18 Who Am I?
Last week's escape game was rather complicated, wasn't it? With all of those puzzles and weird viewing angles. Well, Weekday Escape is supposed to be a mid-week break, something to refresh rather than frustrate, so what we need to do is find a palate cleanser. Something simple, yet exceptionally well designed. Something that features absolutely no pixel hunting. An escape that is so well-designed, in fact, that it has a built in hint system. Wow, if only Robamimi had a new game out... Oh, hey! They do! Japanese designer Robamimi is at it again. Yes, once again for your room escaping pleasure Robamimi has created another (the fifth) in the Who Am I? series of room escapes, 18 Who Am I? Why 18? That is something that will actually only make sense once you make it out of the room.
The Who Am I? series of room escapes are a fun combination of classic room escaping conventions such as use of found objects and puzzle solving combined with a classic word riddle. In each of the games you must find five "hint" cards which give clues to the central riddle, which is the one word that will finally unlock what you need to escape the space. And this time around it is an exceedingly small space. No closets, no trap doors, no extra rooms like the last one, R20 Who Am I? Instead, this is pure four wall one room escaping goodness. Thankfully Robamimi is quite good at packing a lot of puzzle oomph into such a confined little area.
One of the reasons we like featuring (and playing) Robamimi escapes is the consistent top-notch designs which they put out. Even such a simple game as 18 Who Am I? has all of the bells and whistles that you'd want in a larger room escape game. Fun and challenging puzzles, beautiful graphics, interesting points of interest, intuitive navigation and inventory control, non-intrusive music, an English version, a mute button (for when the music finally becomes intrusive), a save button, even a built-in hint system. That's a lot of detail to pack into such a diminutive package, and it makes for a fantastic overall experience.
If there are any complaints at all about 18 Who Am I? (other than the fact that it feels way too short) is that Robamimi leans more heavily than usual on the color puzzles. Although some attempt has been made to add text to make it easier to distinguish the colors, there are just such a variety of the puzzles that this amusing little effort is less accessible than usual to those with colorblindness issues.
The Who Am I? series of puzzles are Robamimi "light", leaning more on the central wordplay than the complexity of the other individual puzzles. Not that this is a bad thing. Robamimi light is still a heck of a good time, a lot of well designed and well executed escaping gameplay wrapped up in a fun 10 minutes or so, the perfect mid-week break. So relax and enjoy the soothing rhythms of a mellow jazz soundtrack as you ponder the universal question, Who Am I? Or, at least, the 18 Who Am I? version of that eternal question.