Houses is a short and simple puzzle game that was an entry in our recent game design competition. In keeping with the competition theme, Sean designed the game to require little in the way of instruction, but there are hints to help you along if needed. The objective is to build 3 houses using all of the pieces given.
Deadly Rooms of Death is a turn-based puzzle game; one turn being the amount of time it takes Beethro, the central character, to move one square or to swing his sword by 45 degrees. DROD is very much a puzzle game, but unlike any other you may have played before. It is actually the sequel to the critically acclaimed DROD: King Dugan's Dungeon, and both were created by Caravel Games.
Rubicon is an amazing machine-building puzzle game, level editor, and sandbox toy. Gameplay consists of moving crates to one or more targets for each level. Each crate must come to rest on its corresponding target for a green light to appear. Use the component materials provided to construct any machine that will succeed at the task.
Submitted to our game design competition in August, Free the Bird is a simple puzzle game that offers a satisfying reward if you solve it by yourself. The game features the same pleasing minimalism artistic style that is Bart is noted for, and it is of clever design, too. Just enough for a midday break.
Eight Days is the latest point-and-click adventure from that fabulous French duo, Anode & Cathode. The 4-part episodic game is scheduled to "go live" today (October 19th) at 10:30PM GMT. And judging from their past successes with The Museum, The Casino, and L'expresso Empoisonné, we are likely in store for another excellent adventure.
Personal Universe is a puzzle game that lets you play with physics. Using sets of colored blocks you must build moving machines that help you complete tasks. Just as the name implies, Personal Universe gives you the materials to let you build a living universe all your own. It's filled with possibilities and offers a surprising amount of freedom to explore and experiment at your leisure.
Draw Play is a game by "Eggy" and hosted on Gamegecko. It plays like a standard platformer, but the catch is that there are no platforms; you use the mouse to draw in the platforms for the character to walk on, and then use the arrow keys to move the player over the drawn platforms to the flag for each level.
Created as an entry for our recent game design competition, Quadra Pair 42 is an innocent looking puzzle that will quickly have you in tears. Frustratingly difficult to figure out, the puzzle can be completed in just 21 moves. But the trick is in figuring out the rules first.
Grow Tribute is, exactly as the name implies, a tribute to the Grow series of games. For those familiar with Grow games, this one will feel like putting on an old favorite shoe or shirt again. The gameplay is exactly the same and the animations are rewarding, though without some of the charm that On of Eyezmaze is famous for.
Weight is a game of puzzle solving and light mathematics created by Sean for our first Game Design Competition. "Please calibrate scale 2..." is the only instruction you have at first. It might take a little clicking, but soon you'll discover you can add or subtract weights from each scale in order to match pairs of numbers on the left. The first few are easy, but as you get more scales to balance, your life gets complex.
Sudoku Craving is a great resource for sudoku addicts looking for their daily logic fix. The interface is clean and elegant and, in addition to keeping track of your personal performance on each puzzle, comment boards and high score charts encourage community participation and competition.
Seen on Screen uses a computer monitor theme to present a variety of puzzles that you must solve by figuring out what to do for each. Sometimes the solution is straightforward, and others you will have to apply a little logic to derive the answer; and yet none of them are very difficult at all.
Liquid Colors is a brilliant idea for a puzzle game and one that works exceptionally well in Flash. It is another creative and original puzzle game entry to our recent game design competition. It was created by DDams of France.
If someone were to have told me that I'd be spending the next several hours flinging, flicking, snapping, bouncing, dropping and shooting a green gob of gooey slime around 50 levels of a unique new Flash platform puzzle game, I'd probably have expected to see an exceptional piece of work. Well, Sling is exactly that: an amazing new physics-based platform game and I have been playing and enjoying it for hours.
Ah, the rural life. Nothing but vast expanses of farmland, the occasional sounds of the barnyard animals, and life-shortening, back-breaking manual labor. But Funny Farm, by Igor Naverniouk, is distinctly different than the farmer lifestyle. This word association game starts on the farm, but quickly branches out into greener pastures.
