With simple graphics and simple sound effects to match, Alan Zucconi's entry for Ludum Dare 28, 0RBITALIS, suits itself well. Control the trajectory of a satellite in different celestial situations to have it orbiting the different objects for the entirety of the given time limit. No job is too big, and no gravitational pull is too small, so get your physics-themed thinking caps on and get flying!
Craving your long forgotten days with your nose in your arithmetic book? Well, crave no further as Harrison Mansolf has created a delightfully weird action adventure game to take you back. Play as a lonely janitor who uses his quick-slinging math skills to get to the bottom of the disastrous happenings of his workplace building. It'll help you love math all over again!
Once in the cave, there was a cliff, a fire, and some shadow puppets... oh, wait. Wrong cave. Once in the cave, there was a wizard searching for the evil wizard in AnienaGames' new platformer. Earn achievements, unlock skills, and experiment to find the best way to defeat your enemies.
Terra Coda is an adventure game originally developed by Zillix for Ludum Dare 19, now re-released in a polished form, wherein you live and relive the life of a time-skipping alien organism trying to escape from disaster. It's a game that throws you in at the deep end, but one that very much evokes the thrill of discovery.
Say you're a little boy (but really you're a dinosaur) and in your roaring rampage of dinosaur-ness, you've stomped all the plants you can. Well, the king of the forest would like a word with you, and he wants you to replant everything you've crushed. Such is the premise of Seeds, a vibrantly colored game by funstorm that tweaks the launch genre in the most adorable way imaginable.
Inner Vision, a flixel visual novel, from debuting developer Sunil Rao, tackles one of the most important subjects, and one of the most difficult to do justice: suicide. Based on the author's own experiences with depression, Inner Vision presents you with three individuals contemplating killing themselves, and asks you to talk with them. It's a game that's not at all subtle about its message, but it's one many deserve to hear: "You are not alone."
Switch, a puzzle platformer by Scott Addelsee, Jemma Barnard, Kate Fierek, and Tom Saunders, is like Sonic CD, if it were designed by the team that made LIMBO. You'll be switching between the past, present, and future to collect keys. Moody atmosphere and clever puzzles are hampered by wonky jump physics and unnecessary "switch" limits, but Switch is a game well worth your time.
Pirouette, a piece of interactive art by Hayden Scott-Baron and increpare, is an infuriating work. Gameplay, which consists of linearly walking and talking to people, leans away from the "interactive", which might lead to the perennial discussion as to whether it qualifies as a game at all. The plot, depicting someone confronting those they loved and those they hurt, is vague and, with its frank talk of sex and toxic relationships, deliberately provocative. And yet... there is beauty to be found here. Pirouette will divide opinion. However, whether your opinion is positive or negative, it will be strongly so, and that can't be a bad thing.
The title of Melee Man, a flixel action platformer by The Village Blacksmith and David Vs. Goliath, seems like it was decided on before the game was developed. After all, the guy has a gun and sucks at melee. Onomastic incongruity aside though, it's a really nice game. It's designed to the 160x144 specifications of the Gameboy Color, and, along with the kicking chiptune soundtrack, truly feels like an unreleased prototype for what would have been a really cool cartridge.
Sure everyone's played a fighter, mage or thief, but few have had experience with the bard. Sapient Games has created a whole world revolving around this character in their text-based RPG, The Bard's Journey. Using your mouse, choose the options below the text to either take an action in that area or to move on to the next area (which can also be done with the compass). You can compose your own music to play in battle, but balance is the key in order to get the set of bonuses you desire. Even without the music writing, this RPG is fun and the story is interesting, so feel free to pack up your lute and use the default songs for a quick dive into a melodic, mystical world.
Hamumu's latest creation for Boy's Life is a nightmare... literally! Help Pee Wee escape from his elaborate platforming bad dreams before he has to get up for school... OR ELSE. Run, jump, ninja-roll and soar your way past all manner of dangerous traps and obstacles through three stages of difficulty.
