuregemu 4, drops you in the three-room house of an animated white stick figure named Shirojin; his only housemate is his cat. Obviously, your task is to escape from the house by any means necessary, even if you have to solve a hundred puzzles to do it. The drill should be familiar by now: click around to inspect and interact with things and pick up inventory items, and use or examine things from your golden inventory bar at the bottom. Tsuregemu 4 won't be winning any awards with their 3D graphics, but you can tell what you're looking at most if not all of the time. The game's true meat, however, is its puzzles, which are original and cleverly designed without being too nonsensical, and many of them require interacting with Shirojin and his cat in various ways.
There are two circles in front of you: Circle A and Circle B. One of them has a certain quality. And the question you must answer, in this puzzle game by Yoshio Ishi, is simple: Which? Figuring out the challenges will depend less on logic, and more on playful experimentation to determine what the developer had in mind. This can be occasionally frustrating, but all of the levels are quite clever, making for a quality five minutes of fun.
Pull up a seat beneath the Japanese quilted Kotatsu and enjoy this delightful little gem based on the traditional heated table frame. If there is any downside it is the lack of a changing cursor which might lead to some minor pixel hunting, a small complaint considering the entertainment this little gem brings. Sit down, power up, and let the warmth of Kotatsu Escape sooth away the stressful day.
Happy birthday to you, haaa-ppy birthday tooo you! Well, it's somebody's birthday here in LiberTechno's festively decorated escape-the-room game, and this somebody thinks it's great fun to rig up the room with an abundance of challenging puzzles. This equals a hefty amount of content while the large banquet table in the center of the room will also challenge your navigational skills, which is especially happy for anyone who'd much rather sleuth his or her way through clues than fill up on frosting-laden cake.
Underneath that rainbow of squares lies demons galore! Cool demons, though! Mamano Digger is a simple idea puzzler by Hojokama Games that makes the SameGame formula feel a little different. A minimalist gaming experience that probably won't have much replay value once you've beaten it, but you probably won't be able to stop playing until you do.
There's nothing unfamiliar about the setup of Find the Escape-Men 49: In a Hut. Since this is a Find the Escape-Men game, you have to find 10 green men before you can pull off your great escape. However, it shouldn't take long to realize that something is a little... off... about our protagonist. I feel we could feature more work from No1Game, since what they do, they do well. Their puzzles are original and logical yet not too frustrating, there's no tear-your-hair-out pixel-hunting, and there's just the right amount of whimsy holding it all together.
Getting into a science laboratory is much easier than it looks; just ask Dee Dee. Getting out of one, however, is another story. espcgm's clever little escaper drops you into what appears to be a chemistry lab, and tasks you with puzzling your way out. Don't let the MS Paint graphics throw you off; Escape from Mystery Science Room is not a bad game. The meat of an escaper is its gameplay, and this is a game that has it; the puzzles are logical and flow well, and although there's no changing cursor, the lack of pixel-hunting means you don't really need it. Overall, EfMSR is a game that's just difficult enough, and well worth the trip.
From the imagination of MyGames888, enter a dreamlike aquatic abode full of enigmas. If you want to escape—and avoid a permanent case of prune skin—you'll need to find the answer to many questions such what does that turtle have on its back and why is that fish behind bars? Put together clues and creative tools to solve puzzles and find your way out to one of the funnest "Congratulations!" screens in the genre.
While the surroundings may look dull in this escape game from new-to-the-scene designer, Indice, the beauty in its clean design and simple lay-out soon becomes clear. Just a bit of wit and logic is all that's needed to solve the puzzles before you, making for a brief but satisfying excursion that will leave you looking forward to the next sticky situation you can be trapped in.
Although Soom 2013 isn't long at all, particularly compared to Place of Light's earlier works like Loom Dawn and Room Marine, it's good while it lasts. The room and its puzzles are very well designed, and although the lack of any sound can be a little disconcerting, it doesn't really get in the way. As someone born in the year of the snake myself (...er, not this year of the snake, the one 24 years ago), I consider myself qualified to recommend Soom 2013, and I do so eagerly.
Escape from the Room with Three Keys 8 is less of a full room escape and more of a serial, one of those five to ten minute "to be continued" shorts shown before the main event. Here's a perfect way to take a short yet entertaining break that will leave you wanting more.
