Interactive Flash pieces have generally been designed as either games to be played or art to be interpreted. However, the line between game and art has been steadily diffusing, and there are now many offerings where it's not clear whether the author's intended focus was engaging the user in gameplay or immersing them in artful ponderings. One particularly beautiful example is Choice.
Choice is the product of the Department of Visual Communications and Design at Ling Tung University in Taiwan, presumably a product of one of the students, although I can only speculate, as I cannot read the Chinese language.
Luckily, you don't have to be able to read Chinese either to experience Choice. All you need is a mouse and your own two eyes. However, you'll probably want to engage your ears as well, for there are some wonderful ambient sounds to encounter. To begin, click the game title and then click the flashing numbers to freeze them. Write down the number that appears—you'll need it at the end. Click the numbers again and then click anywhere on the text that appears to start the game. From there, it's up to you to explore and complete the six stunning levels, each one its own fascinating milieu.
Analysis: Joye, who submitted the game, has posted translations of all the Chinese text on her blog, as well as a step-by-step walkthrough for each level. However, I would suggest only using the walkthrough as a last resort, because the experience provided by immersion into the environment is something that cannot be replicated when using shortcuts. Before resorting to the walkthrough, check the game itself for hints: click the book in the top right corner to bring up some text (in Chinese) which hints at the purpose of the level. Click the book again to highlight all of the hot spots in the scene.
In terms of game play, Choice feels a bit like an escape-the-room game of mild difficulty. However, I think you'll agree that there's much more to the game than simply the joy of completing it. The accompanying music and visual effects are top notch, but the rich text really shines in beauty, drawing parallels from a simple game to philosophy, art, and life in general. The book on level 5 offers this little bit of wisdom (as translated by Joye): A person's life time is limited, a victory or defeat at the conclusion isn't the most important thing at all, but rather playing the course. The ups and downs of one's mood and passing a test, the successful feeling of checkmate.