Chain-reaction action gets oh-so-adowwable in this simple-yet-sweet arcade game. You have one click with which to explode as many of the cute, boxlike Chisai as possible. Luckily, they have a whole range of crazy abilities to help you along! Launch spikes, arrows, snowstorms, dynamite and more as you set off chains of Chisai, and watch the sparks fly!
Tomorrow and Yesterday, an HTML5 simple idea puzzler by Firecaster, combines a simple and elegant presentation with clever and challenging time travel puzzles, making it a great time both at home or on the go.
Kevin's a wizard without a face, but that last part is sort of a surprise to him when he wakes up one morning and looks in the mirror. In this puzzle game, Kevin will pursue the thief across deadly stages filled with enemies he'll have to defeat using symbol-based spells he'll unlock as he goes.
Though some people may find it hard to watch at times, this short interactive visual novel/story takes place over one night in 2010, as the narrator's boyfriend urges him to come out to his parents. Make your choices, but do so carefully, since everyone remembers everything you say.
Get crafty with this intriguing blend of match-3 game and alchemy puzzle. Drop crafting items like thread and cloth two at a time into the playing field. When three things combine, they become a bigger, better item! Keep matching and combining items until you're rockin' the most fashionable wardrobe of all!
In this clever HTML5 tower defense game, your turrets can be programmed with AI using IF/THEN conditions that allows you to tweak your strategy to handle seemingly overwhelming odds. Program your rockets to only target slow, heavy enemies, or your lasers to pick off the fastest fliers.
Freedom! Rescued from your cell by a somewhat unmotivated guardian angel, it's up to you to release the rest of your friends in this utterly surreal, cute-and-cuddly chibi platformer.
Ninjadoodle serves up some stylish yet simple puzzling in this sleek little game that asks you to figure out how to assemble the shuriken presented in each stage. Each level presents a different twist and mechanic, making it a solid little snack to prep your brain for the day.
Dive through earth and air in The Sun and Moon, a challenging platformer with an original concept and a beautiful, simplistic aesthetic. Fight conflicting gravities to collect all three Shinies and reach the exit in each level!
Gotta reprogram 'em all! '80s cyberpunk meets addictive turn-based RPG battling as you play a digital assassin able to capture and reprogram enemy defenses to use for your own devices.
Since there's never been a bandwagon Tricky hasn't jumped on, he presents to you JayIs2048, a tribute to UsVsTh3m's Make Your Own 2048 generator, a tribute to Gabriele Cirulli's MIT-licensed 2048, a tribute to 1024 by Veewo Studio, a tribute to Threes by Asher Vollmer, which, of course was a tribute to the postulate that small stuff can be combined bigger stuff. There's a whole lot of tributin' going on, is what we're saying.
Typically when dealing with monsters, you've got to duke it out, but what happens when you literally can't? Created for the Procedural Death Jam and playable in beta, this dungeon-crawling roguelike drops you into deadly procedurally generated environments where you need to use your wits to bait, lure, and sneak by the things waiting to tear you limb from limb.
Sokoban puzzles can be pretty hard, but what if the program was actively working to make it harder for you? In nabokOS.exe, a reverse take on the classic puzzle, you've got to pull a bunch of sticky boxes into place, scraping them off of you as you go. This Puzzlescript game made in 24 hours is short, but packs a lot of challenge into each tricky level.
Duuuude. Have you ever really looked at your hands? Or dismantled them, added in a scanner, blowtorch and transmitter, and put them back together? That's just what you'll be doing for your clients in this Papers Please-inspired cyberpunk time management game by talented musician and game developer Rezoner of QbQbQb fame.
Taking over phones and browsers in just a few weeks, this fiendishly addictive puzzle game has just one goal... get to 2048 by swiping and combining numbered tiles until they add up. But it's harder than it seems, and players looking for simple, casual puzzling will quickly find themselves saying "just one more round", though it bears more than a passing resemblance to Threes!
Lovers of simple and smart puzzle design should look no further than this strangely charming turn-based puzzle game that has you navigating rooms filled with deadly... uh... whatever those are that will charge you whenever you enter their line of sight.