Cyptograma has to be the most appealing interface to a cryptographic puzzle that I have ever seen. The game features quotes and phrases to decrypt from famous people, and are available in either English or Español. Each puzzle is in the form of a simple substitution cipher in which each letter of the phrase is substituted with a symbol. It is up to you to figure out the letter that each symbol corresponds to.
In this entertaining puzzle game You are the alchemist's apprentice left in charge of the alchemy shop while the master is away (probably away on business, but we don't really know for sure; details are sketchy, you see, and therefore we shouldn't jump to any conclusions.) In any event, she left some instructions behind: you must conjure three (3) items before the master returns.
Out 2: Out of File is the sequel to the room escape game Out File #01 by Isomura Kai of Tonakai Interactive. The story picks up after escaping the room in the first game and walking through a long winding cave. Now you find yourself in an underground complex filled with computers and machinery with no way to make it to the surface.
Colour Connect has many qualities of a classic casual game: it is easy to understand, simple to pick-up and play, and the randomly generated puzzles present a challenge that is difficult to master. Created by Matthew Dirks of British Columbia, Canada, for our recent game design competition, this puzzle game not only plays great it could also pass as an abstract work of art.
Sigil of Binding is a simple puzzle game submitted to our recent game design competition by John-Paul Walton of Ohio, USA. It is based on the familiar 'flip the squares to turn them all the same' concept of puzzles, and yet John-Paul's impressive audio and visual production skills turn this version into one all his own.
The problem with jigsaw puzzles is that they engage two conflicting parts of my brain: my hatred of disorder, and my utter lack of desire to do anything about it. You open the box and there they are, laughing at you, hundreds (thousands, maybe?) of oddly-shaped bits of cardboard. Some of them are even upside-down! White Jigsaw, by gamedesign, solves a lot of those problems: there's no picture, the pieces can't be rotated or flipped over, and it starts out small.
Gear Puzzle is a simple puzzle game featured in our recent game design competition. As the game begins, a small blue character with big puppy-dog eyes catches sight of a pink character locked in a cage. The cage is chained to a gear suspended from the top of the screen. Pegs line the wall and various sized gears are scattered around. Helpless but heroic, the blue guy does the only thing he can to help: jumps on the gear across the room and starts spinning it. Your job is to arrange gears on the pegs to transfer the motion across the room to lower the cage.
Submachine Zero: Ancient Adventure is a spectacularly detailed Flash point-and-click puzzle game from one of the leading designers of the genre, Mateusz Skutnik. This competition entry also placed within a tight group of puzzles that resembled a photo-finish at the horse races. In other words, it was difficult to pass this entry by as a prize winner.
Another competition entry that was only narrowly edged out of an award, Jewel Drop by Nick Redmond consistently received high marks from each of the four reviewers. This ear-training, color-layering game features a clean and appealing interface and a luxuriously rich soundtrack that together create a unique and original game play experience.
Dona Room 2 is the second room escape game from Japanese flash designer Noaki Nakashima. The game is every bit as quirky and amusing as the original Dona Room and offers more great point-and-click gameplay. The entire game takes place in your kitchen where a note from your mother says you must find a snack before you can leave. Unfortunately the potato chips and cake are locked away, so you must find items and solve puzzles in order to get to them. The game has a little Japanese text but is completely playable without knowledge of the language.
Keys very nearly placed among the winners in our game design competition, and if we had but one additional prize, it would have. This mysterious and charming little puzzle game fit the theme perfectly by closely resembling a puzzle you might find in Click Drag Type. In fact, there weren't many other games that came this close to exactly what we were looking for.
Gateway is an impressive and delightful 3D puzzle game from Anders Gustafsson, awarded Honorable Mention and the coveted Audience Award in our first game design competition. The game has a very simple premise: guide a robot through a series of rooms; but you will have to solve a mini-puzzle within each room to advance.