Team Fabulous brings us an LGBTQ-friendly prototype adventure about a young person who ventures into a dark forest in search of their beloved. Battle personal demons as you risk it all for the promise (or even the idea) of a better feature in this flawed but profoundly hopeful narrative that any player can enjoy and identify with regardless of their identity or orientation.
In Soul Tax, a new possession puzzle platformer from Jarod Long, the story centers on these two facts of... death. See, you're a ghost who's been haunting this extremely complex office complex, and one day the grim reaper shows up and lets you know that you owe tax on all the time you spent being an ethereal spirit. And how are you going to pay these taxes? Easy. Defenestration and pixellated murder.
You know, somewhere deep in the blackness of infinite space, there have to be all sorts of life forms bouncing around the void. Space clowns, for example, could exist here, living off of stray particles or digesting dark matter itself. With these life forms comes the inevitable life forms that feed off of them. In the case of Space Parasite, an arcade/action game by Kale Kramlack and Andy Wolff, you are that life form, infecting every piece of space life that floats your way!
A local 2-player versus game in which one player plays the man who builds barricades and finds elixirs during the day and the other plays the wolf who tears down barricades and eats people. It's a race for points over 3 days and nights, and then the roles switch. The player with the most points after 2 rounds wins. Grab a friend, or another personality, to play a game.
In The Legend of Mulida, you are the brave, retro-style hero called upon to save the pricess. Can you get the powerups? Can you avoid the falling swords? Can you handle the mouse controls? Play this ode to classic 8-bit Zelda (complete with a robust second quest!) and find out.
About as epic as any game about snails can be, Snailiad will take hours from you, and you'll be glad to see them gone. It's action-packed and adventure-filled, completely unlike the lives of real snails, who mostly sit around hoping they don't become escargot.
Crazy Over Goo is a physics-based projectile platformer that puts you in the gooey guise of a spheroid on a quest to find his pink-bowed friend. Use the mouse to aim your trajectory and try to reach each level's flag in as few jumps as possible. Contend with mid-air leaps, variable environments, gravity, spikes, and many other platform game elements.
The riddle of the sphinx is invoked at the beginning of Convergence, the flixel-based platformer/life simulator/interactive art piece that serves as the first release from Streetlight Studios: "What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?"... No, the answer isn't "William the Performing Dog". It's that miserable pile of secrets itself: man. And you'll be be spending an interesting three days in a life herein. Wake up, fall out of bed, drag a comb across your head and check it out.
A lovely little game that will twist your perception of reality into a hundred lovely different shapes. Psychosomnium was originally a downloadable game by cactus. Now, with its Flixel-based Flash port from Miroslav Malesevic, anyone with a browser and a keyboard can experience the body-switching weirdo-world that is the inside of cactus' mind!
The passing of a season always makes me nostalgic for it. Lord knows that I'm never too thrilled with skidding my Honda on the icy roads of winter, but now that the May-Flowers-bringing showers of April are upon us (in the Northern Hemisphere, at least), I find myself wishing for one last walk in a swirling frozen cloud of flurries. While Chione is quite unlikely to heed my prayers, I can take solace in January, an interactive art webtoy release from Rich Vreeland. It's an impressive debut release that manages to truly capture the beauty and melancholy of a walk of a blustery winter's evening.
When dungeon crawler meets Bomberman, BinB is the result. A simple-looking arcade game at heart, this little release from Maxim Karpenko (a.k.a. Kendja) packs a lot of bombs, a lot of power-ups, and a surprising amount of strategy, especially when you consider it's mostly about blowing things up and collecting gold.
You might think that the combination of Boys' Life, the monthly Boy scouting magazine for ages 6-18, and retro-action-meister Hamumu make for an unexpected pairing. Heck, I was a cub scout and even I find it a little strange. However, I do know that when the creator of the Robot Wants series releases a pixel platformer based around a trio of differently-abilitied characters fighting their way through an alien landscape: I'm there. That game is Mad Planet, and it's got quality worthy of a merit badge.
