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Tile Factory


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Rating: 4.4/5 (187 votes)
Comments (55) | Views (11,109)

DoraTile FactoryAlright, brainiacs, time to grease up the ol' grey matter and get to work! Tile Factory by Jonathon Duerig placed second in this year's Casual Gameplay Design Competition #8, and for good reason. It's a puzzler that has you programming a factory floor by laying down various treadmills and devices to get to their ultimate goal... which is probably being used as a backsplash in some obnoxious thirty-something's "Tuscan Inspired Kitchen". Sigh. Destiny is harsh.

Each level has a certain goal that needs to be met, and your job is to set down a track of all the machinery needed to meet it. Just click on a tile on the menu at the bottom of the screen, and click again on the factory floor to place it. Competition 2nd place award winnerOnce you have everything rigged up the way you want it, click the test tab and hit the play button. If everything works, gravy! If not, you can just click stop, and head back on over to your tiles to play around with the layout. Although things start out simply with conveyor tracks you can rotate, before long the game ups the ante by introducing new requirements. Suddenly you've got to paint tiles too, and moderate how many are created, and how quickly. You'll also find yourself learning how to use sensors, which can be wired to specific devices so that those devices only activate when the sensor is tripped.

Of course, once you're successfully juggling all that, the game starts demanding more of you. Colours too easy? How about stencils? Just make sure to remove them before the tile reaches the goal. One set of tiles not enough for ya, Mr-or-Mrs Smarty McTilepants? Well, how about managing two of them, each with their own requirements, simultaneously? And of course you'll need to install rotators if you want everything facing the way it should be... hey, are you starting to sweat? If you start to get overwhelmed, don't worry; you can place and remove tiles without penalty, and you can take as long as you want to solve a level.

Tile FactoryAnalysis: Instructions are for babies. Or at least, that's what I tell myself every time I toss aside the instructions that come with anything that requires assembly because I've convinced myself I'm smart enough to "wing it". With minimal instruction beyond what tiles do, Tile Factory just hands you the tools and lets you figure out how to get to your goal. There's something very satisfying about hearing that mental click of things falling into place as you figure out what you need to do. The difficulty curve is also more of a difficulty-gentle-slope, and the whole game is exceptionally easy to get into.

As challenging as the maps may initially appear to be, however, they lose a lot of their brain-crushing menace when you realise you can basically just flood the factory floor with as many tiles as possible until you find what works since there's no limit to how many tiles you can use. Past experience has shown that some people find trying to solve similar puzzles with as few pieces as possible for maximum efficiency part of the fun, but a good chunk of us (yours truly included) are more of the "throw everything at the wall and see what sticks" type. If you don't put in certain limitations on the tools at hand, you lose a portion of the challenge your gameplay might otherwise have posed.

joyejoye - I remember when I was a middle schooler and how unfair math tests were. I always got the right answer, but if I didn't show my work and do it exactly the way we had been taught in class, I would lose credit. What did it matter how I did it, I always griped, if I got the right answer? Too many puzzle games are like the humorless algebra teachers of those days. You will use the new tool we have given you for this level, comrade! Refusing to use the new tool is counterrevolutionary!

So it's fabulous to find a game that says, "Hey, new tool here, I think it'll be useful to you, but if you can figure out another way, knock yourself out." You'll never really finish the Tile Factory. Oh, sure, you can beat all the levels. But can you beat this one faster? Using less tiles? Using MORE tiles? Can you fill up the entire screen with tiles and make a hilarious Rube Goldberg machine? And in sandbox mode, you have no restrictions at all. Puzzle games don't have a reputation for being freewheeling, but Tile Factory proves that they can inspire creativity just as effectively as the loopiest webtoy.

JayJay - Tile Factory is precisely the kind of game I was hoping to see entered into this competition. In true sandbox fashion, the game includes a variety of elements and tools that allow for a broad range of solutions to each puzzle. The puzzles themselves are a cross between Manufactoid (which became The Codex of Alchemical Engineering) and Factory Balls, which Jonathon has indicated were both inspirations for his entry. Add to that a puzzle/level editor with which you are given a blank canvas to come up with your own puzzles (and even a way to share them, too!), and it's not surprising to see Tile Factory among the highest scoring games in our "SANDBOX" game design competition! Congratulations, Jonathon!

Play Tile Factory

55 Comments

One of the best programming style games, although not as good as manufactoria in my opinion due to one unexpected problem - the possibilities are endless.
As Joye has said you always know you will finish each puzzle somehow as you can fill the board and program in some quite complex logic. Great game and a perfect addition to the contest, but one to try and if you dont like it move on, it will ony irritate you. If you like it then there is more than enough here for you to fill your boots

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Woot!! This game rocks!! This was my absolute fave of the competition. Great job, and congrats!

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So very happy with how my Obelisk solution turned out. I'd love to see how other people tackled it as it was by far the most troubling level in my opinion.

7:57 with 112 parts.

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As for the game itself, I absolutely loved it. I can see how Codex was an inspiration, and I think that playing Codex (albeit one and a half years ago) had already given me a much needed experience into tackling these types of games.

Definitely my favourite game in the competition, despite giving me a headache.

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@Dom

I like your solution, particularly the clever method of applying solvents and stencils.

Mine is a bit more straight forward, though it takes much longer (13:06, 101 parts)

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1lohWg==

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Anonymous Guest August 26, 2010 4:23 AM

I usually aimed for speedy solutions. Here's mine for Obelisk.

Obelisk: (1:35, 86 parts)

eNqVT0tSBSEMTDIQyAcYn/V4uvNSekgvqT2urHJlUk3nB3SY6G
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KliLDCc9wcHjsese1xOaJb8L28OJVdt+62O/2y90/6Y1+w/9QK
ra9vozgd3w==

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An even faster Obelisk (but some smashes!)

Obelisk: (0:48, 51 parts)

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vCm8mWdxTE3W4ScTsjLM6yu/VJbX/icX9ZLwZGkPeYLk1tvucU
/6VZ9f9KdeVf/ZCV2vbwEPF68=

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CrankYanker August 26, 2010 5:32 AM

I love this game! It's stretching my brain... but I'm missing a concept. Can someone help me out? I'm not really interested in just the solution to this level, I want to figure out how these darn switches work.

I don't get how to ignore a conveyor belt. Maybe I'm putting too much thought into it, but would someone mind looking at how I've got my level configured (needless complexity and all) and advise me on how to get that last set of switches to run properly? (I hid level code in a spoiler tag for post readability)

I appreciate any help you folks can give me!

eNptjslRQEEIRFmbGWb5N03D/AMwLW2XgwepegV0U4CKPFPe9p
GnrnWd6rrV5wqzsv8iiFEbvc949vG1T666Xzo4h3652a/XG1sK
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eI3vsDfNGMILH78hf0I1gp7954U875/ilxgm

Reply

@CrankYanker:

You can't have a single conveyor switch from one direciton to another.
Instead, you can cross the streams :-D but only one stream can run at a time.

