Terminal House is the first of a series of four escape-the-room adventures by developer, GUMP, that chart your oddly pastel-blue hero's quest to gain freedom from mysterious captors; perhaps the least sophisticated of the group, it is nonetheless excellent. I love the game's quirky sensibility, its commingling of surreal elements and standard escape-the-room tropes.
Fighting robots plus brain-taxing logic-style puzzles? Sounds like a winner! Bureau of Steam Engineering, from the author of The Codex of Alchemical Engineering, is a visually stark game of planning, building, testing, tweaking, and building some more. You are an engineer outfitting robots who are about to go into battle with deadly weapons. Using pipes and valves you must connect each mechanical part to an engine and ensure it functions properly before unleashing the machine.
Grow Tower follows the standard formula that On created with the first Grow game over 5 years ago. Play by clicking on the icons, one-by-one, with the objective being to reach "level max" for each of the items. Order matters, and depending on the order you click, the items will combine and react with each other to reveal a wide array of fascinating outcomes.
A new, creative puzzle game has surfaced, and it rocks:
A little gem from Candystand that's called Electric Box.
The premise is quite simple, and I'm sure you'll agree:
You've got some power at point A, so get some to point B.
There's many tricks and gadgets you will have to use to win,
Like doodads that give power out, or things that take it in.
We are introduced to the odious yet adorable little green goblin, Griswold, in his first flash adventure, as he tries to retrieve his shiny red rock from some nefarious ne'er-do-well. It's a light-hearted and charming point-and-click romp, one that will leave you with little doubt as to why a sequel had to be made.
Actionscript guru Keith Peters has released a sequel to Gravity Pods, his unforgiving physics puzzle challenge from last year. Place gravity pods to direct a projectile from your turret to a purple exit gate. The level design is stunningly difficult, but that kind of adversity can be rewarding.
Griswold the Goblin: Islands of Fire -- Chapter One is a beautifully compact and well-produced point-and-click adventure game from B-Group Productions. Take the reins of Griswold, a droopy and half-alert fellow with ridiculous posture, as he embarks on a sure-to-be-epic quest, for no other reason than that his TV broke and he's just bored enough to look for some treasure.
Blocks With Letters On is a game that seamlessly combines language riddles with physical tile puzzles. Each level provides you with an assortment of blocks (with letters on), and you must find a way to position them in the supplied pink spaces so that they spell an English word. This sequel's difficulty picks up at the point where the last game left off. Which was already freakishly difficult. Be warned.
Color Infection and Color Infection2 are a pair of puzzle games based on the useful Box2D physics engine. They feature a bare-bones presentation and no music or sound effects, but their puzzle designs are incredibly devious. These are the kind of puzzles that make you sit back and bask in their cleverness, even as they taunt you with their arcane complexity.
They call him Mr. Sweets. He makes a living selling delicious candy to children with the help of music and a match-three puzzle game, developed by SKT Products. Make combos with magical expanding candy and fill up the customer's happiness meter! It's hard to bring a new twist to a classic and do it well, but SKT know what they're doing.
Two Rooms is a new action/puzzle game from Lilley Design that will test your skills of both logic and finger agility. Two cubical robots are stuck in two neighboring rooms, one on the right and one on the left, and they must work together to escape. It's a satisfying chunk of blocky shifting puzzle action.
Petri Purho of Kloonigames has a reputation for churning out experimental prototypes in a matter of days. In 2007 one of these prototypes was the sandbox-style puzzle game Crayon Physics. The premise was simple — use a "crayon" to draw shapes that immediately come alive and interact with each other, the ultimate goal being to collect a star somewhere on the screen. The experiment was a hit, and soon it was announced that a full-fledged version of the game was in the works: Crayon Physics Deluxe.
Now here's a new genre-crossing idea: a hidden object game and mahjong-style tile matching. Bet even your strangest of late night dreams wouldn't have paired those two, would they? Liong: The Lost Amulet dares to try something different with the Chinese-themed item finding/tile matching game. The visual presentation and soundtrack are nothing short of exotic, and the gameplay mashes some interesting ideas into an unfamiliar frame that works better than you might imagine.
Crossblock is a simple and rewarding puzzle game with a sublimely deceptive difficulty curve. Your goal is to eliminate all the blocks on a level by dragging a line across them, one horizontal or vertical group at a time. It's hard to believe that such straightforward, honest-looking piles of blocks can hold so many baffling complications.
