Pirouette, an "interactive book" by Hayden Scott-Baron and increpare (Stephen Lavelle), is an infuriating work. Gameplay, which consists of linearly walking and talking, is only perfunctorily "interactive", which might lead to the perennial discussion as to whether it qualifies as a game at all. The plot, depicting someone confronting those they loved and those they hurt, is vague and, with its frank talk of sex and toxic relationships, deliberately provocative. The prose is over-written and often unclear.
And yet... there is beauty to be found here. Pirouette straddles the line between "open to interpretation" and "completely incomprehensible", but has moments of such raw emotion that it's difficult not to be affected. Its ultra-high contrast graphics are unique for the flixel engine, and the melancholy strings playing on the soundtrack perfectly fit the mood. Pirouette will divide opinion. However, whether your opinion is positive or negative, it will be strongly so, and that must be to Pirouette's credit. If the developers were striving for the good kind of controversy, something that prompts discussion rather than argument, Pirouette is definitely a success.