See:

eNptjMtNRUEMQ/O1ZzKfu4My6L8B2oI8xIIFlqwox5ZV5JnysY
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v5I/Uo3ozP7LQp7PbxbFF4k=

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@CrankYanker: What you need at the end is to push a tile off the main belt. Here's an example:

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WXUy/Jcp3e8focAXDQ==

It's probably easiest to understand if you check it out in wire-mode.

For people who want to have a challenge besides the levels it's shipped with, here's Blue Twist:

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0txicsvS2QnsUqpTE4KbFfEU/oqS+UqTtxK8lfTU6IC01jtE9f
0LmP+csP58AQ9LE2c=

It's a small level, but that doesn't necessarily mean it's easy. I'd also be interested to have a try on some other user-levels. Anybody got an interesting one?

Reply

I've collected all of the user levels I have seen posted so far on the community site at:

http://groups.google.com/group/tile-factory/web/user-puzzles

You can add new user levels there yourself as well as posting them here.

And please contact me if you are interested in making or testing new levels for future tile factory releases.

-D

Reply
CrankYanker August 26, 2010 12:34 PM

@Crouch: Thanks! That's what I needed.

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Here's my Obelisk:

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CowRtbB6h1LLEdI+wyFmS9Yx34CQSAb2ALz7qiU6jaOZ5BY8vW
jcf0x75/6M1esP/kBt1ev5tlGZY=

9:27 with 66 parts. It could be sped up pretty easily with a little trial and error.

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Heres my obelisk :) 2:12 and 120 parts

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DL0s9Oetvtd9yV/lo/ftE/6wvrf94pvb5+A3zKKAU=

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Here's something I discovered:

One paint can/stencil is between 2 sprayers, each pointing in a different direction. If 2 tiles from 2 different conveyor belts pass the sprayers AT THE SAME TIME, both will be applied (AT THE SAME TIME). 2 birds with one stone ^_^

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Here's something I discovered:

One paint can/stencil is between 2 sprayers, each pointing in a different direction. If 2 tiles from 2 different conveyor belts pass the sprayers AT THE SAME TIME, both will be applied (AT THE SAME TIME). 2 birds with one stone ^_^

That's how I passed 'None' without actually using 'None' :P

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The last four levels are driving me absolutely bonkers, but in a good way.

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I'm having trouble getting glued pieces to rotate--and yet, I thought that earlier in the game, I had been able to do that. Hints?

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If two pieces are glued together, neither can be rotated. Sticky but unglued pieces can be rotated.

Hope this helps. :)

Reply
FaconBill August 28, 2010 8:33 PM

Here my obelisk

eNqVkl2y0DAIhYEQ/tP6cjvXrbgP9+G63KSe+uSMT8J8A01oOa
Fhos+Lfnw01ddD9YWoDp0amhninAaH0/mU8wACXH4hXoiFWIiD
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z37s8SfoL/v+k/6xX7D/WVO6f/0Gx00iEA==

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Sohan Fernando August 29, 2010 8:13 AM

Amazing game so we really shouldn't nitpick: anyway, a tiny suggestion for improvement, very tiny compared to how great the game is! Suggestion: I'd like if this game also gave some indication of how much RAW material we use and WASTE, since some faster solutions tend to waste material or 'crash' material (tiles, paint, filters, etc.)

@Dom:
Very cool solution despite the total time; that's pretty advanced and tidy use of set-clear-mem and remembering state changes. I don't know if I'd have had the patience to figure that all out.
My approach has been more to aim at raw speed. Did 2 or 3 decent speed Obelix designs and this one below does 0:48. Not TOO clumsy I think: 'only' 76 parts, but should be able to reduce that a bit by "tuning" this design - e.g. I think the SEVERAL sets of different "timing" MEM modules can be done away with and replaced with just one set, and the gluing can be reduced to one gun I think.

eNqVUEuOFTEMdBz/46R7RpqnYc9x2HJJLjlUs0JihaNS+RtXMo
g+D/34WFTfNtVNVJt2NXU3jewF7JE+dvlogIBRfsAHXOACN7if
GH2Fvn4A/zzo6tXRu+OsXdfeZTQtRNloiZHaatZCIll5TrbJg6
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ENzZufoOVOIqHAMciEk0ACyi+WdC8XgXcTcxUalAWI1PUJL5iI
IkdYgSRV3Hh3wWyUtf9vJX0F/28xf9Y1+w/8kJXV+/ATl2G6U=

But being lazy to tune up, instead, I only tried improving the speed by using a brand new approach, trying to use the most "direct" path (i.e., ensuring the white tiles are not "doubling around" anywhere, if you see what I mean?) But as you can see (BELOW) that approach means the first three white tiles gotta be destroyed, because the first two triangle (filter) tiles cannot possibly reach the first three white tiles on time... in fact, I suspect 0:48 is the fastest time possible for this Obelix puzzle (or perhaps one or two tiles faster but that's all; because, as the white tiles are using the most direct path, there's no way to improve total time except perhaps if those first three white tiles can be made use of.)

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wx/+tIe/L66H73WO1yD95Fp72UeKnePE6eeUv/Dzt/yDb+J/ci
a37z8MrR7H

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Anonymous August 29, 2010 11:23 AM

obelisk!

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KlaunFW5aueOHRebSOluT0i7+uXXuEJ+xde3/Ik34z+5Jo/3D4
d9Gkc=

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Sohan Fernando August 29, 2010 11:25 AM

@crouch:
re your post of August 26, 2010 8:07 AM
Thanks - your "Blue Twist" challenge was a very neat challenge! Below my solution (81 parts, 1:44 time).

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1RN8+TWOs/fdrFptteaQsAHB5sOxgTOgWuvANYxcDrDqKga+Q8
N3mJrojBDf4VErtHdYeQR2W+YSAlvSUhYi3TUzNEt0j2iDOTaH
bxHmEtaJKLdAeqAAiq7IZWjhKiZGImZAAYsocSgMVcAsTiSOIF
fAJEQqxEABkhhV4rPokiPcNgU1B/3JzMraswdDgxyIEi7GDBij
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5jOzcQh0tViDPMP3pjAOjNzRtO7NPM7pl4aXx8LcL6/htd//sP
cB4aWA==

I realize that this can be improved by:

potential improvement:
1. the three filters can be be made to be sprayed simultaneously from 3 directions (left, below, right), thus reducing time to approx 60% although it would add a bit of extra initial setup time.
2. I improvised a 4-step "counter" on the top left! It's made up of four set-clear-MEM sets, thus counting linearly: just four "flags". But, I'm guessing this can be improved to use just 2 Set-Clear-MEM sets, with "binary" counting: 00, 01, 10, 11 or perhaps easier 00,01,11,10.

Reply

Don't forget the preview island to get more levels... Click on the bridge.

Reply
roomescaper55 August 30, 2010 10:41 AM

How to solve memory. I just don't know how to rotate the pieces correctly.

