Demakes and PuzzleScript go together like ice cream and sandwiches. The latest puzzle game to get the retrofication treatment is Deadly Rooms of Death (DROD), Caravel Game's classic top-down monster stabbing series. Puzzle Script DROD by Lukas somehow manages to capture the spirit of the original game, complete with baddies to hack, falling floors to rush across, and twisted passageways to navigate. All in the space of a few big, chunky pixels.
Threes: The Demake is a clever simplification of Asher Vollmer and Greg Wohlwend's iOS puzzle game Threes!. Created by Benjamin Davis, this demake contains the basic tile sliding/combining mechanics found in its big brother. The board is filled with white, red and blue tiles. Tapping the [arrow] keys lets you slide everything in that direction, smashing red/blue tiles and identical white tiles together to increase their face value, marked by darker blocks at the top. The goal is to keep combining tiles to create as many massive numbers as possible!
Your friend is trapped and needs your help. What do you do? Using [arrows] to move, push around some blocks—stack blocks two-deep in the water to form a bridge and cross over to be by your friend's side. Initially this is easy but soon the puzzles are more elaborate as you negotiate around trees and rocks and other landscape limitations in this cute and clever block sliding puzzlescript game by Hayden Scott-Baron.
Use your mad lawn mowing skills in this fun little puzzle game. Cut all the grass, but don't let any clippings get into the pools. Clippings will always shoot out to the right of the mower, so choose your path carefully, use goats to your advantage, and get ready to hit the undo button a lot as you puzzle your way through each level.
What is it with gems and their desire to align in groups of three or more? In Aaron Steed's Drop Swap, you walk around the grid of gems, swapping places with every gem you encounter. Lining up three in a row clears them from the grid, but you've only got so many moves to make the necessary connections. Even though there's only five levels in this Puzzlescript-constructed game, there's plenty of replayability in the challenges provided.
backstabber is a Sokoban-esque puzzle game developed by Dennis Ranke for MiniLD. Play the nameless protagonist as he moves square-by-square to stab each of the other people in the levels. With PuzzleScript pixel-y goodness and a quirky attitude to offset the grim nature of the theme, backstabber is a game that will have you scratching your head with a smile to the very end.
Signal is a Sokoban-esque puzzle game where figuring out what's going on is part of the fun. Your ultimate goal is to cover the targets with certain blocks, but the way blocks behave when you push them might surprise you. Take a moment and observe your surroundings when trying to decrypt the signals in this veritable brain-scratcher.
If you've ever stepped through a magic portal and instantly became twice your size, you might know what it's like playing Guilherme Töws' Dang I'm Big, a Sokoban-style puzzler where becoming huge lets you push giant blocks around the map, but staying small lets you pass through tight crevasses. The eight levels in this short challenge require you to plan your moves out carefully, since it doesn't take much to block your own path to the targets. You might also want to set up a queue line and charge admission to that portal, but that's irrelevant.
Purple Bard and Orange Druid join the party in Heroes of Sokoban III! These box-charming, wall-transforming members make for some clever puzzles and creative complications, though newbies should probably get up to speed with prior installments first.
The hunt for doors continues with Heroes of Sokoban II: Monsters! In this expansion to the Sokoban-esque puzzle game, you not only have to deal with the warrior, the thief, the wizard, and their quirky personalities, but you've also got to defeat goblins and dragons. But lo, a mystical priest has also come to join the adventure. With an extra fellow on deck, can you find your way to the exits?
A warrior, a thief, and a wizard walk into a bar. The warrior pushed his way through the door, while the thief pulled the door open, and the wizard somehow switched places with the door. (The wizard's a bit weird.) In Heroes of Sokoban by Jonah Ostroff, you've got to control all three adventurers and their quirky personalities to navigate Sokoban-style puzzles. While you're at it, check out PuzzleScript, the new puzzle game engine developed by Stephen Lavelle that can help you make your own games!