
From the dark realm of deep space we find ourselves back on the disquietingly silent space station where we left off in the first Space Oddity, an episodic point-and-click adventure from Pastel Games. When the 2nd chapter, Space Oddity 2, begins you had just gained access to Level 3 and attempted to contact headquarters, but there was no reply. What has happened? Are you all alone? Why doesn't anyone answer?

Have fun wandering in all directions, back and forth, up and down, and see what you can find. It's amazing what can be packed into such a small space and there's lots to see and do before it's all over. Atmospheric, moody, and yet surprisingly cute while simultaneously sending a chill down your spine, Where is 2010? is a perfect way to start the new year right.

Fans of the Submachine series, your time has come at last. After more than a year and a half, Mateusz Skutnik is back with Submachine 6: The Edge, an all-new installment in one of the most popular series of point-and-click escape/adventure games the Web has ever seen.

When a space station tasked with top-secret archaeological work suddenly stops communicating with it's home base, you find yourself contacted to investigate the problem in this point and click adventure stuffed with atmosphere and style. These things rarely turn out good, but you'll be okay... won't you? Short and sweet, Space Oddity promises more to come.

Switzerland. 1904. While others live out their dull, unassuming lives, a spy known as Kara continues her hunt for the elusive Karl von Toten all the way to Zurich. But while she narrows the gap between herself and her quarry, she remains all too aware that the only footsteps she hears in the dark alleyways may not be her own. The third chapter in this popular spy point-and-click adventure series is every bit as gritty and as challenging as previous installments.

Pastel Games has just released a new point-and-click game, Morbid, designed and illustrated by Maciej Palka with programming, animation and puzzle support from Mateusz Skutnik. Although the artwork contained within is well-conceived and the atmosphere is enticingly moody, we weren't as impressed with the gameplay. Hard-to-find hotspots turn this game into a disappointing exercise in frustration. But give it a play and decide for yourself.

Welcome to the first episode of a new series from Pastel Games, the masters of short, atmospheric point and click adventures. In a world so noir that sunshine has been legally replaced by ominous street lamps, you play the part of a detective on a grisly murder case.

Finally we find out why we have been trapped in so many different rooms in the
Great Escape series by Mateusz Skutnik and the Pastel Games crew. Apparently there have been ghosts at every turn, slamming doors and locking us in various areas of the house, and now it's up to you do deal with those ghosts, once and for all. The Great House Escape takes the locale from each of the six previous installments, plus hallways connecting them all, and turns them into one big final "great escape" game.

Another haunting opening to another superb point and click game. New from Pastel Games and Mateusz Skutnik, creator of Covert Front, the Submachine series, and The Great Escape series, comes a sequel to last year's desolate adventure, The Fog Fall. The Fog Fall 2 is set in the same post-apocalyptic warzone as the original and is filled with gorgeous artwork, moody sound effects and frighteningly stark locations.

The sixth installment of Mateusz Skutnik's Great Escape series. By now you should know what to expect; beatiful cartoony backgrounds, quirky music, and improbable contraptions you must build to make your unlikely escape. Oh, and bats. Maybe you weren't expecting the bats, but they're in there too.

Tortuga Episode 2 is an
escape-the-room game set on a pirate ship; the second installment of the
Tortuga series. You have just escaped the locked room from episode 1 and the pirate is still sleeping off the sleepy spray you got him with prior to your escape, but you are still locked up on the pirate ship. You must look for items and clues to reveal a solution on how to get off the ship.

Yes, it's true--the twelfth and final episode of 10 Gnomes is here. Let's bid a fond farewell to our timid multitude of miniature friends. The next time you look out at the world and fail to see any magic there, just imagine a gnome hiding around every corner. Then imagine you have only ten minutes to find them all.

You might think that after escaping the
kitchen only to find yourself locked in a
living room, and then a
bathroom, and then a
basement, that we would learn not to get into tight situations such as these again. But then Mateusz Skutnik sends word of yet another installment in the
Great Escape series and we're all lush with excitement. Somehow it just doesn't stand to reason. Or does it?

It's sad to see
Mateusz Skutnik's delightful
hidden object series coming to an end. This penultimate installment of 10 Gnomes, titled "The Remains" takes place along a quiet village street, and might be one of the most charming and challenging yet. Can you find all the gnomes? Try for it yourself! Or, go and replay
all the 10 Gnomes games.