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Sohan Fernando August 30, 2010 1:53 PM

@roomescaper55 (August 30, 2010 10:41 AM)

To solve "Memory" puzzle:, hope this helps:
Hint:

Hint #1: look at the orientation of the target. What do you notice about the rotation of the two target tiles, RELATIVE TO to the orientation of the STENCIL tile? See that first target tile is 90 degrees anticlockwise relative to the stencil... the other target is 90 clockwise. See? So we want to turn odd numbered tiles anticlockwise, and even numbered ones clockwise...
So the solution lies in COUNTING: "1, 2, 3, 4, 5..." and noting "odd, even, odd, even,... " or simpler: "1, 2, 1, 2, ..."

Hint #2:
if you couldn't figure out how to count "1, 2, 1, 2...":
firstly, we need TWO rotation tiles, since we need one for anticlockwise and another for clockwise.
Now, for the counter: Use two MEMs. In the example (tutorial), they have an example of 4 MEMs, which counts "1, 2, 3, 4, 1, 2, 3, 4,...". Use the same idea for a 2-piece counter.
Then, note that on the first count ("1") we want to turn the tile anticlockwise... and on the second "2" count we want to turn the tile clockwise. I.e., connect one of the MEMs to the two rotation gadgets... first try connecting just one MEM to one rotator, and see what happens; then disconnect it instead connect to the other rotator and observe... then try moving the other rotator one tile further and see what happens...

After experimenting as above, then you should be able to figure it out. Else: here's my approach to it:

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V7JJ6v7nFOj8fyGGZtdDXVsjbBqEhRk0KWqpjyqC5dNtlkyJBD
DnnKU17ykltuj2UeYbk46dFziameufRCNi2bMeUKzwb2RvahLh
IL7qt4OpL3g2Q271v7s9DMYKwwNHYbnHZx6Vd1tKzi0NHCoZNs
iVsanGmnVwGf/CLuG//n/n1/p+Dx+QEcXAxP

Reply
lokilotus August 31, 2010 3:13 PM

eNpVxssNwkAMRVGP/3EmIQFEE3RDByxYIyEKpDN4s8Ty0buN4v
Z839+P1znouhBXb7x2tdzVq6fl2rHdMsQrxCpsQMeAngb0PKCX
AU2tog2ClrqkV6loJXRRZ/Y4Mk/CPgXM7KkwwQIGDgkFHVY4wM
ZOIqwWnDZzt7a1k1Lb+UuE/z+l+PwAlP4LLQ==

is it possible to rotate the tiles more than this and still complete the level on rotators? I have a thing for solutions that are awkward and use required elements as much as possible, e.g solution to rotators = as many rotators as possible, solution to sensors = as many sensors as possible. thanks!

Reply

this is an incredible game. i love that there are so many ways to solve each puzzle, especially the advanced ones. i particularly like how you can fall into a solution after playing around a bit.

for instance, i worked on the Czech flag for a while, only to solve it in the most abstract way.

BEHOLD!

eNolkk2OFDEMhePEfv5J0lXDIH52HIBbcAOkuQCjkUBiwYYNEh
fiFNyseSW6+tMrp+znxIq026dfL89fP3x++fHzy/dvz69v7ffN
W21ptUT2MsmlK67HeyvvUj42WeV5wffG9SZ1GjUumKNUlXqPXe
9i11vf9UaptusB9DY6gvil7OGSU0unpU4nUQpMdUT3zO4jO2wq
nMQEmA1mYlClm7/ynjIAcaJWnaXWDUZdwhgODYWFF9OhhH8MYv
wmZhBYDkUOIwAW170jlC1tICOR5VS2X4wXcxdz+UAZd3qBPWmI
yTivmk4lQcM9rDZ7cEvJ02Xx+6bHZr7TdLN+hWFt4NhaR2ge9H
bjuVl/LMdm053wk6azs4Y8dquTvl7ALQ03zueYGuC+nf48Rt4W
8mSfRzY/1XIG+5PF9T3RPsowGSpK4VkFDBbXCOc3XILGce0PsZ
ZpLCWDTbjOcXmQa/7d5xjgtRk6oltPEuNicrZL1P/bFuOtxOY4
cvvQ2Z13bjAB7npbs88YXmTxeuw5Ozesp20/TUROPGaTB//T2t
P93p6e7q1d2vjTdvz9B9PiILs=

Reply
Apocalypstic September 1, 2010 6:23 PM

So far I've completed every level except for Tank and Crown. I know I can probably manage Tank with maybe an hour of work or more, but I'm just too lazy to do it, and looking at Crown depresses me because of the potential complications and the time it would take to fix said complications, so would anyone mind putting up a solution for these two? Thanks in advance. If you need any solution to a level other than these two or user-made ones, I can give my solution :P

Reply

My obelisk (1:09, 133 Parts):

eNqVktGS3SAIhhEFFDEmOUnO9ql61Tfq0/Qld3/3qjO9qswniL
+GwSSij41+3538xyDfiXzQ8KCIoNSig5GapeGWAhBIbhv8Bu/w
Dh/wsdbQOXSxQLwtwqNHjRF168PnGJ7ZNWfAHb5z5oAPVuolMy
Em5BJ8Qo5FqagXEc8iJoVbKYoNrVy0UdacstZUFCnVjJyocjGE
uKck7sHiLqKRRXsv3q00g9xMW4W2YhE4MHB+k6QT7JLagb2By0
ZjHRUY+wXxy4uOrnrj0G2sp2h7QXeJ8uXaXLVhuwW+4YYcaptd
dIbas+5y1kNS5sE5D9yJau5W2o2ePM78rtruqllQvySmMKWooG
nbUPMEOzgW0O5ggm0BzQ4OMJdHPTuYYAPnAvkT2hM9ejvbqWyX
se2d7ehMP7PnDgsO7jBnz4CCKRMeZRkhWFaUcsGDkGixYlkwC3
ZTpkIFAlOzqtWqrdEDT5BERzrQ6gOtPtDqIUMPHfKSE1x++ctd
3ToI4DbiKhe0h7zrjea8a4480LxlUUiWJUkl7bbLtCmzTtlsk6
2CBvB3TrCDY/k20JBAkwL2HVfENeqoO+YDuQMx1nZa2FlBAx5Y
jQUyA5nhj7/9/p7fNd3lw6k88uhjT6W/xq8/9M/4xPifXKH5+Q
UQwypt

:)

