The little programmable robot is back, and this time it's mobile! Light-bot is a logic-based puzzle game that's been kicking around the browser scene for a few years in the form of Light-Bot and Light-Bot 2.0. Now the game has made the jump to Android and iOS, bringing with it several dozen new levels that will challenge your ability to program robots to light up blocks. That makes it sound a bit easy, but it isn't, we promise!
It's your first day in the shipping plant. You've been given the simple task of sorting out a few colored boxes. How difficult could that be? (For those playing at home, the answer is "immensely.") Great Permutator is a tough-as-a-titanium-statue-of-Steven-Seagal puzzle game by Ripatti Software that will remind you a lot of SpaceChem, in terms of both ingenuity and difficulty.
DungeonDiary by Windbell is an RPG mixed with a programming game. It sounds like an unusual combination, but the minute you get your hands on it you'll see the enormous potential it has. After your family suffered through a natural disaster, you're left with a massive debt and no way to pay it off. Except by going on adventures! Not a bad way to survive, until you realize that in order to get paid you'll collect more grasses and mushrooms than you knew existed, fight off hordes of bees and "sexy cats", and escort helpless citizens through the wilderness.
An HTML5 retro puzzle game in which golf plays in reverse as you put together the friendliest fairways possible. With puzzles that effectively mix programming and physics, FLOG captures the feel of an 8-bit classic that never was, and its high-but-not-frustrating challenge level is just par for the course.
BEEP BOOP BEEP. I am a Walkabot. I only follow the commands you give me. If you tell me to walk, I will walk. If you tell me to jump off platforms, I will jump. I require you to program me so I can return to my home. If you do not program me correctly, I will fall to my AAAAAAAAAH BEEP BOOP BEEP (smash) boooop.
It's Snake! It's Snazzy! It's Snazzle! A simple idea puzzle game by Amidos, Snazzle takes its inspiration from the classic formula of slithering reptiles extending themselves by chomping on fruit, and trying to avoid crashing into itself. However, by modifying the premise with a shiny coating of tile-based programming logic, it makes for a fresh and cleverly designed experience, though perhaps a little off-putting in its symbolic minimalism.
Brightly colored shapes and arrows. Classical music. Devious programming puzzles. They're all key ingredients in Jahooma's LogicBox, a rather apt name for a game involving lots of boxes and logic and made by a developer named Jahooma. Like SpaceChem and Robot Unlock before it, Jahooma's LogicBox is a game for programmers, and a good one at that. At 18 levels including 4 challenge levels, LogicBox is a little short, but Jahooma promises more to come.
Dinos in Space is, apart from being a very cool thing to draw in your notebook while ignoring the math lecture going on in your class, a cerebral flow-based logic puzzle game from John Saba. Using arrows, switches and teleporters, your goal is to send dinosaurs from their dispensers into the appropriately colored satellite elsewhere on the grid. Sure, it sounds simple on the surface, but get your head wrapped in this game, and when you take a break, you'll still be solving puzzles in your brain.
With modern and sharp looking graphics, Cube Mayhem brings isometric puzzle gaming to anyone looking for quick yet demanding casual experience. The cube will rock and roll along the map and follow the programmed sequence of action tiles you place in its way.
As a crafty little puzzle game by Two Lives Left, Cargo-Bot's premise is simple: program a robotic crane to rearrange crates so they look like the arrangement at the top of the screen. The method by which you do so is similar to our old favorite Light-Bot 2.0: drag and drop instructions on and off the four command bars on the left until you've got something good, then hit the play button at the bottom to see how she runs. The clever and brainteasing puzzles, adorably minimalistic soundtrack, and clear yet non-distracting graphics are more than worth the price of admission alone (it'd have to be, the app is free), but what really makes Cargo-Bot special is that it's the first game ever to hit the App Store that bears the distinction of having been created entirely on an iPad using Codea.
In each level of Robot Unlock, your goal is to program a path for your Executor robot to travel around a series of command tiles that alter the robot's stored memory. It's very much like SpaceChem and similar logic/programming puzzle games, only in this little game, you'll be using math more than you'd expect!
Don't be replaced by a robot! Just learn to program robots! Then send them on tasks involving crates, bombs, explosions and junk food in this free logic/programming puzzle game. Pragmatica is a smart game in the vein of SpaceChem and The Codex of Alchemical Engineering.
The creator of The Codex of Alchemical Engineering and Bureau of Steam Engineering (not to mention the grandaddy of Minecraft, Infiniminer) is back with a full-fledged indie game ready to provide a serious logic puzzle challenge. SpaceChem is anything but simple, anything but easy, and one of the most satisfying puzzle games released. If you can solve its challenges, that is. SpaceChem is a game you'll spend a few minutes learning but weeks trying to master, and its 50+ levels are more than enough to strain your poor brain matter more than it's been strained in quite some time.
Have you ever wanted to run your very own tile factory? Of course you have. But manual labour is so yesterday; these days we use electronic tiles to program our conveyor belts and other machinery into delivering our orders safely to their goals! All you have to do is puzzle out what goes where in this simple but tricky game that placed second overall in 2010's Casual Gameplay Design Competition #8.
These robots are obviously in peril! Could you imagine using anything other than extreme logic (or Binary Laser Grenades) to save them? Save My Robots is a turn-based programming game similar to Codex of Alchemical Engineering or, more precisely, Junkbot. The goal is to move all 'bots on the screen to the green "X" marks so they can be teleported out. Machines follow the code you've created at the bottom of the screen. All you have to do is program them to make it to their destination. Totally easy to do, right? Right?!
Give your circuits a workout in this deceptively simple puzzle game of logic that puts you in control of building a machine designed to test robots for defects. Defects like homicidal tendencies. You know, the usual stuff. When you're done, make use of the level editor, because the best way to show you care for someone is to tie their brain into knots.
Zachtronics Industries has come up with a new "Game for Engineers", and given its central concept you'd think playing it would blow up the space-time continuum. It's a computer game about programming computer chips. Though it may take some time to grasp its central concepts, Kohctpyktop: Engineer of the People is a rich and rewarding puzzle game.
Yes, that's exactly what cerebral puzzler The Codex of Alchemical Engineering needed. A longer title. Anyway, there are fifteen new brain-teasers here, created by both the author of the original game and its fans. When Zach (the author) says that this expansion may destroy the minds of those who haven't finished the first game, do not take his words lightly.
The latest brilliant-yet-simple logic puzzle game to hit the Web goes by the intriguing title of The Codex of Alchemical Engineering. Called a "game for engineers" by its creator, your goal is to build machines out of mechanical arms that move and transform basic elements to create compounds required to pass each level. It's a cerebral puzzle game that tasks you with arranging and tweaking objects on both a small and grand scale, the final result of which is a burst of euphoric gaming bliss.