Piotr Iwanicki, Jakub Ziembinski, Lukasz Spierewka, Marek Baczynski, Konrad Kacperczyk, Dawid Adamkiewicz, vxd555 and more are behind the surreal first-person shooter game that is Super Hot, where time only moves when you do. ... well, okay, it still moves when you don't, just very, very slowly. With limited ammunition and the odds stacked against you, each level represents a puzzle more than a John Woo action sequence where you're tasked with taking out all the enemies around you without getting killed yourself... easier said than done since a single shot is all it takes, and yes, the movement of your bullets (and those of your foes) is also affected by your unique time-bending status, so you'll need to plan trajectories and learn how to herd your enemies around. Use the mouse to aim and shoot, and [WASD] to move around.
It's a great idea, and Super Hot's formidable team of talents has executed it with an incredible amount of style. Originally created for the 7 Day First Person Shooter challenge, it's since been tweaked and polished, though some things are still a little awkward. The lack of an onscreen ammo counter, for instance, as well as a somewhat unclear "hit box" resulting from your lack of visible torso that makes dodging incoming fire more guesswork than it should be. There's also no level select, so you have to finish the entire game in one sitting, though there's only a handful of stages anyway. Just remember that if your gun does run out of ammo, it's possible to disarm an enemy if you get close enough and take their weapon for yourself, or snatch up a fallen one.
But Super Hot is still not just gorgeous to behold, with its stylized design and stark colours, but brilliantly satisfying to pull off. Watching bullets streak towards you in slow-mo while you ponder how to dodge them before stepping aside to watch a red trail speeding straight for the enemy who was standing behind you feels more challenging and involving than brainless firing. Pity, then, it's such a very short game, and with the ending as baffling as it is, one can only hope the developers get the chance to develop it into a full game and storyline... though I'd honestly just take a whole mess of random levels, because the clever gameplay and concept shines in a way that begs more of it. Super Hot is proof shooters can be far more than mindless, and far swankier than you'd ever expect too.