The rules of Count Out are simple to understand: derive the locations of all the golden squares on the board from the numbers given. The number on a square represents the count of how many golden squares are adjacent to that square, horizontally and/or vertically only.
Click on a square to turn it gold; click again to minimize it indicating that it cannot be a golden square. By turning all the correct squares gold and minimizing all others, the game will automatically tell you if the puzzle has been solved. If you get no such indication, then keep trying.
Choose between 6x6, 8x8, and 10x10 puzzle sizes depending on how ambitious you're feeling. Every puzzle is randomly generated with each one offering a fresh new challenge.
Analysis: Wouter's game designs exhibit an elegance, both technically and aesthetically, that we have come to expect from other great casual game designers, such as Tonypa and Taro Ito. As with other games in this class, although visually appealing, the gameplay is the star attraction. And this is as it should be. Count Out is yet another simple, compelling and enjoyable game, and is one of those puzzle games that you can come back to again and again whenever you have a few minutes for fun.
The inclusion of an undo button is a welcome feature for a game such as this. The random level generator is also a welcome addition, but it cannot control the level of difficulty in a puzzle, nor does it seem able to prevent a situation in which multiple solutions are possible. I found that some puzzles were just too difficult to solve, while others were exceptionally easy. The difficult puzzles seemed to be those in which there simply was not enough information given to derive the locations of the final golden squares. One such puzzle contained two possible solutions.
If there were a way to select the relative difficulty of a puzzle—as well as prevent puzzles with multiple solutions—that would be a significant improvement to an already exceptional little puzzle game. Thank you, Wouter! =)