Tortuga Episode 1 is an
escape-the-room game set on a pirate ship; the first installment of a series, from
Mateusz Skutnik and Marek Frankowski, that promises to be adventuresome, if not epic. Parrots, treasure, peril and puzzle awaits those intrepid enough to brave the pirate ship.

The 4th in a series of
Great Escapes by Mateusz Skutnik and the Pastel Games crew, The Great Basement Escape is another short and fun
room escape game in the same whimsical style that we have come to love and expect from the series.

10 Gnomes episode 10: Seashore is the tenth installment of hunt-and-click gnome-finding from the indefatigable Mateusz Skutnik. That means if you've been following the series from the beginning, you've already ferreted out 100 gnomes. A hundred gnomes!

There is something oddly compelling about gnomes. They are cute, mythical creatures that spark the chemistry in our brains that control imagination and curiosity. Perhaps that's why when someone hides a bunch of them within a series of interactive images we jump to task of finding every one of them.

Miniature white gnomes have been spotted all over the city for half a year now, and their number only appears to grow. Their presence seems permanent, and there is no apparent end to them. Join us in trying to find them all, please.

The 3rd in a series of
Great Escapes by Mateusz Skutnik and the Pastel Games crew, The Great Bathroom Escape is another short and fun
room escape game that will surely entertain like the others to come before it.

In a city overrun by photo-snapping tourists, Mateusz had to hunt, not for gnomes, but for a quiet secluded setting, far from the maddening crowds, where he could begin his work. Then he remembered a little known place, just around the corner from the sightseers, in the center of his old town. A quiet, relaxing and peaceful place. And the gnomes were there.

Upon first playing Escape Artist, a new
room escape game, you may be surprised that this is a creation of the same designers who produced such dark, brooding classics as the
Submachine and
Covert Front series. You'll soon find out, however, that
Mateusz Skutnik & company do sweet, serene and light very well indeed; Escape Artist is lovely, cute without crossing the line into saccharine, and a real pleasure to play.

Hot on the heels of a mention in a G4TV feature, Mateusz Skutnik unleashes more gnome-mania onto the world. This latest installment, 10 Gnomes (#6), is a
hidden object game like the others to come before it. Your task, as per the usual, is to find 10 gnomes within 10 minutes.

Daymare Town 2 returns you to the daytime nightmare of a place complete with new puzzles to solve, new characters to meet, more creepy creatures peering at you around corners, and more items to find. You can't help but enter this freaky town, but can you escape from it?

The photography of
Mateusz Skutnik appears again in this latest installment of 10 Gnomes (#5), a
hidden object,
point-and-click game series from the
Submachine creator himself. This time we adventure in the shipyard, which has been an inspiration for him when creating the Submachine series since the very first installment.

It was a foggy day when Mateusz Skutnik took the pictures for 10 Gnomes #4, and the setting is one of the longest buildings in Europe. Get your
hidden object fix with the latest installment of this episodic game in which you must find all 10 gnomes in 10 minutes' time.

A brand new point-and-click adventure from the master, Mateusz Skutnik, and his Pastel Games crew. All the pieces are in place for yet another fantastic escape game experience, as well as an entirely new series of games not to be missed.

What do a hamster, an umbrella, and half a pair of glasses have in common? I'm not telling, but The Great Living Room Escape just might. The just-released follow up to The Great Kitchen Escape from Pastelgames.com (the site Submachine creator Mateusz Skutnik calls home) is filled with brightly-colored art, zany items, and excellent point and click room escape gameplay.

10 Gnomes episode 3: Early Spring Garden has been released! The third installment in the 10 Gnomes series by Submachine author Mateusz Skutnik continues the point-and-click "find the gnome" gameplay that holds our attention for precisely ten minutes. The goal is simple: click your way through a photographic landscape searching for hidden cartoon gnomes. You only have ten minutes to find all ten, so speed is just as important as a sharp eye.

Mr. MothBall is a classic piece of platforming action: using the arrow keys, roll the hero through each of 21 levels collecting as many points as possible before hitting the exit. As the game progresses, new elements such as gates, switches and push-able blocks are introduced. Its lovable style, finite length and gradually increasing difficulty will persuade most to play it right through to the end.