A new retro-styled puzzle game from Ryan Chisholm and Bennett Foddy, Evacuation puts you in control of the fate of a space station invaded by aliens. Click on escape hatches to open them and evacuate the aliens to space without sacrificing any of the human inhabitants of the station. Randomly generated levels provide enough reason to keep coming back to this one.
Newly thawed from Nitrome, Ice Breaker is a great-looking physics-based puzzle game involving vikings, chunks of ice, and vikings frozen inside chunks of ice. Using the mouse, simply draw lines to cut the ice and drop vikings onto the ship. You'll often need to manipulate the frozen environment to create a smooth path for the vikingcicles to slide down, so timing and a little experimentation with physics are your two best friends in this game.
DropSum is an elegant puzzle game by Nick Harper, who describes it as a cross between Tetris and Sudoku. Burst bubbles and form complicated chain reactions by forming groups that add up to 9. If you ever find yourself yearning to lay down some damage with the power of sums, this is as good as it gets.
Andrew the Droid is a retro-looking title that utilizes the familiar level rotation concept found in a number of games. Work your way through over two dozen levels, avoiding hazards as you unlock exits, collect chips to grant you new abilities, and rotate the stage to let gravity pull you where you need to go.
A simple and charming room escaper from Japan that is just right for an afternoon tea. Filled with objects to find and puzzles to solve, and just a few smallish pixel areas to give you pause. It's simple, short and sweet, like a new year's baby offering promise of a better life ahead. So Happy Birthday 2008!
Take the simple kid's game Concentration, disguise it as something even easier and more kid friendly, then make it much more challenging and evil with each passing level. Flipped out is a super-polished and all around entertaining twist on a familiar game mechanic.
Grid is a moody, deliberate puzzle game from two-man development team Atomic Cicada. Your job is to rotate the available tiles so that every space has power and none of your tiles have any unconnected ends. The catch is that you can only rotate a tile if it already has power flowing through it, which bumps Grid up a few notches on the thoughtfulness index.
The latest brilliant-yet-simple logic puzzle game to hit the Web goes by the intriguing title of The Codex of Alchemical Engineering. Called a "game for engineers" by its creator, your goal is to build machines out of mechanical arms that move and transform basic elements to create compounds required to pass each level. It's a cerebral puzzle game that tasks you with arranging and tweaking objects on both a small and grand scale, the final result of which is a burst of euphoric gaming bliss.
Cottage is an escape game that manages to successfully combine cleverness with a relatively low level of difficulty; while the puzzles may seem simple, they are still creative and inspired enough to delight even the veteran escape gamers among us. Fabulous graphics, fun puzzles, and an adorably surprising ending... it warms even my cold, grumpy New Yorker's heart.
Aaaarrrrr you ready to push some crates and unlock millions of doors, matey? The next installment in the pirate-themed Phantom Mansion II series is here to satisfy your need to steal from the dead. This one has lots of ice, because it's about the North Sea. In the North. Where they keep the ice. That means you often get to sit back and watch Hector skate around helplessly, in between avoiding ghosts.
An entrant into the 2009 Independent Games Festival, 2DEngine's Chains is a game of color connecting that puts a new spin on the same-game genre. Twenty unique levels challenge the player to clear circles while balancing a coat hanger, cleaning a clogged pipe, painting a pyramid, and dodging giant pinball flippers. But of course, we all do that every weekend, don't we?
For those who don't have the time to devote to those addicting match-3 games, Tonypa may have found the perfect alternative. Pushori pares things down to a much more simplified match-2 concept. It is a refreshing and simple new puzzle game from a game designer who has a knack for creating simply refreshing new ideas.
Archibald's Adventures is a puzzle platform game from Rake in Grass, creator of Larva Mortus, KingMania, and others. You play the skateboard-riding Archibald who accidentally becomes trapped in Professor Klumpfus' twisted underground lair. Roll your way through 100+ stages, moving boxes with bubblegum, leaping gaps with a running start, and hitting switches beneath pools of acid to work your way out of the mutant-infested passageways.It's one of those rare games that keeps begging you to come back for more.
This version of Tetris is very friendly indeed. Bright, clear visual and sound effects accompany your every move. A three-tiered strategy guide and a basic history of the game are just a click away. Even if you think you're burned out on Tetris for life, give Tetris Friends a try. You might just re-discover what once made this your favorite game in the world.