Now available as an expanded demo, Nutcase Nightmare's "anti-stealth" puzzler imagines a future where EVERYTHING is public... or else. Use security eyes to make sure you're always under surveillance, since only bad people would ever want otherwise, and guide runaway Poppy on a journey of discovery and darts. Lots of painful darts.
Number Connect, the HTML5 puzzle game by Jaime TreSensa, looks a lot and plays a lot like Numberlink. Because it essentially is. And that's fine! A smaller play-screen might be nice, but with 100 free puzzles just full of numbers waiting for a connection, it's a fine implementation of the conept
Your friend is trapped and needs your help. What do you do? Using [arrows] to move, push around some blocks—stack blocks two-deep in the water to form a bridge and cross over to be by your friend's side. Initially this is easy but soon the puzzles are more elaborate as you negotiate around trees and rocks and other landscape limitations in this cute and clever block sliding puzzlescript game by Hayden Scott-Baron.
Use your mad lawn mowing skills in this fun little puzzle game. Cut all the grass, but don't let any clippings get into the pools. Clippings will always shoot out to the right of the mower, so choose your path carefully, use goats to your advantage, and get ready to hit the undo button a lot as you puzzle your way through each level.
What is it with gems and their desire to align in groups of three or more? In Aaron Steed's Drop Swap, you walk around the grid of gems, swapping places with every gem you encounter. Lining up three in a row clears them from the grid, but you've only got so many moves to make the necessary connections. Even though there's only five levels in this Puzzlescript-constructed game, there's plenty of replayability in the challenges provided.
backstabber is a Sokoban-esque puzzle game developed by Dennis Ranke for MiniLD. Play the nameless protagonist as he moves square-by-square to stab each of the other people in the levels. With PuzzleScript pixel-y goodness and a quirky attitude to offset the grim nature of the theme, backstabber is a game that will have you scratching your head with a smile to the very end.
Holed up in the subway system, you must fight off the zombies until a cure can be found. This strategy game will have you running from one station to the next, picking up items and survivors, while fending off the rabid hordes. Can you survive long enough to research a cure?
When you're related to the King of All Cosmos, you might expect some preferential treatment, but acting out (even accidentally) still lands you in detention in this bizarre visual novel dating simulation chock full of strange characters from Namco Bandai and Homestock! With six free characters to interact with and twelve more available via microtransaction if you wish, it's funny, clever, and unexpectedly touching.
Inspired by Candy Box!, gamehelp16's oddball clicktoy starts out slow as you toil in a factory producing gold bars, but make enough (and please your boss) and you'll discover there's an entire world of secrets, surprises, challenges and puzzles out there to uncover!
There are 7.1 billion Christmas presents that need wrapping, and the only one who can do it is... you! In this Cookie Clicker-esque Christmas webtoy, make and wrap presents, hire elves, and expand your facility to make sure Christmas comes to everyone!
Signal is a Sokoban-esque puzzle game where figuring out what's going on is part of the fun. Your ultimate goal is to cover the targets with certain blocks, but the way blocks behave when you push them might surprise you. Take a moment and observe your surroundings when trying to decrypt the signals in this veritable brain-scratcher.
If you've ever stepped through a magic portal and instantly became twice your size, you might know what it's like playing Guilherme Töws' Dang I'm Big, a Sokoban-style puzzler where becoming huge lets you push giant blocks around the map, but staying small lets you pass through tight crevasses. The eight levels in this short challenge require you to plan your moves out carefully, since it doesn't take much to block your own path to the targets. You might also want to set up a queue line and charge admission to that portal, but that's irrelevant.
You control a witch named Undra, who is woken up in the middle of the night by her mushroom messenger crying out an alert, and sets out to investigate. She is later joined by Kijo Itar, a runaway orc with an unpleasant past, and together they make it their mission to bring whatever ancient evil has awakened to an end. A Boney Night bills itself as a callback to the golden age of adventure gaming, when the likes of Guybrush Threepwood and Roger Wilco were stuffing their bafflingly deep pockets with inventory items and using them in all kinds of crazy ways, and with the creative yet logical puzzles, occasional spots of humor, and general retro charm, this game definitely delivers.