Once in a blue moon Tesshi-e gets mischevious and builds an escape around finding not one, not two, but whole lot of lucky coins in a room. These escapes make Tesshi-e fans very happy, thus the title, The Happy Escape. The Fourth time's the charm in this escape where the only objective, besides finding Santa Claus' sack of presents is finding the ten Happy Coins hidden in the room. Another Holiday treat from the mind of Tesshi-e!
Nekonote's diminutive cherubs are extremely shy and they're hidden about this winter landscape for you to find. Search around, solving puzzles and performing certain actions needed to gain a key, a helping hand or otherwise uncover the hiding spots of each of the ten dwarfs. Like the chirpy pip-squeaks you're after, this point-and-click game is short and simple but big on cheerful cuteness.
Enjoy the anticipation of Christmas Eve year-round with this amusing room escape packed with an astonishing number of puzzles for such a small room. The basic premise of the game is simple: it is Christmas Eve, your boyfriend is on his way over, the tree is not decorated, and you can't remember where you stored the ornaments. Can you decorate before your date arrives? Better hope so!
Hottategoya presents a math lover's dream escape: a room full of ten safes, nine of which remain locked until you arrange the proper algebraic equation to get them open. One by one, you'll gain the buttons needed to solve each numbers puzzle until, likely in a matter of mere minutes, you've earned the key to the exit door. Whatever your attitude toward algebra, you should feel happily liberated once you succeed.
You're lost in some archaic remnants of an ancient civilization, verdant jungle surrounding an ancient structure peppered with archeological enigmas. Find the clues and useful tools, solve the puzzles blocking your path, and you will soon uncover untold secrets and escape from these mysterious Ruins.
Take a break to enjoy Tesshi-e's very unseasonal Christmas present to all room escape fans! Featuring some familiar things (it just wouldn't be Tesshi-e without Mr. Birdy and a wobbly picture puzzle, would it?) and some new, Tesshi-e is in fine form with a host of amusing and challenging puzzles dealing with logic, math, color, and a little intuition. With its lush tropical backgrounds (time for a beach vacation!), zippy music, and thought-provoking puzzles, Santa in the Southern Islands is a welcome room escape any time of the year.
Some might call this Haretoki creation one of the best escape games this year in terms of brain busting scenarios and enjoyable gameplay but that's up to you to decide. It isn't the prettiest room we've spent time in nor is it the friendliest, if you can stick it out through some head-desk-thump moments, it will reverse those escaping tummy growls into a plump full feeling of satisfaction.
Gracing the Weekday Escape stage this week is a touch of color therapy in a mellowly studious room from 10 Color Dots. Although the way may be bumpy in spots for those who do not read Japanese, this pleasant little escape utilizes its environment well to present clues and puzzles needing just the right amount of inference and deductive reasoning to solve. It's as enjoyable to spend time here as to earn your way out.
With a room full of clock-centric puzzles, SuzumeDr's characteristic style of themed escape-the-room games works exceedingly well. Although some of the clues have the potential to stump players, keeping in mind the motif should help you out. The clever contraptions and cunning creatively add up to a peppy and fun escape that's well worth your time.
In this fifth single-scene escape-the-room game, Robamimi knows how to turn a single wall into a place so House Beautiful gorgeous it probably makes all those bare-walled, minimalist games envious. Yet the puzzles are enticing, requiring thought and careful observation (even a bit of diligent hunting for a required tool), so you can't help but want to solve them all. You'll leave there satisfied from the enjoyment of a well-tuned escape even if a bit disappointed to go.
Being trapped inside Nekonote's basement isn't as scary as it sounds; it's actually a pleasant experience in a cleanly designed, brightly lit room full of cleverly-construed puzzles. The challenge is just enough to exercise your cranial parts without keeping you locked up longer than you'd care to be. This escape-the-room game proves that Nekonote has some happy tricks up the sleeve and may leave you wondering if we'll get to explore the rest of house someday.
When it comes to Tesshi-e, some things never change—because "he" is rearranging his room and has taken out all the furniture, he's found the perfect opportunity to revamp it for a new escape-the-room. And, of course, you can't resist the challenge. Although there is no furniture, there's no shortage of puzzles and fun, even without the fancy get ups.