Right on the heels of our first game design competition, the impetus for which was Simple Andy's brilliant collection of simple puzzle games known simply as Click Drag Type, comes another installment of the series that includes five (5) brand new puzzles!
Cyberpunk is a simple Flash puzzle game disguised as an arresting and involving hacking simulation. Armed with four programs and some intuition, you'll have to sneak into a remote computer guarded by obscure (and not-so-obscure) passwords, as well as by some nasty puzzles.
A flash design project by Phillip Reagan of Texas, USA, Thief weaves a cryptic atmosphere with captivating puzzles to pull you into a story you didn't even realize you were participating in. Thief is a well-deserving runner-up in our very first Casual Gameplay Design Competition.
At first glance the game appears to be a layout from a schematic diagram, which might easily scare you away if you're a non-technical type. And it will likely have you scratching your head wondering just what to do with it even if you are an electrical engineer. However, those adventurous souls that persevere, by poking around the surface to learn what is hiding underneath, will be nicely rewarded by what they find.
Three Degrees is a variation on a classic casual game, and it is played by clicking on groups of the same color to eliminate them from play. Of course, the larger the group the more points awarded. It is a very simple game to pick-up and play, a nice variation on a classic, and one that you will likely find yourself playing again and again.
A very impressive Shockwave 3D action puzzler that incorporates physics and a variety of compelling contraptions as the basis for its gameplay. What sets Impulse apart from others in its class is its exceptional presentation and the precision of its underlying physics engine. From Taparo of Munich, Germany.
An action puzzle sorting game filled with bugs and grubs and leafy plants, Ant Tracks puts you in control of an army of ants on their way back to the nest after a successful foraging. This magnificently beautiful and enjoyable game is extremely well-polished from its photo-realistic graphics to its tranquilizing, almost Pikmin-like, soundtrack. Wonderful.
Tringo is an addictive puzzle game concocted by Nathan Keir in the beautiful bizzaro-world Second Life. The rules are a mixture of Tetris and Bingo. Arrange a series of shapes on a 5x5 grid and earn points by constructing blocks of 2x2 or greater, which are then eliminated.
We hosted our first Flash game design competition, and what an amazing event it was! 21 creative and original puzzle games were submitted from all over the world, and just about any one of them could have walked away with one of the prizes. You simply must play every one of these games and experience the amazing quality present in each of the entries. Cheers to everyone that participated, either by submitting an entry or by playing the games submitted!
Submachine 3 is a point-and-click game of exploration and puzzle solving created by Mateusz Skutnik. As the intro so cleverly notes, there are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. It's just you, the machine, and an infinite metallic world to explore one screen at a time.
Billed as a "candle-lit rendezvous between Erno Rubik, Dorothy Parker, and Milton Bradley," RSVP puts you in charge of arranging guests around a table such that each is surrounded by compatible people on either side.
A rather ominous and forboding title for a mysterious game that just popped up a few days ago. Tag this one under "riddle" as it is an HTML-based puzzle game for which answers to on-screen riddles are entered as URLs into the address bar of your browser to advance. But time is ticking.
One-Off is the latest escape-the-room creation by the Gotmail team. This time your task is to get a beautiful blue motorcycle out from the garage where it's kept. The motorcycle is locked, and so is the door to the garage. In order to open them, you'll have to search the garage for gadgets and clues and combine those with the environment at the appropiate places.
Developer Code is a series of six (6) point-and-click games of the escape-the-room variety, brought to us by IBM in China. The gameplay is the usual for this kind of game: For a reason unknown to you, you find yourself in a locked room with no apparent way out.
Another brilliantly intricate and well-designed puzzle game from Rob Allen, this one with similarities to classics Rogue and Lode Runner. Use the arrow keys for movement and navigate the player character (I) through each level to collect all of the gold (£) and then make it to the exit (E) safely. Complete with level editor to create your own level designs!