Walk in the Park is the second installment in the 10 Gnomes point-and-click series released by Mateusz Skutnik, creator of
Covert Front and
Submachine games. 10 Gnomes tasks you with finding ten cartoon gnomes in ten minutes by clicking your way through a series of black and white photographs. In this installment you'll sift through pixels in a park, tapping hotspots to zoom in and look for those crafty gnomes.

1o Gnomes is a brand new (released only moments ago) point-and-click game from Mateusz Skutnik. His latest creation, the first episode of what appears to be an upcoming series of games, is more of a hidden object game that puts you to task of finding 10 cartoon gnomes in 10 minutes by pointing and clicking your way through a series of black and white photographs of rooftops. Clicking on certain areas (the cursor will change indicating a hotspot) reveals an enlarged view, and the scene auto-pans with your mouse movement.

Fresh out of the oven from PastelGames.com is a short but zany point and click room escape game called The Great Kitchen Escape. You start off staring at an extremely colorful kitchen that looks like it was lifted straight from a cartoon. It's an easy point and click game that scores major points for its artwork and slightly wacky puzzles.

It's here. The next installment in one of the most popular and critically acclaimed Flash point-and-click adventure series ever created. Submachine 5: The Root promises to take us to the very first (historically speaking) built submachine structure. At least as we know it.

Mr. MothBall 2: Cotton Carnage is a charming shooter from Polish artist Mateusz Skutnuk, author of both the Covert Front and Submachine point-and-click series of games. You control a white mothball trying to shoot down evil red mothballs in an adorable penciled world with pastel shading. The game is a spiritual sequel to Mr. MothBall platformer entered in our 4th game design competition.

New from Mateusz Skutnik comes Covert Front 2: Station on the Horizon. You reprise the role of Kara, a spy in an alternate reality where World War I begins in 1901 and technology is more advanced. Physicist Karl von Toten is on the verge of a great discovery and it's your task to discover his secrets. This is the second of four chapters and begins with Kara inside von Toten's mansion with key intelligence in hand. Now she must escape with her life to inform her superiors of the shocking discovery.

DayMare Town is a strange and oddly deserted town that gives the unsettling feeling that eyes are peering from around corners. It is drab and dreary, not a very pleasant place to be. But now you're stuck, and you'll do anything you can to leave.

Kicking off a brand new series of point-and-click adventures, Mateusz Skutnik, creator of the Submachine series, has just launched Covert Front Episode 1: All Quiet on the Covert Front. In Covert Front you are a secret agent code-named Kara in an alternate history version of World War I. Assigned to infiltrate the mansion of a german scientist, Karl von Toten, you must discover the secrets that lie within and escape with your life.

Just when you thought you had seen the last of the Submachines for a while, Mateusz Skutnik comes around full circle and delivers another installment in one of the best point-and-click room escape game series on the Web. Submachine: Future Loop Foundation features music from a band of the same name (Future Loop Foundation) and it sets the mood very nicely for another enjoyable adventure.

The wait is over. The next installment in the Submachine series is finally here. Submachine 4: The Lab again submerges you inside a vessel that you must escape from. The author promises that this fourth chapter takes us to the heart of the submachine, the place where all the questions will finally be answered. So grab your mouse and your favorite comfy chair, and prepare to embark on a journey you won't soon forget.

Submachine Zero: Ancient Adventure is a spectacularly detailed Flash point-and-click puzzle game from one of the leading designers of the genre, Mateusz Skutnik. This competition entry also placed within a tight group of puzzles that resembled a photo-finish at the horse races. In other words, it was difficult to pass this entry by as a prize winner.

Submachine 3 is a point-and-click game of exploration and puzzle solving created by Mateusz Skutnik. As the intro so cleverly notes, there are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. It's just you, the machine, and an infinite metallic world to explore one screen at a time.

A sequel to Mateusz Skutnik's excellent point-and-click adventure series, Submachine 2 will have you mapping out tunnels as you explore the dark recesses of this classic-style Flash game. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one.

Mateusz Skutnik has created an extended version of his recent point-and-click game, Submachine. Boasting twice as many rooms, a new puzzle and an alternate ending, the new version is something of a remix to tide you over until he creates a sequel, which he promises is on the way.

Submachine is a relatively easy, simple and straight forward point-and-click game of the escape-the-room variety. It will engage your puzzle-solving skills for about 10-15 minutes, and if you haven't played this one already you're in for a treat. So very popular that it spawned a 'remix' and a sequel.