Escape from the Room with Three Keys 7 is the usual minimal three puzzles, three keys, and out escape that we've come to expect from Hottategoya. The room is sparse and minimal, the puzzles are fun and amusing, the navigation is pretty easy as is the inventory control, and the whole thing can be fit into whatever time can be spared from a too busy schedule. It's a satisfying little room escape, something that can take your mind off of whatever is bothering you this week, and giving your brain a nice break.
You know what to expect from Escape from Mr. Y's Room 1+ if you've played Tesshi-e's past games: click around the room, solve puzzles, pick up items and use them to ultimately escape. If anyone knows how to follow a tried-and-true formula, Tesshi-e does; they've gotten a lot right in the past, and they don't change any of it. As usual, the graphics are nicely photorealistic yet never distracting, and the puzzles are logical and just challenging enough.
Forgoing the superfluous, Hottategoya gets out of the way and lets your brain be the star of this show. You are behind a door with three locks and need to earn three keys by opening three boxes by using three clues in...well, you get the point. Sorting out jumbled picture tiles, interpreting an abstract design, and applying a bit of maths skill is all it takes to succeed in this fine-tuned escape game you're sure to enjoy.
This week's featured escape game is a new installment of finding those elusive green guys that point the way out in Find the Escape Men 43: EM-taro, No1Game's epic serial about escaping ...whatever room they happen to be in this time around. Think of Find the Escape-Men 43: EM-taro not as a feature film but as a lovely animated short, something to hold your attention for ten minutes or so and provide a lovely mid-week break.
Foresteg has found it prudent to get you locked away in a room and leave you to figure a way out. It's important to mention that they haven't made it easy. Several varying puzzles await to test your mettle. Here's your chance to prove that you can outsmart even the most obtuse of puzzles.
Good morning and welcome to Detarou's amusing wake-up call, Ohayo, a surreal room escape that continues the whacky Detarou tradition. Yes, Detarou greets the morning in some strange, strange ways, but that's to be expected. Ohayo is the usual surreal mind trip through a house filled with odd characters and strange puzzles, sprinkled with a hint of the bizarre. Pretty much like every morning in Detarou-world.
Have a Tesshi-e styled happy Halloween by finding the ten happy coins and three spooky-themed ornaments scattered about the hexagonal room. Just click around gathering clues and solving puzzles, including the familiar wobbly picture, Mr. Birdy, and one of Tesshi-e's most abstruse riddles, until you've earned the escape key and can escape. Have a happy day!
With Tesshi-e's 77th escape offering, you're inside the entrance room to...where? If you want to find out, you'll need to poke around in the drawers and cupboards to find clues and needed tools, deciphering some clever puzzles and making a tough choice in the end. While Escape from the Entrance Room is not the most challenging, it is very clever and fresh and, most happily of all, definitively Tesshi-e. Enjoy!
Hottategoya serves up another short but sweet escape game, locking you in a room you'll need to find three keys in to get out. The catch? There are no items to be found, but there are three distinct puzzles you'll need to wrap your brain around as you figure out where and what the clues are. Neat and tidy but without a lot of bells and whistles, it's a solid little mental exercise with logical design to keep you ready for your day.
Explore this room of bears (kuma) and mushrooms (kinoko) to find clues and solve puzzles, all in pursuit of getting out. This is quintessential Robamimi: seamless navigation, an intuitive inventory, and all the helpful features you could wish for in an escape-the-room game. So escape into the lovely, subtle magic of Robamimi's world; the only disappointment is having to leave.
In this episode of Libertechno's escape game series, you're locked inside a small, studio apartment and need to gather an abundance of clues—colorful pieces of Legos, among other things—overlooking a fair amount of misdirection to solve the puzzles that will elicit your key to freedom. A changing cursor is a good friend in this situation, especially as certain items utilize tone-on-tone color camouflage to avoid detection. A generous portion of exploration and code breaking make our escape feel well-deserved in the end.
Empty White Room has a theme, and what a theme it is. The game begins in an empty, almost featureless white room. There is no furniture, no windows, no doors to be had... but there is a surprising amount of complexity. Enjoy this short yet mind-blowing mini room escape!
Enjoy Detarou's usual surrealistic nightmare as you try to escape from indifferent gymnasts, strange men in turtle costumes, and one of the grosser sights you might see in any room escape game. Just, you know, don't be creeped out by the living Dharma doll who not only watches but physically seems to follow your every move.
