Ah, your neighbors. It's good to have 'em! They're always around when you need helping out by lending cups of sugar, or making sure you get over that pesky sleeping habit, or leaving soap dolls inside the knothole of a tree, or providing the premise for that TV sit-com you've been working on. So when your doorknob is broken, trapping you inside your apartment, you should turn to your Neighbor for his help. If you can get it. See, the catch is, the means to get this particular neighbor's assistance requires some smart problem solving in a cleverly amusing escape game by Robamimi.
After discovering your predicament, click around the room looking for tools as well as clues to your cupboard locks (really, you need to stop with the elaborate codes if you're going to keep forgetting them!) The changing cursor helps you but it's also complicit in a few red herrings, so don't rely on it to always be clear where you should look. You'll encounter a few sly codes to work out and some puzzles feel much like what you'd experience in a traditional point-and-click adventure, partly because of the interaction with another character. A "HINT" button will prod you in the general direction you should be going, but it won't tell all or even exactly where to look. Robamimi gets inventive here in clue presentation, too, so much so that it encourages over-thinking and managed to trick me into a corner. There's a few instances that felt a bit unfair, actually, just slightly unintuitive—but I'm not giving anything away. Discovering the solutions is only part of the enjoyment, though; there's also an enjoyable amount of characterization and visual narrative going on in here. It not only looks like you're immersed in a comical graphic story, it feels like it, too.
Robamimi again shows talent in telling an effective story and employing subtle humor; we've seen it before in games such as Smile For Me and Fake. It's the heartfelt and gregarious jocosity that makes up for Neighbors few less-than-intuitive moments. When you're smiling at the screen, it's difficult to be mad at it, too. You might even be left with more laughs at the end, as either your frustration or stubbornness or silliness is measured up (my count was, I hate to admit it, 83). It's nice to share in Robamimi's playfulness, either way; being poked in the ribs and winked at is like Robamimi's way of saying "Hi, Neighbor!" while inviting us in to play a game and chat a while.
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