You can always count on Robamimi to be inventive, to find new ways to entertain escape game aficionados everywhere. This particular episode of the One Scene series is different from the others right from the start: an unremarkable black arrow on a white background and not much else to see or do here. But experiment a bit and you'll discover what's hidden, opening the door in a simple as well as a more colorful ending.
Robamimi hides clues in plain sight with this clever, clean escape game. You need to find four hidden balls in order to get out, but with some subtle and sneaky puzzles, that's easier said than done.
In this sequel to Robamini's The Seeds of Eden, we return to the same peaceful walled garden to find new puzzles to solve. The user-friendly design keeps the experience relaxing and easy, although the last task involves a bit more challenge. Robamini's creativity and visual delights promise plenty to entertain while you're here.
"Earth. Music. Honey." Not the name of a new retro-styled homage band but just some of the words you'll encounter in Robamimi's latest escape-the-room creation. While enjoying the serenely pretty aesthetics, search this room closely, looking for words and figuring out how to turn them into clues. Make the right connections and you'll solve your way out the door.
Robamimi returns to the single-walled venue of room escapes with everything you love about a Robamimi design: a user-friendly interface, clever yet solidly logical puzzles, and a beautiful setting all rolled into one roomful of fun.
In the religion of Shinto, the Inari is the Japanese kami of foxes, fertility, rice, agriculture and industry, and prosperity. Here, in Robamimi's photo-realistically beautiful escape-the-room game, your success is determined by how well you can find and decipher the clues, utilizing found items and finding enlightenment—of the escaping kind.
In the language of flowers, gazania means "I am proud of you." Here, in Robamimi's lovely escape-the-room game, flowers and a feeling of pride go hand-in-hand as your success in deciphering clues and solving puzzles result in a blossoming sense of accomplishment. The challenges that keep the exit door closed are just enough to feel good about as you step out into freedom.
Elegant, calming, and packed full of puzzles that require deductive reasoning and not a little brainpower, Robamimi's latest escape game offers a soothing atmosphere to go with its clever design, making for the perfect way to wake up the slumbering escape artist in your brain for the day.
The doorknob is broken, so you're stuck in your apartment. Maybe, if you can get him to cooperate, your Neighbor can help? Point-and-click around the room, looking for a creative means to earn his assistance, solving puzzles and decoding codes. Red herrings might lead you astray while the comical style and Robamimi's affable charm makes you feel part of the jocosity, not only as a good neighbor, but as a welcome friend.
Robamimi takes you on a wonderful ride from beginning to end during this aesthetically gorgeous escape-the-room game in the tradition of Hermit Rabi and Wonder Fountain. Just follow a changing cursor to gather tools and solve puzzles until you open the door: only to learn there's more to explore! The hexagonal room designs mean extra footwork in your efforts to make sense of clues, yet the reward is well worth the experience.
In this fifth single-scene escape-the-room game, Robamimi knows how to turn a single wall into a place so House Beautiful gorgeous it probably makes all those bare-walled, minimalist games envious. Yet the puzzles are enticing, requiring thought and careful observation (even a bit of diligent hunting for a required tool), so you can't help but want to solve them all. You'll leave there satisfied from the enjoyment of a well-tuned escape even if a bit disappointed to go.
Explore this room of bears (kuma) and mushrooms (kinoko) to find clues and solve puzzles, all in pursuit of getting out. This is quintessential Robamimi: seamless navigation, an intuitive inventory, and all the helpful features you could wish for in an escape-the-room game. So escape into the lovely, subtle magic of Robamimi's world; the only disappointment is having to leave.
Robamimi once again infuses magical allure into a very affable escape-the-room game. You're locked inside a serene and slightly surreal little courtyard garden; surrounded by such pretty peacefulness, who would want to leave? Anyone who likes solving puzzles, that's who. Just point and click your way around, find clues, open doors and, eventually, get the key which leads to the world beyond in this user-friendly escaper's paradise.