Take a resort vacation in Thailand in this relaxing and peaceful escape-the-room game from Cabeza. A clean design makes navigation straight forward: point and click around the room finding useful clues and objects. After solving a few logical, affable puzzles, you'll have the exit key in hand and a slide show of your vacation memories to enjoy.
This escape game from Jan's Room is the kind of place where you'd want to hang out with your friends. While here, search through the Pool Bar for clues, enter codes, and even uncover the top secret VIP lounge. Pixel hunting detracts from the experience in a couple instances but not enough to ruin the fun. A pleasing number of puzzles, with just the right bit of challenge, makes being here enjoyable even while escaping feels well-earned.
Petithima is back with another mellow mini room escape to delight all of those who like logical, graceful puzzles. Mugcup makes the escaping go down smoothly. With an easy to use inventory, a mute feature, and a save feature, Petithima's games, although short, feature everything we like to see in a room escape.
Escape from the Room with a Strong Door is the perfect equivalent of a bowl of beer nuts, an addicting little nibble that makes you hungry for more. The game is pretty stripped down, involving a stark room with the aforementioned strong door, one piece of furniture, a wastebasket, and two pictures on the wall. Try the latest salty snack from Hottategoya, a cute little bite-sized escape game that will leave you craving more.
Point-and-click your way through this modest escape-the-room game from Tateita, encountering a number of slightly sticky, never abstruse puzzles until you find the key to the exit door. It's short and easy enough to fit into those times when you're glued to your computer but want a nice escape to lighten your mood. Best yet, you won't end up with fingers stuck together or glue globs on your clothes.
Introducing a new-to-the-scene escape designer in this pleasant locked room venture from Libertechno. Those familiar with other, more well known escape games, will likely be making a lot of comparisons here which could leave you stumped when not everything is as it seems at first glance. Yet Aries Escape's puzzles are logically fair, with plenty of direct clues and a changeable cursor to keep the experience light and amusing. Can you open the door of code-filled café with both the normal and "happy" ends?
Feel like you haven't played enough escape games lately? Especially games that involve animate pickles, potted noses and astronauts having a shove match? In perfect surreal serendipity, here is another Detarou game for your point-and-click escaping amusement. Explore your way through the multiple rooms, find and decode clues to open doors, and watch out for that Bad Panda end again! You'll be happy to discover plenty of challenging-yet-logical puzzles and all the oddball zaniness you've come to really appreciate about Detarou.
Feeling peckish for a tasty room escape? Escape from the Dining Room is Tesshi-e at their best, so pull up a chair, unfold a napkin, and dig in! Gorgeous graphics, logical puzzles, what more can a person ask for?
Welcome to a room washed with sunlight and decorated with that symbol most associated with it, the sunflower. Whatever the time of year, or time of day, check out Sunflow and bask in the glow of a room escape done right, the Tomatea way.
In this humble escape-the-room game by minimalist mastermind Hottategoya, it's up to you to find three medals and use them to open that stubborn, locked door. Whether it's arrows or fragmented shapes you need to examine, Escape from the Room with Three Medals is a joy to encounter. It's hard to want to escape when being stuck in the room is so fun.
Robamimi once again infuses magical allure into a very affable escape-the-room game. You're locked inside a serene and slightly surreal little courtyard garden; surrounded by such pretty peacefulness, who would want to leave? Anyone who likes solving puzzles, that's who. Just point and click your way around, find clues, open doors and, eventually, get the key which leads to the world beyond in this user-friendly escaper's paradise.
Delight in the artistry of 58Works latest room escape adventure in an abandoned art gallery, a place of mystery, wonder, and fantastic puzzles! Available in your browser or free for your iOS, Garou is a distracting and challenging escape and yet another hit by the designers.
Enter the eerie world of a playground at night and try to escape before becoming totally creeped out in this fun new escape from Dassyutu. The puzzles are a fun mix, mostly use of found objects and observational skills involving colors and shapes. There is almost no dialogue, but what's there is in English.
Hottategoya has got-ya once again in this short, simple, but oh-so-elegantly clever little escape gem. There are no items to pick up apart from the three keys you'll need to find your way out, but there are clues just hanging around waiting for you to find them if you can put two and two together. Hardcore escapists will find this one a snap, but treat it like a warmup for your brain and you'll have a great bite-sized bit of puzzling for your day.