The latest in the increasingly popular genre of Cookie Clicker-esque "idle" games, this webtoy tasks you with amassing a party of legendary Norse heroes as you unlock more locations, items, and characters. Though light on depth and player interaction, it's an interesting twist on the genre, and one that holds a lot of potential.
Everybody likes cake, even monsters. And when they're cute pixellised monsters, you feel obliged to help them get cake. In this lovely puzzler, your task is to get each monster to eat the cake with the same colour. But colours can mix, and cakes can hide behind each other, and soon enough you have a nice little conundrum that will put your skills to the test.
It's just seven short levels, but this prototype is both chilling and clever. In a world where someone is always watching, you have to navigate a series of dark mazes without ever getting out of sight of an omnipresent camera or face the consequences.
Purple Bard and Orange Druid join the party in Heroes of Sokoban III! These box-charming, wall-transforming members make for some clever puzzles and creative complications, though newbies should probably get up to speed with prior installments first.
The hunt for doors continues with Heroes of Sokoban II: Monsters! In this expansion to the Sokoban-esque puzzle game, you not only have to deal with the warrior, the thief, the wizard, and their quirky personalities, but you've also got to defeat goblins and dragons. But lo, a mystical priest has also come to join the adventure. With an extra fellow on deck, can you find your way to the exits?
A warrior, a thief, and a wizard walk into a bar. The warrior pushed his way through the door, while the thief pulled the door open, and the wizard somehow switched places with the door. (The wizard's a bit weird.) In Heroes of Sokoban by Jonah Ostroff, you've got to control all three adventurers and their quirky personalities to navigate Sokoban-style puzzles. While you're at it, check out PuzzleScript, the new puzzle game engine developed by Stephen Lavelle that can help you make your own games!
Jeff has a job just like anyone else, but unlike you or me, his job includes rolling into the paranormal and sorting things out. In this short interactive tale, he finds himself called in with the rest of his team late one night to fix a problem... only it might not be fixable. A charming mix of freaky and funny, Catachresis is begging for a bigger, bolder sequel.
Broken Picture Telephone is back! Using a free account, play with other people online as you attempt to interpret their drawings and create your own from descriptions of others. The premise is simple. Someone writes out a phrase (essentially an idea for a drawing), and someone else has to draw it. Then someone else looks at that drawing and describes what they think is happening in it, and someone else uses that description to draw their picture... and so on... and so on... and so on! You won't know what the other submissions or original objective was until you're done.
It's finally time for your dream holiday in a serene fishing village. Of course, that's exactly when demon fish start floating our of the sea, thirsty for revenge. Just your luck. Before you call your travel agent to demand a refund, try to stay alive, save as many people as you can, find a boat and escape the fishing community island.
All you want is that delicious red apple, but since you can't jump, you'll have to settle for the next best thing... laying out a careful path of your own extruded torso to allow you to make your own paths and platforms. A simple yet very clever (and very difficult) HTML5 puzzler that doesn't have a lot of bells and whistles, yet proves you don't need them if you have the brains to back yourself up.
Currently available in beta, Room Escape Maker is exactly what it says on the tin... a free online tool that allows you to make and share escape games, or play those created by others. Besides, it's a free way to help hone your ability to ensnare helpless people in locked rooms filled with diabolical mechanisms.
Wanna see a crazy experiment in game design? Experiment 12 is a collaborative game created by twelve developers, with each level building on the story set by the previous ones. You wake up in a testing chamber, but it's hard to tell where you'll be headed from there, as each level chapter introduces a new puzzle or platform element for you to tackle.
Where in the world are you? You'll need a little world knowledge and some deductive skills in this puzzle game that uses Google Maps to plop you into unknown territory you can explore to try to figure out your location, and then point to it on a map, for a challenging and addictive little game.
You've been abducted, but after hours of travel, you've taken your chance to escape. You need to figure out where you are and quickly. Pursued is an HTML5 puzzle game designed by Nemesis Games, powered by the Google Maps Street View engine. A unique, if sometimes slow-loading, experience, Pursued will take you on a glorious world tour.