Bonte Room 2 is the sequel to Bart Bonte's first room escape game we featured back in December. The game shares a lot with its predecessor, including simplistic art style, room layout, and a strange animal that's integral to solving the game's puzzles.
There is more than one way to enjoy this simple but effective Flash platform game construction set. Leveraging the power of player-generated content and the Web, Block Action puts platform game level design into the hands of millions and thus offers virtually unlimited variety in ways to enjoy its gameplay.
Brain Strainer is a physics-based construction kit with which the player creates a quasi-perpetual machine from a palette of objects including bumpers, kickers, conveyor belts and other contraptions. The objective is to score enough points to launch a rocket.
Sudoku Combat is a browser-based multiplayer version of the popular puzzle game that offers a new experience for those that prefer a more competitive challenge. Just enter a user name, select a puzzle difficulty, and then choose to play against a friend or a random stranger. Then it's a race to the finish.
With an aim to get everyone online and sending email with the click of a mouse, the British Computer Society has commissioned this cute, Flash action puzzler called Mouse Mailer, starring PC Mouse. (Apparently they don't care much about Mac users ;)
A sequel to Mateusz Skutnik's excellent point-and-click adventure series, Submachine 2 will have you mapping out tunnels as you explore the dark recesses of this classic-style Flash game. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one.
The Privacy is another Flash point-and-click adventure from the stellar Gotmail team that gave us The Bar, Il Destino, The Salon and others. The game is set in a high-tech, big-brother world where even the watchers are watched and elaborate security systems are commonplace.
Grow ver.2 is completely different than what Grow ver.3 turned out to be, and yet the basic premise is the same as it is for all of the Grow games: Just click on the various items, one-by-one, and try to make them all reach their maximum level. Hint: order matters.
Pricilla Gone Missing is a Flash point-and-click adventure from Johan Törnkvist, a talented design and technology student at Hyper Island in Kariskrona, Sweden. The game begins with the player learning of the disappearance of Pricilla (Aunt "Prissy") and that warrants an investigation. From there a charming little adventure unfolds in which the player must look for items and clues to progress through the story.
Apple Collector is a unique puzzle/physics game written in Java by Matt Hopkins. The goal of each level is to collect a certain number of apples within the specified time period. The delicious fruits pour out of containers and you must draw girders to bounce them into the right basket. The game begins simply enough but introduces multiple colors of apples and other complications that will make your apple picking days much more challenging.
JIG reader Josh recently pointed us to a flash version of the old raft puzzle everyone played back in grade school. The simple idea is that a group of people must cross a river using a small raft. Unfortunately not everyone gets along and there are certain rules that must be followed in order to get everyone across safely.
Why are so many of the most difficult video games also the cutest? Maybe my brain just automatically forgets games that are both ugly and frustrating. Added to the "cute but evil" list comes Within a Deep Forest, a completely free downloadable game for Windows that casts you as a little blue ball, bouncing around a delightfully whimsical little world filled with the most frustrating jumping puzzles known to man.
Armadillo Run is a physics-based puzzle/building game for Windows. Your job is to create structures to safely guide a rolled-up Armadillo to the goal. Assemble materials such as sheets of metal, ropes, cloth, elastic and more to create a path across the stage. The physics in Armadillo Run are remarkably accurate, making building (and destroying) things far more entertaining than it should be.
Following on the success that Arseniy Shklyaev enjoyed with his two previous action puzzle games, Orbox and Orbox B, his latest game is a rather odd combination of action and puzzle elements that will challenge both sides of your brain. The objective of Warp Forest is to collect all of the keys to activate the exit, and then make it safely to the exit to advance to the next puzzle/level.
Like eating the middle of an Oreo first, ClickDragType skips past the plain cookie outside to deliver only the sweet puzzle center in a collection of 10 intriguing, mind-bending puzzles for your pure and uncompromising enjoyment.