Jake Elliott's surreal interactive art adventure is a slow, thoughtful game where you play as four different women who attempt to comfort a small boy who can't sleep. The stories they tell take you back into their memories to solve some rather unusual problems with rather unusual methods. Part dreamlike narrative, part abstract puzzle solving, it's a charming bit of storytelling that's just the thing to unwind with.
Teale Fristoe believes that love is expressed through devotion and makes this point quite succinctly in his latest platform adventure game. As I Lay Dying has one of the genre's more bizarre premises, but what really makes it stand out is how well the premise is integrated with the gameplay. Thankfully, the remarkably morbid subject matter is handled with as much dark comedy as Fristoe could muster. All in all, this is a solid platformer with an unusual enough premise that it's worth a look.
Today we launched a new banner game for the site, created by Mike Hommel of Hamumu Software. Mike is the author of the entire Robot Wants series of games, and this game plays very similarly to those. The objective is to light all the letters of the Casual Gameplay logo, as well as find all the JIGman bits scattered around the game. Sign in with a Casual Gameplay account and collect all the letters and JIGman bits to get your name added to the Hall of Fame!
This is your mission in Aah Little Atlantis, a pixelated turn-based strategy game; try to save as much of the Atlantean populace as you can, using nothing but floods, meteors, and the populace's own panicked fleeing. Your tools are floods and meteors, and you will deploy one of each on a single map tile, once every turn. Your charges are little Atlantean sprites, who will flee in terror from the ravaging deluge you let loose upon them, though they are oddly sanguine about meteors and will happily run toward them.
After kitties, puppies, and fishies, Robot has finally figured out what he truly wants... ICE CREAM. But when he and his trusty Puppy arrive on a planet in search of some, he finds the situation a bit more explosive than he anticipated. Battle bosses, collect power ups, and explore in this wonderful finale to the hit platforming series from Hamumu Software!
When an expedition goes wrong, stranding a young boy deep inside a series of caverns lit only by strange crystals, he thinks he's alone in the dark. He's wrong. This retro pixel adventure mixes light puzzling with a creepy narrative and atmosphere that combines for a slow-moving but unique experience that's definitely worth a look.
What's not to love about this fantastic sequel? The kicking retro graphics, the astonishingly nostalgic music and sound effects, everything adds up to tons of fabulous casual gameplay. Enjoy the new challenge, the new enemies, and the same fantastic warm feeling as you help your lonely robot find yet another friend. And not to spoil the ending, but it turns out that Kitty really wants Fishy too. Maybe the honeymoon isn't over after all.
"Sort of." When used properly, these are two of the most doubt-inducing words in the English language. "That was a good game... sort of." "You look great today... sort of." "I love you... sort of." These are also the two words I think of when it comes to Liferaft: Zero from Mikengreg, just another one of those precision platforming games... sort of.
Good morning, sleepyhead! It's time to spring up and say Hello Worlds! This simple looking but clever platform puzzler combines multiple screens into a single level, where obstacles present in one place can halt your progress in another. Learn how to guide your protagonist(s) through this strange world by collecting coins, opening doors, and combining everything to get some fresh perspective.
Sometimes games are just there for us when we want to have some fun, blow up the princess, and save the zombies, or something like that. Other times, we want to explore more difficult and painful stories. Grace's Diary manages to seamlessly integrate the theme of a relationship abuse into a sensitive and moving visual novel.
Think you got skills? Swap back and forth between colors and test your brains and your fingers in this tough as nails platformer. Despite being insanely hard and none too friendly to the color blind, Chromatic is itself an awesome achievement. It molds together blistering skill platforming with puzzle platforming whilst injecting a unique concept into the gameplay, and it does this with few hiccups and awesome production values.
He only has one leg, but that's not going to stop him when an evil jack-in-the-box imprisons the doll of his dreams. A literal doll, as it happens, since the hero in this title is a toy soldier missing a limb. Find solutions for the problems besetting your fellows toys in this point-and-click tale with a distinctly creepy twist on the classic fairy-tale.