You wake up on a desert island with no recollection of what happened, nothing but a few shoddy tools to your name, and you're thinking what we'd probably all be thinking in a situation like that: TREASURE! It's going to take a whole lot of fortitude to make it, but with a bit of ingenuity and plenty of raw natural resources just laying around you'll be throwing together everything but coconut radios before you know it.
A "crowd-sourced" music video for Dutch band Light Light's new single, "Kilo", Do Not Touch is a unique piece of interactive art by Studio Moniker. In it, viewers are directed their cursors along with thousands of others who've come before them. It's a trippy look into the internet hive mind and, while only a game in the broadest of terms, definitely worth sharing.
Magnetized, by Rocky Hong, is a simple one-button HTML5 physics game of pushing, pulling, and sling-shotting a little blip around a screen. Featuring intuitive gameplay, and an atmospheric abstract presentation, Magnetized may require a bit too much precision for some, but has charms that many will be drawn to.
A girl, a guy, and an after-school get together that could turn into something more. Sounds familiar, right? Wrong! Made in just two days, this short and silly but also surprisingly earnest little visual novel dating sim is weird in all the best possible ways.
No one has to die is an HTML5 visual novel by Stuart Madafiglio where sacrifice is the only way to get closer to solving the full mystery at hand. The turn-based puzzles that drive the plot feel a little perfunctory when compared to the twisty story, but fans of cerebral, complex stories should definitely give it several playthroughs.
Stack Overload is a mobile puzzle game from Bonus Level that feels like a cross between WarGames: WOPR and a memory game. It's your job to crash a series of increasingly complex programs by causing memory overloads one block at a time. This isn't as complicated as it sounds, as all you have to do is match pairs of tiles by turning them over one at a time. Overload the stack and you'll move on to the next level!
It's a super secret brand new room escape game! Made all special-like by the JIG Staff just for you, happy reader, here on April Fools' day. Also, hope you're in the mood for cupcakes, 'cause if you're not, you're about to be...
A False Saint, An Honest Rogue, and one very cold adventurer. Created by Jeremiah Reid for the Seven Day Roguelike (7DRL) competition, this unusual game mixes survival and roguelike elements in a strange and often confusing way. But that's why we like it! You're out in the cold, you're freezing, you're starving, and you have to survive. Sounds fairly ordinary until you factor in the fact that you're going a bit mad from the chill, and many things you think you see don't make much sense at all. There's just one thing on your mind: go west.
Adrift is a stylish logic puzzle game from Tack Mobile. It follows the gameplay outline of classic browser games such as Hyper Frame and 3D Logic II, eliminating the rotating cube in favor of a fixed isometric viewpoint, simple touch controls, and a sweet-as-candy visual presentation. Don't think that just because you only have three sides of a cube to worry about that things are going to be any easier to solve, however!
Moon Logic Enterprised has recovered several stone tablets from a tower just discovered on what was thought a lifeless planet. It's up to you, a professor of xenolinguistices, to translate the text and unlock alien mysteries, in Stranger Than Fiction by Stuart Madafiglio. A puzzle rumination on life, the universe, and everything, the game's cryptogram challenges are rather on the easy side, but overall it is a meditative, original, and quietly satisfying peak into another world.
This sub mission was a fiasco from the start, but if you could have said no to your Nazi commanders you wouldn't be spending December 1941 in the depths of the Atlantic. And there are... things out there. Subbania is a metroidvania-style action-adventure by ektomarch, where cosmic horrors lurk in the depths. Quite unsettling and atmospheric, if a little stingy on save points.
An HTML5 retro puzzle game in which golf plays in reverse as you put together the friendliest fairways possible. With puzzles that effectively mix programming and physics, FLOG captures the feel of an 8-bit classic that never was, and its high-but-not-frustrating challenge level is just par for the course.
A Man's Quest is an HTML5 action platformer by The Drunk Devs that hearkens to yesteryear, both in terms of its retro graphics and the bouncy spirit of childhood. Help Ty show up his rival Kevin by swiping his place as Chosen One and being the first to make it to the top of Ominous Power. A compressed burst of fun, if one with somewhat loose jump physics.