Reply

Here is my Crown:

eNp1k9F22yAMhoUACQmM47aLk9rYe4u9fu/3UN3vnl2sFwvny2
8kISQ5CUQ/Z/o938jnW/eFwNn9LZC/HeQTqU+nejfyvnbXMAEF
AgoIrgUYcDDDfwMLmLG/gQU8L8j1DvsKHuC4QJ4D+Q7kOoK3M1
gbVNsDuoKFvM3Xvnu799rOqbRxaZnaKa0tsM/YO+wGGHuCEvyk
rRFiCHkYeQryOGpg3MsBvaLHgF6Pq2fYB+wj+Grdn45eK/YVWq
AFer/qh38lfz7IZVj2o6qcpr5PSUZTv5dUTti2luojZnmwyMrZ
H5JlU8RmxIZsRxYZOXmIIsTZBvRgnOMsi6rtOPejp0JR9Uxcdh
IbVWxWxGfxAD/nJMx4bmIcQRKEi0UWzcT6UjgPlTiKxL2IPDnr
mlif4HSOuwntLnYY/FXkbMn2JvrOHE/U80jZNhHbMijARClxPH
DXYCl7F55UtCuXLUnZXMo76kvoIUHZsjHykuG5wY4ZzcizFOFX
aDLJaCOi7cioMcIWMJemWRrqTTVZQj25ccwT4kVKwlfHAHoWve
H0S1Z5oeyzZF8w496TdBddnP1myUtJUuGvkqvVJNZUvKFYBy2p
O1u6asG9BbUafspIKT/Q62pseJUwiZl+tUEbCf0aZb8WBrf7fu
FnGXX0w85pb3vd+YybPcJW1rBlqKxh8MHw9DMePOKgwTtt5Syz
TliL7nXzLZ/ClaalvGLNJRkVxnC5xGtpyFGjkoRMgSOF1PKUp2
usCXMhSWZTKo49yDbht4Y73nXL977ZvZsa/m4mFZjMHaCphfa2
0agbmhsUurw64T3dyoLibiiNvj6f9F2/nj+/638CPz++69eJj4
9/9e+Bj3810fz5B9nmQfU=

Reply

Tank:

eNrF0UGS3CAMBVDhhg/I7rFBIDwXmFvm7JPvVFZZZjNUPQlokJ
ruILI+5dfbs04v+ulVTxc95XHrLZ12SvoWo4OgWYLmQBKZSTIz
iTKTvJlJBjXOSRYz14HZWWOS8+wkZ60Z9JiyH7NQ3Y+Q9AhCO+
HjmPk8wvFxhM61Md+KbUBfHYgjIjbAWoKNjDYSmqMaG9mKNRpe
4khs/AIlivSijYJj82ef52DAZukVKnarCaNk9JK0a8bIrJ1TtQ
y0E/AzwWfWa6K2gton6yykrXLOz/WO2G5If0Mvh5SBrH3Tbgm9
J1R+R11AnTTIuH4MYk11YH/cxDP74vtYsy5shfd23tktYu+otb
EH10MyLkm4Ls6vpGOkWhpqbux/IQ/fMGaWL/FgwcU3D/5ijIyJ
EU+00EMNoMPyLJGvdLfRyuQjffVzZvNntEGuXoZOGmSFsTLWJ3
O3ell66/qzv1hP+GtdhfKTL/6VVlZtwXyNGS7zW7SNPthwNu9u
3qfNMeXv+OaQf8ZP7f3P/Sjn928uUUf1

Czech Flag:

eNoVTktuXDEMszwSael9Zl5f0Ta73CUnSIC5QIIACZBFNtnkSD
1Fbzbls01QpghK1taH79eXt/un18+v54/3l59re1zZarFWs9ky
h+Xs8zgueyt2K54WYS7mAdVNerO6hHgckMfFbnWHpf6MpX5zqV
8ujqU2KDuUCIEHawYtK+g10+E9yiNgXQC4jT5FOjA5oZrpk5cj
Jnkn4iT9lB3Uf0yYhnopLbOnRVenY0MAyqOyqezohDu4jw7Irn
RwgMvolepTfhJI7ZM4HmqKGErJQeTGYx1g96gfZO7arJSwAuMM
tNXCZ4sQMGuEQGEcmnWEabYNUgzbabZp+4272wV7Nn3/tna93d
r1emvt4Kbj7fzvP8AFGJ4=

Reply


I've copied my original Czech flag solution from the comments below the game on the actual CGDC page, and now a second solution I came up with. I'm putting these as examples of how there is more than one way to solve the same level, in an easy, side by side comparison.

First, original solution:

eNolkV2O1EAMhNtuu/zTSSYLiB/xwl24AdJcgNVKuxJCvPDCkT
gFNxtqtIk+OdVtVVc7Mo6vf54en798e/r1+/uPl8d3x/h5xOhd
Rm8i++ZSm215f0NHh0rH3MnWUXf4Pbg+pE9nzTvsMVaT/oS9P+
beH2Lv98bqez+A3k5HkLhXnhFSy9pWtsFWYC6Dk1wAdxDLSqZC
1CGG5cWuMmBZzNKoUjhlkNdlwDUQyk7TAklSpInRC/Q6zBmGFc
Eg6OVe0xS7oTG9g6aRBNEelocrYgIn9y4epaa0BSa9Jtd9ejoA
gUOTG6F9wuNNaAkxaE2i4F2KEYr3Sq3TmW8yH3NloCoUPBydvA
vP50iwUW/UO/VOfVAf1BfqS2B8lumbTJAguZm5pAXnynNZk5Uz
tsl1M87SQti/lP6TCCWDJQPSUpOBUyZ//4wsMl/nGxVsPPG2hj
zE3zGut9u4Xm9j3OvgY+Py7z8d0hwf

Time - 4:25
Parts - 110

Second, more recent solution:

eNoVUEmOFDEQdDozIxdX9Uw3iOXGX/gBUj8ARiOBxIELF57EK/
hZE3YpFK5w5Crj8vnP68v3T19ef/3+9vPHy9vL+HqJ0aeMPkTO
w6UOO3J/MUfHlA49iaOjNngf1If0s5Nzgx4jm/RHnP0hz34fZ7
8zsp99BXM7M4KIzawRUvDpaQq4BnR6TJ2lOoHpgAUEiCsmgndb
gVyALoM2UOTqWNa2kvCiowyeA843vgAbNXFjvGIWi5Qwf+QOn5
U6MwCIe5JKqXHiqqCHbST7SMY6TV2OFQSdts3pqKLOXm5tHM1x
FHueXslabrPnnsGkVs02d3CqMpuhPjv5f2W/J9WzMG6qpqKcWX
FAg8hjGdcUzvU6dadmh6pnQsS5uVViPEjlHm3DU57xpoZc4+8Y
98dj3O+PMTYPHhtP//4DEQsZ7Q==

Time - 7:34
Parts - 97

It seems the fewer parts I use, the longer it takes to complete. :P

Reply

The "Tank"-Level (Preview-Level, click on the bridge to see them and scroll a bit around):