This wonderfully weird escape-the-room game has all the characteristic surrealism you expect from Detarou. The puzzles are quite thinky but never unfairly difficult. That doesn't mean Detarou won't try to trick you so keep your eyes open, and do your best to avoid, the "bad" end. Collect all ten Saito figures and find the red stamp if you want the very best ending. You might have to jiggle a pudgy belly to get there, but the fun you have along the way makes it worth it.
You want to be a Ninja? Okay. But first you must pass the ninja training examination: find the ten escape men who are hidden in and about the ninja house. To do so, you must employ acute puzzle-solving and observational skills with little to aid you besides your own wits. But if it is enlightened humor and heightened amusement that you seek, here is a secret ninja school opportunity made available just for you.
The Reisen series catalogues the tale of a small red-headed girl named Jitter, who recently lost her parents to the war (World War II, I think) and wants to go see her grandmother. This is easier said than done, as she is confined to a bunker far away from where her grandma lives. If she wants to make the journey, she'll have to be cunning and resourceful, doing everything from trekking through dark forests to pole-vaulting over deep water to getting guards drunk. This is a series with good points and bad points, like many others. The visuals are relatively unimpressive, the puzzles are okay in the logic department, and pixel-hunting can get annoying, although it gets much more tolerable later in the series. What really makes it worth playing, though, is the story.
Sometimes Sunny Block appears at first glance to be (and actually is) a basic one-room escape that's not terribly difficult, but the charm of finding new and interesting ways to solve the puzzles within the strange room create an atmosphere that can definitely compete with the well-established designers of the field. Haretoki packs the room with some delightfully entertaining and original puzzles which we've come to expect.
Bianco-Bianco is back with a simple, two-end scenario room escape that plays on the love of freedom and the open road with some pretty sweet custom bikes and a throbbing soundtrack that makes you want to fly down a deserted highway with the wind in your hair.
When it comes to providing creative puzzles, pleasing design and a relaxing respite any time you need a little pick-me-up, Robamimi can always be counted on to prove that one scene is all it takes. Just as in the first three installments of the series, this escape-the-room game will have you exploring many angles and views along a single wall for clues and codes to break until you discover the exit. Short, affable and undeniably fun!
Mr. Y is back with more room escaping goodness in Tesshi-e's 75th escaping effort, Escape from Mr. Y's Room 3. It features all that is good about Tesshi-e room escape design from the beautiful backgrounds to the easy-to-handle inventory. Welcome to Tesshi-e's world where random friends and strangers spend days creating puzzle-filled rooms for you to solve your way out of.
In this escape-the-room game by Fuwayura, help the little girl find her raincoat and boots so she can go outside and play. With its simple pastel design, affable puzzles, cheerful music and an overall motif of cuteness, Raincoat Escape provides a perfect intermission whenever you need on a bright ray of happiness to shine on your day.
This unassuming escape-the-room game by Kiteretsu might have a scary sounding name, but there is nothing horrific about the puzzles you'll find inside this ordinary four-walled apartment. As per the requisites for this genre, you are trapped inside a room, no notes or friendly invitations brought you here. You are only here. Now you must piece together the clues to break the codes and find your way to freedom.
Nyan and Wan have been named "Most Valuable Escapers" and you get to join them in the first course of an escape game tournament. Mission cards will provide hints and provide the premise for this delightful installment in the continuing escapades of the charismatic pair. While purposefully on the easy side, It Happens Escape Game: Beginner Course has a clever presentation and enough heart-warming charm to have you smiling all through the week.
This gorgeous scene from Robamimi is filled with charisma as well as fun puzzles. Just like One Scene and One Scene 2, all the gameplay takes place along one wall. Point and click your way through every picturesque detail, finding the clues needed to "escape" the scene. The quality of design and the affable features make this a relaxing and beguiling experience. When something is this good, it's always a happy occasion to find more!
Tesshi-e gives us a sequel to The Happy Escape with Happy Escape 2, yet another challenge to find as many happy coins (and, thus, happiness) within a classic locked room escape. There is only one escape scenario in this little charmer that features the standard gorgeous Tesshi-e visuals and a jazzy little tune to help pass the time while solving a nice selection of logical puzzles.
