Ah, Kotorinosu. What fiendish escape have you prepared for us this time around? We've played Shadow tag, we've gotten in Shape, we've peered into the Mirror... perhaps now we've got a Device to fiddle with?
A typical Kotoriscape consists of a handful of well-designed puzzles that follow a specific theme revealed by its title, and Device does not disappoint. There are all kinds of devices to fiddle with in the vaguely Oriental room: a smartphone with a dead battery, a mysteriously fast-running clock, a service robot with three cranks on its head, and many more. As usual, click objects in the environment to examine them further, manipulate them, or pick them up. Navigate by clicking the directional bars at the edge of the screen when they appear, and examine or use items in your inventory with one click.
Logical puzzles, soft and pleasing gradient-filled graphics, and a save feature for when you need a break are also hallmarks of Kotorinosu that stay with us for Device. There's no changing cursor, but there really isn't any pixel-hunting to be done anyhow. Still, Device is slightly harder than previous games in the series; it's not exactly one that can be cruised through without a keen sense of observation and a willingness to try things that might not be fully obviously logical. But that's not a severe downer, and it's a good game nonetheless. One can only wonder what Kotorinosu's next themed escape will be. Sound? Water? Numbers? Well, we'll cross that bridge when we get to it. For now...