7 Minutes, 213 Parts. Im sure it could be much easier, but don't ask me right now which tile does what and why right now. Im just happy that it works after two hours ;)

eNrFlE3SLScIhpVuQfFf1O/c9WaRWc7Ne1IZZZhJ2nrERgSkqf
bO/fxyf9Yrem7UXzdpv067+/LRj1sgg6DVGSiAVZxX8cC9kMAJ
JHAKCVyFBG6DiTVwP5B495AXPg64sD3gwtfxWo7L5USQcvFBi3
cgA27lSC++tOIX3g3yo2kfZnLsyPPjiLm5wGRgM7/71Wdxeg02
BbrKEirpk6ErLG8jfuvLxNgT7AnJG6ETnAuwYfgIzBoCvxkywS
gFFsVSRVMWfjuz9JelQFeEYwwpKqeIGLFw6oPJIy/6wNnn/V5a
eFPig3wv9i5y/0Gc8ZIqc0S8WIPEH0oR+yhUig10MNgp8oiGGB
PvC7EXO0YMGcwJd40Juvo+XIhlQgc7XSz2Q7LAXqRtBu0zcB4s
YxB13CHPINnoUaM04KfD94K0hVLCz8a98elkRcqGOuwIRF6U+t
mBwgmULMJemW5mOmBnpKfEK0maiXXGV0YiKUK0UN8psAcNdDBA
FebOQRuH1FCLHoRzCLQedkbsFpjENPFeGboHNihabyy7IQfUax
7GgknRG7LZJUirIa3DblfEbEyr8jMrsaEOZv45CHo7jg3s4/xF
XZehpDh/N6cEydD5jm+GWtv2Mr/1/HLp3Ti7YXOMHdqBMvLTB/
cJ7P5whB7w3r3m14t2ftmHPqD66n/8x120wPHXQ6pqoh/6QPPB
Lhq7uVhU45Ubm+bYwdCs2Rdg0BqaYaAZBg98n/u3xIg1lhjREI
WLVJw/oGJv9tHx5KGWpy61vtocq09be+651g5HLN5888Z8ounJ
J2/MO2GVNlpgYt554QOeAJfUQQMYT5eF9aIKMJ71GLRGRltmwl
pWqEilgf6VoTJWDLsHds8Khhm2sCefA/kO8phHMdKxmzDLtrvr
rlZX7c3arBOr081s3G7nrnmW3bVsQbXP3WtfDAt3exz1BXDaqM
3khfphyJeJJvrKYdcPXb77AbovAH7MEAN+du/r2IYCql3xF2ig
f3kb16BPC/nJj2I0NAMB7zy8fpxOJGN7nnnXRY7wsY/75/mNx/
3r+b90/+X86/rvvwCuN2QX

Reply

@crouch

here is my solution to Blue Twist in 6:12 with 94 parts (but I was satisfied with the simplicity of the path).

eNo1kkmuFjEMhD0k5Xj4GSQEYsdNkDgDa3YskNgB4qScByoPSP
R10o5ju9ytUh++/vj87uPPL9++Px7y6YXseinIVxL5elAPSE2j
p6MH+ng7m++730xU9KqYy+GeCPd6uXuylUhFXLRGeVdBop5heH
Zpnl2mBgyyN2qDw3YnNs6TITpPJIL2wwQnlilcFVsUayXc6WyJ
43SpjCwHraCrgVkKueKkeQv2CLxICtM8pcLhIj4QYwBjnhXLD3
0O8ySpi8GW0I8N8uCdxRqYRZs2Mg6zhlvBpUD58MWYQ5/mno10
dnF3Mz4Yr3ElOpsi7ynGEJQSoi0lFHQYKkuSk2duFGl86ia8hU
45d+rR5CyubK2WsXBj4Va3XHdZLNnFlDlWXcXh7UlaW3PcepzF
69x8PhSS5FxoS1IXI3+LK4auJ+mUZb2ojGwfyg3qUZ/Jrua/Mt
1T3vd5/cKD7diTFG/VoxRvuvc5/JL49W8Ix/91yfPffwAYmx84

Reply

Czech flag slightly optimized, 51 seconds 81 parts. (I'm way too into this game)

eNoVjs1NRDEMhOOsPY6d5MEDxM+NXqgApG2AFRJIHLhwoSSqoL
NlkmQ0ie18tpTt6eft9P748vb1/fr5cbrZyvPmJaeUHCJzmMTQ
0db2WtKrpB8mNdJjiffCeJG8NHpbYo3SVfIBM+/bzDufeat0m7
mDbCMRlC9nD5dIc83hCq2WagapFOB7q91Cga4O3j20ayqss7Y7
DowfosL5bh29MReMRdQQq8xU7DCAPCfbybbqUCLB0mXe4LPVDO
acte5AcJbAOshu1kiI5msMYChyN4udLZO/J9AuiLnSGhtQNjEd
YkZhVCw51VZMKkwULs2dDtl154giG9FyiesosvtvKcfzuRyP51
KWFy4tF3//ruMYaw==

Reply

FYI, I've set up pages to post optimized levels at the community site:

http://groups.google.com/group/tile-factory

There is also a new release (1.4) linked there.

Reply

This was a very challenging game! Watching your awesome creations makes me feel so tiny :) Anyways, i managed to complete "sunset" after all. Slow, and it smashes some paint but at least i made it! :D I could not find a way to not smash anything (timing to create new tiles), and i had to choose between tiles and paint to smash..

Here is mine, I'd like to see someone do it better!

eNotkEGS3SAMRCUhWkhg/iL+mckuN5mz5Ka5mdOkxlUPCyx1N1
aRzy1/fkLqo6R+balPmfXaV+266pZWl0Qtjb101qo11j5oriIg
2ioEZJAiqyKvikku8joIazJJEjZGJ2LEK5QzylmlhlJLzxm/dW
UvSTLJRV4H9l9kHq9VM60DhlmtY7coK4dRyRJNEmkDaOnhzap5
hzXuO7IFsncM7w37aHBDoRpdMb2dAAG3TEcOQtk2BDY4R8kM5w
IK0IeO7ShrmiS1A6gq54/0uJkkE5FluFPyncA9PNmUFBKbkN+S
GpIWNg46W2jr3TsNdUiRreXTB0YwAMId9MeJ7FyV8zQnwqBDBu
927heenV6dFRk9s1b4Xu+806YyhM0crH7gI8XueMfz93kO8iXy
/83n++j5+q7Pmcvr+Qf6QScq

Reply

WOW! I love the creativity I see on here.

@ Dom, although it took longer, I enjoyed reverse engineering yours, well done Sir.

And sadly, I did not realize you could double click a rotator to reverse it until I saw Sohan Fernando's post :(, but now my game will be easier after finding out!

Thanks!

Reply
Sohan Fernando September 4, 2010 6:25 AM

Here's my "sunrise", time 0:36, 85 parts:

eNot0IltBSEMBFBf2GAD+5U71aSK9JvONkMUS0/LDjZIMNHHpu
83p3xPys9N+UGV1165c+ULaS6KnBx7cuXM2ec+eMwEB9YMcuiQ
MDPGyihYcB2ENRQMQGM0IAHLYMwwZhlnMM7ik2GvMXphQMGC60
D/gjp3zazU5tLcJZpviRrSorMg8OzeqvBvTVzQlxYqImrsfoV7
D1ch6YKAh2d28yzzXZa726gQ3yFjhaSkpXpzHeZ6Zq2NwB6m2R
DNJvpQ0W1CT8ZyioSMV+wIPGThIZGZoR05ihVCOtdDk6XPNpvz
bPuwbQ/lZ38fJC/xGvfPfR/0RfT3Rf1H99f/+mRG1/0L0JskLQ
==