Meeblings is a fun and quirky new action puzzle game from NinjaKiwi. If the title makes you think "Lemmings" then you're on the right track, but Meeblings is something different still. The objective is to get the target number of little Meeblings to any of the "Way Out" signs present in the level. Some levels have only one "way out", others have more.
The Esklavos series is a seventeen-chapter series about two outer-space delivery men named Ungo and Virop. One day they get distracted and crash into a planet called Akea, and as they find out after getting separated, it's in a state of war. With their help, the Akean population must face the Uros and defeat them to restore peace to the planet.
Hungry for a great-looking adventure/puzzle game? Travel through time searching for pieces of scattered objects that have fallen through a series of time portals. Solve puzzles, put objects together, and work your way through each area to earn a piece of your uncle's Time Bomb, the only item that can close the time portals. A follow-up to Mortimer Beckett and the Secrets of Spooky Manor.
Nitrome creative duo Simon Hunter and Aaron Steed have been very busy being amazing, and Fat Cat is the strange hybrid product of their amazingitude. It wears the face of an exacting bullet-fest such as The Last Canopy or Pararalyzer, but underneath, its heart pumps the blood of a tightly choreographed puzzle game. We've never seen anything quite like it.
A short and sweet old-fashioned adventure game from Videlectrix, the faux video game company of the animated Homestar Runner universe. For the Homestar un-hip, "Dangeresque" is the hard-boiled detective alter-ego of Strong Bad, who is the lead narrator and practical jokester at homestarrunner.com. Strong Bad/Dangeresque must solve a murder case from the confines of his office, because the chief thinks the case was solved months ago.
Reemus and Liam continue their journey to save the kingdom from the plague of death slugs that appeared from nowhere in the first chapter. Zeebarf is a fantastic animator and he uses his talents to tell an imaginative story full of interesting characters and fantastic situations. You will be entertained (and perhaps a little grossed out, too). The puzzles are not too difficult, but wacky enough to keep you from just breezing through the game.
Rodrigo Roesler is back with the third and final installment of his Trapped trilogy of point-and-click adventure games. Trapped Pt. 3: The Labyrinth puts you right back into familiar territory: you've just killed a man and now you must escape from a strange house. Oh, and it's about 18 years in the past.
The wait is over! The release of the latest Mystery Case Files: Return to Ravenhearst is finally here. Big Fish Games Studios takes the hidden object genre to unprecedented new heights with an absolutely gorgeous, hidden object / adventure hybrid that is sure to please a very wide range of casual game players. This is one game you don't want to miss!
enDice is a puzzle game that is based on a very simple objective: move all blocks the number shown on each one to bring them all to rest on the dotted spaces. You will have to use your logic and reasoning skills to get through all 35 levels in this engaging and thought provoking new puzzle game.
Turning Burning, the third in Zibumi's Tom "Tucker" Crubucker series of games, picks up where the last one left off. Tom has just escaped the room he was trapped in, and confronts the mastermind behind it, a bizarre prince who asks him to rescue his rose, which has been stolen by a sheep...
Auditorium is a fantastic new puzzle game of music and light. Solve each level by manipulating the flow of light to create the perfect balance of music. The streams of light represent sound particles that you bend toward boxes until the audio levels are full. When the flow is correct, the audio levels fill up with the proper color and all the parts of the music will play. Delightful, brilliant and stunning.
Escape from Test Kitchen 2 is a standard escape-the-room game from Japan, somewhat reminiscent of a game from the gotMail folks. Players must collect bottles and mixers, pieces of a map, safe combinations, and the like to find a solution and escape from what appears to be a small cozy restaurant.
Violet is a richly engaging one-room puzzle game from the annual Interactive Fiction Competition (2008). The problem? You're a graduate student working on your dissertation, but you haven't gotten any writing done in months. Your girlfriend Violet has put her life on hold, waiting for you to finish, and she's getting fed up. If you don't get a thousand words written today, your relationship is over and she flies home to Australia.
Spiky-haired Hector has returned in a new Phantom Mansion series, Treasures of the Seven Seas. Having found a map, complete with a glowing red X, Hector is sailing the first sea, the Black Sea, in search of treasure. Before he can get to the treasure, he must first find his way through a maze of locked doors, moats, and puzzles. The Black Sea offers 20 new and challenging levels and fun for all ages.
