A warrior, a thief, and a wizard walk into a bar. The warrior pushed his way through the door, while the thief pulled the door open, and the wizard somehow switched places with the door. (The wizard's a bit weird.) In Heroes of Sokoban by Jonah Ostroff, you've got to control all three adventurers and their quirky personalities to navigate Sokoban-style puzzles. While you're at it, check out PuzzleScript, the new puzzle game engine developed by Stephen Lavelle that can help you make your own games!
Are they conveyor belts? Are they fallen trees? To be completely honest, we can't figure out what those strange laser-emitting bricks in increpare's aptly-named Puzzles are supposed to be. All we know is that they cause trouble if you touch them, but yet that danger might be the key to solving the eight enigmas in this game.
Pirouette, a piece of interactive art by Hayden Scott-Baron and increpare, is an infuriating work. Gameplay, which consists of linearly walking and talking to people, leans away from the "interactive", which might lead to the perennial discussion as to whether it qualifies as a game at all. The plot, depicting someone confronting those they loved and those they hurt, is vague and, with its frank talk of sex and toxic relationships, deliberately provocative. And yet... there is beauty to be found here. Pirouette will divide opinion. However, whether your opinion is positive or negative, it will be strongly so, and that can't be a bad thing.
If you've spent any time around the indie gaming scene, you're familiar with the name increpare, also known as Stephen Lavelle. Known for creating short, small, creative and artistic-type games, increpare has jumped from the realm of experimental games to the world of full-fledged releases, unleashing the fantastic English Country Tune for the world to scratch their collective heads over. The game looks fantastic and plays like several of your favorite logic puzzle games rolled into one superb, pseudo-3D package.