Hi Tilemaker; here's a "tuned up version" (1:32 down from 2:05, and 99 parts instead of 97 parts) of your sunrise solution from your above post:

eNotkW12HiEIhQHx8uGM74+mSbqAriOL6Ua7s+m1J855RkS5oK
jI55Y/75D+aOlfW/pTVr/23bvvfpPRt0RfGvvS1Vdfee2D1tUE
REeHgCRpcnXU3bHITV4HoU0WKcKDMYkY8Q5ljDJWqaHU0uPj3l
SeJUUWucnrwPM3WSfX1atsAobVY2KPaGuHUckKQwplCYzy8GE9
fMIG1xM1AjUn0ufAPhpcUKhzKpaPU0DArcpRSSg7UijNOEpWOH
+gQBw5G1omlKoAutN7p8d7WK1AVFKHcX02l2Mv55PBslh5Q7Ag
lJPfUhpSFpYHXSN0zOmTiTWlydb25YngAHugwcREWGBKYvJehL
c6N6M1ac1AsujsbLaxOLMOfqyNqdncxSaHO1/DwULIxHkOLGb4
gY8Se4uf8fx9noN8ifyfOb5dz9e3fXwur+cfp2wnqQ==

Reply
Sohan Fernando September 4, 2010 6:35 AM

Tilemaker, here's a further suggestion for tuning up your solution. Following is 1:24 with 102 parts.

eNotkdt1HjEIhEFCw21X/0Mc26kgZbib1JnONqMca8+3QhcGEC
ryueXPO6Q+SurXlvqUrte+a9ddbzLrFq9LfV/addUV1z5oXkVA
dJYLSJAiV3ne5U1u8joIbdIkCS/6IjKIlSt9lL5KDaWWnj2eLe
VdkqTJTV4H3r9Jn1hXdY4FDHTNhT29RhkGlUZiSiJHADPNbY6a
tjAm1ws5HbkWwtbEPhpcUKhiKdrmScBhI9OQQSg7QyhNP0qmG3
+ggB+5MTWHUCodqAqrHebvPrIdnkEd+tU5bMNu45NhRDLzgqAh
lJNQZFKjJ+S3pLrk8BEH7ek617JV1hZwDrAH6gxMhEkt1kRY0a
mK1qK1HMGzqCi2MDkzB37Mi2HZ2GaD3YwvYWASZOE8BVqZzAkc
ysJJka1npT/wkTLe/Kc/f5/nIF8i/2eO763n69s+eyav5x8GHy
gc

Reply
DjangoClouds September 4, 2010 5:03 PM

My Obelisk: 1:41, 76 Parts and no wasted resources - I used the minimum number of glue and cleaner to make it work. Based the whole thing of a 16 bit timer.

eNqVkUty3DAMREESHwIEpKFmPHHOkitkm0vmknZPNll4ZXa9Ah
v8FNVqRO8H/X5bFD+L4kYURRVJmUnNc4Fqbq3CWgICLexAPVAD
NVATNV8e+wL78gXmx4uMXDmzch6r4qwKpcVKXUYnHYP6YCAAzW
FgAqc+aegk1iAVJdNxon8DG1zUNYdEqvg01eUax2Q7veta3AS3
eajeTLQWqqtezvZDetyn2cO6blF9LPYwpV24uzqf1dtOtYu7X6
J+F22btd9Z/SG6sgv96jQghgRSyKAJ4dlEbQAmwkf9g9Hr6HX0
cJw6/IJf8At+wSd8wqdi3dEzMIHTCd2gDV1QB5TTqhkJwhKEJU
MGmYxESIKQBCEJQsK6eXisdMSxq/BrzrrVrp27mHZesvkOoNcM
uhxx5ANu2mrtjd+D+ClPfdoTL/o//vylL+MD4zs9pvPjEycLHa
Y=

Reply

Obelisk!

eNotjg12wyAMg82fBTaQknVrd5peY8fdzTKx1+R9MU9IVoLIc8
rPl4o9TOx7ij3F7ZjDpg27S7IhsB4we/DZrdc+N2F0I0pCmhA1
SCVGuqENg5NBjo3wTJw0QiMKkUiyITATmA3cEbgrbI13JdBLGn
EywsTBedDPP4Dvrm4aoRqT8qNeY1GjMBPcUzHXklbXtIams0eN
rgpnQc0K3kPp96xmqjfLdqM+6TnpOWuuQNKErHu9sifTn6HNSY
eKV9XJzkqD59IK2JViq5x1xIQRZa2x+hoBq5+9w6tv6tyak8RQ
KDCyGJ6BrSjAwKh8jSm6PvTRJN7xiev3ujbyEvmffN7S9Xqft5
bluP4AZ80mRA==

Reply

My map : eNpN09mt3DAMQFFSO2lR8vKy1ZEC0lpaC15juRPMRzw4EK5tyI
LsUZGPJX+masyEjIL61tAx3gyOA/MtsLBx4nq7NX6o+J2QUVDF
W0rRMgoqGjoGDI7jPxOBhY0TF+4UI9U1MgpqXZ5KeEZBLdEkhS
ujcr9yvXG+Y8DgODARWNg4ceEu8aWJPx0DBhcfg+d1GLyujyn+
EVjY4tcl/v0Q/3aKf73F56PRHtbylFgPe/BUOrYlW9YxceEcyw
pjRkPFgOGA2xqTZwYWNq66LLj2+u3XHK+5mEdtNbEVIv7Sbpvt
HrvpmFNYz83rvX3/czl7GrudnDvpTW960Ytmd1rQk570QR+000
4bbfSgB93pTje60ZWudKELnelMJzrRCpbZ5FhND97VpCcddF/t
7qy1cV/jk8zREjIKKpisdQwYHAcmAgsnNi7ceHKY5GXC/klf8l
VNNVnSbFmrVW3Gs63rsKG8AXVzPezQaXz2FsqG67atp5162aXX
uPUcjxYrKllUKroof4K8GCJ/fubPnD9/cmQOeR2/96+/rBEjyA
==

Reply

eNoV0UeW2gAURFEJwROIH8i5yTnnIPXWvHYbD+55Na8wCH5/gz
/kMiPLhCBQCf/vwAk+xucjfHJOLqfkXkb+YXAzihcjORmvl/B4
CLebcLkIp5PwyjsPnFvRuSTOSZx8XikWlSRRRBT49mAcDoLtjM
rGqK2MxsJozYzdTthshMVCWK2E2Uw4mLOrOJuas2o4i5Yz6zhm
SqWi1GpKo6G0Wkqn8zUxeiNjMhFGI2HSc0YDp9dTBoOvH2P4ow
yHTn8o9PvGuK+Mx053LHS7RnsqNOdCfSlU14JvBd0L5aNQOgvx
VSjchegphG+h3TaaTaNeN6pVw91QNcplo1Qy4tgoFIwoMsLQSE
PlHSnPgnKPlWtJOZeVoyp7V7ZVZV1Xlk1l3lam3a+pM587y6Wz
XjvbrbPfO8ejcz4716tzvzvPp/N+O2nqpej7aS5VDbIkDtMkDt
IkCKMszIJ84H//AWwWKK8=

check it out, takes ages to go through 1 round.....! just watch

Reply

Sensorless obelisk (1:06, 86 parts, can be reduced to 83 parts).
Not a single resource is wasted (only one cleaner per 4-tile set, only 2 glues per 4-tile set).
Not a signle sensor is used - everything runs on timer!