When it comes to providing creative puzzles, pleasing design and a relaxing respite any time you need a little pick-me-up, Robamimi can always be counted on to prove that one scene is all it takes. Just as in the first three installments of the series, this escape-the-room game will have you exploring many angles and views along a single wall for clues and codes to break until you discover the exit. Short, affable and undeniably fun!
This gorgeous scene from Robamimi is filled with charisma as well as fun puzzles. Just like One Scene and One Scene 2, all the gameplay takes place along one wall. Point and click your way through every picturesque detail, finding the clues needed to "escape" the scene. The quality of design and the affable features make this a relaxing and beguiling experience. When something is this good, it's always a happy occasion to find more!
Once again Robamimi brings us a classic four-wall one-room escape that is more than it seems. Explore the sparse area and use the day/night differences to solve your way out of this amusing puzzler. What this charming room lacks in theme or decor it more than makes up for with engaging and amusing challenges, a perfect mid-week break.
With it's lush backgrounds, complex puzzles, and amusing fake-out ending Fake proves to be one of Robamimi's better room escape efforts. Best of all is the ending, which is much funnier than expected and makes all of the effort worthwhile. For those who've had a tough week and even for those who haven't, here's a perfect way to celebrate the day, and what could be better than that?
This escape-the-room game from Robamimi takes place from a singular point of view: one wall that is filled with interesting fixtures to explore and manipulate simply by clicking about, following the changing cursor for useful objects, clues to deconstruct and codes to crack. There's a lot happening along in this one beautiful scene but your main objective is plain: get out. You'll find yourself out before you know it, probably sooner than you wish, but you'll have fun while it lasts.
Like others in the Robamimi "Who Am I?" escape-the-room game series, your successfully exiting depends on whether or not you can guess the mystery identity in five clues or less. That answer is your exit code yet you're still tasked with solving a few light puzzles and gathering the necessary parts to open the door. Perhaps the easiest "Who Am I" to date, a few lateral jumps in your critical thinking are just about all to hold you back. Everything you love about Robamimi is here, though. As it turns out, Robamimi loves you, too!
Robamimi is back with this tasty little escaping treat, a small yet satisfying snack for the room escape afficionado. Feeling a bit peckish? Want to sate the late-night cravings? Hungry is definitely the way to satisfy your hunger for a fun, logical room escape. Just be warned, though, because while Hungry may conquer your escaping hunger, it may also cause a bad case of the munchies for something more substantial than instant cup-o-noodles. Time to take a bite!
Robamimi never fails to delight escape-the-room aficionados with beautiful yet minimalistic interior design, light puzzles that require thought without enervating the brain, and buoyant endings that leave us smiling in accomplishment. Move about the room following the arrow keys, clicking on anything that begs closer examination and keeping an eye out for clues, no matter how surreptitiously found, until you find your way out. With its seamless, intuitive quality to gameplay, a neatly organized inventory, and lack of misdirection, Sound Color R turns a graceful and serene diversion into a spark of vibrancy and music to light up your day.
Like an early holiday present from Robamimi, Snow Dance is the perfect escape game to start the holiday season here on JIG—it has all the sumptuous conveniences we escapers prefer: changing cursors, logical puzzles, sparkly music, perfect graphics and, to top it off, a hint system better than any in the genre. While the puzzles are farm from difficult, they do require the right amount of thought and investigation to complete, so you can find the key to the gorgeous, snow-blanketed world just outside the door.
A fantastic escape game designed within the constraints of a single room puzzle scenario and packed with tons of logical and tricky puzzles. Robamimi makes the escaping chore entertaining with elegant puzzles and solutions, along with top-notch controls that include the easy to use inventory and fantastic hint feature. Resembling the Japanese omelet this game is named for, Tamago is a wonderful, sweet, multi-layered joy to consume. Dive in and take a bite!
Robamimi is one of our favorite room escape designers and One Scene is a perfect example of why. It's a room escape that features just one scene, a single point-of-view of a room, which makes navigation in this amusing little escape pretty easy. There's no wandering around, just investigating everything from one perspective. One Scene is a midnight snack, meaty but not too heavy, a wonderful bite rather than a main course.