In this brand new point-and-click adventure, the King of Moronia has sent Retardo on a mission to defeat the Iron Golem and restore peace to the kingdom. In return he is promised the hand of the Princess of Moronia. It's up to you to ensure that he accomplishes his mission safely.
Escape from the Starship is an escape game that uses sound to convey the relative proximity of monsters that you must avoid. The starship is composed of a maze of rooms, each of which is composed of homogeneous grey dots. Each dot represents a floor tile on which you may land. The sound you hear, however, ultimately determines whether that tile is safe.
IncrediBots is a brand new physics-based webtoy from Grubby Games, creator of the Professor Fizzwizzle series. Much like Fantastic Contraption and Line Rider before it, IncrediBots gives you a handful of simple tools and sets you free to explore your creative impulses. Draw shapes, connect them with joints, and tweak their basic properties to create living, moving, and functioning 'bots that can perform any task. You can even make movies, complete with text, than can be shared with the IncrediBots community.
Your goal is to build stacks of animals as high as you can. Combine identical animals along with their favorite food and they begin to breed, multiplying their number and pushing your totem even higher. Each animal interacts differently with others, so learning their relationships is key to creating massive stacks of animals.
A pack of cuddly woodland creatures suddenly find themselves homeless at the hands of Big Brother and his menacing chainsaw. To escape to Paradise Meadows, they need to collect a golden acorn from each level (obviously). Regrettably, some of the adorable animals must be sacrificed along the way...
Tortuga Episode 1 is an escape-the-room game set on a pirate ship; the first installment of a series, from Mateusz Skutnik and Marek Frankowski, that promises to be adventuresome, if not epic. Parrots, treasure, peril and puzzle awaits those intrepid enough to brave the pirate ship.
When we last left the Tipping Point series, it wasn't clear if we were wandering through a surreal dream or being teleported around by satellites and villains with 1980's technology and bad intentions. Tipping Point: Chapter 4 takes over just where we left off, entering another unknown tropical destination with our strange, homemade device in hand.
In Charisma, you play an orange-jumpsuited, blue-afroed dude who is trapped within what appears to be a combination living room/recording studio. There is a second gentleman inscrutably watching you from behind a glass partition, his hand poised above two buttons. He, for whatever reason, is not going to be of any help (and, in another departure from reality, smashing the glass and demanding he release you is not an option). So, it's up to you to explore the room, figure out what he wants and, eventually, set yourself free.
Hanna in a Choppa is a physics-based puzzle/action game where you fly around and do stuff in a helicopter. It's true! Across 21 levels you'll perform a handful of ordinary, challenging, and downright funny tasks such as bake a cake (even though it's a lie), pull down a tower of goo, herd sheep, and give a giant a haircut, all with the aid of your trusty winch. The game creates a fun sandbox-type atmosphere and encourages you to play with the environment as much as possible. And play you shall!
What irRegular Games has done is to take Conway's Game of Life and apply goals to it. On one level, you might have to maintain a constant number of living cells. On another, you might need to exterminate them all within a certain limit of turns. The reason this works as a game is that Conway's Life is an efficient factory for stories and characters. The winking Traffic Lights. The steadfast Boat. The expanding Bee Hive. And everyone's favorite, the sidewinding Glider... and his nemesis, the Block.
Splitter is an intriguing puzzle game that tasks you with moving a yellow smiley face to the exit. To get there, use the cursor (which is a knife!) to slice wooden blocks and cut strings to unleash the fury of physics!
StarShine 2 is the sequel to last year's celestial puzzler, and is the latest in a line of jewel-like games from Hero Interactive. You control a shooting star, positioning it somewhere on the circumference of a circle surrounding the play field with the mouse. Your goal is to set-up a chain reaction that hits and lights up every star.
Bejeweled Twist is PopCap's latest installment in the well-recognized series. Instead of clicking a single tile and then choosing an adjacent space to move it to, Bejeweled Twist turns your cursor into a 2x2 circle that spins its contents one quarter turn clockwise. The result is a new kind of match 3 that's fresh and fun all over again.
A new Bart Bonte game has just been released, this one a sequel to an entry from our "ball physics" competition a year ago. Factory Balls 2 is a unique and original puzzle game in which you must match a target ball by adding elements from those given, one at a time. Order is important, and so you must plan your moves carefully.