eNqVkV1u5iAMRY0xhhgTID987UJmKdNFdpOdm3mq1KdydHRNbC
RLCURvO33cley9kQ0ia9TMyd0pbF5hC1sOzXJwSDBY3pE70pCG
dKQ/d8wZ5vwR9f7o5tWLNy97bdZbM6Wq1TmZS9KZko7CeW6cX4
WVqygntaZiQ1WPotqq6o56R6+ZaDXVWsVCUiVOhaIWEs2krJo0
MnGMpFGQCWIoZljgBjsxT9HQm8aB+4QHPOEFb7jg6zEwM2aNNa
6AHrzgCQ844YD9kVHDyRwOUfrDFIGABBRkUMAGOk2ZqdMAExzg
BBe4wQKvh8DCCcsJlscrCvhTYRJhaRKIJasbVyzZwisscIMLnO
AAEwzQ0TO+4QXP/9l8wR46dx5g8iFTDhnlqZjIIxSYYLjlzUhW
WrryKvTt/P2kH+cL5zffhPrXP6LGHvU=

I don't think I can beat 1 minute on obelisk without wasting tiles...

Reply

Several people have posted Obelisk solutions here. The best time so far seems to be 0:48. Above, Sohan Fernando a solution that does Obelisk in 0:48 with no wastage using 76 parts. Here is my solution that does Obelisk in 0:48 with no wastage using 71 parts.

eNqVkMltxDAMRSlukrh4crExKSC1pII0mSYn37cAOUUfD4+2RS
0eRM+DPs+keG+KN6Jo6iiqKhq7EvTYc3TMUYDAiHnABxxwwAXX
/Yx5gXl1g/q4qaisVV3ryI5Hdzixu/EIm+a03BWLKmphFm4XaR
YFBhxMsMC+KdTAwQQGFEjxGuyL2bMY66a6innJ9CkWE+tnauTW
OB1boYcTfUATTUs9zf0y80ZvO84oRh/cgihiCN73RBay79TG5V
ZNxBFDFMFxmoa3sMC4CE/Uq/WuG1/vJKcg2L5zcPcQWGCFFTbY
4N3GjN+o2ejqGqc+g/Syy695Lfo1vr7pz3hh/Oed0uP1A3SkG7
4=

Reply

I solved Obelisk in 0:47. I was aiming for 0:46, but I got into some trouble with the glue, and I had to slow it down. Perhaps some clever person can achieve 0:46. If so, please post your solution. Here is my 0:47 solution:

eNqVk8kR5DYMAEGQBC9Qx4wo7QbmkJyAw3CS65ZfrvJr1dWCxH
sETBD5sclfa0j/OaUfIn3K7C7uLqH5wBlaCbOX4CgYetmIG7ET
O9GJ/r4zrjPOX3neXr378OrT6zZm3+fsJppNc+5asoUUeiBK1q
jTYpwaE2Y0LFix4Y4HfvDEL164plaJViXZcNaWkXopOd70Pa+u
8Xa1O9NXzc6a7MzWl7GfsB9m5GCxYEXFxbwLv/jBEw/cUYrGWN
Q8Fisx99HYfKTY6KtY0DBjwojKGeYQ86rl7toPw6J9cSY31ipa
ZmZMY0xXu3oqV1LbqiVtrNEsp6Zp52yHWD6Fvm5xU86EB55vjE
TccYuammnsZnmYaufcxloFKzbs+GXN6/3NeOMjmi7WWmr5Jupg
f0yY0YbqJ5ku9n+C2pdP+6fOCAkyGBSo0GCHA074wBcuWHDD8+
KP3x4lSRZJ7z2KBBPJWQwKSC5SISSdEthTVF4l3L7ggi984IQD
dqdQRAr5LYG7ljqlUGhCccn5r1IW3i7lwnsO1hrMH8xuUKEAuf
IMCSIo7YO24bGJr5kahdeWp0ahzENGOGSGZ+5yz1MuP4Uiom+X
TadvusMBJxwk74SdhM5xINHPN0YvaBsRbSe1nVLqxp+uzHbosJ
MKaXNTawUqtLfBS5ujNu+tddqmN947749b++KO9j7LBQtueGTp
Wb9C+p30jwgJMti45DAsNr7ySWde/erMVmb1R57whNUXPWGlH1
3SnW+7y13lP9cff8v/rl9cv9OWZP/1D9L4NBU=

Reply
--james-- April 26, 2011 11:24 PM

My solution for "Rainbow"

eNpNkl2WFCEMhUOABPJX1d0147gOX12Be3Q1LskFtLdHH6x7Ph
JCKgcCjej9oJ/vVvbFgZF9ONnXKEB2vJXVG9k9yx5EdiVZUllk
29EINlcYcBDgKo+LPALrDuyVV6XEpg1QwoJdALZgC/YNXC/bYE
ERgN2wu9kHNYvWTCxUVkxZqeIxxF1dQzFhlWQRrM8kmQYX6wnC
YV9s+BtpS7dvlkLORHxsjK7GrsI1hFGvB0uLYbxQ2ni3DRYzbU
EbuJNzo+A+insvbhNWwAJayHVgzIx8Rn7fwLiNZO4p7UjphRoV
zEdIP1xkmWw16aSoL2BiD0NkjGG9iSEog2QPlt6ZZeIcshBb2m
nJXvCNX62YEiB5uvWp+MF9TA3UmzRlqsjmaY4uJTjW2KIshw29
Ke8NFPNTp50y5UEqJ/47Q+yRY5/ox+lMZ/I6d5Mrhl7Y74mz38
C9WB7o36Wqd9QSCDulQv8KfhfsX4V+tEVoLBm9MMK7o8AYhCdD
3qvXgCbsxBzYhCeQQguy1PJEsw3NxhWh1YYWW9+QdfgjOyQxci
J+ZN9HHhnpuxxEOYgDSj8iMHMrP6AKNVJIoEm6jOaywa113P2R
mbLmkjUAQQPMtT4Za3BnUTx/zabqIMBFp515OrBzY6yzbtAduk
p24Uo/D7ZrH9ala9dW7SZvm/iBbv56Pp+/wXci+kZ/v+e/IP0X
HHQ8/wDTni+H

Reply

Obelisk: 0:47, 38 parts, no waste

eNqVkF1uwzAMgyn/ULYsJSnQpN11doddcpfs1LcBexqBz7QFiT YswHPD57lgHwE7AAuEOXw4JHzJ9JCpEqbiCRIx3dK3dEu3dE/3 9zn7LPv8Te63N26+Mi98bCtsjzBiNWKQIE1UDCrLS+c1msVs9N q5VjPXTpQ+0BsfTYew1SqsBaXWpAgZi3xk3r31icoqvUwdnDPB 5JTBtjvr4ew3p1612KmZ4Tkf1PssXEYtLDgyVIpUkS6qY4mOkC OfLuPmmLsXVFTJ6wVS8ptK5FqhWexzLJezPQ3t6hcvvQZ+6esb f/RK/afWsL9+AJLmGEk=