On of Eyezmaze fame captures our hearts and minds again with Chronon, a brand new and unusual point-and-click puzzle game. This time-based puzzle takes place in the dwelling of a creature that leaves early in the morning and returns in the evening. The object of the game is to manipulate objects at various times throughout the day to complete the charming story. Brilliant.
Gwigle is an online puzzle game that actually teaches you Google search tricks as you play. Each screen shows a few search results along with the search string at the top. One word is replaced with question marks; it's your job to fill it in. It's hands-on education that feels more like you're playing a game than learning useful knowledge.
The Wicked and The Wicked Junior are two online riddle games similar to Dumb: The Game and God Tower. Created by Tay Wei Kiat, the puzzles have an uncanny knack of being so simple they're complex. The answers are usually right before your eyes, yet you'll find that each time you'll be stumped for half an hour.
Il Destino R is a revamped version of the original Il Destino point-and-click room escape game. It isn't a sequel, but the puzzles are different, items have moved around, new items make an appearance, and there are a few extra nooks and crannies to uncover. The layout and visuals are identical in both games, but R offers more challenge and features a completely different car on center stage.
The online game Color Box by eyehook takes the familiar puzzle formula and tosses in a little color theory to brighten things up. Slide and drop squares of color to pile them on the bottom of the screen. Your goal is to make them vanish, but your methods will be a little different. Instead of matching like-colors you must use color theory to change the blocks to white. Fortunately you don't need an art degree to pull this one off.
Anyone who has ever attempted Sega's chaotic masterpiece Chu Chu Rocket will feel right at home with Puzzled Sheep's familiar arrow-dropping action. The cute graphics and proven concept make it a joy to play but, with only 20 levels to the demo, the fun doesn't last as long as you might like.
Ryan and Matt over at Grubby Games have a Flash version available of their award-winning downloadable game Professor Fizzwizzle, and it's now up and ready to play online in your browser. See what all the fusswussling is all about in this online version of the exceptional, award-winning Fizzwizzle puzzwuzzle game.
Escape to Obion is a five-part series of short point-and-click Flash games by Matt Slaybaugh of SkepticTank.net. The games are strongly reminiscent of old-style adventure games such as Myst, complete with the mysterious atmosphere, fiendish puzzles, and an absolutely gripping sense of exploration.
Cubrius is a commercial-quality puzzle game in which the player pushes boxes (cubes) to solve stages by removing all colored cubes from view. A variant of Sokoban, Cubrius extends the classic gameplay by introducing a variety of cube types, each with special characteristics and behavior, as well as time-based bonus scores.
As an unnamed stick figure stuck in a prison cell, you've got to break out of a remarkably dangerous dungeon armed with nothing more than your reflexes, wits and patience. The rapid fire pace of the rooms in Dungeon Escape can be surprisingly tense, and the depth in certain areas goes beyond any interactive movie I've seen before.
Vaguely reminiscent of a 2D Rubik's Cube, the goal of Mozaik is to match the blocks on the board with the key at the bottom of the screen. The catch? You can only rotate blocks around strategically (that is, inconveniently) placed nodes.
Eets is an amazingly addictive action/puzzle game from Klei Entertainment. Your goal is to guide Eets to a shiny puzzle piece by placing different (and often wacky) items that affect his mood or behavior. The game has an undeniable charm and will easily get you hooked with its huge set of levels and online community complete with user-made level downloads.
From Shiftup comes two games featuring their cute tanuki mascot, Ponta. People all over the world have become familiar with the tanuki, an easygoing, shapeshifting raccoon-like creature which frequently appears in Japanese folklore and popular culture such as Studio Ghibli's Pom Poko or Super Mario Brothers 3.
The recent appearance on the Nintendo DS does the franchise proud, with solid online support and a wide variety of solo modes, despite some fundamental missteps that may frustrate long time players. Here is a breakdown of the different game modes available in Nintendo's latest Tetris game.