Nion is a stylish arcade-style game that incorporates a number of gameplay modes, including puzzle, accuracy, speed, survival, and several combinations of the above. It's built around the simple mechanic of shooting shapes that hover around the top of the screen.
Thank you for your interest in the the Numbskull puzzle playset from Nitrome toys, the makers of the Twang construction set, Final Ninja combat gear, and In the Dog House sliding puzzle game. This manual will teach you how to use this playset, unleashed just in time for the Halloween season.
An attractive, isometric block-shifting puzzle game about patience, spacial skills, and not getting your feet wet. All you have to do is position the wooden blocks so that they form an unbroken path from one bank to the other. There aren't a lot of tricks after you learn the basicsm, just pure, solid puzzle-solving.
World of Goo is a phenomenally creative physics-based building game where you assemble bits of goo to form structures leading to an exit pipe in each stage. The visuals are stunning, the sense of humor wry, and there are gameplay innovations at every corner.
Musiac Box is a unique combination of a puzzle game and a musical toy that will challenge your brain and delight your ears all at the same time. Using tiles that represent individual musician's portions of a song, arrange the Tetris-like pieces on the grid and listen to the results. It's an extraordinarily simple premise for a game and the "match the tiles to the melody" puzzle solving is surprisingly enjoyable, even for non-music lovers.
Karoshi is a platform/puzzle game where your goal is the exact opposite of most such entertainments: you have to die. Throw yourself onto spikes, zap yourself with electricity, smash yourself with a falling safe. It's like an extended version of the cathartic moment when you get finally get sick of Mario's empty-headed cheerleading and just hurl him off a cliff.
Standing toe to toe with games like Azada, Dream Chronicles, and even the Mystery Case Files series isn't an easy job, but Samantha Swift and the Hidden Roses of Athena matches (and, in many areas, surpasses) its contemporaries with a fun blend of adventure and hidden object gaming.
Dr. Ichie's Room is a solid escape game experience from Japan with polished and appealing graphics, logical puzzles and no pixel hunts necessary. Although the game is from Japan, there are English translations included for all descriptions and explanations, making this Weekday Escape a worthy investment of your time.
An anagram puzzle game from Martin Sears, presented with the distinct flavor of British educational programming. Don't be fooled by the charming hand-drawn appearance and the curiously twisted vignettes between levels; don't worry if the first few levels seem too basic. This turns into a serious brain-twister.
Traces of Hope centers around 16-year-old Joseph; survivor of a vicious civil war in Uganda, he was wrenched from his family and forced to flee his home. Now, five years later, Joseph is on a dangerous quest to locate his mother. Can you guide Joseph through the perils of a war-torn civilization to maybe, just maybe, locate the Red Cross messenger who can provide the information he so desperately desires?
Monster Basement 2 is every bit as entertaining and well-made as the original; like the first game, it is extraordinary for its thought-provoking plot and tense, eerie ambiance. Patrick Majewski, from Godlimations, has spared nothing in bringing his tale of monster-against-man-against-monster to life.
Matt Sandorf: Journey to Endless Entertainment is not just an artistic point-and-click game. It is an advergame—a promotion for the Sony empire from music to gadgets to games. It was created by Rodrigo Roesler, creator of the very popular Trapped series of games, and this one follows similar construction.
Jump Jump Jelly Reactor is a matching puzzle game that isn't afraid to try out new ideas. Instead of flat and boring blocks, tiles or even gems, this game fills your screen with lively jellies that can be combined to form larger characters with brand new properties. Gameplay is a unique combination of strategy and puzzle matching that extends a good variety of tasks your way. It's rare that a matching game really catches my eye, but Jump Jump Jelly Reactor provides such a full experience, it's hard to pass up.
Worry not about secret codes or enigmatic messages; Lab Escape simply requires you to take stock of your surroundings and act accordingly. This isn't a bad thing, however; it's kinda nice to take a break from more fantastical situations.
The perfect escape for a coffee break: easy enough to be finished quickly, interesting enough to engage (and perhaps revive?) the mind. I do wish that the game had included some sort of music or soundtrack, but the graphics are well-designed and the overall package good enough to overlook such a minor flaw.
Room escape fans will be pleased to learn of a brand new installment available to play in the T2B Escape series. The new game, T2B Escape 3, features similar artwork, some pixel hunting and the lack of any backstory as in previous games, but that shouldn't stop all the room escape fanatics from enjoying another T2B Escape experience. Go forth, point-and-click your mouse, and escape!
