The Everloom is an artistic adventure game by Lucas Paakh that takes players on a trip through a forest of imagination. Beautiful in aesthetics, not all of the elements mesh mechanically, but it remains a fascinating piece of work that compares favorably to the rest of Paakh's canon.
It has been seven years since Sinjid was thrown into prison, framed for the death of Master Fujin. Now he has a chance to clear his name in this action-RPG by Krin seven years in the making. A beautiful game with impressive ninja action, though with taxing loading times.
The Strike Force Heroes thought they had seen the last of the GlobeX corporation. But they're back in Strike Force Heroes 2, the action arena shooter sequel that's everything the fans of the original could have hoped for. Though confined by typical concerns of its genre, it build on its predecessors strengths, delivering furious action and beautiful set pieces.
Give Up is a high-difficulty action-platformer by jmtb02 and Tasselfoot, that, little by little, will try to drive you to surrender, though a quite entertaining one. Give Up should appeal most to that strain of gamer who loves the thrill of balancing hundreds of failures against the thrill of a sudden success, but its humor should make everyone want to give it a try.
If I were a Splitman, all day long I'd use rotating saws to split myself into multiple copies and make my way through a puzzle platforming world. Or rather, that's what happens in Splitman 2 by Keybol. Fans of the original should appreciate the clever level design, even with the lag that occurs when the clones start to fill up the screen.
Welcome to the Red Army! That 50 ton tank is sure to make a few Germans quake in their boots. Just try not to run over too many of your fellow soldiers, da? Endless War 6 is a campaign strategy game by Vitaly Zaborov that places you in the middle of the pitched battles of WWII's eastern front. The CPU load is heavy, but those of a military mindset should appreciate its realistic strategic considerations and customization options
Robots do a lot of things. But Gloid? Gloid just knows how to levitate. But when all you know is levitating, you learn to master it pretty quickly. Gloid: The Levitating Robot was developed by Playnamic Studios as an experiment in fusing puzzle platforming with physics-based levitation mechanics. It's a whole new kind of movement, and, if you're able to master the controls, it's a fun game.
Strike Force Heroes, by Sky9 Games, is a frenetic action arena shooter that proves that the best way to unravel a shadowy conspiracy is blasting everything in sight. Shares a developer with Raze 2, and many similarities with that game. Still, Strike Force Heroes offers a lot of variety and customization, and even if online multiplayer is a sad omission, pwning CPU newbs has never been so satisfying.
You might not be ready for this Jelly Escape, a puzzle-platformer by Taw Studio. Games about anthropomorphic blobs making their way through dangerous obstacle-laden settings are nothing new, and this one is hit by a bit of CPU lag. With a fluid progression of 50+ levels, a comprehensive checkpoint system that allows the game to be challenging without ever feeling too tough, and a hilariously whimsical sense of humor, though, it's worth checking out.
John Cooney and Jimp are here to give you all the puzzle platforming you love, all the surprises you'd never expect, and 400 achievements to earn in Achievement Unlocked 3. Exponentially vaster in scope than its predecessors, Achievement Unlocked 3 is a game that's packed, even crowded, with content. Its busyness may be unexpected compared to previous entries in the series, but it's still a heck of a lot of fun.
Whoa... what happened last night? You remember leaving the waller around 10... Did you have one too many swigs of slop? How the heck did you end up in this stump? Where is everyone? Well, I guess it can't be helped. You'll just have to get started on the long, dusty, spike-filled road back to your pen. Mr. Bree Returning Home is an award-winning platform game by TawStudio Entertainment, taking home Best Art Game at the 2011 Brazilian Games Symposium. It's up to you to ensure this little piggy makes it all the way home.
Santa Lina is an old-fashioned kind of town: big, dark, ugly, and corrupt to its core. One of the small few willing, or even able, to take a stand and protect the helpless is Anaksha, a vigilante sniper dubbed "The Virgo Killer" by the press. A successful businesswoman, the murder of her best friend snapped something in her mind, and so Anaksha took to the streets, a lone huntress with a rifle, dedicated to the destruction of evil, no matter what the cost, ever-pursued by both the police and the criminal elites. Anaksha: Dark Angel is a sniping adventure game by Arif Majothi, and its atmosphere is as thick as blood.