Magical Time Bean delivers a tower-defense game with a twist, as you play a wizard with the ability to summon the souls of warriors while searching a massive, ancient ruin full of danger. Summon and recall heroes to defend you while making use of their strengths and weaknesses against increasingly more powerful and varied monsters, visiting the Merchant to purchase upgrades. Challenging and surprisingly strategic, this is a clever, lengthy game that can keep you occupied for quite some time.
Alone in a library, you find a mysterious book that quite literally draws you in. You'll have to learn every lesson it contains if you ever want to be seen again. The Grimoire is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape".
Developed by advergamesters supreme B-Reel, Cube: A Google Maps Experiment transforms locales across the globe into levels inspired by those maze toys where you must roll a tiny metal ball through a labyrinth, all while highlighting features of Google Maps. A little ephemeral in gameplay, but very, very pretty, Cube is smart futuristic fun.
Continue the adventure across the Plains of the Endless Grass in search of the Wiseman who knows every story ever told. Play as Myosotis and embark on a journey filled with fantastic creatures, breathtaking scenery and, of course, captivating stories. A Grain of Truth picks up (and leaves us) where The Trader of Stories: Bell's Heart left us: wanting more.
Gamer Mom, by Mordechai Buckman and Kyler Kelly, is a unique text adventure about a Mom trying to convince her family to play World of Warcraft together and mend their broken relationship. But it won't be easy! Your daughter hates you and only wants to text on her cellphone all day and your husband is a workaholic who doesn't want to spend anytime as a family. Even if you manage to succeed in your goal, the game doesn't end there and you might be surprised at what happens next. Gamer Mom is a short, but lasting, experience that manages to be sad, poignant, and even funny...just like life itself.
Retro shmup? More like Bullet Candy! An avalanche of colour and sound assaults you like a continuous rain of fireworks, but there's no time to stop and watch as 8 bosses, plus minions, are out to destroy your little spaceship. Or maybe you're out to destroy them. Score Rush requires registration before you can play, but shooter fans will find that behind the dazzling spectacle of the graphics there's a smooth, solid, and very playable game as well.
The classic first-person shooter credited with jump-starting the genre on PC gets a re-release in HTML5! As Captain B.J., blast your way through three different missions and all the original levels of over-the-top retro action. It's cheesy, it's violent, and back in its day it was more than a little controversial, but Id Software's iconic title is responsible for siring many of the games you play today and is still as fun as ever.
Predicament by Orangepascal is a back to basics escape-the-room game with lovely pixelart and features a story with an unexpected ending. You are a lone survivor who has fallen into a cave and must find their way out if they want to live. But, why are there objects already in this cave? For anyone with a need for a quick escape-the-room fix and a love for stories with ambiguous endings, there is no predicament... just play and enjoy.
Color has you test the accuracy of your perception of color as you learn about key concepts in the theory of color and design. Simply move your cursor about the large color wheel and click when you have matched the color of the timer inside, before time runs out. Later levels have you matching multiple colors at once, giving you the opportunity to learn about complementary, analogous, ternary, and quaternary colors, all in the context of the game.
Created in just 72 hours for Ludum Dare #22, this puzzle game took second place in both innovation and overall competition. Your goal is to eliminate all the tiles on the screen by moving the dual protagonists across the game board, each seemingly on a different planes. As you pass over a color-coordinated square, it disappears, barring further passage, in most instances at least. The lovelorn duo continually gain new abilities, inspired by their circumstances and feelings, adding new dimensions and means to move on. This twist on game mechanics not only keeps it fresh and fun, it makes the narrative truly interesting and enjoyable rather than just words bridging across levels.
Like to share your candy? One look at the big, dewy eyes of Om Nom might just convince you to. ZeptoLab's iOS smash hit physics puzzle swings into your browser via the impressive power of HTML5. Slice through ropes with the flick of a mouse and deliver the candy to the wee beastie below, avoiding obstacles and nabbing stars along the way. A simple concept with a beautiful presentation and a whole lot of charm makes this one the perfect treat for coffee break style gaming.
Get your ommmm on with Hakim El Hattab's zen-like avoidance game that sends you soaring through a field of red dots to soothing ambient music, snagging power ups and soaking in the atmosphere as you pursue the high score.