Want to play a hero? How about dozens? Great Dungeon in the Sky is a sort-of roguelike platformer where the foes you vanquish become playable characters. Be a yeti marksman or a drow mage, or slash it up old-school as a knight. Destroy four dragons to reach the boss of the mysterious floating dungeon in this cute, fast-paced retro title.
Give your circuits a workout in this deceptively simple puzzle game of logic that puts you in control of building a machine designed to test robots for defects. Defects like homicidal tendencies. You know, the usual stuff. When you're done, make use of the level editor, because the best way to show you care for someone is to tie their brain into knots.
Robot's at it again; armed with a kitty perched atop his boxlike head, he's off to get himself a new friend in this follow up to the surprise smash-hit original retro platformer. Gather keys and unlock the mighty (mighty weird) abilities of your feline companion to eventually win the day and the puppy.
A long time ago, your friend dove into a deep pool and never came back. In this experimental little game, you explore a series of underwater caverns in search of him, uncovering notes left behind to guide you. You can only hold your breath for ten seconds at a time, so you'll need to move fast and keep an eye out for air pockets or your search will come to an abrupt end.
In this unique offering, you dive into the dreams of sleeping babies only to find yourself taking on the guise of strange aliens in an even stranger universe. Through the dreams of infants you will explore the lives of each of these aliens, experience their hopes and help them attain their dreams. You will do this despite the encroaching darkness, and the ever growing warnings of a dying world.
When does science go too far? How advanced can an artificial intelligence get before it is too advanced? And at what point does an homage cease to be an homage? The answers to these questions and more can be found in Condition, a sci-fi platform shooter by abielins and Lycheesoup that's just a little reminiscent of Cave Story.
Where oh where has my kitty cat gone? Only robot can find out, and it's up to you to help him get there by guiding him past hazards and to power ups, keys, and ultimately kitty-cat-havin'-glory in this retro-themed, pixel platform adventure.
A one-button jump and run game, G-Switch takes the formula that made Canabalt so successful and adds an eponymous gravity-switching mechanic to create a twitchy, fast-paced experience with surprisingly zen-like results. It's a flawed masterpiece of a game, which is a shame because when it shines it really shines. More than just a clever combination of two well-tread game ideas, G-Switch is a reinvention.
Where We Remain is a quiet game. It is also an action adventure game of exploration in a randomly generated world. You're a lost youth stranded on a haunted island in the Aegean Sea, searching for your lost love among the ruins of a wasted civilization stalked by mysterious spirits. Find 10 possible power-ups to help you complete your quest while avoiding the mysterious spirits that populate the island. You'll also discover that there's more to the island than initially appears.
YAWWN! It's a brand new day, time to go out exploring! Level Up! is an RPG-like platformer by Nifty Hat all about exploring the world and discovering your past. In an odd world where the Squarians and Roundians are in a constant and bitter battle, your goal is to collect gems and exchange them for tools to help you restore your memory.
Robin the Archer in Pixeland is a platform adventure that's all about Robin, a cute little character made out of chunky pixels who's really good with the bow. Each level is filled with coins, enemies, breakable blocks, and a whole mess of tricky jumps to navigate. Work your way through over a dozen stages, stopping between levels to upgrade your abilities.
Someone in Station 38 needs your help, and you'll never guess who it is! Pat Kemp's Station 38 puts you at the helm of a lander-type spacecraft, thrusting and sputtering its way through 38 levels in response to an SOS from deep within. And when you receive a distress call from Station 38 in deep space, well, you've just gotta answer it!
A tiny world is at your fingertips, ready for you to shape it. Create a cavern teeming with life... provided you can discover all the creatures hiding inside. Using sandbox tools, manipulate the environment to coax each creature into the open, or how to create them. A charming little simulation tool that encourages experimentation.
Adam Atomic's "minimalist" action/arcade side-scrolling game about a man fleeing the destruction of his city is both remarkably well presented, and fiendishly addictive. Vault over the obstacles in your path as you try to stay alive and get the high score. Those giant robots rampaging in the background? They're not there to play patty-cake, so we'd keep moving, if we were you.