Jason Nelson hits us with another simple movement game chock full of crazy texts and post-modern level design shenanigans. Are you ready to accept that things fall apart, the center cannot hold, and that doors can be opened by colliding with boxes? If so, prepare yourself for this mind boggling, stunningly austere experience.

From Jason Nelson comes a platformer wearing the Web's skin and laced with hidden passages. Those who have no stomach for cognitive dissonance will want to move on, but fans of Nelson's previous work will find it worthwhile. The gameplay is simple but that's alright, this is an aesthetic adventure and not as mind-blowing as the first time around, but worth drumming up a few wry smiles.

Jason Nelson, the creator of game, game, game and again game, is back with Alarmingly These Are Not Lovesick Zombies, his latest attempt to dissect abstract ideas through gameplay. Your reaction to that sentence should tell you whether or not to click away. If you're still with me, you should buckle up, its a zany, interesting ride.

Games can do two things really well. They can be Fun, and they can be Not-Fun. Lots of games are Fun and Not-Fun in a mediocre way, and some games are amazingly good at being Fun. But when a game is great at being Not-Fun, the deep play of the mind comes tumbling down the mouse.