It's always intriguing when a game developer takes a technical, even mundane, activity and makes it into a competition. KernType, a unique puzzle game developed by Mark MacKay for edutainment site Method of Action, charges you with dragging the middle letters of a given word for a given font to make it aesthetically perfect. Your result will be compared against a professional typographer's, and you will be given a score based on how close you get to their solution. It's not a concept that survives multiple play-throughs, but it's quirky fun.
So, there's this company named Google. You might have heard of them. One day this company decides to have a meeting. The big boss guy stands up at the front and says: "People, we are obviously crushing the competition in the fields of searching, mapping, translating, and plussing. What we need now is an html5 puzzle game based around our company's various and sundry products. Also, we need it to be completely friggin' insane, so we should probably outsource development to the Japanese puzzle-smiths at SCRAP." And so, from that simple brainstorming session has come great things: The Google Puzzle: coming soon to wreck a desktop near you.
They called your grandpa a crazy inventor, and looking at his house, so chock full of tricks and puzzles, you might be inclined to agree. He might have gone missing, but he somehow still manages to send you a letter asking you to come visit... as long as you can uncover the Secret of Grisly Manor, of course! A simple but fun little point-and-click adventure players of all ages will enjoy, and packed with just the right amount of puzzles for a short break of mystery.
Curvy is a satisfyingly simple HTML5-based game where you twist a board full of hexagons in order to make each hex's lines and curves connect properly. You can customize the board layout and complexity, and take your time as you solve each Zen-like puzzle, making each piece fit as you bring order out of chaos.
Imagine a bunch of magnetic blocks that you can stick to your refrigerator. If you put them in the right spots on the fridge door, you can drop a marble from the top of the fridge and have it bounce and fly about until it reaches the target at the bottom. That's the basic idea behind this webtoy that won the Mozilla Labs Game On open Web game development competition. And yes, it's cooperative, because you're building just one part of a gigantic, continuous marble run with thousands of other players, like refrigerators stacked from here to the moon.
Warm up your fingers, defenders of Earth; this typing game pushes your skills to the limit as you struggle to hold back some horde of... spaceship... mmm... dudes. Despite the lack of a story, this fast-paced little arcade shooter is a sterling example of what HTML 5 is capable, all wrapped up in one sleek little package.
Initially created to showcase the upcoming Impact Game Engine, Dominic Szablewski's Biolab Disaster morphed into a short platform adventure all its own. As the game begins, a short quake rocks the underground lab, sending debris falling all over the place. Monsters have spread themselves around the lab, and pools of acid threaten to end your day all too quickly. What's a guy in a biohazard suit with a gun to do? Run through the lab and take out the computer core, that's what!
Remember those choking-hazard-tastic plastic maze toys you would get as a kid, usually as a dinky prize for something? Relive those happy memories in Sand Trap, a puzzle where you rotate a box to pour the sand trapped within into a pail. It's another fine HTML5 game from Gopherwood Studios, and a runner up in our Casual Gameplay Design Competition #8.
Entanglement is a simple puzzle game that will remind you of a tonypa release both in terms of visual and conceptual design. Your job is to create an unbroken path that weaves around the hexagonal grid and touches as many pieces as it can. You do this by rotating hexagons one at a time, setting each one into place and extending the orange line with every click. If you bump into a wall, the game ends, so all you have to do is drag things on for as long as you can.
Check out this port of the arcade classic Asteroids by Doug McInnes. If you've never played Asteroids, or an Asteroids-like game, the goal is to pilot your deltoid spacecraft around the void of space, blasting large lumbering asteroids into smaller, faster, projectile-like asteroids, then blasting those into dust before they breach your hull and destroy you. Destroy or be destroyed is the only law against the impersonal Astroids.
While it's missing some bells and whistles (like sound effects, namely bells and whistles), and the name might be a bit of a misnomer (wouldn't true toroid Tetris wrap from bottom to top?), Torus makes use of HTML5, a shiny new programming language that's accessible on more platforms than before. While making a step into the future(!) of gaming, Torus pays homage to a classic with its own unique twist.