He's baaaaaaaaaack. Junior wants to play, and Senior wants to sleep. This time, in addition to a bunch of precarious physics puzzles, Senior's set up some traps to remain undisturbed. But Junior's not going to let that stand in his way, and he's even got a new trick... wings!
Tumble Towers 2 is a fun and engaging physics puzzle by Team Omni, in which you must keep totems from tumbling and dropping from wobbly towers of blocks. It doesn't really try to hide the elements it swipes from the Totem Destroyer games, but, even if a clone, it's made with a lot of love for the concept.
Alma Games presents another chapter of the great struggle of Sleeping Parent Vs. Energetic Child in Monsterland 2: Junior's Revenge, a tumble-drop physics puzzler. A bit derivative of other Box2D engine-based games, but still a colorful medium-challenge mental work out.
How do you follow up on a successful game like WereBox, where you can transform boxes into balls to solve physics puzzles? In WereBox 2, you've got to exploit the power of transforming boxes to rid the screen of reds, all while the developers have an existential meltdown over how to spend their budget. We suggest more zombies. Or kittens. Just get rid of the red shapes already!
This little red block monster's father doesn't want to play with him, but maybe you can change that in this eye-infested tumble drop physics game. Made with the Box2D physics engine, you get a cutesy puzzle game backed by reliable and well-tested physics that won't waste your precious free time. Click away as few mean monster blocks as possible to reunite a playful son and his tired dad for high scores and star ratings. The adorable music and a squealing son will put a smile on your face, guaranteed!
With a hint of Greek mythology in the title, Cyclop Physics gets you rolling and sliding with these little, one eyed creatures to solve fun physics based tumbledrop puzzles. You must balance between the physics of a nice circle and a diabolical square if you ever want to finish the puzzle and please the gods.
This is the third Halloween in a row that we've been treated to a Pumpkin Remover game, and it's the third time we've seen those deadly pumpkins arrive. Once again the objective remains to simply remove them with a click of the mouse. Well, sort of. Pumpkins can fall in different directions, and you still need to clear all of the bad pumpkins without losing the good ones.
I wanted to start this article by saying how assu___ I felt that your bo___om would be shatte___ by Gaz's new release and how much it lives up to its inc___ible p___ecessors. Sadly, though it seems (puts on sunglasses) I was too eager in removing the reds. Yep, another forty levels of adorably devious puzzles are here in Red Remover Player Pack 2. If you've been wanting awesome tumble-drop physics challenges, look no further: the boxy faces of Red Remover aim to please.
Can't get enough Red Remover? Neither can the rest of the community, which is how this 40 level compilation of the best and brightest user created levels came about. Warm up your brain (and even your reflexes) to figure out how to send all the red shapes flying off screen, while protecting the green ones. Don't worry; they'll thank you for it.
Polar bears the world over are being frozen into gleaming bearsicles, and it's your quest to send each frozen polar bear into the drink at the bottom of the screen, which will melt their icy prison and set them free once more. Click on cracked ice fragments to dematerialize them, and tumbledrop your way through 20 levels of frosty, physics puzzling madness.
WereBox is a fun little challenge that will brighten your day. Lurking in the darkness, transforming to save the day, be the hero and vanquish the wicked reds so that life in the city can return to normal. Well, normal for balls anyway. It's a physics puzzle with a twist, as you turn balls to boxes and back again to complete each level.
A frothing geyser of black vapor lies somewhere in every level, and it's up to you to send the shivering little protagonist tumbling into the miasma. The game's kind enough to tuck a decidedly useful trick up your sleeve: white objects can be disintegrated with but a single click of the mouse.
The title sounds like the name of a top-secret Cold War superweapon, or perhaps a very specialized brand of bleach, but Red Remover has nothing to do with either Soviets or stains. Instead, this latest offering from Gaz charges you with the task of removing all of the melancholy red blocks in a level while keeping all the exuberant greens.
Redstar Fall is back, with 20 more levels of physics puzzle mayhem. Blast away the tower of bricks one by one, to bring the red star to rest on solid ground. These new "Pro" levels are tough and finicky as a dried-up alley cat, so practice up on the first game before you tackle them.
Redstar Fall is a short but wonderfully executed and atmospheric entry in the physics-based stacking/unstacking genre. you begin each level with a pile of oddly-shaped blocks sitting on an island floating in the sky. Click on a block and it vanishes, allowing everything above to shift with the pull of gravity. Your goal is to ease the red star down so it comes to rest on the island.
Following the success of the first game in the series, Totem Destroyer 2 is bigger and better. In each level you must bomb all of the destructible blocks, without allowing the golden idol(s) to touch the ground. It's a beautifully executed follow-up to the excellent original, and it should not be missed. There's way more levels, new types of blocks, new types of idols, and even a level editor!
- • Tumbledrop
- • Off-Road Velociraptor Safari
- • Rasta Monkey
- • Mars Explorer
Now it's time to break the rules. A little. This edition of Weekend Download highlights winners of the 2008 Unity Awards, games created using the Unity plug-in that are playable right in your browser window. Technically they're browser games, but since you have to download and install something, they're downloads, too.
Totem Destroyer is, to say the least, an ironic name for this little jewel of a puzzler, considering that the very last thing you want to do is destroy the totem. The goal of each level is to instead retrieve the tiny golden little idol unharmed. Keeping you from your prize is the precariously stacked structure upon which its perched. Your goal is to selectively destroy the required number of blocks for each stage without letting the totem touch the ground.