Welcome to Loops of Zen. Here at Loops of Zen, your worries shall be forgotten. Nothing will threaten you at Loops of Zen. This is Loops of Zen. You don't need to win at Loops of Zen, but if you wish, you can ascend to higher and higher levels of complexity. This is Loops of Zen.
"Z-Rox" is what happens when a punk music fanatic invents a startlingly pure and original puzzle game concept, but just can't help topping it off with a creamy dollop of vanilla Xtreme-ness. It won't throw you into a mosh pit, but it will test your visualization skills over the course of 100 devilishly simple levels.
Released in 2005 by German game developers FAKT Software, Crazy Machines was a cult classic that only recently began to breach the barrier to "fan-favorite" status among casual gamers. Publicized mainly by word of mouth, this out-of-the-ordinary puzzle game staked its claim as the next-generation leap from The Incredible Machine, which reached its height of popularity almost a decade earlier. The common theme in both games is the use of Rube Goldberg-inspired machines and contraptions to solve a puzzle or obstacle in each level.
If you're unfamiliar with the Hoshi Saga series, then you're in for a treat as there are now 3 full games for you to experience. For the uninitiated, Hoshi Saga is a simple game of discovery. One part point-and-click and one part puzzle game, the objective in each stage is to find the star. How you go about doing that is different for every level. The task is up to you to figure out how.
In the Dog House is a cute sliding puzzle game that tasks you with sliding rooms around a grid to create a path from dog to dogfood in the kitchen. To encourage the pup to move, simply grab the bone and drop it somewhere in the house. You'll also have to contend with mechanical contraptions such as elevators and security gates, not to mention the tempting distractions of a cat!
White Zone is an intriguingly different sort of room escape game; it does not take place in any sort of concrete space. There are no walls, no ceiling, no door; instead, the player is faced with a few pieces of furniture—two chairs, a television, and a dresser, to be exact—arranged in a circle, seemingly suspended within a white void. Some forgotten corner of the Matrix? Perhaps.
Mallet Mania is Nitrome's newest production, a Marble Madness-type puzzle game. By using what appears to be a wireframe croquet mallet, you whack your ball with varying direction and power to guide it through maze-like levels to the goal. Stating the obvious but still worth noting, Nitrome once again stays with its tried-and-true pixel graphics and vibrant color scheme.
Twibik is the latest abstract puzzler from Tonypa. The game takes the tried and true matching mechanic we've all grown to love/be-addicted-to and gives it a fresh spin. You must get rid of tiles by matching similar ones sharing a row or column, causing them to vanish. Your options tend to vanish as well; like all Tonypa games there is a trove of challenge lying underneath the simple exterior.
Find key, then find door—
Kagi Nochi Tobira—
How hard could it be?
Global Player Reloaded is the sequel to Global Player reviewed back in 2004. The sorting game involves directing multi-colored crates to their correct destinations by clicking on arrows and other gizmos. Reloaded comes back at you with new content and gameplay that'll keep your eyes darting and your brain sizzling. Because logistics makes brains sizzle.
Zeebarf returns and you'll be pleased to know that his work just keeps getting better. Your job is to guide opportunistic exterminator Reemus and his ursine companion Liam through a series of eight oddball misadventures on a quest to... well... do something or other. Go to a castle and save the world, I guess. They get sidetracked a lot.
In Another Side, you inexplicably find yourself confined within a dollhouse-like room, a pretty little place marred by the giant wall of rock that exists in place of a door. That's right, there's not even a door to unlock! But there's plenty to explore and examine.
Aether is a gloriously imaginative and atmospheric puzzle adventure game in which you swing through the stars to reach several different planets, each with a unique puzzle to solve. The designers have made a truly compelling experience, and it's a fantastic artistic endeavor. You can also just spend some time flying through space or the clouds, the music and movement are so relaxing.
Conceptis offers a variety of logical challenges at its website available to anyone. Eleven different puzzles await the intrepid solver, including familiar puzzles like Sudoku, Picross (here called "Pic-a-Pix"), Kakuro, Slitherlink, and a variety of puzzles that might even be new to logic puzzle lovers.