It's time to raise a toast in celebration of Tesshi-e's 73rd astonishing room escape effort and once again enjoy its tricky, twisty, mistily nostalgic personality. There's really nothing to complain about in Mild Escape 5. The puzzles are tricky and satisfying with some neat solutions, the construction is at a minimum, the English translations are terrific, the controls are top notch, and the color puzzles come with text making them solvable even for the colorblind.
A bite-sized escape puzzler from Dghgbakufu that drops you in the middle of a cross-shaped five-room dungeon and dares you to solve its puzzles and escape to the surface. Bakufu shies away from the complicated clichés like using screwdrivers to pry open panels and finding power cords to plug in computers. All the keys and doors are symbol-coded, and there's no pixel-hunting, either; what little challenge this developer's games contain lies in deciphering the simple yet clever little clues to open the safes, which is fine for someone wanting a quick and easy escape but not so much for a challenge-seeker.
In the mood for cracking some codes and breaking open a few boxes but short on time? This escape-the-room game from Tateita is just the right size for a quick fix. A sparse, five-walled room and several locks are all that stand between you and the open door. While its brevity might disappoint, Box 19's puzzles are sure to please.
A four-walled room escape game with simple, gradiented graphics and plenty of puzzles, most of which center around a particular theme. In this case, the theme is the blue enigma machine over on the cabinet there and the circular tumblers that it uses. Solve puzzles all around the room, get everything figured out, and eventually get that door open. The puzzles show a bit more variation than Otousan's games typically do, and the game as a whole is a bit longer and more substantial (it must be, there's a save feature this time!), which is good for those of you who found the developer's past games too easy.
It's always great when Japanese developer, Yoshio Ishii, gets experimental, and his RPG, Parameters, is certainly that. It looks like an Excel Spreadsheet, and plays like a computer hacking scene from a 1980s action movie. Abstract, but very addictive, Parameters won't be for everyone, but those looking for something a little different should find it quite compelling.
Tesshi-e introduces us to yet another person who likes to lock their friends into a room and leave them to solve their way out, although with the lush surroundings in this bar you might want to kick back on the comfy furniture and try a cocktail or two before attempting escape.
Once again Robamimi brings us a classic four-wall one-room escape that is more than it seems. Explore the sparse area and use the day/night differences to solve your way out of this amusing puzzler. What this charming room lacks in theme or decor it more than makes up for with engaging and amusing challenges, a perfect mid-week break.
Over the years, Cogito Ergo Sum's Wan and Nyan have charmed their way into our hearts. So here's an escape-the-room game from an earlier time in the Wan and Nyan chronicles, where we can see Nyan was even then getting herself locked out and Wan to scurrying about the house, solving codes and learning special abilities. It's short but there's a plethora of puzzles to tickle your brain without frustrating you. The two endings and endless good humor will leaving you feeling warm and cheerful all over.
A wonderful room escape game with puzzles and solutions that are quiet, elegant, and echo the theme, thus creating a massively entertaining experience that is so much more than "throw a bunch of random puzzles into a four-wall room" that permeates so much room escape design. The delicate balance of theme, puzzle, solution, and space gives Kotorinosu games a unique feel that makes them so popular and so fun to play.
Open the door and get to the next room; repeat as necessary. That's the goal of DOOORS, a cute little room escape puzzler from our old friends at 58 Works, the team behind games like On-Sen, Kalaquli, and Evolution. Not only is it a great game in its own right, it manages to showcase the versatility of the iOS platform at the same time!
With it's lush backgrounds, complex puzzles, and amusing fake-out ending Fake proves to be one of Robamimi's better room escape efforts. Best of all is the ending, which is much funnier than expected and makes all of the effort worthwhile. For those who've had a tough week and even for those who haven't, here's a perfect way to celebrate the day, and what could be better than that?
A dear old friend, Mr. Y, has invited you to his newly remodeled study just to trap you inside. Now you must put together clues and figure out how to manipulate these wacky devices before you can sit down to lunch and do a bit of catching up. All the trademark qualities that make Tesshi-e escape-the-room games so enjoyable are here, there's nothing to displease but you will have to work hard for your final reward: a visit with Mr. Y. Aw yes, there's nothing like a chance to reconnect with old friends who know your love of puzzles.