Sometimes receiving a message can be so exciting that the letters seem to jump off the page. Then those letters form into a giraffe, which will dart across the landscape pursued by snakes, sharks and Godzilla. Okay, that just might be the interactive music video for Japanese rock group Andop's song "Bell". With an amazing combination of typographic and charcoal art, the game so visually interesting that it makes up for the CPU-hogging and somewhat loose gameplay. There are probably easier ways to post a missive, but this is definitely one of the most fun.
Raze 2 by AddisonR and Juice-Tin is the latest in a long line of action shooters with spacey-marines and/or one-word non-indicative titles. Let's count them off: Doom, Quake, Halo, Descent, Unreal, and, uh... Haze. It's surprising there are any alien-demon-zombie menaces left to battle considering how quickly we're able to deploy a near-endless supply of Master Chiefs. It's a good thing then that Raze 2 has the quality gameplay and presentation to distinguish itself from the competition.
So, there's this company named Google. You might have heard of them. One day this company decides to have a meeting. The big boss guy stands up at the front and says: "People, we are obviously crushing the competition in the fields of searching, mapping, translating, and plussing. What we need now is an html5 puzzle game based around our company's various and sundry products. Also, we need it to be completely friggin' insane, so we should probably outsource development to the Japanese puzzle-smiths at SCRAP." And so, from that simple brainstorming session has come great things: The Google Puzzle: coming soon to wreck a desktop near you.
Well it finally happened. After years of cheating, fighting and swirlying, you've been expelled, and your parents aren't happy. The only thing standing between you and juvenile detention is St. Frost's School for Slackers, Troublemakers and Idiots. The students are a mixed bag of violent sadists and amiable dunces, the teachers aren't much better, and the last new student had a nervous breakdown after two months. But hey, you ruled one school before didn't you? How different can this one be? It's all about doing the right things for the right people... So is the premise of Wasted Youth, the new open world adventure-RPG from GPStudios.
Way back in 2003, XGenStudios released the first version of Stick RPG. A semi-remix of the flash dating sims that were gaining popularity, it focused on humor and role-playing elements rather than scantily clad anime girls. Whatever its inspirations, the tale of a Stickman trying to make it in an unfamiliar world was quite fun and quite well-received. And so fans eagerly waited for a promised updated sequel. And waited. And waited. And years later, Stick RPG 2, a huge open-world RPG, has finally been released. Was SRPG2 worth the wait until "when it was ready"? Unambiguously, yes.
I think that we've all experienced the terror of waking up from a strange dream, not being quite certain for a moment where we are. Fortunately, we usually find ourselves in our own bed, rather than a mysterious town that seems a cross between Hyrule and Silent Hill. For Amea, titular star of Godlimation's new action horror RPG, sadly this is the case. Like so many other protagonists, she has amnesia... and if a look outside is any indication, there may be a few things she'd be happy not remembering. Those who don't mind a little glitchiness in pursuance of effective horror shouldn't forget to check it out.
Wooly the Mammoth has stolen your hat, and in order to get it back, you're going to need to get some epic questing going on, exploring a huge, non-linear environment, completing side-quests, collecting keys, and shooting cute but evil monsters in the face with your laser. Whimsical and with wide-appeal, this is certain to be another major hit from jmtb02!
Pong and Space Invaders are two of the most beloved old-school arcade games of all time. Ikaruga and Portal both often make the short-list of modern classics. So what do you get when you combine Pong's bouncing, Space Invader's baddies, Ikaruga's polarity shifts, and a decent dose of Portal's plotting? ReflexION by FreeSparkGames. And while it might not be included in the gaming hall of fame like its inspirations, it's a more than worthy way to pass an afternoon.
In the futuristic world of Armor Mayhem, Loussi's new action shooter, the world has run out of energy. Thus, major corporations send teams of faceless space marines to discover a new source. And, of course, once they find a planet filled to the brink with Unobtanium, they land and immediately start blasting each other in the face with lasers... what it lacks in plot depth, it more than makes up for with enough frenetic blasting action to make Master Chief jealous.
To paraphrase George Gershwin: I've got rhythm. I've got music. I've got DJManiax, Team Maniax's new rhythm extravaganza. Who could ask for anything more? I've been looking for a music game with excellent tunes, some well-designed note charts and levels of challenge that can appeal to both the casual and hardcore audience, I've got to say I'm pretty well satisfied.