Deqaf Studios serves up a simple but solid turn-based fighting game. Pick your hero, then work your way through four different foes to win the tounament, matching tokens on the board to increase your chances of pulling off the corresponding skill.
In order to repay a massive debt to the notorious Pike Club, you're given a chance to earn cash by competing in a series of matching games. Just clear the board by making pairs from memory, and you're golden. But with various beneficial and harmful effects, talent and skill cards to add to your debt, and the strange members themselves to deal with, that's easier said than done. A clever twist on a simple concept with a very unique style.
It's a memory matching game with a twist! In ShadeMemory's clever spin on an old style of gameplay, you've been invited to join the Pike Club where you test your memory for cash and upgrades. Sporting a gorgeous and slightly creepy illustrated style, it may wind up somewhat repetitive but is proof that a little ingenuity can go a long way.
Bripitol, a sort of deliberately-paced matching game, continues Tonypa's run of designs for games that are simple, easy to grasp, yet unique and compelling. With appealing abstract design and soundtrack from Kevin Macleod, Bripitol is a fine edition to Tonypa's library of puzzlers.
One of these things is just like the other. One of these things, oh it belongs. Can you tell me which thing is just like the other, before I finish this song? If you just had a flashback to a kinder, gentler time of your childhood spent in hypnotic rapture before a television, take For the Twin for a spin.
Wierd, colorful little worm-like creatures with a hunger for colorful fruit and a penchant for musical instruments. Sounds like the formula for the latest pre-school PBS sensation. Instead, we're talking about a fun, quirky little puzzler called Yumsters! 2.
Take the simple kid's game Concentration, disguise it as something even easier and more kid friendly, then make it much more challenging and evil with each passing level. Flipped out is a super-polished and all around entertaining twist on a familiar game mechanic.
This is one game that will destroy your social life. Join numbered blocks together to add their amounts and cause blocks with the same digits to vanish. As more bricks rise from the bottom of the screen, you must frantically add them together to keep the stack from reaching the top. It's more puzzle gaming enjoyment than I've had in a very long time, and the pacing is perfect to keep you motivated but not frustrate you. Nice visuals and really catchy music are extra special bonuses.
Stained Glass is a simple and beautiful logic puzzle with an arrangement of tiles in the right-hand "window", each in four segments, with each segment potentially a different color. You must arrange colored tiles in the left-hand "window" so that all of the colors match. When you finish one level you move on to the next, larger level. Another classic casual game by Taro Ito of GameDesign.
SameGame (pronounced sah-meh-gah-meh) was created in 1985 by Kuniaki Moribe and has since appeared on devices as diverse as the Super Famicom, several Texas Instruments calculators and even home tv recording unit Tivo. This Flash implementation created by Jussi Kari plays very smoothly and the stripped down aesthetic suits it well.
Although I prefer to offer a wide array of games and genres over featuring games that are similar to those already reviewed, once in a while I come across a clone that offers something different in terms of gameplay that I feel is worth mentioning. Powerballs is a clone of Lines, as was the recently reviewed Bloomin' Gardens.
Bloomin' Gardens is a strategy puzzle game in which the object is to line-up rows, columns or diagonals of five (5) or more matching flowers to eliminate them from play. The more flowers that match, the higher the score awarded. The game is actually a clone of Lines, and it has the feel and appeal of a classic casual game: it's easy to pick-up and play and yet difficult to master.