This escape-the-room game from Robamimi takes place from a singular point of view: one wall that is filled with interesting fixtures to explore and manipulate simply by clicking about, following the changing cursor for useful objects, clues to deconstruct and codes to crack. There's a lot happening along in this one beautiful scene but your main objective is plain: get out. You'll find yourself out before you know it, probably sooner than you wish, but you'll have fun while it lasts.
For those who love GUMP's planetary room escape exploration, Jupiter is a welcome addition to the set, much more challenging than the ones that came before, and even more unsettling as the player is drawn even further into this odd, sterile, mechanical house.
Not terribly complex, but a fun five to ten minute room escape game with logical and surprisingly original puzzles. As the title implies, a perfect break in the clouds of humdrum and a few minutes in the sun, a perfect theme for our Weekday Escape!
Like others in the Robamimi "Who Am I?" escape-the-room game series, your successfully exiting depends on whether or not you can guess the mystery identity in five clues or less. That answer is your exit code yet you're still tasked with solving a few light puzzles and gathering the necessary parts to open the door. Perhaps the easiest "Who Am I" to date, a few lateral jumps in your critical thinking are just about all to hold you back. Everything you love about Robamimi is here, though. As it turns out, Robamimi loves you, too!
Robamimi is back with this tasty little escaping treat, a small yet satisfying snack for the room escape afficionado. Feeling a bit peckish? Want to sate the late-night cravings? Hungry is definitely the way to satisfy your hunger for a fun, logical room escape. Just be warned, though, because while Hungry may conquer your escaping hunger, it may also cause a bad case of the munchies for something more substantial than instant cup-o-noodles. Time to take a bite!
Although many room escape aficionados prefer long, complicated escapes, sometimes there's enjoyment to be found in brevity, especially if it's done correctly. Chikarou 3 is a short yet memorable and logical little escape game, a perfect 5 minute and out exercise in escaping. Come enjoy Monte Cristoing your way out of this amusing little dungeon, hopefully with no need for a long, protracted plan of vengeance once you've made it.
It's tough to decide between two classics, so FonGeBooN has offered a unique solution: play both at the same time! That's what TETRISweeper is in a nutshell: a unique fusion of the tetromino-sorting gameplay of Tetris and the mine-avoiding tension of Minesweeper. TETRISweeper is an intense game to say the least, but surprisingly fun to fans of both its parent games.
The designers behind Tesshi-e go down memory lane with this fresh remake of their very first escape game and they drag us along for the ride. It's a wonderful, nostalgic look back that brings those old, simple designs into the stunning present. With its stunning graphics, involving puzzles, and two endings, Mild Escape 1 is a fantastic addition to the Tesshi-e escape catalogue.
At first, To Nothing sounds like a misnomer for SuzumeDr's newest escape game. You start out in a somewhat sparsely furnished room with nothing in your hands except a black-and-white sports bag. You dump out the bag's contents and instantly all the slots in your inventory are full. The catch? As you go around and solve puzzles, every object in the room and in your inventory will... disappear, one by one. It's hard to be original in a well-established genre like the room escape, but SuzumeDr is definitely good at his trade.
Robamimi never fails to delight escape-the-room aficionados with beautiful yet minimalistic interior design, light puzzles that require thought without enervating the brain, and buoyant endings that leave us smiling in accomplishment. Move about the room following the arrow keys, clicking on anything that begs closer examination and keeping an eye out for clues, no matter how surreptitiously found, until you find your way out. With its seamless, intuitive quality to gameplay, a neatly organized inventory, and lack of misdirection, Sound Color R turns a graceful and serene diversion into a spark of vibrancy and music to light up your day.
As the title suggests, the room you're to escape from is haunted, although it is haunted with a Japanese ghost, which means not jump scares, screams, and buckets of blood, but rather quiet glimpses as you explore each area of the tiny apartment searching for a way out. Escape from the Haunted Room is an atmospheric little escape game with amusing puzzles. It's not very long, but it contains enough chills to be worth the effort. Enjoy trying to escape the room with the good ending.
Tesshi-e's latest stars a protagonist taking a much-needed vacation to the titular open-air hot spring, only getting into it isn't so easy; a number of puzzles to solve and inventory items to pick up and use lie in wait before the customer can warm their body properly. This game doesn't break Tesshi-e's streak of good escape games; the puzzles are fairly logical and make sense without being too easy, the controls are just fine, pixel-hunting is nonexistent (as is a changing cursor, but who needs it?) and there's a save feature for when you want to take a break from your break.