The third and final chapter in the Hapland series and this one is arguably the best of the bunch. Not only is the game visually stunning, it is also just about the right size and difficulty to enjoy by oneself. A genre defining series from a very talented young artist. It doesn't get any better than this.
Orbox B by GameBalance is a game of striking simplicity and compelling puzzle solving, and is the sequel to the original Orbox game previously reviewed here. A pure puzzle solving game with 30 levels, this one isn't the most innovative game you'll play this week, but it could very well be one of the most mind-bending.
SameGame (pronounced sah-meh-gah-meh) was created in 1985 by Kuniaki Moribe and has since appeared on devices as diverse as the Super Famicom, several Texas Instruments calculators and even home tv recording unit Tivo. This Flash implementation created by Jussi Kari plays very smoothly and the stripped down aesthetic suits it well.
Filed under the Hapland/Puzzleland/Industrial Place Thingy category, Odubang 2 is an online point-and-click adventure game where timing and precision cursor clicks are your key to survival. Guide a spastic stick figure through an MS Paint world of red soil and gigantic green boulders. It's a short but entertaining game.
El Complo is a casual puzzle game, similar to the Grow series of games, in which several items are added to the puzzle, one at a time, until complete. The detailed animations of El Complo contain much of the same charm we are used to seeing with Grow, and thus makes this game a fine addition to the growing list of 'recipe puzzles'.
Dumb: The Game is a free online puzzle/riddle game that requires only a browser to play. Much like God Tower and a bit like Not Pr0n, Dumb pits you against a series of riddles and puzzles armed with only your brain and Google. As you struggle through, you'll definitely feel at least a little bit dumb. Thankfully a bustling community of players are there feeling just as lost as you.
This Java applet game impressed me with the old-school charm of its scrolling tile-based worlds, its quirky characters and dialog, and its addictive gameplay. And yet the moment the game begins you realize that this is no ordinary Web game. Immediately you are teleporting back to the glory days of the SNES, and from there your task is to seek out the one last sprout, which is the one item you need to open the final gate.
It seems our hero's balloon has been shot down by the paperclip factory's anti-aircraft artillery, and it's your job to find a way back home. That is the opening sequence that drops you into Industry 2, the sequel to last year's Industrial Place Thingy. Like the first game, this one follows the same point-and-click stick-figure formula popularized by Rob Allen's seminal work with the Hapland series of games.
At first glance, Linez immediately pulls you in to its attractive, minimalist display as well as its simple and accessible gameplay. A perfect combination for a casual game, and just the kind of thing I find great enjoyment in playing as well as highlighting here.
Following the trail blazed by the tremendous popularity of the Eyezmaze Grow series of casual Web games, two enterprising young Flash developers used that inspiration to create a sim-ilar game with a SimCity-like theme. Cityscape puts you in charge of breathing life into an otherwise undeveloped land mass by choosing the building order for the elements that make up a standard city.
An Independent Games Festival finalist, Professor Fizzwizzle is a remarkably enjoyable puzzle game filled with all sorts of robots and contraptions. The game is a delight to the eyes and ears, and it will even give your brain a workout while you play. With both downloadable and online versions available, be sure to give this one a try.
Bola is a casual and enjoyable puzzle game created by the developers at Gamesheep.com, the same folks who brought us Manole and Makos. The goal of the developers who host the site is to eventually populate it with all their own games, and Bola is not a bad step in that direction.
A brand new game from Tonypa just launched along with a new version of his games page. TriLinks is a strategy puzzler in which the player must connect each set of three (3) same-colored links by moving the mouse over adjacent points on the game grid. It is a game in which caution and restraint must be exercised throughout the game.
Warbears is a unique and original Flash point-and-click game that is played a little differently than anything I've seen so far. The gameplay is similar to Rob Allen's Hapland games, and yet there is an additional layer of complexity to it that sets it apart. It's a cute game with a great sense of humor and a lot of fun to play. Created by Gionatan Iasio of Italy.