The puzzles in Ancient Scripts are not necessarily the hardest we've ever seen. What Ancient Scripts has that many other games don't have though is that indefinable elegance of design, in the controls, in the backgrounds, and most especially in the puzzles.
Escape Castle consistently defines fun. Although some puzzles may leave you feeling you've been there, done that, Escape Castle's final "puzzle" is a welcome twist on the genre, elevating it to a new level while harkening back to an age-old gaming tradition of the final boss battle.
Hermit Rabi is a satisfying little escape adventure chock-full of puzzles, logic, use of found objects, combining objects, and communicating with imaginary rabbits. With this designer you get the whole package: fantastic gameplay, intuitive and easy to use controls, and gorgeous visuals, making Robamimi one of our favorite room escape designers. So get ready for a perfect mid-week break with Hermit Rabi and Wonder Fountain.
The Who Am I? series of puzzles are Robamimi "light", leaning more on the central wordplay than the complexity of the other individual puzzles. Play 18 Who Am I? and enjoy a lot of well designed and well executed escaping gameplay wrapped up in a fun 10 minutes or so. So relax and enjoy the soothing rhythms of a mellow jazz soundtrack as you ponder the universal question, Who Am I? Or, at least, the 18 Who Am I?
Not terribly difficult but with a lot of entertainment value, R20 Who Am I? is a great addition to the Robamimi catalogue and an amusing way to break up the week. Nowhere near as difficult as, say, Smile For Me and without the sentiment of Dad or First Love, R20 Who Am I? is relaxing, mind-stretching escaping goodness wrapped up in a really well designed bow.
Dad is a sentimental journey through a room that you're not even trying to escape at all. It's not a long game, nor is it terribly difficult, but it is one of those gems that really hangs together well. A gentle, easy, sentimental mid-week break. Slow down, relax, let the soothing piano tune lull you into a serene place, and logic your way through the search for answers. Just remember, it's not easy being a Dad.
Robamimi rarely disappoints and the New Who Am I? is no exception. A little shorter than usual for Robamimi's work, but nonetheless lots of casual gameplay fun is here to be had. Perfect for a short break, most gamers will find themselves out in ten minutes or less. It's worth playing just for the final puzzle. After all, how many room escape games (spoiler alert!) require you to bribe your way out?
First Love is an escape-type game, though there is no real escaping to be done. It's a nice combination of Robamimi's sentiment and Bianco-Bianco's quirkiness. This is not a tense nail-biter, nor a pure cold logic puzzle. Instead, it is a warm and fuzzy nostalgia trip that is perfect for a short break from the holiday madness.
In Smile For Me, you are a recently deceased person who, seeing the tears of a grieving loved one, seeks to bring joy to that individual. Give it a try if you feel like you might like a breath of fresh air, a few minutes of unadorned sincerity to cleanse your palate, and a darn good escape game to boot.
Though the original Who Am I? was a good-looking room escape game with some clever puzzles, it suffered from a lack of polish and some illogical puzzles. Robamimi has ameliorated these problems by reformulating (and, in numerous cases, entirely changing) the game's puzzles, cleaning up the interface and adding a save feature as well as a twinkly soundtrack.
With just enough challenge to engage, but not overtax, the mind, The Wedding Anniversary is a perfectly mellow respite from the workday world. A simple piano tune floats through the air. Relax, kick back and indulge in a bit of sentimentality... a wonderful room escape game that's more fun than a chick flick.
Enter the Kid's Room. You left your myPhone behind when visiting your friend's house, and he hid it in the kid's playroom. You go to get it, possibly to get away from your annoying myRobot for a while, but some prankster locks the door behind you when you enter. Of course. It is an excellent piece of work, with puzzles that make sense, fine 3D graphics, and just the right amount of satisfaction when you figure something out.
Escape 02-Who Am I? is really a rather nice-looking game, with well-created graphics in muted colors. Your task is straightforward: examine everything, solve the puzzles, escape the room. There is one twist, however...