A deeply satisfying escape game presented by Place of Light, you must find your way out of what is undoubtedly the oddest bathroom you've ever come across; codes and secret panels grace the toilet, gems are scattered across the floor and weird golden masks watch over the sink and bathtub. Perhaps it's the work of some eccentric, puzzle-obsessed billionaire....who has, um, slipped, hit his or her head and forgotten how to escape? Yep, that must be it.
There's been an accident in the slime factory and now it's up to you to clean up the mess. In each level you must collect all of the puddles of goo and direct them down one of the available suction vents to make it all go away. To do so, you'll have to push boxes out of the way and mind the arrows which allow you to travel in one direction only.
With just over a year in the making, Azada: Ancient Magic, the sequel to the enormously successful adventure/hidden object hybrid Azada, has finally arrived! Fusing a large variety of unique puzzles with an undeniably intriguing atmosphere, Azada: Ancient Magic puts you in the shoes of a puzzle solver helping the young Titus disarm a magical menace. As you sift through the library of classic literature you'll help legendary characters such as Rapunzel, King Arthur, Dracula and more escape from stories gone awry. Expect some great puzzles and a lot of interesting minigames to come your way in this spectacular sequel.
This week, we present the exclusive debut of a super-duper, extra-special room escape game, one we can guarantee that absolutely no other website has yet featured. Don't you feel special? To all the JIG faithful, we present to you the world premiere of.... Casual Gameplay Escape!
Is anyone tired of Portal-inspired games about some faceless dude stuck in a sterile laboratory environment full of death traps yet? I know I'm not! Here's another one, comin' atcha! Control a smoothly animated silhouette of a man who is trapped in the middle of a giant maze full of spikes and shifting blocks. Alter gravity by rotating the entire room 90 degrees at a time!
An ingenious piece of alternative history interactive fiction created by Adam Cadre. In Varicella, you have the pleasure of abandoning your usual scruples to play one of the most delightfully nasty antiheroes that I've come across: the eponymous Primo Varicella, Palace Minister at the Palazzo del Piemonte, and a tremendous opportunity awaits you. Can you seize the day (and the throne)?
A new action puzzle game from NinjaKiwi, Boombot is beautifully simple and well-executed. Your job, as some sort of evil omniscient explosives technician, is to maneuver an itty-bitty robot called Boombot to the exit of each level. Aside from the black bombs under your control, you'll have to manipulate TNT, oil drums, and explosive Senso-Gel to clear all fifty levels.
A sort of physics-based puzzler, Putt Base tasks you with holes that would make a mini-putt master balk, and then asks that you complete each with a hole-in-one. Sound impossible? Don't worry, to your credit you get to edit the course to your liking with a limited number of several different blocks that can change the direction your ball travels, give it a little boost, or nullify the bounce while increasing momentum.
Fresh from the Tonypa laboratories, we find ourselves with Wiclimo, a game of experimentation and discovery. Scattered across each level is an array of shapes in varying colors. As you move your mouse across the shapes, you'll eventually find one that will give you a "ping." That will be your starting point.
Diversity is more of an escape-the-house game, rather than escape-the-room; in order to finally achieve freedom, the player must exit first a bedroom, then an office, then a nursery and finally a bathroom. This aside, Diversity is a well-executed, if fairly standard, point-and-click game, no doubt inspired by the classic Crimson Room.
Floating Islands Game is a puzzle title, created by Hempuli, that plays a lot like Rob Allen's Hapland series with a distinct Lemmings slant to it. In each level you must guide the main character through the stage, collecting all of the gold stars before reaching the flag at the end. You can only affect his movements indirectly, however, by clicking and changing different parts of the environment at just the right time.
Upon first beginning PonPon House 2, you may find yourself with a strange sense of déjà vu—those rounded, almost huggable graphics, those cutely surreal furnishings, they just seem so familiar. The whole experience is gentle and dreamy, without any sense of urgency or danger.
Coign of Vantage is the latest in Bobblebrook's collection of worldly, sensitive casual games, and the gameplay mechanic couldn't be more basic. An icon appears on your screen, shattered into a cloud of its component pixels, and your job is to reassemble them into the original picture. To do this, just point at the correct location.
All the room's elements (including a toy train, several mysterious cabinets and a bevy of cute animals) seamlessly synthesize into a series of intriguing but gratifyingly logical puzzles; to top it off, the graphics are nicely designed and pixel hunting is conspicuously absent. Perfect!