An escape game that is heavy on story and light on escaping, since the goal is not to leave the room but to find a time capsule left by your now deceased wife to celebrate what would have been your 10th wedding anniversary. Even if you don't have a sentimental bone in your body The Time Capsule is still a lot of puzzle packed into a small space and definitely fun for any escape fanatic. Let the soothing music clip relax you as you solve puzzles that range from pretty simple to head-banging-hard and enjoy the mid-week escaping challenge.
Sometimes Cloudy Challenge, by Haretoki, is a fresh, fun, and fabulous Japanese escape game. The space is small and cramped, less a room and more of a large closet. Crammed within the confines are a plethora of strange and wonderful devices, each one more mysterious than the last. Take the plunge and enjoy a small yet meaty escape that is sure to tickle your logic circuits and prompt at least one "wow, cool!" moment before you're done.
Japanese, Dghgbakufu, is one designer who combines simple yet beautiful visuals with challenging puzzles. There's no narration, no story, no music. Just a room. With puzzles. Logical puzzles. And sometimes that's all we need out of a decent escape game.
Raise your hand if you've heard this one before: The evil Dr. Mad has corrupted the programming of six thematic robots and has sent them out to do his bidding, each utilizing a weapon that would be suspiciously effectively against exactly of their evil kin. The only thing possibly standing in Mad's way is the new creation of the good Dr. Thane: the high-jumping, fast-dashing, laser-blasting, ability-stealing Rokko Chan! Okay, Japanese developer King admittedly isn't exactly trying to hide the inspirations for his retro platformer. But if Rokko Chan may look and play like a ROM hack, then it is a very lovingly crafted one of high quality.
From Strawberry Café, here's a brisk escape-the-room game just for kicks! Bunny is chillin' with his shades on and there is some funky tropical Christmasy New Year's partyesque thing going on here. So hack into the computer, pick up some clues and solve the requisite puzzles so you can get out of this place.
It's a truth universally acknowledged that a single lunch in possession of a good screwdriver must be in want of a sequel. So it is with Dismantlement: Box Lunch 2, the perfectly explosive follow up to the first box lunch dismantlement surprise. As with the first, this Dismantlement is on the easy side yet still likely to cause more than a few "face palm" moments amongst its players out there. Nevertheless, it is an irresistibly satisfying bite-sized bit of a point-and-click fun. Dig in and enjoy!
If there's anything Christmas specials have told us, it's that the big man at the North Pole is notoriously bad at managing his assets. In Tesshi-e's holiday escape this year, Santa has lost ten of the Happy Coins he's supposed to give the children, and in The Happy Escape it's up to you to find them and save Christmas once again. Tesshi-e has come through with a spectacular escape this time, as per usual; the puzzles flow perfectly and logically, the sounds and graphics are charming, and although there's still no changing cursor, you never really have to do any pixel-hunting.
Neutral's newest seasonal escape. What more needs to be said? This escape-the-room game, though miniaturized (that little banner at the top of Neutral's web page is the game—click it to begin), is full of the details and enjoyable, logical puzzles that you'd expect from the best escape game designer in the biz. Merry Christmas JIG readers!
Once again one of Tesshi-e's wacky friends has locked you into a room filled with strange devices. Escape from the Device-Filled Room has everything you expect from a top-notch design, easy controls, a save feature, decent English translation, and the obligatory happy coin alternate escape. Get ready to challenge yourself with another of Tesshi-e's freaky friends and their habit of locking you into a strange house!
Even if you don't speak Russian you are still probably familiar with matryoshkas, also known as nesting dolls. And just like the dolls this escape game unfolds in layers, each one revealing a lovely little surprise. Despite the fact that it is called a "mini-escape" Matryoshka contains all the bells and whistles expected in a well-designed escape game: easy inventory control, great puzzles, intuitive navigation, and even a save feature. Come and give Matryoshka a try and, even if you're a macho guy, discover the joy of playing with dolls (and escaping).
New from Yoshio Ishii of NekoGames, TOUKA is a short and simple game of darting your mouse all over the place. It follows closely in style and basic format as the previously-released KIKKA and OUKA, only this time around, there's less puzzle and more action.