Space Invaders, Breakout and Missile Command are like the venerable elder statesmen of video games. But what if hundreds or thousands of years in the future, scientists are picking through a then-ancient landfill of Atari 2600 cartridges and have to try to piece together what they mean? They might come up with something very much like the arcade mash-up Missilebreak Outvaders, the work of Nathan McCoy and Jonathan S. Fox.
Just move the mouse to control the paddle. The aliens progress back and forth and slowly downwards, shooting missiles at you and attempting to get your six cities, but you can bat their projectiles back at them with the paddle. Projectiles are red as they approach you, and turn blue after they've hit your paddle once. You can explode the blue projectiles at any time by clicking the left mouse button. [Space] or [P] pauses. The game ends when you lose all six cities, but you have until the end of the current wave, because at certain score markers, you can rebuild a city. Go as long as you can.
Missilebreak Outvaders is a throwback to the era in which games were actually hard, designed to suck the quarters from your pockets with every death. The "doomsday theory" mode is particularly punishing, but even the normal game gets intense quickly. There's a surprising amount of strategy to be had, hinging primarily on if and when to manually explode projectiles. But at some point all strategy will probably fly out the window as you frantically whip the cursor back and forth screaming "Make it stop! Make it stop!" And perhaps you will look out said window and realize it is dawn. And it will have been worth it. A classic example where the whole is greater than the sum of its parts, with three classic arcade games rolled up into one awesome experience that is exceptionally fun to play.
For those interested in the music, Nathan wrote the music himself and it's available on his Bandcamp page.