Reply

I think the Czech flag may have given me the hardest time figuring it out. Here's my solution for anyone else needing a hint :)

eNotkE1uFUEMhG23XXa7Zx4JIH42iLtwA6S3Y5UoEkgsssmGI3
EKbvaoRszoU1ldLdvVKpcvv54ev3/++vT88vDzx+Pbi3y7pPSp
0ofqeYTOw4/af5p0mnaOkxydc8NaeC7ad0GtDe841bU/4uwPdf
b7PPudU+Pse7B3sCNIbuWM1Lli+srpwPJEGaIT3o5YDjrLyzHo
rTZkA9W+imd0UAuY9I62Hpk9ExALyMScANQSRuN1WmsFgkFGBI
YpQBgMNQZXMdjk1IhGRGGgfFjFsKnsqSOmDExxEoRjhee2tZDh
Nq0AN3ZKzMHZbARGQTp6sV4eO+UMQls+TajKCFW+gniYRAyJGg
In1CRFBg7eI05Sxbl2DpMMlQr7t2buGM76f2buRj0sk9TB59Jg
XOzId3gzRe/zt8j1dpPr9SayVfi5vPrzF7Q0Ga0=

Reply

Can someone help me? I'd like to restart the game--I played through several levels a few months ago, but I find I need to remind myself of some of them. However, I can't get it to start over. Is there something i can delete from my computer?

Reply

Well, as always POTP--I figured out where cookies were in Chrome.

Hey, duerig--are you still checking in from time to time on this discussion? Because there's something about the "Some" function I've never understood. But won't waste your time if you're not around. I'll check back.

Reply
seregon888 May 23, 2012 7:42 AM

Another solution to 'blue twist', in 0:40 with 67 parts. This slightly abuses timing to apply both the paint and the solvent on the same tile in the bottom corner. The only waste is the stencils and solvent applied to the very first tile (which isn't painted until it's second run through), this can be solved by lengthening the conveyor feeding tiles into the loop, so that the paint has time to arrive, but increases the time taken to 0:41

eNo1jUFOhTEIhKEtQwv99ZkYjTvPolfwCi5M3OmLJ/U8Orxomy
+FzgyoxNP7+fXx5evt4/M45PkkFjeCdSu+7jbigMRO5E7PDT0e
trG3vN8eniN8F5M1EdZaVE1MiYR7obGVWQXxuMKmViS1YscGhw
xDDBBHLqrLHGHj8hFwTDNMp8EdCwNrWPj0YAHMAaNuE0CzhY4u
vXVpRFtXab1JA8ynwVe5FtvFgY0z2yWGWtltNTlVnLcxKKIqNF
dAGeEcUfNakiY90SRduhrdoLeUVLM5hfbvvyM8/++Q659fJZcX
nQ==

Reply

Great game, very addictive! Crown took me hours, check it out I don't think it could get much faster than this. I haven't bothered refining it, it's a mess but I'm scared to touch it now.

Crown 1 minute:

eNp1VFmS6zYMBLcGCS6ynGfLlrXkXDntHCO3mbSm8pH3EaG6Gg
BBCItsJ/LnJH9PN7HpNmwW4hz2y4n9OsS6qPVTbRSxsQxT1wkl
QGTCmWaiEEZMPL8RMzHRvhEz8b4gpk/6F+JFHBeY52C+g7kOZ+
10pe1S28v1tlCfxdp02cPac9R29tz2i3NpJ1qb6Z9oG/2F8LSF
LDwXbU1AnXk882TmMdbg+V7v2Ct7dOz1uHqmf6d/d7aUYW9jr5
V2JWdyJj+v+nm+iL1fYpCSQDJfo7kaIQ0amg+++OAKsm8IcfgQ
uw/pwvAOAwEdSWmHC8PnYAETq53UI1lEykDNCbUCpWktNaqZh7
VopUR2FDWbL6lAa/NlriizQW/VW7Nko0WMEdE0ldHhWwdaZL7k
A4RwrMV5lo2QaEfaUfiqAt8VkAQTxotPCJIsxJSD0xw8V51ifQ
Xo23tdo8fCmCUC75DKK8JeSfUG+lXtniPuI5Y7884N6AnYmHzz
wO6T7cy7OeBMmt8V4fA+nJ4cyMQRyXzHkRRbSmUP8FtAubG+k3
M62edZ1D6c18Z5HdzH0RQ7/XvWfPCT3PjerWrZC8qn8X5HPqri
nRFW9r6qL2uGXwEsKeHDoXyKYmWulXEL7W0oPpznY0R75Fge7O
fZUB6Kcue8qnC+7Ivrd5m9GVggz3jdZ0IV8pcvkn1xFF8wpMee
LhlpxJE6yKDGz6Nr56RG6JcdyJGCHy31YKlYT6X0uU5ttqmN3i
hjtD4NCBxcckm4QxcvkShJ+MvQrk2jtBgdIcIYQRQvr/hy9zI3
ypjbfRz+vIQLOOMZj0u4kMMf8cTpd9nDRtn9p2196/s4w+JOjn
KVxe1l1VXfec0rVo74lhbHqLH1D+N2OePmHuXZKOPZHuOhT+Ix
7joTd9ZfU2J9IBL1yHGma6RE9sY+uFX+WVS9Hrt0kMFKM+vtrD
e5gT9MMOVbnvOkN51Vfp5v+Z1/9O/f+X8Cv79+558bX1//5X8v
fP2Xo0zf/wDCL0jo

Reply
hashhash269 March 7, 2014 6:04 AM

SET&CLEAR:

eNotkAGWnSAMRUOAJICKI36nu+i+uvruYHo9p7xzeQpJICSR7y
Z/PKXuSbqL4953ib5E+tOl/9qkfwd7/kJcwxs+8IHv+J76Fqlt
HTYQSHH4Q72P9+0T43iim6iZae1W62hax9BqLbtJrnZGMbZ7Iu
S0YmcxG8X6fD1X/xS1093UiQtCRfMULYdoPUVbJs/NAmt3NbvI
vWqxm7q3e5usX5CJuKixStVKHmWbZ8uFb9LKodRVaqq2t1jN3r
Ja1qolkZLxr9B8hdYVqqVanvxP13zADhsM6NAg3jVidjhgJc03
fOBJ3IFzF308nLtgUDtC28mFFne4rfidVX5PMdRytkPumuKm9R
yRcnTY0kXbVXhiEXVaKlKl6KGT5wo7ee6voG+7mMMb6migDe3o
QPNVzDjQjraoFr7SjT7oQeudFVeeUlYS9oQ9YV3SFuFbrDjrh+
wBXHLlxwgrP4zJ+MuQ/6PI/PkHomAbXw==

Reply

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