Blueprint is a brand new blue brainteaser similar in concept to the previously reviewed CCL Game and to the Incredible Machine series of games from as far back as 1993. The object of the game is to arrange the component parts on the play field so that when the ball is released it will hit the target.
Makos is a game that is somewhat similar to so many other games in the very crowded genre of sliding block puzzle games, and yet it managed to grab my attention with its adorable little forest creatures and addictive gameplay. The graphics and sound effects are all nicely polished and give the game an attractive charm that will likely have you coming back to play often.
Planet NoNaMe is a Russian Grow clone, and specifically a Grow Ornament clone as it is a bit dated with its Christmas and New Years holiday theme. Still, for anyone who adores the casual simplicity of this type of game, then you may enjoy playing this one, too. To my knowledge, there has been at least one other game inspired by the original Grow, a downloadable game called Sandbox of God...
In the last century, an extraordinary man called Tulse Luper archived his entire life in 92 suitcases. It seems he was a witness to several key events in the 20th century. The Tulse Luper Journey is a game that is part of an ambitious series of multi-media projects initiated by film director Peter Greenaway and based on the adventures of this mysterious lead character. Discover new research material that appears each week.
If you managed to escape the Archipelago, you may have felt a sense of relief watching the volcanic islands dwindle as you floated away. Well, you may not want to breathe easy just yet, as creator Jonathan May has recently made the sequel, Return to the Archipelago, available to the general public.
Bart Bonte sends word of his brand new point-and-click adventure, The Bonte Room. And besides being a rather typical escape-the-room type of game, it is an exceptional effort. The stylized graphics are simple yet pleasing, and the puzzles are all quite logical.
If you haven't seen Small Forest Story yet, it definitely deserves to be played through once for the holidays. And while it won't present much of a challenge for you, the pixel graphics are exquisite and the characters are adorably cute, especially the little bunny dance.
Created by Toshimitsu Takagi, the mastermind behind several of the very best escape-the-room type games available on the Web today, the White Chamber follows the same compelling point-and-click formula that made its predecessor, Viridian Room, so successful and enjoyable to play. Not to be missed.
Just in time for the holidays, On of Eyezmaze has done it again: a brand new X-mas mini-Grow game has just been released and, as the name implies, is a bit shorter and sweeter than the others. On's Grow games are all elegantly simple, and accessible to people of all ages. A wonderful holiday gift from Eyezmaze.
As promised, another point-and-click adventure for your weekend travels. This one is from Japan and will require some extra effort from those who do not know the language. So far the best point n' click escape game I've played - very intensive puzzle gameplay and nice graphics, with multiple endings.
This second game of the Samorost series lives up to the lofty expectations set by the first. It is every bit a sequel that includes all of the best qualities that made the first game remarkable, and then adds more environments, more puzzles, and more sound and music. The result is a game that continues the reputation set by the first as being one of the finest, compelling interactive experiences available on the Web today. It is altogether an exceptional work of interactive art.
The Dark Complex builds on the brilliant puzzle work of the first game, The Dark Room, by creating an entire complex of rooms, each with its own unique puzzle inside. This is a game that will keep you busy and mesmerized for hours. Be sure to bring a paper and pencil with you, you'll need them to find your way out of this dark, complex game.
Kafkamesto is an unusual and dark interactive narrative that will at first seem familiar to those acquainted with point-and-click adventures, but beware the futility in store. The over-arching narrative seems to be as much a statement about Kafka's own life as it is the themes he often wrote about.
The Enigma Puzzle is a sequence of riddles played in the same way as other games like it: Each one of its levels presents an HTML page with clues that you must use to figure out how to get to the next one. Use any tool at your disposal, including a text editor, graphics program, calculator, media player, and especially your browser's View Source function. Now with new levels (34-50) available!
Winter Tales is a classic game of construct-a-path using the pieces given and all within a time limit. I have seen games like this use pipes and others use train tracks. In this case, you are laying tracks in the snow for a jolly snowman on cross-country skis, go figure.